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Doom3, "teh sux"?
painQuin:
These are for when you're very bad.
Or very good.
noirakita:
aaah yes the info about the handcuffs. I personally like the one for peaches.
a butt-shaped fruit that tastes a lot better than butts.
:-D
-noirakita
Switchblade:
--- Quote from: zzyzx ---Doom3 was supposed to scare, Half-Life2 did a better job scaring me than Doom3.
--- End quote ---
Amen. Revenholme and the mines scared the crap out of me. Those poison headcrabs are VICIOUS.
Having said that, Doom 3 does have one serious advantage on the atmosphere stakes - the light. Ravenholme was dark and claustrophobic (not to mention full of screaming insane zombie berserkers), but at least you could have your light on and fight at the same time. Doom 3 took the either/or approach, - you could see, or you could shoot. God help you if you found yourself going toe-to-toe with a triad of imps in the dark, because beating them to death with the torch is impossible, and you can't see where they are to shoot them.
I hate that, but my god does it make the actual battles in the dark terrifying.
Ravenholme was scary because it was full of shadows and tough, strong monsters. But at least you could SEE the monsters to shoot them. Doom 3 was terrifying because half the time you were firing blind with guns that barely did the job.
Sure, I'd have preferred some more powerful weaponry in Doom 3. The shotgun REALLY sucked ass, for example. But this is a minor niggle in a technically excellent game.
Both games have merits, I think. Doom 3 is slightly the inferior of the two, but I wouldn't go so far as to say that it sucks. It's a solid and powerful FPS in its own right. The only game of 2004 that it really compares unfavourably to is HL2.
It does have one MAJOR advantage, however - no Steam. Fuck you, valve.
painQuin:
actually, by numbers the shotgun is almost the most powerful weapon in the game
at point blank range you can take out just about any non-boss creature in under three shots, most in just one
of course, have fun getting to point blank range
I've actually heard people complain that it was too easy because two point blank shotgun blasts took out nearly everything in the game, and I'm thinking "turn off god mode and try it, then you can complain"
thing about the shotgun was the spread. a few feet makes all the difference.
unlike Quake's shotgun... allow me to find a reference...
ah, http://djquake.quakepit.com/archives.php?cid=41
that sums it up nicely
wraithzero:
I wouldn't have minded the flashlight if you could have only used the pistol with it, but still had to switch away to use the heavy stuff. There's just no explanation for why this guy is incapable of carrying two things at once.
Mind you, it'd be funny if they put that in the movie.
Guy spots a demon - sorry, infected zombie-type man - with his flashlight, put's it away in his pocket, drwas his handgun, fires a shot, holsters the gun, takes out the flashlight again, and check the zombie guy. He's still coming.
Repeat.
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