Fun Stuff > CLIKC
So... Titanfall
SarahFiona:
--- Quote from: snalin on 22 Apr 2014, 11:50 ---If anyone has played it extensively multiplayer, is any of the parkourish/freerunning elements even close to giving you the same freedom of movement as rocket jumping in a quake-like game (say TF2) does?
--- End quote ---
I would say there's more freedom of movement than any Quake-like game, sans the crazy mods. Once you've learned the maps it becomes trivial to get yourself into places that look unreachable. The extra agility unlock just makes it easier. Sometimes the game feels like what Brink wanted to be in terms of movement.
Unfortunately, the lack of a single player campaign and the broken match-making makes the game something of a let down for me. Fun, and probably worth it used, but it could have been so much more.
GarandMarine:
Personally I'm in the Yahtzee camp that a game that doesn't have any form of single player campaign is just not worth full standard retail. At all.
Method of Madness:
I go a step beyond that, for the most part I won't do multiplayer at all if it's not in the same room as the other person.
Navigation
[0] Message Index
[*] Previous page
Go to full version