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Gnabberwocky:

--- Quote from: Gnabberwocky on 08 Nov 2020, 14:30 ---In our 5E game, our DM made the mistake of having us encounter a horde of sea hags trying to summon a flesh golem. He was expecting a huge, difficult boss fight, or for us to back off and leave them in peace. Instead, our wizard stepped into the room and immediately cast thunder wave. Only two made their save; he killed the other fifteen. Our rogue picked off the stragglers with throwing knives. The whole fight lasted only a couple seconds.

A few moments later, our chaotic evil gnome paladin (long story) smashed their source of power with a battle axe, got trapped in the shadow realm, and was possessed by a demon before I rescued him. If you're keeping track, that's a chaotic evil Oni gnome paladin with CON 19. Who wouldn't flee?

--- End quote ---

It happened again. We started a new campaign, and two sessions in, our druid killed nine grimlocks with one thunder wave (no chaotic evil Oni gnome paladin this time, unfortunately).

Gyrre:

--- Quote from: Gnabberwocky on 12 Dec 2020, 22:53 ---
--- Quote from: Gnabberwocky on 08 Nov 2020, 14:30 ---In our 5E game, our DM made the mistake of having us encounter a horde of sea hags trying to summon a flesh golem. He was expecting a huge, difficult boss fight, or for us to back off and leave them in peace. Instead, our wizard stepped into the room and immediately cast thunder wave. Only two made their save; he killed the other fifteen. Our rogue picked off the stragglers with throwing knives. The whole fight lasted only a couple seconds.

A few moments later, our chaotic evil gnome paladin (long story) smashed their source of power with a battle axe, got trapped in the shadow realm, and was possessed by a demon before I rescued him. If you're keeping track, that's a chaotic evil Oni gnome paladin with CON 19. Who wouldn't flee?

--- End quote ---

It happened again. We started a new campaign, and two sessions in, our druid killed nine grimlocks with one thunder wave (no chaotic evil Oni gnome paladin this time, unfortunately).

--- End quote ---

Sounds like my Sunday Call of the Deep campaign.
Two party members: "We really need a ship. "
PM1: "Maybe we could take over this one?" (The one ehose crew has been helping us.)
PM2: "Mutiny could be fun, but we're outnumbered. We should buy one."
DM: "I gave you guys two opportunities to commandeer pirate ships and you sank BOTH of them!"

Zebediah:
Don't you just hate it when they won't follow the script?  :-D Take the party in my current Pathfinder campaign. I was running them through a murder-mystery scenario, and they decided that rather waste time investigating the crime, they are simply going to break the falsely-accused NPC bard out of jail. Never mind that the bard may not really like the idea of spending her life on the run - she's going to be more interested in proving her innocence in court. Also this is a very lawful society they're in and this action will make them outlaws for the rest of their days, potentially derailing all my future plans for this campaign.

Hopefully I've figured out how to head this off at the pass - last session ended just before they were going to execute their jailbreak plan.

This is what happens when there's not a single lawful PC in the game - two NG, two CG, two CN.  :roll:

hedgie:
CN is usually just “chaotic stupid”. 

A short mystery that my players got involved in early on came to a quick end shortly after the Battle of the Feral Cat.

Thrillho:
We're playing our rookie campaign with a very patient DM, and he had created a scenario where we were meant to fight a giant crab, but two of our party are pacifists in reality and in the game, and could speak to sea creatures, so we just made friends with a crab. Then we were possibly meant to steal a ship, but I instead blew the first mate in exchange for... passage.

He eventually threw us a grumpy crab that wouldn't take no for an answer, and we rolled so badly that our crab friend had to come save us from it.

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