also: just something that i've figured out (while talking to another dude here at work who plays) is that if you are a tradeskill fiend like me, and are thinking abuot setting up a number of alternate characters to dabble in all of the professions, think about setting up your main character as the skinner/miner of the group.
think about it. you'll need the highest level dude getting the skins from the highest level mobs you kill. also, the higher level metals are generally in the higher level areas.
at last thought, i'm thinking of playing both my Rogue and my Mage as mains fairly evenly until i get sick of one or both. my Rogue has some catching up to do, but he'll get there. my Rogue will be a miner/engineer, and my Mage will be a Miner/Skinner.
at this point you may be asking "why two miners and not a Herbalist/Skinner?". that's a pretty good question, actually. but i'm making my Warlock my Herbalist/Alchemist, and they can hold their own pretty well anyway. also, i'm not all that interested in Herbalism/Alchemy, so i'll probably only take it up to mid-level.
also, i need my two mains to both be miners because whenever you see an ore deposit you should really jump on it, seeing as every other fucker out there is trying to mine it to make l33t arm0rz. i have two hungry mouths to feed (my Engineer and my Blacksmith) so i'll need all the help bringing home the bacon (metal) that i can get.
at last thought, i figure it will look like:
Mage : Skinning, Mining
Rogue : Mining, Engineering
Warrior : Blacksmithing, Enchanting
Hunter : Tailoring, Leatherwork
Warlock : Herbalism, Alchemy
anyone see anything wrong with this, or can think of anything that will make this more efficient? (ie: if you know of profession interelations that i've overlooked that will help me out). the only thing i can maybe think of is putting my Tailor and my Enchanter onto the same toon so that i can make cheap green things like Brown Linen Robes to disenchant. not quite sure how important the low-level stuff that i get out of that kind of thing is to Enchanting, though. so maybe it'll cease being a benefit rather early on in the piece? don't know. i do know that Tailoring and Leatherwork have a fair bit of shared materials, though. so at this point my config looks like the best mix to save on postage costs.
one last thing: don't mix mining and herbalism. remember that these both have "find..." abilities, and it'd get annoying/busy with all those dots over the screen. my hunter is a dwarf, so i'm imagining what a minimap would look like if i were tracking something in a herb/ore-rich area with treasure about. dots aplenty