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Any tabletop gamers around?
Orkboy:
So, one of the guys is gonna run a 5th edition game for us. Having perused the rules, it seems like a solid system. Streamlined, simplified, but not so simplified that it's like 4th, where all fighters are basically the same. I rolled up a warlock with the Noble background, and I'm playing him as the third son of a noble house, who intends to use adventuring as a way to test, practice, and perfect his dark magics so that he can one day return home and seize control of the family from his older brothers, one of whom is a proven military commander (Stannis Baratheon style). The other brother is a trader in secrets, and has amassed a spy network that allows him to generate massive amounts of wealth by outwitting rivals in both business and the politics of the noble houses. So there's my character, the black sheep, outcast for his unhealthy and borderline blasphemous interests, intent on nurturing his powers until he can return home at the head of an army of cult followers and madmen, seizing power in a single stroke, one night of blood, fire, and terror to pave the way to the power and respect he desires.
And so, the Outcast Son shall rise, and the noble houses shall know fear.
Akima:
Does anyone out there have experience of playing with the Fate system? Someone I know was talking to me about running such a game, so I downloaded and read the Fate Core book. The examples given seem to be full of a lot of rather immersion-breaking negotiation between GM and players. Thoughts?
hedgie:
Sorry, don't know the system, but it helps if the GM sets up a policy like I've always used when I was under the other side, which was taught to me by some friends: Never ret-con anything. Much like FIFA, the call made on the pitch stands. And leave the rules-lawyering for either before or after game unless absolutely *needed*. It has worked well for me under various systems, and I'm glad that I was told. I can look into the system, if you'd like.
Dalillama:
--- Quote from: Akima on 22 Jan 2015, 16:28 ---Does anyone out there have experience of playing with the Fate system? Someone I know was talking to me about running such a game, so I downloaded and read the Fate Core book. The examples given seem to be full of a lot of rather immersion-breaking negotiation between GM and players. Thoughts?
--- End quote ---
I've known a lot of people who seem to like it because it's rules-light, but like most rules-light systems there's a whole lot of handwaving involved.
Vemocleus:
I'm a relative noob to these things, but every now and then I will play a random game online through Fantasy Grounds II. Met some good people on there, and fun times to be had. I've played NWoD, Pathfinder, My Life with Master, some form of Traveller... 1 game each. I particularly like the NWoD Mage setting, though I have yet to play it. Still have my eyes open for just such an opportunity...
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