Fun Stuff > CLIKC
Recommend, for me, a good PC RTS...
McTaggart:
--- Quote from: Cerulaetas ---Have you played KKnD 2?
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I did, but I wasn't really in a strategy game mood at the time. I'll have to dig it out again some time.
Oli:
--- Quote from: est ---
--- Quote from: Nolaw_Nocrime ---Basically you run viking settlements and have to make everything.
For example: (example)
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i really don't like that example. i don't see how chopping wood automatically teaches you to become a joiner, or how hunting animals teaches you how to be a tanner. the skillsets are disparate. i'd much rather see some kind of system based on:
[*]take 1 peasant, teach them the basics in a skill (say: hunting)
[*]he goes off and hunts, gets better at it. if you give him equipment for skinning then he skins things and gets better at that, also
[*]take another peasant, train him in basic tanning
[*]he goes off and starts tanning, getting experience at tanning with every item he makes.
[*]etc[/list:u]
basically what i'd like to see is a game that treats every individual in the game as a distinct person with their own experience and skills etc. that way you really want to defend them because if your master tanner doesn't make it into the town holdfast in time and gets killed by raiders then you can't make the high-end armour anymore until his apprentice skills up enough to fill his role.
i'd also like to be able to name your townfolk. if your blacksmith dies then it's not nearly as traumatic as ol' Bob the master blacksmith dying, especially if no-one has anywhere near his level of ability and your weaponry/steel armour levels go down as a result.
also: that TA Spring project looks pretty neat. i'll have to keep my eye on it.
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It's pretty much like that...
I probably describe badly.
Lets go again:
Villager becomes shitty hunter.
Hunts for ages.
Gets good at hunting.
Can then get a different job.
Which he has to become good at to get the more advanced job and such.
You can name them aswell...
It's actually got pretty much everything you said. Except fighting is UBER hard.
ALSO! I thouht of another good RTS
The Dungeon Keeper games are awesome...
And pretty unique.
It's hard to describe them, but if you do a google search for Dungeon Keeper 2 it'll come up.
Sideways:
--- Quote from: Switchblade ---
--- Quote from: Sideways ---There were enough recommendations of Dawn of War for me to finally decide on that one. It was a pretty cheap game too... $29.00. Wow... does this game ever rip off Warcraft 3!!!
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I was struck by that the first time I played it as well. there are a lot of similarities in the two games. The difference is, DoW isn't just a sci-fi ripoff of WC3, as it really is set in a very well-established universe. Which really does have Space Orks.
I can assume you aren't very well informed on things Warhammer 40,000. Check out www.games-workshop.com if you're interested.
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I'm not /very/ well versed in the Warhammer universe, but I am knowledgeable enough to know that the basic themes in Warhammer are unique to Warhammer.
My comparison with Warcraft 3 was in presentation alone, not with regards to there being Orks in the game, or anything like that. The game looks and plays as thought it was produced by Blizzard.
CERTAINLY not a bad thing!!
It just made me yearn for a W3-based Starcraft... since obviously the W3 engine translates NICELY to futuristic/sci-fi-fantasy play. VERY nicely!
I was going to ask some questions about WH40K, but I think I'll just make a thread for it specifically, and leave this one to general RTS chat.
est:
i think that now that Games Workshop has made a popular W30K game with decent tech if Blizzard made another Starcraft game with WC3 technology everyone would see just how much Blizzard ripped off from the W30K universe.
Terrans = Space Marines
Zerg = Tyranids (which were in turn ripped from Aliens/Giger art)
Protoss = Eldar
although playing Starcraft and knowing how well Blizzard make RTS games i know that i'd still buy it and love it, even if it was just Starcraft 1 redone with WC3 graphics :) (although the addition of heroes that level up would be icing)
Bunnyman:
Sounds to me like Blizzard ripped from GW. Which makes perfect sense if you think about it. W40k is a really cool universe for those with way too much money to spend and a tolerance for poorly-structured rulesets.
Dawn of War certainly is Blizzard-style, but many little touches set it apart...the configurability of units for example...you can take your basic Space Marine squad, buy more marines for it, get a sargeant to improve morale, attach an apothecary to heal them, and load up on specialist weapons like heavy bolters and plas-muh guns. And the R/P/S infantry-heavy infantry-vehicle dynamic is quite nifty...gotta throw in some lascannons to balance out the wall of bolters.
Tre WIN.
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