Fun Stuff > CLIKC
Ridiculous Bosses
stupendousbadass:
I think video game bosses are ridiculous by nature:
"Haha! Foolish mortal, I am invincible/indestructable/an egomaniac! Now behold, as I attack predictably in a repeating pattern, while intermittantly opening my skull/chest/armour to expose my brain/heart/power-core which happens to be my only weak spot! Pay no attention to that conveniently situated stash of replenishing health and rocket ammunition! Bwahahaha!"
I think one of the most irritating I've faced was the boss in Slave Zero, I exhausted all the ammo in the arena, and couldn't finish him off because it didn't replenish.
Tearon:
Hey, be fair!
Those are just platformer games!
Other genres follow various different identical patterns! ^_^
RPG: Go across the world, kill the big monster that was going to destroy the world you just crossed, make out with female character who said the most lines and is therefore the most important, wait for sequel and repeat.
Seriously, some games do break from the formula, and even when they don't the formula is open-ended enough to make a good or a bad game. It all depends on difficulty level, story, character development, not glitching up, and, of course, breasts.
I kida hate myself for saying that out loud.
It's true, though. Want proof?
Tomb Raider III was not just bad, it was dumb. You could die in one of the first levels by having a tiny monkey bump into your ankles for awhile. Why do you think everybody bought the game?
stupendousbadass:
To quote Futurama:
"Tremble earthlings, at our 3 different kinds of ships!! Move down, increase speed, reverse direction!"
Doesn't Tomb Raider make sense to you? Lara Crofts ankles are supporting a lot of weight, that's why they're so weak.
I love games, with all their stupid quirks. Bosses have to be defeatable, after all. But it's still funny.
Akbar:
Anyone else thinking that Xen (or Xan, or whatever his name was) in the original UT was rediculously hard, even on the lower settings? It's one of the few moments where I have been on the brink of giving up but at the same time been unable to quit simply because I hated the smug bastard so much.
It was extremely gratifying when I finally whacked the sucker though. Mmm. The sweet smell of victory.
Actually made me scream out loud: WHO'S THE FUCKING ALPHA AND THE OMEGA NOW, BITCH!
I'm pathetic, I know.
wraithzero:
--- Quote from: stupendousbadass ---I think video game bosses are ridiculous by nature:
"Haha! Foolish mortal, I am invincible/indestructable/an egomaniac! Now behold, as I attack predictably in a repeating pattern, while intermittantly opening my skull/chest/armour to expose my brain/heart/power-core which happens to be my only weak spot! Pay no attention to that conveniently situated stash of replenishing health and rocket ammunition! Bwahahaha!"
--- End quote ---
That reminded me of this strip.
They really need to make a game where they acknowledge these.
Oh, and for ridiculous bosses, try Bloody Mary in Terranigma, someone really got the stats for her wrong, you're never at a high enough level to do more than 2 points of damage to her when you get there.
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