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Mass Effect 4
BenRG:
--- Quote from: TheEvilDog on 28 Feb 2016, 13:33 ---Well, I know that for their annual November 7th event last year Bioware produced a video where Fem!Shepard offered encouragement to the new protagonist about their mission.
--- End quote ---
If that wasn't just a marketing exercise and appears in the game, then the Destroy ending becomes canon.
TheEvilDog:
--- Quote from: BenRG on 28 Feb 2016, 14:54 ---
--- Quote from: TheEvilDog on 28 Feb 2016, 13:33 ---Well, I know that for their annual November 7th event last year Bioware produced a video where Fem!Shepard offered encouragement to the new protagonist about their mission.
--- End quote ---
If that wasn't just a marketing exercise and appears in the game, then the Destroy ending becomes canon.
--- End quote ---
Not necessarily, while Andromeda is taking place quite some time after ME3, it doesn't preclude that Destroy was the canon ending. Supposedly the time difference is enough that any and all damage done by the Reapers has been repaired.
I imagine that Bioware might go with a feature similar to Dragon Age Keep (if I remember in a pre-ME3 release interview, Bioware said that there was nearly 1000 points of information between ME and ME2 to account for). Using a Keep feature will reduce the number of choices to the key points and possible accommodate player choices.
But if a player did go for Destroy: Citadel space has been rebuilt, but the damage has been done. Like so many after major conflict, the explorers to the Andromeda galaxy are those volunteers who have either grown up in the rebuilding process or have lost too much to stay.
If a player went for Control: Shepard/Reaper probably realises that the galaxy will become stagnate without some injection of fresh ideas (The knowledge from the Reapers might span billions of years and countless cycles, but theres no way they could know everything in the universe).
Admittedly, Synthesis is the most difficult one for me to work with because I just find the concept of that ending so disturbing.
Edguy:
I imagine there will be no import feature in ME:A, but simply a short intro section where you decide major choices. Just like in The Witcher 3, or Mass Effect 2 if you don't import a save.
Although it might be that no choices carry over at all, given how distanced, both in time and space, the new story seems to be to the original games.
BenRG:
--- Quote from: Edguy on 29 Feb 2016, 02:37 ---Although it might be that no choices carry over at all, given how distanced, both in time and space, the new story seems to be to the original games.
--- End quote ---
Unless this is a solid reboot with an unspecified but different outcome to the Reaper War (or, one where the Reapers never invaded, as difficult as that is to imagine), then there would be significant differences to the base of the game.
(click to show/hide)If you select Destroy, then there is a measured possibility that Cmdr Shepard survived the war and may also be a significant post-war political figure. Additionally, the Geth would be extinct (possibly the Quarians too, as the destruction of the Geth would have made re-inhabiting Rannoch a lot more difficult). If you select Control, then familiarity with the Reapers as the 'troubleshooters' of the galaxy (as worrying as that is) would be a routine part of life for a galactic citizen. If it's Synthesis then all of the Milky Way-origin characters are fully-blended biomechanisms, as much synthetic as they are biological.
The difficulty of implementing three different starting conditions for the Milky Way-originating characters would mean that it would be somewhat simpler for Bioware to select a 'canon' ending for ME3 and go forward from there. Simpler technically; in terms of fan reaction, it would be a can of worms.
Edguy:
I'm pretty sure they'll let any connection to the ending of ME3 be intentionally vague. The green ending will definitively not be mentioned or acknowledged. I'm sure they'll just sweep up the ending as "galactic civilization devastated". It also seems very unlikely that they'd enforce the destroy/control implications of no AI or Shepard being robot God(?!?).
Anyways, the choices I could see carrying over are the ones such as Geth/Quarians conflict and what happened to the Krogan. Some other things like if the Council was saved or if the Reaper base was destroyed could probably return, but likely just as a codex entry.
In the end tho, I doubt choices from the original trilogy will have heavy implications. It might be some things like a Geth/Quarian/Krogan squad member/character liking you/humanity/Shepard more or less based on the relevant choices, but that will probably be it. The rest will be codex entries at most, imo.
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