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Neko_Ali:
So my players wrapped up the hunt for the Cult of Asmodeus they had been after for a while, and it was a pretty fun fight of PCs vs anti-PCs... Surprising that my players didn't understand the lead bad guy, a warlock, casting Armor of Agathys on himself right before the barbarian laid into him. Double surprising since the barbarian usually plays a warlock/monk/rouge hybrid class.... Those who don't play 5e, Armor of Agathys is a pretty standard Warlock spell that gives them temporary hit points and anybody who attacks them in melee is hurt for the same amount... So all the barbarian succeeded in doing was hurting himself.

Still, fun fight, they saved the kids that were kidnapped and in general it was a success all around. So they head off to the next city, the capital of the region to talk to the Baron about the brewing war and other issues. I had planned that while travelling they were going to be interrupted by my special Halloween scenario on the road. However I made the mistake of including airship travel in the game. When the players complained that it would take a week to get to Edelsburg, I reminded them they could just fly there... so they did, effectively skipping the entire adventure.  :roll:

But that's okay, I've got a plan in place to get them involved in it anyway. I'm not going to let such a little thing get me down.  :-D

Gyrre:
"ALL ABOARD!"
*CHOO-CHOO*

jk jk
Absolutely nnothing wrong with a bit of railroading now and again. Lord knows my group needs it from time to time.

Neko_Ali:
I present my players with opportunity. If they choose not to take them, that's fine.... I just move those opportunities around or reuse them for later. :) In this case though I want to use this adventure right now since it's a ghost story I wrote specifically for Halloween. So I really only have one more session I can do it in. And honestly it's my own fault for opening my mouth and bringing up airship travel when they were already planning on walking/riding there.

I try to avoid railroading my players when possible and especially making it so obvious. Instead I set up several potential plot threads and see which one the players are following, to develop that further. Then I decide what happened in the thread they didn't follow. Case in point: The campaign started off with the players chasing down a bounty on goblins who had been raiding a nearby farming village. They discovered that the goblins were a lot more organized than usual, and that it was a distraction from a larger planned attack to the north. So they could have chosen to go north to try and head that off.

But there was also issues to the south, towards the capital. A cult of Asmodeus that tied into a couple players backstories, and another player who was hunting a thief who had made off with her clan's (dragonborn) eggs. As well as there was some suspicion that the Baron might be behind the goblin attacks some how. After a lot of argument and threatening to split the party up, they decided to go south and send a messenger north. Having finally dealt with the cult this week, they continued on to the capitol chasing after the wizard the egg-stealing rogue claims to have been working for. Once there they found a large force of soldiers flying north and were informed that a small army of goblinoids attacked a village to the north. Thanks to warnings they got, they were barely able to withstand the initial attack. The troops were going to reinforce the north. But there is also an army of undead coming over the mountains to the south. Sending the troops north leaves the capitol of Edelsburg undermanned.....

Gyrre:
I'm writing that down. Railroading can be pretty unfun (especially with certain types of players).

Gyrre:
Guess who's got two thumbs and totally forgot to have his character buy rations before the party headed off into the desert? This guy *kicks self*

The DM was even nice enough to let me roll a straight Wisdom check to see if Po would think of it. I got a 2. I can get nat20s for Po to determine that his ditchweed is cut with hay, but he forgets to bring friggin rations into the desert! Thankfully we just hit level 4, so I'm taking the Survivalist feat. I guess if the caravan gets attacked by giant scorpions or whatever, he'll be making jerky with it.

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