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D&D Character Questions!
La Creme:
Monks are super bad-ass in 3.0. And that makes pretty much a perfect party. It's evil btw.
________ Monk
Dwarven Sorcerer (my brother's crazy idea but it turned out good regardless of -2 charisma thang)
Hobgoblin Fighter (I am mad bow skillz)
Human Holy Warrior of [death god yet to be named in my world's pantheon]
SeanBateman:
I know it is evil. I am going to be Evil as all hell. I am going to kick folks in the shins, take action figures from little kids if I want them, pillage, murder, and all with a calm monklike demeanor. Also, I may kill you guys.
Trollstormur:
Monks were best in 1st ed. psionic abilities + 1d20 attacks 6/round.
Something Witty:
Tehe. We made my Dragoon a Prestige class:
--- Quote ---DRAGOON
Requirements:
Base Attack Bonus:+5
Skills: Handle Animal (4 Ranks), Jump (8 Ranks), Ride (4 Ranks), Tumble (6 Ranks)
Feats: Mounted Combat, Weapon Specialization(Any Spear[Shortspear, Ranseur, Guisarme, Glaive, Longspear, Lance, Halberd, Trident])
Weapon Ansd Armor Proficiencies: A Dragoon gains no Armor/Weapon Prodiciencies.
Hit Dice: d8
Class Skills: Balance (Dex), Climb (Str), Craft (Int), Diplomacy (Cha), Handle Animal (Cha), Intimidate (Cha), Jump (Str), Knowledge (Nobility and Royalty), Profession (Int), Ride (Dex), and Tumble (Dex).
Skill Points: (4+Int Modifier) per level.
Good Saves: Reflex
Base Attack Progression: Good(I don't want to draw out the whole chart)
1 Acrobatic Charge, Leap 1/day, Jump Attack, Dragon Mount(Ability, not the actual mount)
2 Roll with Fall 30 ft, Jump Attack +1d6
3 Spring Attack, Leap 2/day
4 Speed Booft (10ft), Jump Attack +2d6
5 Leap 3/day
6 Roll with Fall 60ft, Jump Attack +3d6
7 Leap 4/day, Speed Boost (20ft)
8 Standing Leap, Jump Attack +4d6
9 Leap 5/day
10 Roll with Fall 90ft, Jump Attack +5d6
Abilities:
Leap -- Light or Medium Armor - +10 to next Jump check, nexu Jump not limited by height. Juumping Attacks made with a Leap deal double damage (triple with a lance).
Standing Leap --Dragoon no longer has to make a running start in order to Jump or Leap.
Roll with Fall -- When you are going to take falling damage you may attempt to damage as if you had falled a number of feet less than you actually fell. You much succeed on a DC 15 Jump check followed by a DC 15 Tumble Check. If you succeed on both, reduce the damage as per the description of Roll with Fall (30, 60, or 90 ft).
Procedure for Jump Attacks:
1. Jump High (or jump down) as part of your charge move.
2. Fall(Land) on your target opponent.
3. Make an attack roll. If you succeed deal your weapon damage + falling Damage to your target. If you fail, you may attempt to Roll with Fall.
--- End quote ---
If the Jump attack is successful, I take 0 fall damage(It all transfers to the target creature or object) and have the chance to use Spring Attack to bounce out of their range to counter attack.
The Dragon Mount applies to both Dragons and Dragonkin, there is a specific type I will be riding, I just forget it's name. It is approximately 6 feet at the shoulders when on all four legs. My Half-Ogre looks around 7-7.5(Maybe a full 8 if he stands fully upright), based on that image.
To get the Dragoon Class I will have to take 4 levels of Fighter and 2 of Rogue(Then I will likely drop more into Fighter after I reach level 10 Dragoon), I believe we will be starting at 5th level, so my second in-game level will be Dragoon, I am happy with that. My DM is going to be very forgiving when it comes to EXP penalties for multiclassing, because everyone in the game so far has atleast two, and I have to take atleast 3.
I still need ideas for Names. Something sharp, One syllable or two, tops.
As for a Back Story, This is the base:
In the Ancient Westwern Kingdom, the Cavalry was unequaled. The commander of the most feared unit was the Grandfather of my character on his Mother's side. As my character's mother was his only child, the Guisarme and armor(I'm thinking studded leather) he used was passed down to my character, when he came of age.
Feel free to rip that apart if you want to, just be constructive about it.
My plan for the end of the game is to have the Guisarme Heavily Enchanted, and be wearing Full Mithril Plate, Elven Mithril Plate if I can find any. Also, to just generally be TEH PWNAGE.
If you see any holes, or things that you think might be serious problems, point them out.
La Creme:
I'd take your 5th and 6th level of fighter before 10 total levels so you get multiple attacks per round. Without that, you're gonna kind of suck. Unless the jump attack thing is a full-round action. In that case it doesn't matter really...
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