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Doom3, "teh sux"?

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Kai:
Well, you have to keep in mind, the Xbox's hardware is built for games and only games, whereas the hardware for a pc is built to do other tasks and is not focused on the capabilities for games. After all, They've pulled off more on the Xbox than their card should have allowed as it is.

stupendousbadass:
C'mon guys, I enjoy X-box bashing as much as the next man, but it won't be quite that bad. Consider that it will be running in 640X480 resolution, and that it's running on a dedicated games machine unencumbered by such things as windows and other resource drains. When you think about it, the gameplay is probably more suited to an X-box audience anyway. PC gamers have this weird desire for storyline and stuff.

BlueCoatKarma:
Which reminds me, despite what everyone says, the whole lighting system in Doom 3 was already done a year earlier in Deus Ex: Invisible War. Doom 3 fans like to ignore this... anyway, that game ran on XBox (much to my dissapointment, since it ruined the PC version due to being cross-developed.) Then again, it didn't have the same quality of other things... it still barely ran on a high-end PC.

stupendousbadass:
Yeah, I did notice that when I played invisible war. I also noticed that it had some degree of HL2 style physics simulation. It wasn't too bad but it didn't really live up to either though.

edit: a thought occurs - they didn't use an earlier version of Havok physics or something did they?

BlueCoatKarma:
They most certainly did - HL2 did as well. Doom 3 didn't though - that was an in-house thing.

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