Fun Stuff > CLIKC
D&D Pathfinder
Gyrre:
--- Quote from: Pilchard123 on 21 Aug 2018, 00:54 ---You can multiclass as early as you want, provided you meet the ability minimums and your DM allows it. There's a build that allows you to multiclass as early as level 2 (you have the stats at level one, but only a single class).
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I finally got a chance to get a proper look through the fighter and ranger classes (and actual sleep to boot).
Looks like the mix would support just about any LoZ play style. And based on that would then inform whether one wanted to start as a Ranger or a Fighter and which archetypes you wanted from each. Honestly, look at the spells and class features, then compare them to favorite LoZ items.
For me, personally, I think I'd either ⁱgo 4 levels in one before picking up the other and splitting them 3/4 R & 1/4 F, or one level of Ranger and the rest Fighter. It really just depends on what sort of campaign it is. For Fighter, I think I'd go Champion or Cavalier. For Ranger, probably Hunter.
Does anybody know if the Slayer class from Pathfinder has a homebrew for 5E? I hear it's perfect for playing as Link.
ⁱ Either way, I'm starting another class at 5th level.
Pilchard123:
Do you mean this Slayer?
It sounds a bit like you might want some Rogue in there as well, given that Slayer seems to be a Ranger/Rogue hybrid in Pathfinder, although it looks like a lot of the talents could be roughly replaced by a Battlemaster Fighter's maneuvers.
Gyrre:
--- Quote from: Pilchard123 on 23 Aug 2018, 13:47 ---Do you mean this Slayer?
It sounds a bit like you might want some Rogue in there as well, given that Slayer seems to be a Ranger/Rogue hybrid in Pathfinder, although it looks like a lot of the talents could be roughly replaced by a Battlemaster Fighter's maneuvers.
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Yep.
Good to know. Especially if I opt for 1 level of Ranger and go the rest Fighter. At lvl 10, Champions get to pick another style.
brilligtove:
--- Quote from: Pilchard123 on 22 Aug 2018, 01:10 ---As much as I hate to be the stop-having-fun guy (rule of cool, &c), but on thinking about it, I think that remote robbing would only work if everything you wanted to steal was within 30' of you as well. Familiars can only deliver touch spells, and Mage Hand is not a touch spell. Rattata would still be useful to see where the hand is, but not to extend the range of the spell.
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Agreed. The original plan was to be in the cafe next door to the jeweler, back to the shared wall, with a friend keeping an eye on Val while he's zoned out inhabiting Rattata. I picked a rat for the job in case there were small items it could pick up and drag within range. For eyes only I use a spider. No one notices them on the ceiling of the council chamber (for instance).
Gyrre:
My Sunday party leveled up twice in yesterday's session. We were ~400 xp from lvl 6 when we started the fight, and we killed enough of those damned psychic mice to reach lvl 7 by the end of it.
Since our artificer found his legendary item for the campaign (a flying forge) I suggested that we build a ship around it, by a bunch of bombs, go back to the canyon, and decimate what remains of those horrible little bastards. They were the mice that are resistant to all magical attacks and have the ability to make creatures laugh to death.
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