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RPG Roundup

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TheEvilDog:
Wanted to do something a bit special for my 3000th post.

I'm a long time gamer and GM and I'm always looking out for a new system to try or even just check out.

I figure that like me, there are some people on the forum who might want a change of pace and are looking for new games, but don't necessarily want to fork out money for something they might not want to use or they feel a little tired of constant referrals to Dungeons and Dragons (Believe me, I love the system, its just that it is the default rpg system and I want to help people experience different ones).

So feel free to share some games with the rest of us, maybe a game you feel has been overlooked or one that faded into obscurity. It doesn't have to be wacky or crazy or off the wall. Just a game that you enjoy. These aren't necessarily reviews, because if you're already sharing them with us, then you've found something you like and you want to let others know about them!

So all I'll ask is that you use this template:

Game Name
Publisher
Genre
A brief description of the game; how it feels, the style and so on. Maybe give a couple of Pros and Cons.
Available from where?

Ideally, this will be one game per post because (hopefully) as this thread gets more posts, I'll create links in this post to the different genres to help people find something.

TheEvilDog:
Dread
The Impossible Dream
Horror

Dread is a storytelling game with a twist. Instead of using die, action resolution is done using a stack of Jenga blocks. If the stack falls then your character will die, maybe not immediately, but their fate is sealed. This is a game with an emphasis on storytelling both by the GM and by the players; there's no metagaming, no powergaming, there's only storytelling.

Pros
- Its easy to pick up.
- Its an incredibly simple game, no real rules other than storytelling.
- A quick questionnaire helps players understand their characters.
- Sessions can be as long or as short as you want them to be.
- You can have fun deciding how characters die. Fumbled the stack while you were talking to the bartender? Its okay, you might fall down a randomly opened manhole into the sewer and get devoured by an alligator.

Cons
- Its incredibly fast paced, meaning that as a GM you will be thinking on your feet constantly, even if you do have a story prepared. Not something to try as a beginning GM.

Where did I get it? PDF version on drivethrurpg.

TheEvilDog:
Shadow of the Demon Lord
Schwalb Entertainment
Dark Fantasy with elements of Horror

Shadow of the Demon Lord is set in a world on the brink of it's apocalypse and it is the Demon Lord seeking to bring about that end by manipulating disasters and engineering catastrophes to destroy the land. Each new horror unleashed is another step of the Demon Lord's approach and it's growing hunger for the destruction of all life. Soon the Demon Lord will cross over the threshold between worlds and begin it's feast of blood.

Or you can rein back the overall dread for a more traditional setting.

Instead of scaling numbers for easier or more difficult tasks, players use 2 die, a D20 and a D6 for action resolution.

This is a game that does not distinguish between good and evil like other games, but rather accepts that you can be a good person and still do despicable things (save a town by burning down a village). But indulging too much can earn you insanity and/or corruption.

Pros
- There's a lot of character creation choices. Want to be a Human Beastmaster? Go ahead. Want to be an Orc Paladin? Go for it! Beetle-like Clockwork Assassin? Rock on!
- Moral ambiguity. You aren't forced to act in a certain manner by class, but instead might have to deal with the consequences later on.
- Relatively simple rules. It might seem complicated at first, but just read through them a couple of times.

Cons
- SotDL doesn't really do splatbooks like other systems. Rather, the additions come in short pieces, maybe several pages in length. I mean, they're cheap, but there's a lot of them.

Where did I get it? Again, a PDF version of DrivethruRPG (unfortunately its only available as such on there)

TheEvilDog:
Mutants & Masterminds
Green Ronin Publishing
Superhero

While it wasn't the first Superhero rpg, it is quite possibly the most recognised, especially when DC licensed Green Ronin to produce a game based on the DCU using the current (3rd) edition of the M&M rules. The game itself makes use of D20 OGL for the basis of the system and a Points-Buy-System for character creation, meaning that you can set up power levels so that you can have characters from street level heroes (for example Batman or Daredevil) right up to galaxy threatening characters (Galactus or the Celestials). The real strength of the setting is that it encourages GMs and players to really get into creating their own setting and tailor-make it to your own tastes, so if you want to play something in the Golden Age, or the Bronze Age or the Modern Age, than you have those options.

Pros
- Incredibly extensive character creation means that you can create whatever idea crosses your mind.
- Really robust system, different tiered characters can still form a team and not steam roll over everything.
- Very cinematic looking, especially the art inside.
- Lots of support from Green Ronin and an incredibly active community.

Cons
- Kind of clunky rules and character creation
- Min/Maxing is still possible

Where did I get it? Greenroninstore.com, it is available in both printed (Green Ronin) and pdf (DriveThruRPG) form.

TheEvilDog:
Shadowrun
Catalyst Game Labs
Cyberpunk/Fantasy/Corporate Espionage

Currently in it's fifth edition, Shadowrun is set in the not too distant future in a world where in place of the Meso-American Long Calendar apocalypse of 2012, magic came back to the world instead. Humanity started to develop subspecies (Elves, Dwarves, Orcs, Trolls), the old myths turned out to be true and the world changed. Oh, and a dragon ran for the presidency. At its core, Shadowrun is a game about espionage against world-running corporations, eking a life for yourself in the shadows, all the while the world is still trying to figure out the juxtaposition of man, magic and machine.

Pros
- The huge wealth and depth to the background. There is literally a whole world waiting to be explored. Each place visited will be wholly different to the next and the last.
- Each session will be unique. There's no such thing as a milk run; no matter what you have planned for your players, I guarantee they'll keep you on the edge of your seat with their choices.
- Yes, there are the five choices for your player race in vanilla, but there are so much more available. Want to play a Centaur from the Mediterranean with a penchant for hacking? Cool! Minotaur bouncer for a night club? Awesome! The choice is yours.
- The character archetypes means that no one has to be stuck in the same role through gameplay unless they choose to.

Cons
- The combat system can feel a little clunky at times, enough that if you don't have a handle on the rules, a combat could last the chunk of a session, so not good.
- The sheer number of books. As much as I love the setting, if you want to play anything but vanilla, its going get expensive, fast.
- Combining everything. You've got to manage chatting, guns, magic and hacking - meaning that you're going to be hard-pressed to make sure that everyone can have something to do, not just sit back and twiddle their thumbs for the session.

Due to the number of additional books and a lack of space, I got my copies in PDF form from DrivethruRPG.

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