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xbox360 and PS3 goodness (pics)
nihilist:
Number 87 on that list was an NEC-based system.
I think this article should help to clear the air about what a Cell is and is not: http://www.jonpeddie.com/Back_Pages/What%20the%20Cell%20isn't_Feb05.shtml
c1utch:
--- Quote ---It's one processing unit with eight attached processing units.
--- End quote ---
I may be missing the distinction between what each of us said, because 1 + 8 is nine just like the current pentium D is 1 + 1 or 2.
Yes, the cell will be very very hard to program for, which is why Nintendo is pumping out the messege to developers that their system will be easy for this. It is new architecture, and assymetrical at that. So the promise in current PCs is little to none, but who knows what the future holds.
However, it is, if anything, new and different, which is why it seems so promising. The fact that (in a perfect world yea) it is fast, and t has to be cheap, because not many people will want to buy a >$600 console.
But yea, I'm definately of the opinion that everyone will have to wait and see, the systems don't even have finalized specs yet, I was just giving input based on their current hardware boastings.
*edit* Oh, and I just read that article, and it quotes the P3 as 256gflops, but that is per core, so Sony's stats are almost correct in theory at 2.81tflops
Ozymandias:
The Revolution has me as a guaranteed purchaser just for the complete backwards compatibility. They could release no new games for it at all and I'd still be happy.
nihilist:
--- Quote from: c1utch ---I may be missing the distinction between what each of us said, because 1 + 8 is nine just like the current pentium D is 1 + 1 or 2.
--- End quote ---
There's a big distiction. The Cell is not a multi-core CPU, it's a CPU with attached low-level math crunching engines. The CPU itself can do regular tasks, the APUs can do very specific tasks only.
--- Quote from: c1utch ---*edit* Oh, and I just read that article, and it quotes the P3 as 256gflops, but that is per core, so Sony's stats are almost correct in theory at 2.81tflops
--- End quote ---
Again, there is only ONE processing unit inside a PS3, not four or eight or nine. Just one. You also have to make a differentiation: the Cell is optimized for a very specific thing, and that's performing mathematical calculations required to generate graphics. It's a lot of SIMD performance, but nothing else. No complicated actions, etc. The article summed it up nicely: the processor is designed to process predictable unchanging data. Once you start changing the type of data that goes in, things go boom. That's the difference between the Cell and x86/EPIC/RISC chips. Cell just wants to do the same kind of operations over and over really quickly, nothing else.
Johnny C:
Revolution's backwards compatibility makes me want to crap myself.
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