Comic Discussion > ALICE GROVE
Alice Grove MCDT August 2015
mikmaxs:
--- Quote from: ReindeerFlotilla on 11 Aug 2015, 00:32 ---I'd actually expect she can't be easily killed, if she's not paranoid. That would imply the space trees have been trying to kill her for thousands of years.
That's why I said "hurt." Remember. If you can't kill them, cripple them.
--- End quote ---
Or go with the old standby and toss them into the void of space.
Barring that, she's only one witch thing person. Run her in circles. Easy peasy.
BenRG:
A way out there possibility: The Praeses have to beat Alice one-on-one and she has to do the same (although the current stalemate suits her fine). Anything else would be a breach of the Rules and there is a far, far bigger player out there who is enforcing them.
I'm thinking something similar to the Babylon 5 deep back story. The two sides - the low-techs and the high-techs - are still fighting it out as to who has the right prescription for sustainable human happiness. Because letting this happen in an uncontrolled way would just lead to the Great War starting all over again, the power behind the Blink has set aside a tiny patch of the Earth where the two sides can play chess with each other. Going outside that contact area and using extreme methods like orbital bombardment would forfeit the game. Given the power level required to carry out the Blink, the umpires (the AIs, perhaps?) very likely have the capability to inflict catastrophic sanctions on those who break the Rules.
In this game of human destiny, the Town and its surrounding Habitat is the board. Ardent and Gavia are the latest in possibly a long string of pawns sent onto the game board by the Praeses and it is possible that the townsfolk are the pawns of the low-tech side.
Alice is the other side's queen. Like the queen, she is far and away the most powerful piece on their side of the board and, naturally, the Praeses are doing everything to keep her in check and away from other moves that they may or may not be planning.
What does that mean? White queen takes black pawn. Goodbye Ardent. At least that is probably what Alice is thinking right now.
I wonder if, as in Babylon 5, the real story will be the pieces deciding that they don't want to play anymore...? Which is, of course, the outcome that the AIs were waiting for all along.
--- Quote ---"Who are you? What do you want? Why are you here? Where are you going? Do you have anything worth living for?"
-- Lorien
-- Babylon 5 - The Hour of the Wolf
--- End quote ---
Wildroses:
Bad move Alice. If you are going to kill someone, you don't tell them of your intentions prior to killing them while their sister is present. That just gives them time to react and get away.
Do you think this is the result the Praeses had in mind? Maybe they wanted Ardent dead for whatever reason but for some reason are unable to do so themselves (I wonder if they are AIs which have been heavily programmed to protect the spaceborne, myself), so they put some really obvious nanomachines on him, manipulated him into going to Earth and Alice and they are now sitting back waiting for Alice to get her hands bloody. Certainly if they were trying to subtly reclaim Earth like Alice thinks people in and out of the comic have suggested better ways of going about it.
osaka:
It would be nice if that hit Gavia right now. Like, on next comic, Gavia recalls all the shenanigans Ardent has caused on the Grove and in orbit and she goes all "WAIT, something's much fishier than you thought".
Zebediah:
--- Quote from: ReindeerFlotilla on 11 Aug 2015, 00:32 ---That's why I said "hurt." Remember. If you can't kill them, cripple them.
--- End quote ---
And if you can't cripple them, emotionally cripple them.
Alice has admitted she's become fond of the kids. Now one of them appears to be a danger. The logical part of her mind says Ardent has to die. But she really doesn't want to do it. That's why she's talking about it out loud - not to psych herself up into doing it, but because she's hoping that Gavia gives her a reason not to do it.
And that's the enemy's goal - get Alice's emotions engaged, and muck her head up to the point where she can't or won't do what must be done. This works whether she decides to kill Ardent or not. If she kills him, she winds up hating herself and decides to quit the game. If she doesn't kill him, she starts to believe she doesn't have what it takes to protect her town and decides to quit the game.
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