Comic Discussion > ALICE GROVE

Alice Grove MCDLT - January 2017

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retrosteve:

--- Quote from: Skewbrow on 08 Jan 2017, 08:16 ---This scene reminds of the passage from the old adventure game Space Quest II. The only (IIRC) way through a maze of tunnels was for the protagonist to keep a glowing gem in his mouth (something he first had to find from an underwater cave in the swamps).

--- End quote ---

And it reminds me of Digger (TM) from 1983. 
https://www.youtube.com/watch?v=dAlxnHRoGfM

JimC:
Mmm, sure its something of a platform game homage. Prince of Persia springs to mind. Watch out for spike traps children...

brasca:

--- Quote from: retrosteve on 08 Jan 2017, 11:21 ---
--- Quote from: Skewbrow on 08 Jan 2017, 08:16 ---This scene reminds of the passage from the old adventure game Space Quest II. The only (IIRC) way through a maze of tunnels was for the protagonist to keep a glowing gem in his mouth (something he first had to find from an underwater cave in the swamps).

--- End quote ---

And it reminds me of Digger (TM) from 1983. 
https://www.youtube.com/watch?v=dAlxnHRoGfM

--- End quote ---

Or Dig Dug https://www.youtube.com/watch?v=KroREmHLoKY

And while I can understand Alice's response I'd like an answer to that question.  The simple answer is the hangar door isn't buried so far deep underground, but it would take years to locate it. 

One thing I can conclude from looking at this is Sedna has recovered from her injuries to the extent that she can jump to the bottom of the shaft like Alice instead of using a ladder.  I also have to wonder if the damage we see is due to Alice punching a hole in the bunker or if it was like this at the time of the blink. 

BenRG:
Launch silos probably; deep ones but nonetheless just silos. Think about the hardened Gunstar launch tubes in The Last Starfighter.

Kugai:
Probably using Magnetic Lauch Rails as well

And at least Alice is not being overly intimidated by Pate

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