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Mass Effect 4

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BenRG:

--- Quote from: Blue Kitty on 16 Jun 2015, 15:39 ---Almost one year to the date. Looks nice
--- End quote ---

I wonder if the game will establish a 'canon' ending to ME3?

My money's going on 'Control'. Getting access to the Reapers' billions of years of harvested technology and science via Shepard literally ordering them to hand over the data is the best way to explain how the Citadel Alliance has found its way to the Andromeda Galaxy. I just think that everyone having glowing green eyes and sub-dermal circuitry would just make the characters look creepy.

maxusy3k:
The Bioware blog post about the game has a few more details regarding basic plot and setting.

My initial thoughts from the trailer were that it might conjure the "space western" feel by setting the player up as an explorer of some kind charting a new frontier - the Andromeda galaxy itself, which doesn't seem to be a million miles from what the post says. We'll presumably get more details about the role and background of the player character as it develops.

It's a bit of a shame the player is still bound to playing as human, but all in all I'm really looking forward to a return to the ME universe.

One of the interesting things I noticed from the trailer is that FTL travel now seems to not require the use of the mass relays, so I wonder if that's a hint towards a more synthesis / control style canon ending to the original trilogy than the straight up "destroy" option. I suppose it's also confirmed that, being set "long after" the original games, it's unlikely many (any?) of the original cast will appear in anything but name only.

BenRG:

--- Quote from: maxusy3k on 17 Jun 2015, 09:16 ---I suppose it's also confirmed that, being set "long after" the original games, it's unlikely many (any?) of the original cast will appear in anything but name only.
--- End quote ---

Liara may be mentioned in passing ("The Shadow Broker has passed us intelligence that..." or "Matriarch Liara personally vetted you for this assignment, Commander. She said that you reminded her of someone in her past who would have also been ideal for it. You don't need me to explain what that means, do you?"). Naturally, the ghost of Shepard would be everywhere, one way or another. I can see some odd background details like the top biology research college on Sur'Kesh being the 'Mordin Solis Memorial Institute' or something similar.

That said, I'm sure that some fans would be pissed off beyond imagination at the Destroy ending being de-canonised even by implication.

Edguy:
I'm gonna assume the new player character doesn't have the rank of Commander, just to differenciate them from Shepard. Probably Captain?

I think it's a good idea to limit the player's choices when creating their character. Too many makes it impossible to give the character a coherent, fleshed out backstory, and makes interactions with the characters you meet less personalized. Quality content > quantities of content. That's the main reason I never really got into the Elder Scrolls games.

Neko_Ali:
Well the Elder Scrolls origins have always been seemingly random people who were thrown into jail, but turns out were exactly the right person in the right place and time. Just as the Elder Scrolls predicted.

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