Fun Stuff > MAKE
Good idea, or bad idea?
Gdog4evr:
Disguising the screen shots could help, although lieing about the origin of the pictures would probably be wrong.
I definatly agree with you about the angles thing though- I find that even with the petty comics I do for vg message boards, I desperatly try to put in as many different angles as possible just to spice it up visually.
Another idea I've been toying with is using Poser and/or Milkshape for the characters. This would provide infinatly more power to the way people are pictures, and would help eliminate the problem them being stock still the bulk of the time.
The biggest problem I could forsee with this deal is facial expression. It's very difficult to convey a message when both the facial features and the body posture is so rigid; even the ability to change the way the eyes are looking can be powerful. Something that might be tweeked better in a model editor than in a game.
Another key thing would be to use a better game over all; Deus Ex is rather sufficient for a comic about Deus Ex, but something like Sims 2 is much more flexible in everything from gestures, facial expresions, and character creation (as can be seen in the screen shot posted a bit above).
KharBevNor:
It's quite an interesting idea. If you wanted to do it properly you'd probably need a team of people akin to a small mod team: A mapper, a Modeller and a touch-up/formatting artist (for cropping the shots, putting in the text, etc.) and maybe a script-writer too. This would actually be a much less lengthy process than Machinima as it wouldn't actually be necessary to make the characters animated or even boned: once you had the base model in milkshape or 3DS MAX you could simply pose it and save each one as a further static model which could then be placed by the mapper. That would considerably save on the time it takes to make characters.
I would suggest, for ease, using either Unreal Tournament (for best balance of sheer ease-of-use with graphical niceness), though if your team had the right talent a comic like this made decently in, say, Half-life 2 would be awesome.
czar0406:
est:
i think that it is a good idea, but i'd strongly suggest making the text smaller & trying to make it more crisp. it is annoyingly scene-covering and yet inexplicably jagged.
Jiperly:
its interesting, but the humour would definately need to pic up.
More importantly, Deus Ex doesn't seem to be the place to look for a range of human emotions that are needed for comics(ie. confusion, evil grins, goofy faces, ect.)
Might i suggest the Sims 2? Their characters have a full range of facial issues, and the game would help you create a story, though you would have to cheat and end aging, or at least delay it, otherwise your characters in your comics will last about 20 comics.....
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