Fun Stuff > CLIKC

Dragon Quest VIII

(1/2) > >>

Merkava:
Just got the game yesterday. I'm about 8 hours in.


THIS GAME OWNS YOU AND YOUR FISH

AdamIsConceited:
I want to get that... could you write a small review or something that'll persuade me to not see my girlfriend for a few hours this weekend and play this game instead?

Vlishgnath:
Old.  School.  Awesomness.

This game is precisely what I needed.  The perfect RPG for someone who's looking for the old school RPG feeling.  I'm 8 hours in now as well (Just got to the.. that Abbey across the pond) and have loved every minute of it.

I was skeptical that the cell shaded texturing would make it too cheesy (as was my opinion from the screenshots/movies), but I find that it just enhances the atmosphere.  It's not too kiddy or anything.  There's so much Dragon Quest/Warrior heritage in here in the text scrolls alone that I just sit there remeniscing of my 12 year old 8-bit self.

The story development so far is relative and good and solid; the way an RPG should be.  Not to be saying that intricate stories aren't my thing (Xenosaga fanatic here) but the ammount of story exploration so far has been perfectly in sync with the size of forward game play.

I haven't touched a DQ since 2, so I don't know if the inclusion of named monsters out in the field is new or what, but it's something I find myself enjoying quite a bit.  And on accident as it turns out when I first stumbled into Buffalo Billy.

Music selection has been proportionate to the environment and visuals.  Can't say anything bad about it.  Battle music is engaging and doesn't get old (imo).

Monster encounter rate is pretty average.  Coming straight from Digital Devil Saga may be affecting my judgement tho.  I have found myself taking the time to level up in a couple spots, not because I just got my ass handed to me by some boss, but really just because I wanted to raise the money to buy all the gear I can for my crew at a given location, and leveling up to ante up my skill levels wasn't something I felt akin to a chore.

The skill advancement system is well thought out (when you level up you get a set of points to allocate to a given character's weapon proficiency plus a non-weapon proficiency which yields new abilities the higher you go in rank).  I do question the effectiveness of it later in the game if you suddenly find that a new weapon type is What This Guy Should Be Using and you don't have any skill with it, but that remains to be seen.

Can't really think of anything else off the top of my head.  It's just pure RPG goodness all around.  I'm very happy with this purchase and I didn't expect to be at all.

Merkava:
Well, the skill system really encourages choice. If you want to put all of your skill points into swords, then you'll just want to buy swords so you can use the skills. If you balance it out, you should keep all of your weapons available to use during battle and switch out when you need to use a skill.

Anywho, the game if flawless, IMO. It's gotta be one of my top favorite games.

ramenXnoodles:
I bought this game on an impulse buy today (I was gonna buy this or Pirates! for PC, but I didn't know if Pirates! would work). It's fun so far, I'm in the Waterfall Caves.

Navigation

[0] Message Index

[#] Next page

Go to full version