Fun Stuff > CLIKC

F.E.A.R

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Gryff:
Actually, I found myself getting bored towards the end. I think now I agree with Nihilist about how it gets too repetitive - I got tired of creeping through office building after office building, especially since the variety of bad guys is pretty minimal. One of the lamest bits <SPOILERZ> is where you have to run past a whole lot of snipers, and there just happens to be a shit-load of sniper ammo lying around. It would have been nice if there were multiple ways of taking them out.

And the ending sucked. The action sequence at the end felt completely tacked on, and the story was a giant cliche doughnut dunked in ripoff coffee.

Switchblade:
*SPOILER*

The enormous thermonuclear explosion at the end rocked, though.

Gryff:
I guess that was kind of cool.

Kukushka:
The demo was omgwtfthisislieksoawesome! I played the demo and immediatly put the game on my list.

I was a little disappointed by the actual game. It felt like they took all the really good bits and put them in the demo and everything that was new wasn't so good. Then again, that's pretty common with demos.

I also noticed some features (like the fear breathing stuff) that was in the demo and that I thought was really cool, but that didn't make it into the actual game.

The AI was awesome. By far the best I've seen so far.

The plot had some really good ideas, but never really went anywhere with them. It was like... a whole lot of story and then just shoot shoot shoot with a few repetitive (and often predictable) dibbles of information, and then the game just ended. Like someone else said, there was no satisfying big revelation or turn around at the end.

SPOILER:
I found the end to be really bland. I guess I expected a crazy boss fight or something big plot-wise, but it just kinda stopped. There were a bunch of strings left untied (for example, throughout the game, you are told that you are also from the girl, yet there's no mention of a second birth or anything like that. So who are you? Why are you special? Why does the evil guy keep saying that you are part of the family?). There were also quite a few elements that I felt they should have gone into deeper.

I do also agree that variety in scenery would have been nice. We get the water treatment plant, we get a broken old hotel, and we get offices... lots and lots of offices.

All in all, I'd say it was a good game and I'm glad I played it. But I think that there was a lot more that they could have done with it and I was quite disappointed by the story and sudden ending.

Bunnyman:
All these make rather more sense once one steps back a bit and realizes that it's a (really well done) tech-demo game for Jupiter.  Kinda like Far Cry, really.

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