Fun Stuff > MAKE
How do you make writing fun (or, So that's a new bit of self discovery)
Aziraphale:
Unless there's some way to weave those endings into the narrative, kinda like a Choose Your Own Adventure book (I feel like I'm dating myself with that reference)? Or a way of showing the different outcomes that would've played out depending on how the characters behaved, or on the choices they made? Not all 44 of them, necessarily, but it might be an idea worth exploring (even though it might take you into Groundhog Day territory a bit, depending on how you handled it). Or at least it seems that way to me, since I typically have a hard enough time plotting one storyline, so I'm a little envious that you have so many options in front of you. :)
ReindeerFlotilla:
Knowing I can take a a couple of days and churn out 59 scripts takes this whole idea of creating to a different perspective. I'm not worried about the 44 future scripts surviving in the form they have now. In fact, a complaint on the Enjoy board has me rethinking the entire idea. Ultimately, not the basic plan. I like it, too much. But certain elements of the story have to be rethought, and probably 8 or 10 of the 44 have to be different.
As for the character rebellion, it's a bit more extreme than I suggested. My first illustration was just to get the point across.
Say my idea is I need a strip between 5 and 6 to add background for X. It's not a huge deal, a single throwaway line (T) will do, and it only takes a couple of lines to get there. I would imagine that going A, B, T(P), where P is the button or punchline. If T can button the strip, it could be as few as three lines.
What usually ends up happening is strip 5a goes A, G, Q, Q?!, P. Now I need 5b. If G or Q weren't huge, 5b will probably go, R, D?, X,X because B, I, H,P. A and B are down so, if I am lucky, 5c will finally introduce T.
Edit: in related news, the basic plot of the story has just rebelled. Apparently I am writing a different take than I thought.
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