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nintendo revolution controller.

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neomang5:
Goddamn Right.

Tedd:

--- Quote from: happybirthdaygelatin ---
--- Quote from: Tedd ---Undetermined my ass. Nazi-bitches will sell for too much as far as I'm concerned.
--- End quote ---


God forbid they want to make money off something they made (or licensed for their systems) instead of being ripped off by a bunch of people using roms and emulators!  This automaticaly makes them comparable to a genocidal regime!
--- End quote ---


'Twas a joke.

But I get the feeling that it'll be a tad over-the-top.

est:
in addition to my previous recant and profession of love for the new controller let me just say that there was an awesome article about what Nintendo does best linked from just about everywhere presently.

Nintendo's Genre Innovation Strategy: Thoughts on the Revolution's new controller

choice quotes:


--- Quote ---Nintendo makes the majority of their money by leveraging their brand recognition during the early to mid-stages of a genre’s life cycle. The power of the Mario character can establish a Nintendo game as an early genre king and help tap into a new market segment for great profit. However, as they get later into the life cycle, the standardization of the genre mechanics and the intense demands of the hardcore population reduces the power of the brand.
--- End quote ---



--- Quote ---The Xbox, which focuses on highly mature genres catering to hardcore gamers has production costs of $1.82 million a title. The Gamecube costs half as much at $822,000 a title. The real kicker is that the Nintendo DS only costs $338,286 a title to develop for, even less than the Gameboy. Some of these costs have to do with the hardware and development kits, but for the most part they are derived from the scope of the projects. Being able to develop successful titles at 1/5th the cost of your competitors is a major boost to your bottom line.

Thus, Nintendo’s profitability and need to innovate go hand in hand. They need those new genres because the old ones quickly become too competitive and too expensive.
--- End quote ---



so basically, Nintendo make lots of money by bringing out weird new games with strong brand presence to drive sales, and seeing as they don't need to spend much on development and are the only ones in that particular genre at the time they rake in the big $$$.

once the genre is established as a breadwinner, the other dudes will sit up and take notice and start making new games in the genre, refining the ideas in those games down to a core feature set that fans of that genre enjoy, then pumping out new games that don't vary from that skeleton all that much.

we get new kinds of games, Nintendo gets lots of money, then everyone else gets lots of money when they take up the new genres and make lots of other games.  everyone wins!

yay!

Eldirial:
Hey est, just to mention- I linked that at the top of the page a few days ago. XD

Anyways, I really hope this all works out- I will have a fun system to play.

zmeiat_joro:
I had a strange dream. I was playing my old NES and when I looked at the back of the controller there was this slide button, on one side it said "exponential" and on the other "expediential". Weird.

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