Fun Stuff > CLIKC
Sid Meier
Gryff:
--- Quote from: JP ---Haven't played Civ3? What've you been waiting for, man!?!
--- End quote ---
Well, not owning a computer made it rather difficult...
JP:
Good answer.
Abattur:
Colonization!
Sid Mayer indeed is the king of Strategy games (but not war games).
5thWheel:
Doesn't it wind anyone up that none of your "Allies" have the silghtest shred of a sense of honour. I mean I know it is realistic and all but it just makes me tired at times when I've carried a neighbour nation through the whole game and then near the end they launch some half-assed surprise attack that means I have to wipe them from the face of the planet. I wouldn't mind so much if they didn't get so damn suicidal, at least if they beat me I could see the point.
Don't get me wrong, I do love Civ 3 (and loved 2 in spite of all the hassle of setting up trade routes which seemed to last forever (and loved 1 for that matter :) )) although it is a shame espionage isn't as much fun in 3 as in 2 IMO.
nickyandthefuture:
Christ do I love Civilization III. I've wasted so much of my life on it.
One thing that does bother me is that the AI is so obnoxious. They have absolutely no respect for your borders, but if you so much as build a free railroad for them they act as if you've pushed the world to the brink of total annihilation. They also have some strategies that make no sense from the perspective of someone trying to win the game and all the sense in the world if they're trying to make me just quit in frustration, such as fucking Babylon building thousands of bowmen in the modern era and slowly but relentlessly marching them towards my cities to do a "sneak attack". One can easily mow every one of them down, but it takes about half an hour of extreme tedium that I usually don't have the patience for.
Anyway, the feeling of taking the strongest enemy on the map and reducing him to a single city on an isolated desert island is one of the better feelings in existence.
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version