are you running any mods?Nope, I like vanilla GOTY edition FO3
Are you running the latest patch version?according to Steam yes
If so, have you tried the unofficial patch available on Curse?I will have to check that out when I get home. If you can provide a link so I dont spend too much time stumbling around on the internet I'd appreciate it. 8-)
Do you tab in an out of the game for whatever reason.sometimes but not during the 10-20 minutes of gameplay per session before the crashes.
Ultimately Fallout 3 is a pretty buggy game, especially on PC. So I'm sad to say that crashes are just going to happen. If it is something that happens regularly though it's probably an indication of something that should be addressed.exactly. :-(
I've heard of fellout but decided not to get it because I kind of like the radiated green look. Is it just me or does NV kind of have a brown filter compared to FO:3's green?
Yes, there is still a bunch of combat. It's turn based though, not first person shooting.
I'm not sure what Wombat was talking about there... I was talking about turn based combat in Fallout 1 and 2. There is no turn based combat in 3 or New Vegas... Just VATS.
I'm a terrible cheater, so I gave myself the Mysterious Stranger's Magnum. (My excuse is I play for story and to wander, so why let dying get in the way?)
NV the tommy gunWhat?? Where is this weapon located? If it's only found deep into the main storyline, that's probably why I missed it...spent too much time just exploring and doing side quests.
spent too much time just exploring and doing side quests.There is no such thing in Fallout.
actually you can get it pretty early, need honest hearts DLC to unlock it though. After you get honest hearts you can buy it anywhere in the mojave. There is also a laser weapon equivalent in the default game.QuoteNV the tommy gunWhat?? Where is this weapon located? If it's only found deep into the main storyline, that's probably why I missed it...spent too much time just exploring and doing side quests.
A3-21's plasma rifleBest weapon in FO3, IMHO. If you combine it with that perk that refills your AP if you make a kill in VATS, you are basically unstoppable.
bethesda softworks released this teaser site...
http://thesurvivor2299.com/ (http://thesurvivor2299.com/)
my reaction:
(http://3.bp.blogspot.com/-0oXjMu3WtP8/UAtWyUaNvhI/AAAAAAAAANU/jxZfWBcB8dY/s1600/Buddy+the+Elf+excited.gif)
Generally, you don't see morse code - try listening.I tried, didn't hear anything.
Apparently you get different dialogue options it your characters have really (like 3 and below) low INT. This may be old news, but I don't have any of the games.
"Me help shoulders make shinies warm."It's a shame that they guy doesn't even seem to be the slightest bit fazed about the fact that you're talking to him like a caveman.
"Me help shoulders make shinies warm."It's a shame that they guy doesn't even seem to be the slightest bit fazed about the fact that you're talking to him like a caveman.
Well, Kotaku says they have documents 'proving' that Fallout 4 is in the works, and is set in the Institute, ie Boston. So take that for what it is worth, which isn't much really. I still feel that it is the most likely choice for a new Fallout game though, given what we do know out of them. And probably we will be hearing more soon, with Bethesda giving the Survivor 2299 guy the stink eye.
What were the changes?
I rather liked veronica. She was pretty cheery. I liked boone until he got too good. I liked sniping so I stopped taking him and took Veronica just so she could "Tank" for me and ED-E for spotting. Rex was kind of dumb unless you were scavenging.
Playing FO3 again. For the first time ever, I am trying to finish that survival book and I found it funny that there is a dead robot on the toilet on the ground floor of RobCo.
I prefer the companion system in Fallout 3. I don't like that in Vegas they just get knocked out instead of dying. What's that about? Surely the point is that they're finite.
I wish the companions would have had more awareness of what was going on and what you have done. It's especially important for New Vegas, where characters have a storyline that can sometimes interact with your own plot lines. Not to give spoilers, but I always take Veronica along with me. Despite her story line interacting heavily with stuff I find in the Big Empty and the Sierra Madre, it barely registers as a blip to her... When there are major plot points that are just left lying there to rot.
I am really baffled by the difference here. I also found Deathclaws to be a MUCH bigger problem in Vegas than in FO3. In FO3 you largely encounter them on their own and can usually take them even without a companion, but in New Vegas even one at a time with a full party is hard enough.
Yes, thank you for your asinine excuse for humour that did not help in anyway.Yeah, isn't it just HILARIOUS
I've started on Dead Money and I really kinda hate it.
So, now that this thread has started up again, it's got me considering downloading Mothership Zeta for FO3... Damn it. I don't need that, but I kinda' want it.
Without spoilers that's pretty much what I got out of it. I am still completely lost on what actually happened there in my "past." Kudos for the writers trying to give us some back story on ourselves but it fell short. On that note, this DLC was extremely linear. Its weird that my favorite DLC's of an open world game are open world themselves, but LR is just so linear, there
I agree entirely. I couldn't tell you a single part of the plot of that DLC. What did I do to him? When was it? What happened? WHAT???
Okay, so did I miss some dialogue or did you get that from background reading or what?
I'm not gonna get excited until this is confirmed to be legit.
Looks like I better start saving up for an Xbone...pff I'm sticking to PC. Neither new consoles have impressed me enough to buy one.
Yeah I figure more info will come out come e3 in a few weeks. This is just to get us hyped up.
We are getting Boston as a setting. The Paul Revere statue was in the trailer.The Capitol is also featured quite prominently.
Alright, another white vault dweller. Well, I imagine we'll be able to customize that some.Hasn't the ethnicity always* been customizable?
Hasn't the ethnicity always* been customizable?
*since 3, at least.
That pup :)
Heh.. I had already been doing a re-run of New Vegas using Project Nevada and a handful of other mods. I'm currently doing Old World Blues, my favorite DLC so far. And I just started watching a Lets Play series featuring the Fallout: Dust total mod conversion that I'm tempted to run. It is a much more hostile environment... They bill it as a 'survival simulator' set 20 years after the event of New Vegas. It looks like it is going to be more what I was hoping hardcore mode was going to be... where just surviving day to day will be challenge.Lemme guess: You were searching for the Fallout 4 trailer and the Dust let's play came up? Me too.
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You got the legacy of fucking Deliverance.
"Yeah, fuck racists. Judging other people is wrong. But let me just throw a classist, ignorant stereotype of Appalachians real quick."
BTW - The people on top of the Vault when the blast-wave hit all survived. Look at the art of the Vault's top-cap and you'll see lots of high-voltage electrical insulator discs set around the circumference.
I really don't see how they would have survived. By the video it looked like they were close enough to get hit by the blast wave in a couple of seconds, which would mean they probably got pulped before the fire even reached them. Electrical insulation disks wouldn't help them. Not to mention, it looked like the cap (elevator floor maybe?) was probably sealed because the bombs were about to hit, the ones on top were waiting for their turn to go down. After the bombs dropped you can bet those who were already inside probably sealed the vault door and left everyone out there for dead. If not from the shockwave and firestorm, then from the radiation.
I really don't see how they would have survived. By the video it looked like they were close enough to get hit by the blast wave in a couple of seconds, which would mean they probably got pulped before the fire even reached them. Electrical insulation disks wouldn't help them. Not to mention, it looked like the cap (elevator floor maybe?) was probably sealed because the bombs were about to hit, the ones on top were waiting for their turn to go down. After the bombs dropped you can bet those who were already inside probably sealed the vault door and left everyone out there for dead. If not from the shockwave and firestorm, then from the radiation.
I'm pretty sure that the guy talking to the dog is a stand-in for the player's character, since they're wearing a vault jumpsuit (traditional starting garb, and something that a survivor who didn't make it in the vault wouldn't have,) and because a dog companion is another staple.I really don't see how they would have survived. By the video it looked like they were close enough to get hit by the blast wave in a couple of seconds, which would mean they probably got pulped before the fire even reached them. Electrical insulation disks wouldn't help them. Not to mention, it looked like the cap (elevator floor maybe?) was probably sealed because the bombs were about to hit, the ones on top were waiting for their turn to go down. After the bombs dropped you can bet those who were already inside probably sealed the vault door and left everyone out there for dead. If not from the shockwave and firestorm, then from the radiation.
It's a sci-fi super force-field it only needs writer's fiat to work as required. The characters' survival is assured due to the fact one is seen later walking the Wasteland and talking to a dog.
I'm pretty sure that the guy talking to the dog is a stand-in for the player's character, since they're wearing a vault jumpsuit (traditional starting garb, and something that a survivor who didn't make it in the vault wouldn't have,) and because a dog companion is another staple.
All Fallout games take place well over a century after the apocalypse. Even if the people on top survived, it wouldn't really be relevant.
a guy who lost a fight with a deathclaw (who is still lurking around) and has the blueprint for the deathclaw gauntlet.I bumped into that one outside the Super Duper Mart, on my first trip out of Megaton. Fun times were had.
I am playing Fallout New Vegas with the DUST mod. It takes place 20 years after NV and the Wasteland is now truly a wasteland. No alliances. No quests. Just get out of the Mohave alive.
It's pretty great. It basically takes away the vast majority of non hostile humans and adds a ton of monsters. Guns are FAR more lethal. Plasma rifles seem way more dangerous. Inventory space is at a premium. Stims are rare to nonexistent in some areas. The only armor that I can find is light stuff.
The start is SUPER rough. I would advise people not to get too angry at that area and to simply try to get the heck out of there to places with more stuff. I took all the preorder stuff and didn't feel bad about it because I ran through those supplies in about an hour.
I have invaded the hostile remains of Goodsprings, the prison, Nipton and Primm. I tried to get across the great divide but there was no easy escape there.
Is it PS4/X-bone only?And PC.
Added the fact that you see in the character creation video that your character (or at least the male character) is a veteran and you have a baby. I mean none of this absolutely precludes the character being an android and their being a vast conspiracy of their life to keep them from knowing that. But Occam's Razor says this seems unlikely.
Mine were never with me. I prefer to go at things alone. They only get in my way.
All of the companions had quests in New Vegas. The companions were one of the things that was really improved. They were still dumb as bricks though and would charge any enemy that they noticed, even ones I was trying to avoid and they had no chance of beating. One of the most frustrating things was that you couldn't give them orders except through speech dialog/companion wheel interface. Now it seems, with Dog at least, you can give them orders to go places from a distance. I can just see you ordering a human companion around the same was as Dog.
But I'm playing a sneaky character and they are all to stupid to sneak so they get discovered all the time. Ergo I sneak around alone and one-shot Deathclaws with my Anti-Materiel Rifle.Mine were never with me. I prefer to go at things alone. They only get in my way.
But the robot ball (forgot the name) has his own quest and everything! And he has a huge range. He sees stuff from miles away.
If you're one for power armor in NV get the Enclave one. Its super fun! No need to wait for Arcade's quest either.
The helmet is in a mine near Jacobstown and the suit is on the Eastern most part of the map. Have fun!
In my FO3 playthrough I am trying to find all the locations as each one seems to have their own cool building/cave/tunnel in near or around it. I just need to explore NE Maryland, the Arlington/Alexandria ruins, and the rest of DC. Also find lots of small unmarked quests too, as well as those random encounters. I am mad that I missed the UFO explosion. I wasn't looking up and heard an explosion, next thing I know everywhere around me is radiated and there are alien energy weapon ammo everywhere. :oops:
Yeah, the only cast listed is the writer and director and Barack Obama? The plot is straight up the plot of Fallout 1? I'm calling bad fake.
I think Fallout would probably work better as a quality TV series.I agree whole heartedly. Gives time to flesh out the settings and characters at a decent pace. I feel like a movie will not do it justice.
I can see an independent film-maker making something remarkable out of a Fallout movieLike "Nuka-Break" or like more legit indie movie (sundance type quality with new talent up and comers)?
Fallout would work best as a narrative fixed-story series like Babylon 5 rather than an open-ended episodic show. That said, it would need to be very well scripted or it would just get repetitive and boring.I could probably story board a good TV series based on Fallout 1 but writing the script I would need help. I'm no babe in the woods but I am not experienced in script writing, only novels :-P . Could do the search for the water chip in 10-12 1 hour episodes for season 1 and season 2 would be about the same on the super mutants, though I feel like that can be hatched out in 6-8 episodes. It would totally give plenty of leeway room for character development and filler episodes to flesh out the town and organizations. Giving it a more organic felling, like the world is alive in a sense.
Same year as FO3 I think
Same year as FO3 I think
Are we sure? Todd "The God" Howard said 200 years at E3, and Fallout 3 is set exactly 200 years after the war, but he could have been using it in an approximate sense.
Also, it would be VERY strange for them to establish the Lone Wanderer destroying the Brotherhood as the canon ending. If canon endings are given at all, they're almost always the good outcomes.
I posted this review on Amazon of the different DLCs for New Vegas.(click to show/hide)
As for Fallout 4... once that gets a release date, you can bet your sweet ass I am buying the next generation just to fucking play it.
Operation: Anchorage is a pretty pathetic addition to the game, consisting of a simulation of the Chinese invasion that your character enters, but of course if you die in the simulation you die in real life. The missions are all vastly uninteresting, amounting to crossing a monotonous snowy landscape, shooting some Chinese folks and then returning to home base. The plunder you receive at the end of the DLC is kind of worth it if you plan on continuing with the game on from there, but it's not really worth playing in its own right.
Into The Pitt is a much meatier expansion, bringing in a host of new areas, characters and quests for you to progress through. It does feature that increasingly irritating trope of Fallout DLCs, namely that you get all your gear taken off you at the start. If you're playing this DLC as part of a replay of the game as a whole, I'd recommend you doing this one fairly early on in your run, particularly if you're heavy on melee - some of the mid-point missions are pathetically easy if you've got even some of the lower level perks. Story wise this is a good one - there's new moral choices, and they're much more ambiguous than the main game, which tended to have quite binary (and often bizarre) choices. However the closing overs of this DLC are majorly heavy on your 360 and the game may crash, a lot.
Broken Steel is a slightly bizarre add-on; the only one that picks up where the game left off, without spoiling anything it completely undoes the ending of the original game. The missions aren't especially inspiring, it's basically just more of what already existed in the main game and as such is worth completing simply to have more to do and explore. It's also the funniest DLC.
Point Lookout is second only to The Pitt in its content and intrigue, an entire new area with a wealth of locations to explore (and unlike most of the other DLCs, you won't find every single one on the main mission), side quests, new missions, new weapons. It is, however, one of the most frustrating because the enemies in it are straight up rock hard. Why exactly a bunch of semi-nude tribesmen or inbred hillbillies can take fourteen shotgun blasts to the face is beyond me, but Point Lookout is actually a more expansive map than The Pitt and with a further reaching story arc, again adding in morally ambiguous choices into the bargain.
Mothership: Zeta is the final add-on, and second most disappointing. Think of every single alien invasion trope you can possibly imagine and it's in there. The aliens are uninspired, the environments painfully repetitive, and while in The Pitt enemies are tough, there are some aliens on the Mothership that have such a high damage threshold that my character, lacking an emphasis on explosives, literally could not kill them in almost 90% of cases. I could only complete this (or at least without throwing my controller through my television) by going back and levelling up different stats so that I could shove a rocket wherever the sun doesn't shine on an alien.
For me
NV had better:
Companions
Characters
Side Stories\quests
Exploration of the Waste
Weapons and Armour
Wild Wasteland Perk
Fo3 had better:
Main story
1950s vibe
Random Encounters
Antagonists (come act 2)
Songs/Diverse Radio Stations
Intro/Tutorial stage
Once I finish FO3 I think I'll try FO1 again.
Am I the only one who is worried that FO4 might be just too much all at once? What with all its customizations, huge world, etc. I guess I am worried it'll be so much going on or too do that it'll be overwhelming. Regardless on whether the story is good or not.
Wait.. you consider the New Vegas Brotherhood to be radicals? To me it seemed that aside from Veronica and Elijah they were such traditionalists that it was literally killing them. The lack of recruiting and adapting to new ways had reduced them to a handful of members who locked themselves into a bunker. Even the Outcasts from Fallout 3 were better off. Lyon's Brotherhood was obviously a radical splinter faction.To me, 'traditionalist' means 'radical', at least in terms of extra-Brotherhood politics
Btw if there's no level cap does that mean you can get to a high enough level where nothing in the wasteland can hurt you?
So once you hit 275 are the levela after that meaningless?
I am not in danger, Skyler. I am the danger! A guy opens his door and gets mauled by a Deathclaw, and you think that of me? No. I am the one who claws!”
There is some talk that Bethesda is going to be focusing primarily on the East Coast,
There is some talk that Bethesda is going to be focusing primarily on the East Coast,
Then give me Florida, or Cuba, or Puerto Rico, or at least South Carolina!
Don't give me boring old Boston. How can I be a radpirate in BOSTON, I ask you?
God I love my six crank Laser Musket. I feel like all the commonwealth can hear when I'm out there dispensing justice, FOR DEATH HAS COME FOR THEM. . . AND I . . . AM IT'S SHROUD!!!
*Coughs chokes and splutters* I mean what?
is there ever a reason to take power armor off once you get it?
Mirelurks charge you with the shell down so it's harder to get headshots.You say that like it's a good thing.
Deathclaws are just straight up terrifying when one suddenly appears.
Well, that's kind of the way Bethesda games work.... You eventually get to the point where you are so over the power curve and have so much gear and cash that you become an almost literal god among men. And guards still give you the hairy eyeball. "I'm watching you... Buddy, I could take out you, your buddies and this entire town and kick back with a nuka cola later, and it wouldn't even dent my ammo reserves".
Just me then? Okay, I guess I'm a bad player...(https://sophieshewrote.files.wordpress.com/2015/08/30-rock-broom-there-there.gif)
*sits in the corner and sobs quietly with Dogmeat*
It's a good baseI see what you did there
rimshot.mp3It's a good baseI see what you did there
Isn't that when a Raider shoots you in the ass?rimshot.mp3It's a good baseI see what you did there
Nah, that's a 'lead enema'. also, ouch.Funny, I thought that was when they made an arch-enema out of you.
Nah, that's a 'lead enema'. also, ouch.Funny, I thought that was when they made an arch-enema out of you.
How were you not able to snipe properly before?The scopes in the vanilla game are not zeroed in making it impossible to put down accurate fire at range.
I wish my PC was good enough to play Fallout with mods. It struggles with Skyrim and ME3 with mods :/
Got my ps4 last night and fallout 4 with it. Goodbye social life.Traitor!
Got my ps4 last night and fallout 4 with it. Goodbye social life.Traitor!
I had a dream Guy Fieri survived the nuclear apocalypse as a ghoul and roamed the world in a suit of flaming red power armor looking for the wasteland’s greatest diners drive ins and dives
(http://41.media.tumblr.com/2b13a9959bded17434db467898015180/tumblr_inline_o09nz1GjJS1r75hmg_500.png)
Honestly, the side quests are what made me not play this in at least a month, and it's kind of obnoxious how I can't survive long enough to actually get to the main quest. I wish I had a good enough PC so I could play this on there and boost my level :/
Following my strategy of "only buying games after their sequel comes out", I just started playing New Vegas.
I'm only a little way in, but the "starter pack" DLC's (that came with the GOTY edition) are already grating on me. They feel kinda tacked-on and OP - seriously, there's about a thousand caps worth of stuff you get right off the bat, including mint-condition weapons and armor.
The minuteman quests repeat so do thm as long as you like to level up.
Discovered a fun thing to do. Joining the Brotherhood at a higher level (over 30), getting straight to the Prydwin, getting your new set of T-60 armor from them, then taking them all out while the leader is doing his big racist speech (managed it with the Cryolator, Fat Man, Flamer, and a decently leveled assault rifle with armor piercing, oh, also with Curie as a companion in Power Armor)
Clearing the blimp is pretty straightforward, although you do have to hide in rooms a bit to heal/etc, but yeah.
The real challenge is having to jump down to the airport as you can't take the vertibirds (naturally they're already shooting at you), landing down at the Boston airport, even if you hit the water, there's no cover and like 30 odd BoS soldiers down there.
Good fun! (Y)
Unlike the Brotherhood, who have been in every major game, and a joinable faction most of the time? There's been no indication that the Enclave operate in this area, aside from their power armors. The Institute seems to mostly fill that role in this game... But that doesn't rule them out from appearing in a DLC. It doesn't mean they will either though. Enclave bases do seem to be scattered all over the place though, so I seriously doubt the lost of a few cells is going to stop them from appearing again, eventually.
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No spoilers in following post; all information is from public-domain Bethesda releases. There are three major DLC upgrades for Fallout 4 on the way.'Atomatron' looks the most fun whilst 'Far Harbour' looks like it is the more ambitious and content-heavy. It also might be adding a new faction in The Children of the Atom, promoting what was previously a 'background colour' group into a major faction in The Commonwealth.
- Atomatron - A new plot arc where you have to play the superhero against 'The Mechanist' a robot-using supervillain (costume and everything) who is trying to conquer the Commonwealth because he can. He's another returning character from Fallout 3, IMO; also includes addition of robot customisation to crafting in-game;
- Wasteland Workshop - Wide-ranging expansion pack to the settlement builder mechanic and adds the ability for the player to create gladiatorial arenas and stage prize fights at their settlements;
- Far Harbour - Map expansion, adding Mount Desert Island in NE Maine and a whole new primary plot arc.
My hope for 'Atomatron' is that you have to confront him/her as either the Silver Shroud or Grogar the Barbarian to get a major stats advantage. I'm just looking forward to all the ironic commentary from the companions as you and the Mechanist exchange comic-book dialogue during every confrontation.
Bethesda has announced three dlcs for Fallout over the next couple of months:
Automatron - The Mechanist unleashes a horde of evil robots on the Commonwealth. You can dismantle the robots and scavenge parts off them to create and personalise your own robotic companions. Out March.
Wasteland Workshop - Not too sure about this, but I think the Sole Survivor will be able to trap creatures and people, allowing them to set up arenas and combat pits. From what I understand, its basically the Thorn from New Vegas. Out April.
Far Harbor - Set in Maine and according to Bethesda, the single largest landmass they have ever created for a dlc. Trouble is brewing between the synths, the locals and the Children of Atom. Considering that Bethesda love Lovecraft and its Lovecraft country, I'm expecting numerous eldritch abominations. Out May.
The Brotherhood and Super Mutants have been in every game so... I'm not sure what the beef there is. Honestly, it kind of makes sense with what we know of FO3 that the East Coast Brotherhood would be expanding. Not the least reason being the fact that they are actually willing to accept outsiders into their ranks. Then you add in the fact that they got a big technological boost in the arm after taking out the Enclave base and spending a while mopping up. So yeah, I see them expanding operations. If anything, I'm more surprised they only sent scouts up to the Commonwealth, instead of leading with sending the Prydwyn.
I won't argue your preferences, since those are yours and I can understand getting tired of the same groups all the time. But I will present that there have been reasons why the Brotherhood and Super Mutants have been a big part in Bethesda games. The West Coast Brotherhood and Super Mutants have been in decline since the first game yes, because they were unwilling or unable to expand their membership roster.
The West Coast Brotherhood have been heavily bound to the Codex and are very selective in adding new members, rarely doing so. The Midwest Brotherhood is a bit more open about it, as I understand. I still have never played Fallout Tactics, so I can't speak from personal knowledge on that game. Those that made it to the East Coast though, under Elder Lyons, started to aggressively expand their membership. Many references to it are made in FO3 and 4 about how many of the people you talk to were not born into the Brotherhood, but recruited in.
Given the fact that they send the descendant of the first leader to the East with Lyons, I have to wonder if some people in the West Coast Elders understood that they were dying out and changes needed to be made if the Brotherhood was to survive. But that to many within the ranks would resist the idea of open recruiting. Whether by chance or design though... It did work. The Brotherhood on the West Coast is slowly dying out, having lost most of their power and fighting force to the NCR. While on the East Coast they are thriving out of the DC area. With enough tech and resources and support to have a fleet of (apparently barely) working vertibirds, an airship, a giant robot and more power armor than they know what to do with, as well as many soldiers and scribes.
Super mutants were being produced in multiple locations around the country, according to lore by Bethesda. In the West they were based out of Mariposa, and once that was destroyed and shut down, there were no more mutants being created. But between the original scientists, the Master and I think some with the Enclave, there were a lot of them made. And they seem largely immune to aging, so there are still a lot of small bands scatter around the West. In the East, there was Vault 87 producing super mutants. It had been pretty much untouched until the Lone Wanderer and the Enclave showed up. Even without the scientists there, the mutants understood enough that if they threw people into the green goo, more mutants were made. So they were able to somewhat haphazardly but regularly grow their population for two centuries, which explains why there are so many in DC. I won't spoil it for FO4.... but there is a reason why there are Super Mutants in the Commonwealth. They are not just carry overs from FO3.
Of course, in the end lore is an excuse to bring in elements that you want to bring into a game. The Brotherhood of Steel, Super Mutants and Ghouls have always been a part of the franchise. It would be more weird for them not to show up in a game at this point.
Two was already on the path of forgetting them. The theme of fallout does not need them, they are just the results of that theme: that humanity can survive, and rebuild, and they'll try to rebuild in different ways. That theme could manifest in a lot of different ways.
A bigger problem though is not being able to save whenever.
I love how a lot of Fallout's plot can be boiled down to "I'm looking for X":
Fallout: I'm looking for a water chip
Fallout 2: I'm looking for a GECK
Fallout 3: I'm looking for my father
Fallout 4: I'm looking for my son
Fallout NV: I'm looking for the bastard that SHOT ME IN THE FACE! (also a poker chip or whatever...)
- A deathclaw-sized creature with wings flying in from the sun (presumably so people can't make out too many details, other than the fact that it has a pair of wings and large claw legs).Dude, its West Virginia. That's the friggin Mothman!
Interesting trailer for Fallout Miami, a mod for FO4