Fun Stuff > CLIKC
QUAKE IV
Druid:
--- Quote from: harvest17 ---Yeah, but at the same time isn't it a slap in the face for the fans, giving them gameplay that's been old since Quake 2?
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The entire FPS genre has been old for years. The premise of each game is a player is on a map that is populated with things to kill and keys to find. Shouldn't people have stopped making games in this genre about five years ago since the basic formula hasn't changed only the graphics?
They're fans they aren't going to care that much, or at least those who realize it's not going to be some sort of religious experience. This is from some one who has bought pretty much everything with the Command & Conquer logo on it despite it being basically the same game for years.
--- Quote ---This boils down to "We can't innovate on this game because then it won't be a real FPS." Id is full of very, very smart people. I say they can innovate anything they want if they make the effort.
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Everything has pretty much become an FPS. Morrowwind was basically a FPS with a lack of killing, so that's not what I was getting at at all.
That's the problem. They weren't making something new they are/were making the next installment in the Doom and Quake series. There is a formula that they have to take into account.
Of course coding talent could be mistaken for actual creativity. When engineers are creative you get a 1000 year light bulb which looks like every other light bulb except that it doesn't burn out as quick.
If they were to make a new games I'm sure they would come up with something new, but those aren't new games. They are the next installment in a franchise.
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--- Quote from: Switchblade ---Doom 3...is exactly the game that iD originally had in mind when they made the first DOOM
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Thank God that's not how Doom 1 came out.
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Doom 3 is just a remake of the classic Doom. I think people are forgeting how basic the original Doom was.
Switchblade:
--- Quote ---Doom 3 is just a remake of the classic Doom. I think people are forgeting how basic the original Doom was.
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Well said.
the entire point behind DOOM 3 was that it was supposed to be a retelling of the story of DOOM 1, just with better graphics and a few new environmental tricks that they couldn't accomplish before (breakable terrain, transparent objects, dynamic lighting, the whole shebang). It wasn't supposed to be original at all.
And people complained when it wasn't. Nurrr.
harvest17:
--- Quote from: Switchblade ---It wasn't supposed to be original at all.
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If this is true, then everything is very much clearer to me.
With a little luck they'll use their current base to do really cool things in the near future.
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