Fun Stuff > CLIKC
D&D Pathfinder
oddtail:
A friend of mine wants to stretch his GM-ing muscles, so he's been running online one-shot adventures for LVL 5 characters.
I forgot how *fun* it is when your character dies, especially when what happened was just. Enough. To. Kill. Them.
I lost my Bard/Ranger multiclass due to carelessness, when one of the enemy scorpions burrowed into sand after we gave it a beating. Instead of, y'know, casting a Cure Wounds on my 7-HP character or something, I went to dig the beast up to finish it off.
One natural 1 on an Investigation roll later (which the GM ruled gave the scorpion a chance for a full round of attack, a ruling I was 100% fine with, especially since we were still technically in combat) and three-successful-attacks-and-poison-damage later, my character was instakilled.
Bit of a bummer, but also a bit funny, because the character had 7 HP and the first attack dealt exactly 7 damage. If one of the attacks missed, or if the first attack did just one point of damage less, my character would lay there dying, and there'd be enough time for him to be healed back to above 0 HP. But, no such luck.
I'm unironically enjoying how I lost my character. Flukes and weird series of rolls or very bad rolls are the kind of emergent mechanics-as-story that I play tabletop games for.
Sadly, my replacement character rolled like the worst attributes EVER and also terrible HP (19 HP for a 5-level Monk with unspectacular AC? Ouch). So there's a good chance I'll lose two characters in a row in two consecutive gaming sessions. I don't foresee such a weakling lasting very long. Plus, the only healing capability in the party is a Paladin with Lay on Hands, not exactly a medical powerhouse.
Granted, from the pure mechanics perspective I will *not* be missing the new character if they die. Other than DEX 20 and WIS 12 (and that's after bonuses from race and level), *all* the character's attributes are average or worse. It made building a competent character of ANY class basically impossible. And I didn't want to play a straight-up fighting type (plus, the two other characters in the party are already straightforwardly melee combat oriented), so I didn't go for a safe Barbarian with a large cushion of HP.
Gyrre:
You could go Divine Soul sorcerer or a warlock with a Celestial patron to get half a healer
oddtail:
--- Quote from: Gyrre on 19 Dec 2020, 05:49 ---You could go Divine Soul sorcerer or a warlock with a Celestial patron to get half a healer
--- End quote ---
There's already a Fighter/Warlock, and I don't want to steal his spotlight.
But there's a good chance my next character (if this one dies) will be a Sorcerer of some kind, and it's not impossible they'll be a Divine Soul.
Wombat:
I've only ever been in one campaign (well, and half a one-shot), which is the one I'm in currently, so I don't have a ton of experience with things like "strategy," but anyway, last night we were fighting enemies that seemed a lot tougher than any we had faced so far (I think the DM at one point started dialing it back a bit to avoid a TPK), and at one point I rolled two nat 20s in consecutive turns to take one of them out. Which was exciting and quite possibly is what kept my character in the battle.
Gyrre:
--- Quote from: oddtail on 19 Dec 2020, 06:21 ---
--- Quote from: Gyrre on 19 Dec 2020, 05:49 ---You could go Divine Soul sorcerer or a warlock with a Celestial patron to get half a healer
--- End quote ---
There's already a Fighter/Warlock, and I don't want to steal his spotlight.
But there's a good chance my next character (if this one dies) will be a Sorcerer of some kind, and it's not impossible they'll be a Divine Soul.
--- End quote ---
Apparently there's a variety of sorcerer 'builds' based around the metamagic options you take[1]. I've never really tried any of them on purpose[2], but the two I know the names of are 'sniper' and 'nuker'. I'm just going to assume that one's called 'utility caster' since that's a term I've heard tossed around in discussions about well balanced big parties.
[1]I vaguely remember some requiring/suggesting feats]
[2] I've accidentally built the sniper before
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