You sir, are on.
I'm going to go in order of how wrong you are.
1. Graphics:
Admittedly, the characters were blocky, ugly things with no mouths, but, and this is a huge but, look at every backround and environment in the game (save the overworld map), all highly detailed, realistic places. Lakes sparkle, caves are dark and dingy, every dungeon is just sublime in its appearence. For those days it looked fantastic.
Prerendered backgrounds make baby Jesus cry. I love running into something and not understanding why my character is stuck. It makes me feel good inside.
2. Battle System:
The same thing as previous FF's, yes, but it works, why fuck with a formula. The basic battle system masks surprising depth, the only way to mess with it is level boosting too much. Also, Limit Breaks don't come too often, once you hit the level 4 limit breaks (or stay with level 3 depending on the character) they take quite a lot of damage to go up much.
That was my POINT. When people say it was new and innovative, they were very wrong, and Limit Breaks came so rarely, that it didn't alter the way you played the game. I'm not saying it was BAD. I'm just saying it cannot be hailed and new and innovative, and for someone like me who'd spent 25 hours beating FF4 and another 40 or so beating FF6, the formula didn't bring enough new to the table to keep me overly interesting in the fights.
3. Materia:
Don't want characters to be the same? Then use different materia. Trust me, you can, I've beaten the game many times. If you think three identical characters can beat Emerald without the Underwater materia, you're either wrong, or fucking lucky. Ruby also requires some real strategy.
What I mean, is that all I had to do was swap the Materia I had on one character with the Materia I had on another character and then they were exactly the same as the other person just was. I like it when my characters have different purposes other than what I've created for them, something UNIQUE about them that only they can do. All the previous FF games did that well.
4. Characters Cloud, THE MAIN CHARACTER, was a whiny pussy. I don't know about you, but if I'm going to control a guy for 70 hours, I don't want him to be a whiny pussy.
Question...do you mean Tidus, and you've confused FFVII with FFX? Tidus cried when his dad didn't hug him, Cloud SAVED THE FUCKING WORLD FROM A GIANT METEOR. Honestly, Cloud is a bad ass, sure he cares about things, but that makes him feel real. He's got plenty of motivation, the burning of his villiage, the killing of his friend, the promise he made to Tifa, and so on (not throwing in a major spoiler too). Barret is Mr. T with a gunarm? Oh...right, I forgot the Episode of The A-Team where B.A takes on the largest corporation in the world in order to avenge his wife, protect his daughter, and save the lifestream from being used up. That was a good one. Tifa is the ditzy busty chick......Uh...where was she ditzy? Where? Oh, nowhere. Right. Tifa has the same reason to fight as Cloud, and all the while she has to deny her feeling for him. Aeirth was, more or less what you said, only with some real personality. In only one disc you get a great sense of how wonderful and caring a person she is. The rest I'll leave, but yes...Cid rules. Sephiroth wants what is rightfully his in his mind. He should inherate the earth, he has the means to do so, so best get the fuck out the way. He's not deep, he's just fucked up, insane and completly badass. A 7 ft Katana? Fuck yes.
I didn't say I liked Tidus, first off.
As for Cloud, he was the definition of emo. "Oh, boo hoo, I don't know what I am, I am going to go slit my wrists." That wouldn't have surprised me. He has NO personality. It was entirely fabricated. And the "bad-ass" part of him, doesn't fit. All his responses where he shows bravado are incredibly childish, and out of character. A lot of that has to do with translation problems, but I digress. Cloud is just kind of there, and his biggest motivation is that he wants to show his penis is larger than Sephiroth's.
And Sephiroth... I don't think he was ANY of those things. He was a genetically engineered super soldier that had no desire of his own that wasn't programmed, and never displays a sense of emotion throughout the story. He wasn't "cold-hearted," he was just a robot.
5. Story
ALL RPG'S ARE CLICHED!
This one is no exception, however it helps that the game is dark, well-written and as I showed above, the characters are great. That's what drives the story. Not much else to say.
Well-written? O_o It was translated by a team that barely spoke proper English. Giving the black guy a slang accent does not make for good writing. Also, making one of the most important character in revealing the plot a SECRET CHARACTER (that being Vincent) is also not a good writing manuever.
Narr, this is your opinion, you have your right to it, but I'm just throwing this out, it's horrible.
FFVII is fantastic, now, then, and forever.
Funny, that's pretty much exactly how I feel about FFVII's vaunted "Best RPG ever" status it's seemed to have garnered.
PostPosted: Tue Mar 21, 2006 11:16 am Post subject:
FFVII was amazing for its cinematic feel an bigger than life storyline. It was the first one to really give you that epic feel. Im sure there has been 'better' FF's since then, but none that were as big of a step up as FFVII was to FFVI or any other RPGs at the time.
If by "step up," you mean "went to 3d," then you're correct. However, there is not a single part of FF7 that wasn't better in FF6. The translation was better for the Super Nintendo game. The fact your characters were unique in battle is something that FF7 needed desperately. Characters were dull compared to 6, if you ask me. (Setzer and Strago > you.) The vast amount of sidequests were better integrated in FF6 than in 7 (that is an opinion, I'll admit. FF7 had some interesting side games.)
Also, with a huge storyline and varied chars, shown in crisp 3D(at the time) with great Cinematics, it was very easy to empathise with the characters you were playing or encountering. Something very hard to do with sprites that vaguely look like anything.
Maybe I had a bit more imagination than most, but that was never really a problem with me. Also, there has been other RPGs done in sprites where you empathize with the characters a great deal. (Chrono Trigger being my prime example.)
FFVII might not be the most fun or intuitive or ave the best story of any RPG ever, but it has huge character recognition, and is cemented in video game lore in part to the marketing blitz surrounding its release. Not just to gamers, but to popculture in its entirety at the time. It was on the tips of everyones tongue, people wanted to know this game, and to play this game. And the fact that it lived up to the hype! Oh man, how many times have you been disappointed with something hyped. A game(or movie for that matter) actually living up to the hype is not as common as you may think think.
That is why it's the best, for its significance in the series, the genre, and video gaming as a whole. The immense amount of nostalgic power this game is infused with and the fact that is was the last great step up in RPGing are what make it so great.
It lived up to the hype? =\ Most the hype was generated after it's release by rabid fanboys that hadn't played a RPG before. To be honest, I don't even remember there being excessive amounts of hype before it came out. I mean, I knew some people that were pretty excited, but I was just a little kid and was probably hooked on some SNES game at the time.
You know why people say it's revoloutionary? Because the FF Games weren't big then the SNES was out. So the first taste a lot of people got of FF was FFVII.
It doesn't suck, you tool. You don't like it, say "I don't like it." Don't say it's "trash."
I don't know about you, but if my first taste of Final Fantasy was FFVII, I'd splooge all over it too.
UrbanDictionary's definition of tool.Pot calling the kettle black?
I think I'm going to stick with "trash" because that's what
I think the game is. I don't find very many redeeming things about it, and worst of all, the things that the majority of people like about the game, I think are horrible. (Mostly, the characters. Character concept is a huge thing with me, and the things liked about Cloud and Sephiroth are childish and trite, in my exceedingly unhumble opinion.)
One last thing for Kirbo--- Lunar: EB was pretty cool (especially the original Sega CD version... some of the changes made to the game don't make a lot of sense to me) and FF9 was the last good FF game. I hope FF12 proves me wrong, because the guy in charge of it is the most talented guy Square has in their employ.