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Games you'd like to see (sequels, adaptations or concepts)

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Neko_Ali:

--- Quote from: Active Madness on 24 May 2015, 02:29 ---
--- Quote from: Neko_Ali on 19 May 2015, 09:56 ---
--- Quote from: Gareth on 19 May 2015, 08:52 ---1. Are you on PS3 per chance?
2. Do you have a shitload of save files? Deleting my old save files has stopped me from crashing for months.

--- End quote ---

No, I'm on PC. And less than 20 save files at this point. I started from a fresh install, plus the official and unofficial patches (to reduce crashing!) and minimal appearance improving mods. Bethesda's code is just notoriously bad about being buggy and crashing a lot. It's pretty much the price of admission for playing their otherwise excellent games.

--- End quote ---

Have you tried NVAC?

I couldn't play New Vegas for more than half an hour at a time before I installed NVAC , had about 50 hours of playtime before the next crash afterwards.

http://www.nexusmods.com/newvegas/mods/53635/?

--- End quote ---

I had it, but I had put the file in the wrong place. I fixed that and was able to play longer, until I hit the 'out of memory' error. I'll have to download and work with the expanded memory mod.... It would be nice though if the game would you know.. just work out of the box instead of requiring the work of mod makers to get around Betheda's buggy coding.

Near Lurker:
In the Bullshit! episode on video games, there's an exchange something like this:

Busybody: "Why do all these games have you pointing a gun at people to kill them?  Why can't it be a magic wand you point at people to heal them?"
Penn: "Well, mainly because that sounds like a really shitty game!"

Thing is, though, soon as I heard that, all I could think was... it doesn't.  Even just taken utterly literally, you go around shooting random sick/injured people with a magic wand, that sounds like the sort of timekiller you might have seen in Newgrounds' heyday.  And there are all sorts of games where you play, or have the option of playing, as some sort of healer or medic.  Those don't really seem to approach what she was getting at, though, since they basically come in one of two flavors: strategy games with resource management, nothing like a "magic wand," and action games where you heal people so they can be better killers, which seems to defeat the purpose, especially since you yourself still see occasional combat in most of them.  What I think might be interesting would be a game in the vein of Elder Scrolls, where you hone your technique in different schools of healing spells as you explore the land, mechanically incapable of doing direct harm and discouraged from doing indirect harm.  You're directed to people who need your help, and it may not always be for the best that you give it, and if you do give it, there may be different ways in which to give it.  To tie this together, the main quest might involve reconciling competing schools and political forces into a the quasi-medieval fantasy equivalent of a bottom-up healthcare system; a possible ending might be that you dedicate the emergent "overguild" (or whatever) to whatever god most closely reflects your actions, and he or she appears and assesses your work based on that deity's values.

Of course, the constant suffering and death in such a game would most likely annoy the above busybody just as much as CoD-style murderfests.  Win-win.

On a related note, that bit from Last Week Tonight, "World of Peacecraft," a game where you do nothing but sit in conference rooms and try to negotiate a treaty that won't do more harm than good - I'd say that sounds like a good idea, but I expect all sorts of games are out that are sort of similar.  It's an aspect of every 4X game, but there the object is ultimately world domination.  It's part of Diplomacy, but again, world domination, and the "gameplay" is mostly a function of the human players.  Does anyone know if there's a dynamic (i.e., more than just a visual novel) diplomacy simulator out there where escalating violence is considered a misstep no matter who "wins"?

mikmaxs:
The problem with any game where you're locked into a single action (Be it healing, combat, speechcraft, etc,) is that it becomes incredibly difficult to craft meaningful challenges or encourage creative decisions. In COD, the challenge comes from testing reaction times and accuracy because the basic mechanic itself (That is, shooting stuff) is incredibly boring without stuff propping it up.

With a hypothetical game where you can only heal, and use an Elder Scrolls type magic system (Or any kind of magic system, really,) is that no matter what the problem is your solution is going to be some variety of 'Heal it with your magic'. While the concept of deciding whom and how to heal and maneuvering groups into running a healthcare system could be interesting, that's not healing, that's speechcraft. If the game is really built around a magic wand that heals people, it's an immensely boring mechanic that really can't be propped up all too much by things that make FPSs or RPGs good. (That is, the timing or strategy.) If it's built around decisions, interactions with people, and puzzle solving then it's just an Elder Scrolls mod with the weapons turned off.

Healing just isn't an interesting game mechanic, because there's not a lot you can do with it from a gameplay standpoint. There's no timing or skill in hitting your target, even if you need to know what you're healing you just use the right spell to heal things, and if you don't want resource management then there'd be no difficulty in healing people. Any mechanics in that game would have to be built around it, rather than working with it. (With combat, your enemies usually try and avoid getting hurt and prevent you from doing what you do, adding challenge. With healing, you'll rarely encounter resistance to what you're doing.)


Of course, I could be wrong, but I cannot think of a single interesting mechanic that could be directly tied to a magic healing wand. I can think of mechanics that could work around it, sure, but nothing that would make using the actual wand particularly interesting.

mikmaxs:

--- Quote from: Neko_Ali on 24 May 2015, 19:53 ---
--- Quote from: Active Madness on 24 May 2015, 02:29 ---
--- Quote from: Neko_Ali on 19 May 2015, 09:56 ---
--- Quote from: Gareth on 19 May 2015, 08:52 ---1. Are you on PS3 per chance?
2. Do you have a shitload of save files? Deleting my old save files has stopped me from crashing for months.

--- End quote ---

No, I'm on PC. And less than 20 save files at this point. I started from a fresh install, plus the official and unofficial patches (to reduce crashing!) and minimal appearance improving mods. Bethesda's code is just notoriously bad about being buggy and crashing a lot. It's pretty much the price of admission for playing their otherwise excellent games.

--- End quote ---

Have you tried NVAC?

I couldn't play New Vegas for more than half an hour at a time before I installed NVAC , had about 50 hours of playtime before the next crash afterwards.

http://www.nexusmods.com/newvegas/mods/53635/?

--- End quote ---

I had it, but I had put the file in the wrong place. I fixed that and was able to play longer, until I hit the 'out of memory' error. I'll have to download and work with the expanded memory mod.... It would be nice though if the game would you know.. just work out of the box instead of requiring the work of mod makers to get around Betheda's buggy coding.

--- End quote ---
Game works almost flawlessly on my laptop with no mods. I've very occasionally had it freeze while loading the game, but that's about it. (And it didn't happen during actual gameplay, so I didn't mind.) (Oh, and I couldn't find the cook in the basement of the Ultra Lux, but that's the only game-hindering glitch I encountered.)

Neko_Ali:
Some more research says it may be the high texture pack that I'm using. Even if I'm only using the 'medium' value pack instead of the largest, some people are dealing with the out of memory error. I'm going to try a 4GB loader program that's been suggested and see if that helps. If not, I'll have to downgrade to the small texture pack and see if that helps. This is all part of the 'working with mods' experience of course. And it is sounding like I shouldn't have laid this one at Bethesa's feet. But they are not blameless either. I've had big crashing problems even with purely vanilla, out of the box (with official patches) versions of Fallout 3 and New Vegas. Skyrim is a much more stable program, thankfully.

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