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Transistor

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LTK:
I bought this yesterday in the middle of the night. It's like I wandered into an alternate universe where Dresden Codak makes videogames instead of comics. It's great!

I like that failure forces you to experiment with your loadout. I was on the verge of defeat in a battle where I had all my limiters active, and when it was over, it wasn't like I had to keep battling with the single function that I had. I found a save point and was forced to recombine my functions in a way I didn't do previously to compensate for the overloaded functions. There's layers of self-imposed challenge: you don't just hit your skill ceiling where you are killed and have to restart, but you are allowed to explore your limits and are able to recover if you overextend yourself, which simultaneously means being forced to broaden your skillset by using your functions in different ways, paving the way for allowing you to play at a yet higher difficulty level. Isn't that incredible?

snalin:
There's also that you need to use every function as an active, buff AND passive in order to get their details. So you kinda want to do that all the time.

With the combo of voiding, decloaking and backstabing someone, you can get several thousand points of damage in one go. Equiping Jaunt() with Purge() is also craaazy - every time you Jaunt away from someone while waiting for Turn(), you spawn a thing that stuns and damages them. Neato!


I'm going to have to do the new game+ now. The limiters are much more forgiving than the tonics from Bastion, so grabbing new levels is pretty fast. The limiter that spawns the thingies with a shield, though, is just the worst thing.

Schmee:
At level 20, my loadout normally looks like this, though of course it changes a lot:

1) Void() + Crash() + Purge() - AoE debuff to attack and defence, stun, slow, and damage over time.
2) Cull() + Breach() + Ping() - The heavy-hitter, with Breach() for extra range and Ping() to make it faster.
3) Jaunt() + Mask() - For mobility and extra damage on unmasking.
4) Some kind of weak attack that hits multiple enemies, like Bounce().

As passives, I keep another Crash(), as I like that damage resistance and not being slowed, and Jaunt() for faster Turn() regen, along with a few others I've forgotten. I think I have the one which boosts your health.

For big enemies, like a Man or a Jerk or a YoungLady, I can Void them, Jaunt to a good location for a backstab, then Cull them for >2000 damage. Smaller enemies fall prey to Void and Bounce.

Pilchard123:

--- Quote from: snalin on 02 Jun 2014, 15:06 ---I'm going to have to do the new game+ now. The limiters are much more forgiving than the tonics from Bastion, so grabbing new levels is pretty fast. The limiter that spawns the thingies with a shield, though, is just the worst thing.

--- End quote ---

Help() with the explode-y(*) one as a buff helps a lot with those.

(*) The one introduced as "They got that loudmouth Tennegan. Figured he retired."

Schmee:

--- Quote from: Pilchard123 on 02 Jun 2014, 23:48 ---Help() with the explode-y(*) one as a buff helps a lot with those.

(*) The one introduced as "They got that loudmouth Tennegan. Figured he retired."

--- End quote ---
Load()?

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