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WarHammer 40K: Dawn of War & Winter Assault

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est:
ps: you guys are making me want to buy the expansion.

Mr Putter:
It stays the same at 20/20 for SM - I haven't played it since my computer died and I can't remember the others.  The army I described would more or less max out the pop so it'd only get used in long games.  I like having a low pop too, cos it means my computer doesn't run real slow...

McTaggart:
The low popcap is great in most games, especially DoW. The only problem with it is when the game isn't designed for it and you've got some damn porcupine holed up with four layers of stone walls with cannon towers between each one and you just can't build enough units to do anything about it.

I had two main strategies for DoW, one Space Marine and one Chaos.

My Spacie strategy is basically summed up in two words: Assault Marines!
I haven't played in a while I don't think they were bad at anything, they're fast, they own troops, they own buildings and I think they could deal reasonably well with machinery. Maybe back them up with some sniper scouts.

With the Chaos I basically danced around their base with those pink plasma shooting demons. Cultist rushes worked every now and then as well.

Luke C:
Dawn of War is a top quality RTS game and does 40k much more credit that Firewarrior. *shudders*

Gryff:
This looks like a sexy game. I agree with those of you who are into the low pop cap thing. One thing that I hate about RTS games is when the focus switches from using strategy to just building more than the other guy.

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