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Tova:
Following this thread at my peril, considering that swore that I would not fall off the wagon.

Again.  :psyduck:

I don't event have enough time to do all the current stuff I am trying to cram into my hours and days. Let alone WowCrack.

LeeC:
Not to come off as a dealer but, I do like that these x-pacs are more story driven around your character.  WoD had me hooked because of that (apparently MoP had it too).  Vanilla through Cata had elements of thise but it differed from zone to zone (WotLK coming close to what WoD did but not quite there).  Looking back on everything, why did it take Blizz so long to figure out the player should be the main character of their own story instead of the wandering Kane from "Kung Fu."  Going from place to place to right wrongs and stand up for the oppressed or overrunned. Now you are the commander, the hero, the class leader.  As it should have been.  Granted its a no-brainer now but hindsight is 20/20.  Making the x-pacs more immersive and story driven is how WoW has evolved, and I quite like this evolution.

Neko_Ali:
Back in the early days of our character's careers it make sense that we are treated as one of many largely interchangeable adventurers. Guards and townsfolk were undoubtedly used to seeing a steady trickle if not stream of people with dreams of glory in their heads and a second hand sword in their hands. Most of whom probably set out into the wilds never to return. As times goes on though you become famous. Dealing with major threats and facing monsters that leave seasoned soldiers quaking in their boots. You start to get recognized as the one who slayed Onyxia, or stopped Ragnaros. Even if you never raided, by the time of the Burning Crusade your exploits are widely known and you are gladly accepted as an expert and seasoned adventurer in Outland. You are tasked with dealing with tasks way above the abilities of other soldiers and expected to go toe to toe with people that have god-like powers. By the time Arthas tried to kill the world off, it is you they are turning to to be sent as part of the vanguard, and spearheading attacks. Important figures, warlords, powerful mages, kings and warchiefs alike rely on you when nobody else can get the job done.

By the time of the Cataclysm, when threats strike it's you that the leaders of Azeroth turn to first. Immortal beings like the Dragon Aspects themselves know of you. The most powerful of people know who you are personally. Some even call you friend. You are now not only standing shoulder to shoulder with some of the most powerful beings on at least two worlds, it is you they turn to to protect them. The tale of the epic adventurer has always been the core. From our meanest beginnings as a grubby recruit tasked with delivering packages and checking up on remote farms to those whom kings and immortals rely on for aid and advice. Who's power and experience carries real weight in the world. Leaders of armies, uniters of tribes, slayers of gods.  It is no surprise that current expansions treat our characters as the epic heroes they have become.

hedgie:

--- Quote from: TheEvilDog on 18 Aug 2016, 21:40 ---To be fair, there's nothing holy about the demon hunters and they did exist in the lore anyway. And with them being restricted to the Elven races, they do fit, if only because we won't see a flood of Draenei demon hunters or Orc demon hunters, much like the Death Knights.

, it's another melee class but it's also more focused than the others, it's either DPS or straight up tank. For all people might say about Paladins, Death Knights or Bear Druids, Warriors were really the only ones with more of a natural inclination towards tanking. Vengeance Demon Hunter (or is that Havoc...can't remember) do offer s dedicated tank spec.

--- End quote ---

Oh the demon hunters make perfect sense.  But it explain shoving one hitherto ranged spec in there and "encouraging" another in close.  Most loud the changes make sense, and the new class fits the theme.  A lot of stuff also looks interesting like it'd be fun (I quit before the pandas).  In the end have to base my decision on what I find out about h-pallies and disc protests on their creating sites

Neko_Ali:
Holy paladins have not been ranged for a while. Certainly not in WoP, possibly not in Pandaria? I don't remember the status of them at that time. But it's not like it was a loong time ago when they would sit in the back flinging spells with the clothies. In fact, that's exactly why they changed the class, to get them  up in the action. PBAoE heals and melee attacks being your primary generators of holy power meant you wanted to be stuck in with the melee DPS.

Survival hunters are a bit weird. I'm guessing it's a bit of a call back to the days of melee hunters. But that was always done more as a joke than anything else. A hunter always did their best damage at range. Some people did complain when they removed melee weapons from hunters. But I always felt it was a bigger problem to removed ranged weapons from the other classes. Warriors in particular were hurting because a lot of them would use a bow or gun to start a pull. Of course this was about the time when everyone just started YOLO charging through dungeons and even raids. So carefully pulling and applying crowd control was mostly out of the meta.

I kind of thing they were at a loss for what to do with the Survival spec. In Legion one of the themes is making the different specs more distinct. Different flavors of hunters were not really that much different before. Beastmasters would lean on their pets more while marksmen got better ranged tools. And Survivalists got... ummm... Did people actually play Survival before? Now Marksmen is really about the shooting. You don't even need a pet if you take the Lone Wolf talent at 15. Beastmasters are all about the pet, and calling more beasts. Survivalists get the traps and the melee... I guess they're going for a Rexxar feel to them?

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