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What Games Have You Been Playing Recently

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LTK:
I've been playing a lot of Jupiter Hell. For a while I was really struggling to articulate what I wanted out of a roguelike. The classics like Brogue are great, but extremely punishing. I can't see myself investing enough time in Brogue to ever get a winning run. But the modern roguelikes that are chock-full of meta-progression like Dead Cells also rub me the wrong way, because the game then becomes about unlocking stuff more than about honing your skills, and I don't want to feel like the reason I play something is to go down a checklist.

For those reasons I'm really impressed by how well Jupiter Hell is hitting the balance of having each run be a challenge and having something to work towards while playing. Honestly, if it was just the regular game with nothing to unlock, it would already be a great roguelike. Progression is built for variety and you can end up with vastly different character builds from run to run, just depending on the perks you choose. My first winning run was a dual-wielding pistols build with the ability to teleport behind enemies for a melee attack, and in my second winning run I commanded an army of robots and wielded an all-obliterating BFG. There are always interesting choices to be made in each run, and it's difficult enough that you're not guaranteed victory even if you know what you're doing, so I'd happily play just the standard game mode for another 30 hours.

But on top of that it has a ridiculously huge selection of alternate game modes. One of them gives you a rocket launcher and converts all the ammo that enemies drop into rockets, which I completed, it was tons of fun. There's a melee-only mode, a mode that reduce the number of levels by half, endless mode, arena mode, a mode that puts you in the penultimate world at level 1, and many, many more. These are, in fact, what you unlock by playing, and harder game modes require completing harder challenges like winning a run with 100% kills or winning a run after visiting all optional levels. This is about a thousand times more fun than simply making the game harder, so hat's off to Jupiter Hell for showing how to make a roguelike that doesn't pull punches and also stays fresh by hour 200 of playing it.

Gyrre:

--- Quote from: hedgie on 11 Jan 2022, 09:50 ---The other players are mutant commie traitors and must be dealt with accordingly.

--- End quote ---

Yep  :-D
And LOC-R-ITE definitely can't psychically sense the presence of clones. (I miss my last character's magnetism powers already).

LeeC:
I finally rolled that damn boulder up the hill!



In HoI4 I was able to defeat Germany and Italy as Democratic France by Nov 1938. After that it was a cake walk all the way to Jan 1948.

Gyrre:

--- Quote from: Gyrre on 11 Jan 2022, 02:39 ---We completely our first session of Paranoia over Roll20 Sunday. It ended with us launching section AAA of the Alpha Complex into space using a Project Orion style propulsion system. Prematurely. With 90+% of the intended passengers not on board.

It's already been joked in our gaming group that we're now playing Among Us TTRPG. Here's hoping their aren't any shapeshifters.

EDIT: typo correction

--- End quote ---

No, no shapeshifters. But we've got three different horrorshow "wetware viruses" (xenomorphs, tyranids, and something I don't recognize) in the lower decks.

Blue Kitty:
With the Eshops closing for 3DS and WiiU I've picked up some games before they're lost forever:
-Pocket Card Jockey
-Crimson Veil
-Attack of the Friday Monsters

So far I've only played Pocket Card Jockey and it's a lot of fun. I didn't know what to expect from horse racing and solitaire, but Game Freak didn't disappoint.

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