Fun Stuff > CLIKC
UGH. APPLE PROGRAMING VERSUS WINDOWS
jhocking:
Creating an unbeatable pong opponent is easy. The "physics" of the system are trivially easy to understand, so the deciding factor in victory comes down to reflexes. And the reflexes of a computer are pretty damn good.
Chess AI is much harder to write because the game nullifies the computer's main advantage over the human opponent: the speed that the computer crunches numbers.
mosfet:
If the pong game has no limit on the paddle speed, then the Computer can not be beaten.
If the paddle speed has a limited travel speed, then an AI could be developed that could take it into account and play accordingly. Also if the paddle is designed so that the players can modify the angle and speed at which the ball bounces off (like tennis) then the same goes here. It'd be more like tennis than traditional pong, but you could have an AI here. It probably wouldn't be very complicated as AI's go, but its possible.
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