I think I'm better off for not having played either of the first two Fallouts because I can approach this game with a perspective not colored by previous experience.You're not. What if you play the first two and you like the third less for it? Is that really such a loss? If I haven't played FFVII (and I haven't) should I hold off until I play FFXII for the same reasons? Granted, when you play something like, oh, say, Deus Ex: Invisible War after playing the original, you'll probably be let down considering the removal of RPG elements from the game. But you'd probably be just as nonplussed with the game if you never played the superior predecessor, because it wasn't that great and some of the design decisions in that game were pretty ludicrous (Universal ammo? What?)
I have no hope for Bethesda's "ability" to make great NPC personalities and making enough good dialog for a core game.To be fair to Bethesda, they have cut down on the number of NPCs from somewhere around 1,500 in Oblivion to around 500 in Fallout 3, and they've at least tried to assure us that they're working on making each one of those NPCs unique. I wasn't thrilled with the faux-Tolkien writing on display in Oblivion, but come on, it's high fantasy. They didn't even have the leeway of Bioware's Forgotten Realms games to write past standard fantasy tropes. I'll give them a shot, at least.
I also hate them for removing called Groin shots.It makes some semblance of sense. They're not working with flavor text anymore, which was just about all groin shots were good for. If you really want to see slow-motion groin destruction, you should play Stranglehold, which comes out this week. It's quite glorious.
Overall, I fully expect it to be an enjoyable game that will be brought down for me by having the Fallout name.Can't say I agree with this. The Godfather: Part Three wasn't a good movie diminished by comparisons to its predecessors, it was just a bad movie that aspired to be as good as its predecessors. As long as Fallout 3 doesn't try to outdo its pedigree I won't have any problems judging it on its own merits. It's difficult for me to ruin a game for myself like that anyway.
So long as I have fun playing it I'm happy.
Going with Fallout makes sense because it's a ready-made intricate world with plenty of backstory. It means all they have to focus on is creating a compelling game.
I bet you could pull off a 2d isometric roleplaying rpg on the ds though.
I'd like to see them go clear back to the first in these games for ideas; "Wasteland".Brian Fargo's reportedly shopping the property around. It'd be pretty funny if they came out with a Wasteland game, as it would be both a sequel and a spiritual successor to the spiritual successor to the original game.
Oh yeah that's a good bundle. Tactics is a marvelous game too.I used to own them in the past but as I seem to do with all my god video game purchases of yesteryear, I have completely lost the hard copies.
Holy shit, does anyone else see the prices copies of Arcanum and Planescape: Torment are going for? I mean daaayum
Err, no? Fallout's visual aesthetic (created by the great Leonard Boyarski, who's probably hammering away at Starcraft 2 right now) was retrofuture sci-fi. Lost in Space robots, Buck Rogers rayguns, "aerodynamic" designs ala cadillacs, vacuum tube computers. Circuit boards were bleeding-edge tech at the time of the war. From the sound of it, Fallout 3 seems to be more messes of gears and Goldberg contraptions, which is more steampunk than anything. To be fair to Bethesda, they have nobody nearly as creative as Boyarski working for them, so some regress is to be expected. Still, as different as the gameplay is going to be, it'd be nice if they tried to work in some of the visual themes from the first game, because they were outstanding.But yeah, from what's out there to read, most people who saw the extended demo footage commented on the almost steampunk-ish visual design philosophy (especially where the vaults were concerned) and the armor actually looking like medieval armor left over from a slightly less ornate Oblivion. The BoS armor is basically full plate mail.Well, it always has been hasn't it?
At least as far back as Fallout Tactics:BoS, and that still used the original engine.Tactics most definitely did not use the original Fallout engine. It was isometric, but it was had much higher system reqs, with better effects, bigger areas were bigger and multiple levels (climbing ladders and staircases didn't load new areas).
I think when he said that, he was referring to the Power Armor as being essentially full plate, which it kinda was. The suits looked the same as full plate in BG2 did.The Mk II model, maybe, but the original power armor looked to add a foot or two to your character's height. It was powered armor made out of some kind of hardened ceramic, not plate mail with wires underneath.
That new bit on the Fallout 3 website about the Brotherhood of Steel is pretty good. It gives me some faith in Bethsoft. I hated Oblivion, so I really hope they don't fuck this up.It looked alright. I don't want to say it's "not Fallout-y enough", but I do hope when all is said and done things aren't all roses. The Fallout tone is such that heroic men and their efforts, rare as they are, aren't usually rewarded in the end. Case in point would be the Vault Dweller. I'm actually expecting that Bethesda will pay direct homage to Fallout 1 and make the ending to Fallout 3 a pyrrhic victory of some sort. They're smart enough to do that, at least. I'm apprehensive of the idea that Bethsoft might oversimplify things. The BoS in the first Fallout was hardly a benevolent organization, and they were barely in 2.
first person perspecting seems too much like a gameplay device rather than simply another point of view for dramatic effect.
Yes. I want turn-based action-point CRPG action, goddamn it. There hasn't been many good CRPGs in this millenia, and a throwback to things that were genuinely witty AND difficult AND had good pacing would be awesome. I'm burnt out on first person shooters what with all the good ones released this last year. STALKER, Orange Box, Call of Duty 4, Bioshock? I don't want Fallout: Oblivion. I want Fallout 3.first person perspecting seems too much like a gameplay device rather than simply another point of view for dramatic effect.
Heaven forbid, right?
I don't want Fallout: Oblivion. I want Fallout 3.
Heaven forbid, right?Yes. I want turn-based action-point CRPG action, goddamn it.
A BLOO BLA BLOO BLOOO
He's actually referring to what was promised by Bethesda, namely that third-person would be a viable perspective for playing the game. What he's saying is, it looks like that's not the case.first person perspecting seems too much like a gameplay device rather than simply another point of view for dramatic effect.
Heaven forbid, right?
I didn't mind Aliens, dig?This isn't a property passing hands from Ridley Scott to James Cameron. This is a property changing hands from Kubrick to Brett Ratner.
But why? Why would you want a throwback when we're living in a different decade? Games have come pretty damn far since Fallout, dude. The series is allowed to move with the times, and it's entitled to, whether fans like it (based, by the way, entirely on advance press) or not.That argument only goes so far. What we're taking issue with is Bethsoft fixing what isn't broken, or more accurately, defacing what's perfect. For some, it's isometric perspective or turn-based combat, something that I don't really take issue with, although SPECIAL is built around turn-based gameplay and stands to be significantly altered. I mostly care about the aesthetic laid down by Boyarski that enraptured me so much as a child, which looks like it's being scrapped where all other aspects of the game seem to be getting some sort of Bethsoft attention.
A BLOO BLOO BLA BLOO
Oblivion was Fallout without the atmosphere, humor, memorable characters or interesting plots.I'll give you humour and memorable characters, but oblivion really has a cool plot and it's atmosphere is really engrossing in my opinion. Course, when you accidently get someone killed and loot his body, and rob his house, I can't help but chuckle in a distinctly Fallout way. Sort of like placing explosives on merchants after robbing them blind. It's wrong, but funny.
Well, there's truth in that. A lot of Fallout's charm, though, was the setting. You have to admit it. Besides being a sound RPG, it simply made you laugh.
I mean, the game gives you a sex skill level. How awesome is that?
I'm defiantly going to enjoy the ability to customize my character's appearance.
I don't want Fallout: Oblivion. I want Fallout 3.
I don't expect the storytelling to be in the same league as Fallout 1 or 2, but [other sub-standard game storylines] weren't mercilessly crucified.There is a thriving business in crap movies & crap books, too - does that mean we should be happy some people are working to the lowest common denomenator?
Please note that a post on a forum is hardly proof. Red Ant has been contacted, but has failed to provide a comment. We'll just have to wait for the OFLC to add Fallout 3 to the classification database.
From what I've heard, it's actually cheaper to just import an American system and NTSC games than to deal with the massive inflation of games in Australia.
I would also like to take this opportunity to voice my displeasure with Bethsoft's decision to combine Traits and Perks.You've got to be sh***ing me. If they're cutting parts of the basic system, what else is being changed / removed?
Wankers.
Never really played Fallout in the past, I gave Fallout 2 a go a few days ago, and well, after creating a character then not saving and getting whooped by the dingus at the end of the first dungeon I can help but think, this game isnt all that good.
That being said, Steam Punk and Cyber Punk and Punk Rawk are all awesome, and Im stoked on the new title, even if I wont get all the in jokes.In this case, you don't get an opinion. Just taking Fallout steampunk was, well, it was an awful, awful choice for Bethsoft to make.
but that doesn't excuse the fact that we don't have a NEED for that kind of fanfare anymore; we're all big boys with better games to play.
We're all big boys with better games to play.
So the consensus is, Fallout 2 was fanfare, and both games, while pretty epic, lacked a certain level of polish that makes in unplayable by my (and current day) standards.
Different strokes and all that. I prefer to be able to mod a game. I'm currently (not right this second currently, but you get the picture) playing STALKER with the Oblivion Lost mod. I found a metamod for that that adds a bolt-action rifle, and I'm having more fun with that than the stock game.
Why would you be angry at a company because GameStop was guessing at a release date? GameStop does that all the time when companies give general timeframe for release (because they suck ass).
I assure you, as time goes on, GameStop does nothing but get shadier and shittier.
Is it really worth it though? I thought pre-orders were $5. It all adds up, I guess.Man, I pre-ordered Fallout 3 a second time just because I was in desperate need of a bottle opener.
(sneaking live grenades into someone's pants)
(sneaking live grenades into someone's pants)
Game of the Year.
(sneaking live grenades into someone's pants)
Game of the Year.
Fallout HURF was pretty DURF, yeah.
I liked the combat in Fallout, douche. Let's have a fight.
Buy it for the PC you wanker.
Buy it for the PC you wanker.
No mod can improve animations or voice acting. One thing I'm hearing universally is that the VA is on the level with Oblivion's, which is to say, it's beyond shit.
Steel be with you.
man, downtown DC. I want to see some gig venues
The VA and character models are a total step up from Oblivion. No more characters having two different voices, for one!
Oh fuck, this game.
In the past hour I've dismembered the body of a woman whose house I broke into, laying her body parts out on the bed so her arms are where her legs were and her legs are where her arms were, massacred more than half of a town in cold blood and now I'm about to go nuke who's ever left in the town which I'm sure is pretty much just the unarmed and a few children.
This game.
man, downtown DC. I want to see some gig venues
the only time a character will act as though they've been hit in combat is when he or she dies.
i might be the only person who actually enjoyed roaming the empty countryside picking mushrooms, killing bears, and exploring random, boring ruins.
2. i can't wait to nuke megaton, trying to find my way around that town is annoying as hell.
If you are going to blow Megaton to shit... that is unless you're playing through as a good-aligned character.
How did you get Lucas to kill Burke? All I can get him to do is arrest him, and then he's shot in the back.
Oh wait, I also have a quest to get radiation poisoning, but that seems like it'll take forever, or just patiently standing in the radiated water in Megaton for an hour or two.
That's a nice fedora and suit for me!
Dang. I just realized I will be at an Okkervil River gig when Fallout 3 is opened for download.Can you set it to auto-download as soon as it is ready? Then you either come back and play, or come back and pass out and then play. Either way, you win.
I am not sure if this is really bad or really awesome.
Let me tell you about my trip to Minefield.
A small house lies on its outskirts. Ducking inside, I found the place abandoned and empty. I moved methodically through the rooms and stripped them of valuables and, girding myself, ventured out of the house towards the centre of town. About ten steps in I hit a mine. Crippled, I moved towards the shelter of a nearby ruin to heal myself. While I did this, someone fired a portable nuclear bomb about twenty yards to my right. Stunned, I walked right onto another landmine and exploded.
i kept looking for enemies and i think that they are seriously just ghosts
heavily armed ghosts
Using vats, I had more than enough ammo for any gun.
Let me tell you about my trip to Minefield.It's a sniper. The cars' engines are, in effect, explosive barrels.
A small house lies on its outskirts. Ducking inside, I found the place abandoned and empty. I moved methodically through the rooms and stripped them of valuables and, girding myself, ventured out of the house towards the centre of town. About ten steps in I hit a mine. Crippled, I moved towards the shelter of a nearby ruin to heal myself. While I did this, someone fired a portable nuclear bomb about twenty yards to my right. Stunned, I walked right onto another landmine and exploded.
i kept looking for enemies and i think that they are seriously just ghosts
heavily armed ghosts
All the Fallout fanboys who were poised over their keyboards ready to pick this game apart must feel pretty stupid. There's no doubt this is just an excellent game. I predict even Yahtzee will like it.If you're comparing the game to its predecessors, it's not half as good. And if you didn't really enjoy the 70 percent or so of Oblivion that's been retained through to Fallout 3, the shitty animation, the awful VA, the bland dialog (though there's so much more of it now, yay!), the simplistic and confused combat, the engine in general, you won't like it.
I hope the game doesn't bug because, on the way to the GNC station, I found Dukov's place and agree'd to take CherryDarlingto Rivet Town, and once I got there and talked to Ms. Li it automatically assumed I had found GNC.
Oh and after I "saved" Cherry I went back and blew Dukov's fucking head off. Man, that felt good.
How did you get the option to take Cherry?
...while it would be simple to just steal a bunch of coffee mugs to get down to Evil status, it seems like it would be really hard (or expensive, donating to churches) to get my Good karma status back.
Right, so after aquiring The Shocker and having the Bloody Mess perk (I have literally never played a Fallout character without it when available) I quickly decided to start over again as a mean as hell, uncharismatic melee character, who is really agile and really strong. Is it doable?
did you save Megaton? if so, just get a bunch of purified water from Wadsworth, go to sleep for a day or two, repeat, then when you've built up a good reserve of the stuff just give it to the bum outside (rinse and repeat as necessary). yeah, it's time-consuming, but it's simple and free.
The radio dish is pretty easy. Reall,y it just sounds like you had bad luck with a bug on the BoS dudes being dead. Even when the giant motherfucker "kills" them they're only knocked unconcious and wake up after a few seconds to fight on.
I don't think Dogmeat levels up with you, but you can let him die or go to your house and tell him stay put. I told him stay at the house for a couple of quests where I thought it would be a hassle to bring him along.
should I be playing this game?
yes/no
Am I the only one who wants to falcon punch Moira with a power fist? mother fucker, she is so unfunny and the voice acting is so bad and AARRGH SMASH YER FUCKIN' FACE IN, LADY.
Man, I feel really stupid. Remember my earlier FUCK THE MIRELURK QUEST? Turns out that the time I tried it, I went very far in the completely wrong way and found some refigerator with a door behind it that said "the switch is somewhere else" and loaded my save because this one Mirelurk was on my ass.
So I tried it again with the one Sneak Boy I had (I hadn't been to the Museum yet) and this time found out that the place you need to go is like ten feet from the entrance. :-D
I pretty much did the same thing. Which entrance did you use to get into the memorial, the unlocked door or the locked door?
Man, I feel really stupid. Remember my earlier FUCK THE MIRELURK QUEST? Turns out that the time I tried it, I went very far in the completely wrong way and found some refigerator with a door behind it that said "the switch is somewhere else" and loaded my save because this one Mirelurk was on my ass.Since there don't seem to be random respawns, another thing you can do (if you're replaying the game, of course) is go in and kill all the mirelurks before you take the quest, that way you get all their XP and still complete the bonus objective without using any special tactics. Just walk in and plant it.
So I tried it again with the one Sneak Boy I had (I hadn't been to the Museum yet) and this time found out that the place you need to go is like ten feet from the entrance. :-D
I've rerolled with a more streamlined character. Low STR, END, LUC, med PER, high INT, CHAR, AG. Spec'd into Small Guns, Repair, and Speech with high Lockpick and Science for traps. Taking (more of) my time.
A CHALLENGE!
Find a more useless perk than Fast Learner.
A CHALLENGE!
Find a more useless perk than Fast Learner.
The one that gives you +5 to Speech and Barter. All the other "+5 to two skills" perks are useful because they give +5 to skills that aren't governed by the same stat, but Speech and Barter are both based on Charisma so there's no point at all to not just take Intense Training for Charisma.
There are so many "meh" perks I think I've taken four Intense Trainings and two Daddy's Girl's already. That's one of the only complaints I have, perks are either insanely useful (Finesse, etc.) or nearly useless (Fast Learner, Child at Heart, Animal Friend, etc.)
The PC version has issues with memory leaks and a nasty refusal to cooperate with codecs. Beyond that, it runs fairly well.Really? Cuz I played a couple of days without too many problems, besides abusing my prefontal cortex with harmful dosages of adrenaline. On the other hand, I do recall certain areas being really choppy after long play-times, like abandoned railway tunnels, or looking out at the broken portion of Rivet City's aircraft carrier.
I hate hacking and the fact that you have to be a certain skill level to even attempt lockpicking
nah, the Tenpenny Tower merchant has the dart gun schematic, at least, she did when I played, and I'm pretty sure schematics aren't randomly placed.
I can't find an answer to this anywhere:
If I become Evil to access Paradise Falls and buy Clover, will she leave if I revert to Good?
Is this game still playable if you pretty much try to avoid the main quest and big towns? I was having great fun wandering around, until I decided I probably should go into Megaton. Within ten minute, I wanted to nuke the damn place for the awful voice acting alone, let alone the frustrating AI problems and bugs.
So essentially what I want to know is can you play it like Oblivion and stay the fuck away from the main town(s?) for the whole game, pretty much?
what about the Nuka-grenade? that thing fucking slays. it will literally kill any enemy in the entire game in one shot (as long as you actually hit them) and that's with an explosives skill less than 40.Yes, it's hellaciously powerful, but it's also a one-shot. Once you toss that grenade, you don't have it any more. The darts I've been firing pretty judiciously, and I still have over 800 from finding so many.
I'm sorry, I can't hear you over my Rock-It Launcher and the Wasteland Forced Literacy Program (Books to head).The Rock-It Launcher is extremely fun and entertaining until you realize that it's the only gun in the game where the ammunition has weight. I'll stick with the dart gun, Ol' Painless, and Eugene.
"The content packs will be available to both Xbox 360 and PC gamers—though PlayStation 3 owners will be left out
Broken Steel. Join the ranks of the Brotherhood of Steel and rid the Capital Wasteland of the Enclave remnants once and for all. Continues the adventure past the main quest. Scheduled for release in March.
Continues the adventure past the main quest.
past the main quest.
Seriously people what is wrong with a god damn 360.
Yeah, I just get sick of the "why would anyone ever buy a PS3 instead of a 360" stuff on the webbernets. The PS3 isn't a "doomed system", it has plenty of support in Japan (where a lot of the best games are made). I mean, I remember a time when anyone with a lick of sense owned a Dreamcast because it was so much "better" than a PS2, but look how THAT ended up.
That is so much absolute fucking bullshit. SERIOUSLY. What the FUCK is their problem.
Seriously, fuck them. Never buying one of their games again. If they were going to pull that shit they should have not even released it for PS3 in the first place.
Oblivion's physics and animation aren't nearly good enough to be shown off in slo-mo. And if Fallout 3 showed us anything, it's that gameworlds of this size don't lend themselves well to experience-based leveling systems. You only get through 10% of the game before you hit the level 20 ceiling (and that's not playing on higher difficulties to net more xp)
I'm running a mod currently that about halves xp for kills and increases xp for discovering locations, which seems to make the 10% ceiling into 30% or 40%. Fallout 3's like Oblivion (or most games, for that matter) in that it's made much better by mods, but it's considerably less essential here. Adding the original games' music increases enjoyment substantially. Less shitty Inon Zur orchestral schlock, more droney ambience.
You only get through 10% of the game before you hit the level 20 ceiling (and that's not playing on higher difficulties to net more xp)
Just going through the main quest I finished the game at level 17 (on easy, so no xp inflation) and that's without doing any quests in Big Town, only going through maybe 20% of the DC ruins, not doing any of the heavy and long quests like Agatha's Song or Reilly's Rangers. The sheer number of combat encounters you have in any given game is worth at least 12 levels, and that's not including any quest experience.You only get through 10% of the game before you hit the level 20 ceiling (and that's not playing on higher difficulties to net more xp)
I don't think that's accurate, I finished the game last night at level 17 and had done a whole lot of the sidequests. I'm pretty sure I did around 75% of the game, and that was using a lockpick/science/speech character so I got tons of experience from things that someone playing as, say, a big dumb ox wouldn't get.
IRL. I'M PRETTY TOASTED.
/
:-D
You picked the best Vault to explore while stoned.
Well, I have the locations of all the vaults, so I'm headed there after I finish up Reilly's Rangers. In a span of 4 hours, I've managed to get the Rock-It Launcher, Railway Rifle, Fisto, Deathclaw Gauntlet, and Super Sledge. YUSS.Man, I love that Fisto!, but you have to love the Deathclaw Gauntlet and its "Armor? What armor?" properties.
if you're upset about the regulators returning then let me tell you about a returning faction you're going to REALLY be upset about,
The Fatman is boring. Dogs jumping in front of Combat Shotgun blasts is FUCKING ANNOYING
Man I found it slightly tasteless that they named a nuclear weapon after a bomb that killed over a hundred thousand people in total.
When you take a catastrophic weapon like the Fat Man atomic bomb and convert it into some fun, kiddie version of itself, it belittles the original horror. It would be like an anime of The Holocaust, except it's a super-deformed Adolf Hitler giving wedgies to Jews. Yes, it may be funny and entertaining, but it's also incredibly tasteless and belittling to the initial suffering that was caused.
As far as HK-47, that's a bit of a stretch. Yes, the AK-47 assault rifle and all of its offshoots are the most efficient assault rifles ever produced, but I feel the weapon itself is completely separate from the damage and suffering it caused outside of its initial scope. That would be like being upset at Jack Daniels for all the battered spouses.
And before someone calls out on the two-faced nature of damning the Fat Man bomb on one hand and praising the AK-47 with the other, I would remind them that the AK-47 was designed for the purpose of being used by soldiers in a war against other soldiers. Both sides know that death is on the menu. The Fat Man, however, was designed to kill indiscriminately over a very wide area and was targeted against a city ful of innocent civilians.
I for one found the voice acting quite good!
If you, in the game, were ordered to demolish a city full of Jews, with a joking reference to the holocaust thrown in, would you have found it amusing?
Did you ever meet Moira?Aww man dude I liked Moira. She's so upbeat about everything, including {SPOILERS} being turned into a ghoul. It doesn't matter to her that everyone she's known is dead, now she gets to see what it's like to be a ghoul first-hand.
If you, in the game, were ordered to demolish a city full of Jews, with a joking reference to the holocaust thrown in, would you have found it amusing?
Only if you get to beat them to death with candlesticks.
Or you get a good reward for it. Genocide in games is always fun.
If you, in the game, were ordered to demolish a city full of Jews, with a joking reference to the holocaust thrown in, would you have found it amusing?
Only if you get to beat them to death with candlesticks.
Or you get a good reward for it. Genocide in games is always fun.
I do not like you for posting this. There's a point, y'know.
You know who else would disagree?Yes, but he's a dick.
Hitler.
People are too uptight and need to learn to be able to laugh at anything. What's the point if you can't?
You know who else would disagree?
Hitler.
Technically three entrances, two of which are through Little Lamplight.
My fastest run-through has been 20 minutes, not including the time spent in Vault 101. I've gotten bogged down with the GECK recently, so I won't be playing more until I've packed up some mods.
It's peculiar that Bethsoft didn't take any measures to prevent plot leap-frogging. Morrowind was buggy as all balls upon release but you still couldn't track down one of the plot-critical Dunmer tribesmen and circumvent 60% of the story. I've known many people (some of them here) who trekked to Rivet City before Bethsoft apparently anticipated and ended up cutting out the entire downtown DC portion of the main storyline by talking to Dr. Linn.
<snip>Morrowind was buggy as all balls upon release but you still couldn't track down one of the plot-critical Dunmer tribesmen and circumvent 60% of the story. <snip>{Morrowind Spoilers}You must not have seen the SpeedRuns. (http://www.youtube.com/watch?v=Tpsy__V8YHU) All you really need in Morrowind is Sunder, Keening, and the gauntlet (I can't remember the name of it). Then you can go straight to the Heart, smack it up, then kill Dagoth Ur.
I killed all the adults in Republic of Dave, i didnt get any "bad moments". Trying to hit the level cap at the moment, i'm level 18
that quest where you have to collect all those keys is pretty hard not to fuck up.
i was playing as a good guy so after i colllected all the keys without killing anyone, i killed the ghoul who wanted them but for some reason it didn't count it, so that quest is totally borked and unfinishable. which sucks because i hate loose ends like that.
that quest where you have to collect all those keys is pretty hard not to fuck up.
i was playing as a good guy so after i colllected all the keys without killing anyone, i killed the ghoul who wanted them but for some reason it didn't count it, so that quest is totally borked and unfinishable. which sucks because i hate loose ends like that.
Still To Be Fixed
Character AI occasionally switches over to AI from Goldeneye 64, which was used as a placeholder during development.
Remove references to "hydraulics" and "subs," as the ability to drive was cut from the final product.
Characters with non-white skin tones told they "aren't allowed" in Moriarty's, making the quest to blow up Megaton inaccessible.
Subtitles read "that no-good whore" whenever your father references your mother. (Playstation 3)
Certain NPCs can detach limbs at will.
Player controls are locked whenever a Mirelurk or Giant Radscorpion attacks. (Playstation 3)
You can drink all the Nuka-Cola you want and not get diabetes.
Remove references to post-game events since you can't play after the completion of the main quest.
Remove sudden musical number welcoming you to Little Lamplight.
Whenever the game decides you died in a really fucked up and lame way this plays (http://www.sadtrombone.com/).
I've replayed this, and...nuking Megaton was actually a hell of a lot of fun.Hell yes. That was probably my favourite game moment of 2008.
Basically, it's Call of Duty with Fallout 3 graphics. Ridiculously linear and squad-based. The setting is very cool, and the visual aspect is very, very good, but the gameplay, well, it sucks.
When you want Fallout, then yeah, the CoD gameplay does suck. CoD is good in its own aspects, but it is really really linear, which isn't what I want from Fallout games.
Wait, is that a wheel turned into a buzzsaw of death?
You're supposedly able to choose between factions in The Pitt, raiders and... some other group.
It seems like I'm the only one who didn't blow up megaton.
I did let the sheriff die though. Didn't expect it. Oops.
if you don't like wandering around and picking through rubble, then it's probably just not for you.
like i said, i just started my second playthrough the other day and i've spent most of my time just wandering around in silly outfits and hitting things with a baseball bat.
Google "where can I get drugs to enhance my gameplay".
oh my god (http://kotaku.com/5219584/new-fallout-announced)
Hey, man, Obsidian's working on it, so that at least means your friend still has work, right?Yeah, Obsidz officially signed the contract last week. My friend told me they were making "something for the superfans", but I had assumed he meant Baldur's Gate 3 or, less likely, KOTOR 3. I did not consider another Fallout game.
New Fallout game announced, set in Vegas
Posted by: Nik Taylor
When we get told a story that’s under embargo, we tend to play by the rules.
Actually we don’t ‘tend to’ play by the rules, we make damn sure we don’t let on until the embargo has passed. Fair play and all that. However, it seems not everyone is as even-handed as us folks at T&G.
This afternoon, Bethesda announced to a roomful of journalists that it is working on a new Fallout game, set in Las Vegas. The revelation was to stay under wraps until tomorrow, but in the end it took less than three minutes for the news to appear on the web. While its impossible to rule out psychic bloggers being behind the leak, my own suspicions are on that shady-looking journo who was hiding behind his laptop at the back of the room.
Anyway, the story’s out in the open now, so we can give you all the details without fear of a thunderbolt from the heavens. Such details are pretty sparse at the moment, but here’s what there is so far.
Fallout: New Vegas will come out some time next year. It’s not a sequel to Fallout 3, in terms of storyline, but will take place within the Fallout game universe.
It’s going to be developed not by Bethesda (who developed Fallout 3) but by Obsidian (who developed Star Wars Knights of the Old Republic II, among other things). Several of the team at Obsidian worked on the original Fallout games. New Vegas, however, will be an RPG in the same vein as Fallout 3.
It’s going to come out on Xbox 360, PS3 and PC… and that’s about all we know. We were promised a full reveal later this year, quite possibly at E3.
And as for that embargo, yes, there were other things covered by it and, no, we can’t talk about those ones yet. But keep an eye on this blog this time tomorrow for more.
I have 2 niggling fears - 1, Bethesda won't be lax enough with its property and they'll have effective control over the game. 2, Obsidz won't have enough time to make the game they're capable of. Apparently it's supposed to come out next year.
Shack: What has Bethesda's attitude been in terms of allowing Obsidian freedom to create their own Fallout game?
Pete Hines: I think we tried very hard not to put much in the way of parameters on them. To let them kind of come up with the idea. So we didn't go to them and say, we want a game that is set here, and--we didn't do that. We said, "What would you do with it? If we were going to do this, what would you guys like to do?"
Shack: So you asked them for a pitch, as opposed to pitching them a project.
Pete Hines: Correct, correct. And honestly, generally speaking, that's how it works best, which is: you've gotta have people who are really vested in the idea that it's their creation. "This is what makes us excited. If we could do this, this is what we would want to do."
You may help them mold or frame that, but if that's what they're excited about, then that's what you should do. As opposed to, I come up with something that would be cool, and you go to them and they go, "Oh, okay. Well, sure." You're just not necessarily going to get the same passion or excitement from the team. And those are the guys who need to be the most excited about it, because that's what they're going to go into the office and be creative on and make for the foreseeable future.
But it was good. I think we were all on the same page in terms of the kinds of things that we wanted to do, and what it could be. And yeah, so now I want to play it.
I do hope he can get around some of the bad design of that engine.
VATS gives an enormous advantage to the player, since attacks occur in "magic time". Even against a large group, it's not uncommon for the PC to get off five or six attacks vs. a total of one or two from the enemy. Also, there's no penalty for VATSing with a firearm in close quarters, so the preferred tactic is to rush forward with a combat shotgun and VATS them at point blank range.I agree with this guy.
...
Sure, it's fair game. I used VATS head constantly, all through F3. It was not challenging at all and I certainly wouldn't take offense to anyone telling me that it was the easy way through the game. Because it was. There was no problem I could not solve through the application of VATS head and the use of a bunch of stimpaks.
If you don't think there's a design flaw in having two combat mechanics (VATS head + unlimited stim use in inventory) that allows you to bulldoze everything in the game, fair enough. I don't agree.
in the year 2009, i definitely want a game to penalize me on a regular basisSee I don't get this straw man, it's come up a number of times when I've discussed this with people. People have this idea of a false dichotomy between retarded easy (games with easily found "win buttons" like Fallout 3's VATS and Soul Caliber IV's throws) and retarded hard (Syobon Action (http://www.youtube.com/watch?v=aLrWwmnt2po), the bosses in Ninja Gaiden Black). There are many mushy middles that are preferable to the both of them. You can have games that are frustrating and difficult but surmountable given practice and timing (old platformers come to mind, Mega Man, etc) or games that are difficult but reward creative thinking / playing (Half-Life does this very well, and tactical combat games practically require forethought when fighting, fucking Braid) Overcoming challenges is ultimately more rewarding. Somehow gamers (most of whom don't seem to have had much experience prior to Halo, for some reason) got it into their heads that not being able to Rambo all the way through an FPS with no hiccups in one sitting indicates a "penalizing" design philosophy. It doesn't. A penalizing design philosophy makes winning practically impossible outside of very specific and arbitrary circumstances. Some JRPGs reportedly have this problem, although I've never played any.
It's not a straw man, you literally just wrote "I agree with this" in reference to someone bemoaning the lack of penalties for playing the game a certain way.The use of the word "penalty" reminds me of the hubbub over the defense spending bill that Obama is trying to pass. The congressional Republicans wanted to increase spending by 6%. Obama wants to increase it by 4%. The Repubs have been pushing the idea that Obama is "cutting" defense spending, when in actuality he's just spending less than the Repubs would like. The guy's being criticized for promoting "penalties", when in actuality he's not advocating for putting more obstacles in front of the player so much as giving the player less ridiculous superpower to overcome any and every combat in the game. There is a distinction between "take away" and "give less".
I didn't have any of the problems you're describing with VATS and while I used it a lot it didn't actually guarantee wins at any point and I still died on a regular enough basis?Did you make a point to charge and headshot any enemy who proved difficult? It really was a "win button", provided you had good AG and weren't using the sniper rifle. That some people didn't use it doesn't make it any less of a design flaw.
Or online multiplayer.
So.
I reinstalled Fallout 3 and am probably going to buy some content. Broken Steel sounds like a given, but are The Pitt or Operation Anchorage any good? Don't fail me now, internet.
New Vegas isn't being developed by Bethesda, only published by them. I'd put money on it sucking, one way or another.
I know absolutely nothing about game design but I'm curious as to how you could create a game as rich and rewarding as the one I just played for literally 120 hours over the last few months (being Fallout 3, my first and only Fallout game) in a year. I
Has there been any news on a all-in-one DLC pack? Is there already one out?There will be a retail release similar to the DVD of Shivering Isles in Oblivion day.
IGN: Once again, we must ask: will any of these downloads offer up Dogmeat Armor?
Todd Howard: How much would you pay for one that uses Liberty Prime's voice chip and makes Dogmeat talk like a giant robot while blasting people to chunky soup?
They're also going to be selling a Game of the Year addition around October that has all the packs in it, including Point Lookout and Mothership Zeta, or at least that's what Kotaku says.
Oh my gosh now I'm curious what are your free games that are going to bring down EA please tell me
Epic burn.
You know I can see that you're both the same person, right?
Oh my gosh now I'm curious what are your free games that are going to bring down EA please tell meEpic burn.You know I can see that you're both the same person, right?
This was my favourite part, it looked like Ozymandias made fun of est with his cutting remark and then backed himself up.
Holy shit I am so embaressed. Let this thread stand as an object lesson not to post whilst intoxicated. nothing good can come of it.
So I was in Target yesterday and I saw that they are now selling the first 3 fallout games for PC in a package together, Fallout, Fallout 2 and Fallout tactics. Worthy purchase?Only if you take Tactics and toss it in the garbage disposal. I'd rather shove my arm up a dead rhino's ass while giving Godzilla a blowjob than suffer one more second of it.
Most of that sounds interesting, except I raised an eyebrow at the mention of weapon rebalances. As far as I'm concerned aside from the late-game occurrence of laser rifles being as common as Empty Soda Bottles the frequency of weaponry and ammo was pretty balanced. (and tbh I would think the Dart Gun is fine as it is, it only really had 2 purposes, both of which weren't really for killing)That part is probably down to taste, to be honest. Mainly what the rebalancing does is make keep you using pistols for significantly longer than you would in the vanilla game, since ammo becomes scarce enough that you have to build a reserve of ammo before breaking out automatic weapons. In general it just makes you switch between weapons more readily, as you have to assess whether an enemy is worth a shotgun shell, or if it's worth risking a melee attack (there's an optional mod that alters how much damage you can take in VATS).
Chris Avellone: I'd been working on Van Buren for a few years on-and-off at Black Isle, but Icewind Dale and Baldur's Gate III (canceled) drafted me at various points so I wasn't able to devote my time fully to F3. It didn't really expand the team beyond just myself until BG3 got canceled and we had an entire team to roll onto it. I got to work with Josh on it as Creative Lead, which was great (and now we get to do it again, except I work as a senior designer reporting to Josh). Josh and I had been playing a pen-and-paper version of the actual game for a while along with other potential team members to test out locations and new turn-based mechanics we thought might be cool for the title...Note that Avellone references a possible turn-based system. I knew they were overhauling a number of Fallout 3's systems but I don't think anybody really seriously considered the possibility of a return to turn-based combat. That ought to cause a few aneurysms out there in internet-land (particularly in the Bethsoft camp)
Chris Avellone: I'm all done with Alpha Protocol now, it's in good shape. While I work on almost all the projects at Obsidian in some capacity as a Creative Director, Fallout New Vegas is my current focus now. It's great to be working directly on one of my favorite franchises, and it's great to be working with Josh again - he's got great stuff planned, and I think players are going to have a lot of fun in New Vegas...
Fallout 3 Game of the Year edition is on sale for 29.99 at Best Buy now
I was planning on replaying Fallout 3 with some mods installed to make it more of a challenge, but I might have been installing them too haphazardly. Is there anyone who can give me a hand with installing and managing them? Previously I just dumped seven different mods in that Data folder, but then the game did something funky on startup, and when I did play it, I didn't notice anything different. Now I've got the new Win 7 and everything's reformatted, so I'll try it again with some restraint, and I would appreciate some tips on how to use that mod manager.I hear that maybe Win 7 is causing some friction with F3. No official word that I've heard.