Fun Stuff > CLIKC
Myst
FaultyGluestick:
I've played the very first one, but I was too young to understand it. I thought the whole point of the game was to click the arrows. I've also read the Myst books, but they suck.
Luke:
--- Quote from: elcapitan ---The island of Myst itself was great, spooky and convincing; I kept wanting to look over my shoulder.
--- End quote ---
This is the one thing that is so great about the Myst series. Myst was pretty spooky, especially when you were inside buildings - but Riven really sets it off. Riven scared the crap out of me in several instances, and because of this I was particularly edgy when playing Exile, even though nothing like that ever happened in that game.
As far as the puzzles went, I have to agree that Myst was particularly frustrating at times - but I think it was due, like you said, to the interface. Exile (Myst III) was the first to completely defeat this problem, as it provides you with a full 360x360 view for every single place you stand, so you don't have to worry about missing anything for not being able to see it well enough.
--- Quote from: Switchblade ---there are so many INFINITELY better puzzle games available, yet people keep coming back to a trilogy that was never particularly special in the first place.
--- End quote ---
Incidentally, it's not a trilogy - after doing some research last night, I learned there are five games in total, plus a side-project game that they did that's a little less-closely tied to the original story.
But if there are puzzle games that are infinitely better than the Myst series, I would certainly like to see them. I have yet to witness a game that beats the graphics and the story behind Myst. Heck, when I get stuck in these games, my desire to find out what happens next is what keeps me going. It's like a movie, except you have to work a lot harder to see it.
Now, a computer question. After finishing the first three Myst games, my dad bought "Uru" (which is not Myst 4 as I thought, but just an offside game related to the story). On our machine, Uru has some rough graphics, missing text, and crashes after 15-30 minutes of being played. I looked on the manufacturer's support site, and they say it's related to a conflict between DirectX and the Intel graphics card. They suggested visiting the DirectX download site to see if there are any newer versions of DirectX, and as far as I can tell, there aren't.
We have DirectX 9.0c, which is currently the latest version available.
We have an Intel 82865G graphics controller.
What would be our next course of action? Our computer meets the ideal (not just the minimum) requirements for this game in every single other aspect (RAM, disc drive speed, hard drive space, etc). It's just the graphics controller that's causing problems. Do we have to buy & install a new card or something, or is there other software we can download?
Switchblade:
It's an INTEL graphics card. Quid Erat Demonstrandum.
For god's sake, man, I IMPLORE you to replace that thing with a decent GeForce, post haste.
Or a Radeon.
McTaggart:
82865g? That's onboard isn't it?
See if you can pick up a graphics card (Personally, I'd go with an ATi Radeon, in my opion they draw everything nicer.)
TheChef:
As the rest have said, throw in a decent card and get playing! I loved Uru, although I wish it would've been a bit more expansive like the previous games, although I see the reasoning behing making it smaller. I was horribly upset when I found out that the To D'Ni online experience was shut down, as that looked to be very promising. As for the series in general, I haven't found any puzzle games to more fun or challenging (hell, I played the games and took NOTES the whole time to piece them together, even went as far to learn little pieces of the language). Reading the books, however good or bad people think they are, really add a lot to whole experience, and I suggest them to anybody who has played the games.
I haven't picked up any of the content past Uru, unfortunatley. Anybody have some insights as to wether or not those are good ones?
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