Just saw the latest preview and this really looks more like call of duty than bioshock. Seriously the main character just grenades the shit out of EVERYONE and never gets hit, it's rediculous. I really hope this isn't representative of the entire game because if so, it looks damn cool as an action game, but NOTHING like a Bioshock game.
The only thing I don't like is the fact you can only carry 2 guns at once. I wouldn't mind if we were all about the realism, but...it's Bioshock. Although, that is the ONLY thing I don't lke. Game is so damn good.A 2 weapon limit?! Christ, what happened to Levine that he would do this to Bioshock?
remove the damn hour of intro videosHave you tried clicking? That works just as well, without altering ini settings.
IMHO, this is worth the price of admission alone:
'will the circle be unbroken'
Also replaying Bioshock 1, and the would you kindly thing is really obvious now. Even in the five seconds you are sitting in the plane at the beginning, you see a package in your lap, and a note on the package starting with "would you kindly". I'd like to see if that kind of core plot details are possible to spot early on in Infinite.It's not as glaringly obvious in hindsight as it was in Bioshock 1. Even if you notice the things that point towards what really happened, it's easy to find an alternative explanation. I went in knowing the big twist, and it didn't became conclusive until Comstock's last voxophone recording said what he meant by...
Totally saw that coming.(click to show/hide)
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Now, there's only one thing left that I really don't understand. How the hell does Comstock actually tell the future?
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Ahh, I get it now. I did listen to that voxophone where Lutece explains this, so I just forgot.(click to show/hide)
There are an infinite number.(click to show/hide)
One thing, is 1999 mode like a genuine new game mode? Like, you keep all the stuff you've collect and everything? IS there a proper new game mode?Haha, nope. It's just a new game, but more punishing, and the containers contain much less resources. It's an absolute goddamned travesty, if you ask me.
what bothers me a bit is that it feels like this game is really hampered by being a first-person-shooter. You can't really expand on the genre that much.
Having said that, seeing as this is in my opinion a truly different first person shooter that isn't a simple firing lane, but actually expects you to think encounters through and plan and use your environment to your advantage, it's a pretty good first person shooter. And gameplay wise, the addition of Elizabeth as your ally during firefights has not been matched by other studios. It has an incredible setting, something that truly sets it apart. The story is without doubt first class.
The only true quarrel I have with this game is that it ends. I can't see myself playing this through again, just as I had trouble playing through Bioshock 1 & 2 twice.
But I can't see how I could give this game a score lesser than 10. In an industry so plagued by rip-offs and mediocre sequels and rehashes, something that stands out so beautifully deserves to be applauded.
(can't beat Tomb Raider though.)
oooooh you had to HOLD v!! I was like "WELL I PRESSED V AND NOTHING HAPPENED" all the time!Haha, same. Re: skyline, I had a gear that jumping from a skyline did guaranteed fire area damage, so that was useful against crowds and even helped a good bit on patriots if I struck them directly.
I got shocked ONCE, never again.
It's mentioned here and there. You find the voxophone that goes most into depth about it in a house that's a bit outside the beaten path - you have to, at one point, turn around and look backwards to see the entrance, as far as I remember.
The barbershop quartet early on singing God Only Knows is the best thing, though:
It's mentioned here and there. You find the voxophone that goes most into depth about it in a house that's a bit outside the beaten path - you have to, at one point, turn around and look backwards to see the entrance, as far as I remember.
The barbershop quartet early on singing God Only Knows is the best thing, though:
Phew. Okay. That was the violin-note. My last thought is to emphasize that I think a thorough critique is the highest compliment I can pay to any work. This vision deserves it. And I'd rather have a hundred imperfect games aching with the hollow voices of their strained creators than the loveliest cover shooter ever made. This is a crucial moment in our canon, and I honor it.
I agree about the racism. The game's attitude was generally "Look, these people are also racist!" but the commentary basically ended there. I think that maybe they didn't want to make the game about racism because everyone already knows that racism is a Bad Thing - or at least that the 'black people are inferior' type of overt racism is. So I was surprised when TB said that the game made him empathise with the racists, because I didn't get that feeling at all. Sure, you can empathise with the people in spite of their racist tendencies, but there's no real reason for them to be racist other than 'everybody just is'.(click to show/hide)
Who?(click to show/hide)
Whaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaat?(click to show/hide)
You're thinking of Joseph Smith.
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This is awesome. Like holy crap, I agree with TB more and more as the game goes on, but Elizabeth's story arc and status as "Least annoying AI support character ever" alone make it worth it.
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OverthinkingNo such thing.