Fun Stuff > CLIKC

Flamewar!

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Mnementh:

--- Quote from: Gryff ---Your game is not mac-friendly, so I am unable to try it. It- it sounds fun though?
--- End quote ---


What he said.  Also, it had better mention the iBlogosphere.

Jenno:
Joe, you had my approval the moment I saw the words "Slashdot" appear onscreen.


Edit: hurr i use good grammar now hurr

est:
that was some serious and simple fun :)

my main gripe is that you can't select to invert the mouse!

other than that though, i can see greater potential in this.  are you taking feature requests/suggestions?

Mr Putter:
That was really fun, but I had to stop playing it because it was making me pretty queasy - I found that the levels where you can't see the vertices were worst for that.

Are you planning any updates?  It would be really cool if the "flames" were specific to the level.

Inlander:
Just finished it - I love it!  Tricky to get the hang of, but once you've cracked the right tactics it's a fun, quick game.


--- Quote from: neomang5 ---My problem is that your enemies have the same range as you, and if you dont sneak up on them or move right, then you are dead FAST. Also, if you attack them from the front, they hit you back immediately, and often with more oomph.
--- End quote ---


I had the same problem at first - it took me forever and ever to get past the first level.  I found the best tactic was to strafe quickly around to the side of the "infidels" and roast them while they're spewing out flames in in a direction other than at you.  I love that the power-up in the later levels is the caps-lock.

Just one small game-play comment: I found the movement, especially side-to-side, a little sticky.  Not unresponsive, just - very abrupt, especially in stopping.  I have no experience of designing games so I'm not sure really how to explain it, but I couldn't help but compare the movement in this game to the original Doom: that game was so silky smooth.

Other than that - top job!

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