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Fun Stuff => CLIKC => Topic started by: wraithzero on 25 Jun 2007, 02:07

Title: Resident Evil 4 - Wii
Post by: wraithzero on 25 Jun 2007, 02:07
I know it's out in the US already, and it's coming to the UK this Friday, and I don't know whether to get it or not.

For someone who has and loves the GC version, is it worth getting?
Do the controls add/detract from the game at all?  And are there any other differences?
Title: Re: Resident Evil 4 - Wii
Post by: 0bsessions on 25 Jun 2007, 06:42
I, unfortunately, don't have the cash to get it yet. From everything I've heard, though, the control scheme was quite well executed.

Aside from the controls, the only other difference is that they added the PS2 extras in (Seperate Ways minigame, etc...). Plus, it's only $30, so it's likely worth the trouble.
Title: Re: Resident Evil 4 - Wii
Post by: ScrambledGregs on 25 Jun 2007, 08:16
I bought the GC version when it was $20 and once I get a Wii I'll spring for this version. I love RE4 to death even though I suck too much to finish any of the bonus stuff.
Title: Re: Resident Evil 4 - Wii
Post by: Johnny C on 25 Jun 2007, 09:26
I'm not going to lie to you guys, the controls are a bit of a pain in the ass, especially the knife controls. Also, and this was probably a trouble with the GC game but I never played it so I wouldn't know, your perspective is almost insanely limited and it's tough to rectify with the control system. On the other hand maybe the fact that I have mono sound is part of the trouble.
Title: Re: Resident Evil 4 - Wii
Post by: McTaggart on 26 Jun 2007, 10:36
Part of what made the gamecube version so powerful were the crappy controls and the lack of freedom. It helped make sure you never really got completely comfortable.
Title: Re: Resident Evil 4 - Wii
Post by: Johnny C on 26 Jun 2007, 11:40
On the other hand I have goddamn destroyed some of those chainsaw dudes.
Title: Re: Resident Evil 4 - Wii
Post by: ackblom12 on 26 Jun 2007, 12:04
Just got my copy today. So far I think the controls are a HELL of an improvement over both the PS2 and the GC. I haven't noticed any real change in the perspective (I owned the GC version), though from what I remember the limited perspective felt like a very purposeful design to keep some of the survival horror feel of the older games.

Either way, I seem to have gained the ability to actually utilize the kicks this time through. I never really got the hang of them when I had it for GC, and dear god are they awesome.
Title: Re: Resident Evil 4 - Wii
Post by: Johnny C on 26 Jun 2007, 17:23
Yeah man. When a horde of angry Spanish zombie dudes are running up to you and shouting and four of them reach you at the same time, shooting all of them and kicking one means like two heads explode. It's great.
Title: Re: Resident Evil 4 - Wii
Post by: simplename9 on 26 Jun 2007, 17:33
If you played it for the gamecube or ps2 and you liked it and you have some extra cash lying around then I'd say its a good buy. I haven't had any major control problems.

However if you've never played it before God requires you to go buy it before he smites your pathetic Resident Evil hating ass [edit] With an exclusive upgrade handcannon [/edit].
Title: Re: Resident Evil 4 - Wii
Post by: ackblom12 on 26 Jun 2007, 23:08
Man, what really sucked (aka, rocked) about my first play through for the GC, was I decided to do a no sniper run. I cannot possibly tell you how much more unnerving Regenerators are when you aren't using a thermal scoped Rifle.

I got quite good at using that damn laser scope for the pistol at really fucking long distance though.
Title: Re: Resident Evil 4 - Wii
Post by: wraithzero on 27 Jun 2007, 02:01
If the argument about the perspective is just a game design issue rather than a control one, I'm good with it.
I read an interview with one of the developers where they said that they had originally included the ability to move and strafe while firing, but it just destroyed the gameplay and made it too easy.  They removed it so you'd have a clear distinction between 'fight or flight'.

Another control question:  What are the 'button-press events' like?  I know some of them have you waving the remote instead of pounding a button, are they all like that?
'Cause I've gotta say, if I actually have to use accurate gestures to get through the knife fight with Krauser, I'm going to get my throat cut a lot more often...
Title: Re: Resident Evil 4 - Wii
Post by: Johnny C on 27 Jun 2007, 05:27
Accuracy doesn't really enter it, it's basically "WIGGLE" or "A+B."
Title: Re: Resident Evil 4 - Wii
Post by: 0bsessions on 27 Jun 2007, 06:27
Thank Christ. I didn't even think of the Krauser fight until he brought it up. That was, for me, the far and away hardest part of my original playthrough. Utterly bitchin' and badass scene, but fucking difficult.
Title: Re: Resident Evil 4 - Wii
Post by: ScrambledGregs on 27 Jun 2007, 09:05
Man, what really sucked (aka, rocked) about my first play through for the GC, was I decided to do a no sniper run. I cannot possibly tell you how much more unnerving Regenerators are when you aren't using a thermal scoped Rifle.

I got quite good at using that damn laser scope for the pistol at really fucking long distance though.

That's funny, the first time I played through the game I didn't want to waste money on a sniper rifle. Then I got to that ski lift part before you go to the boss fight with the Mayor guy, and I regretted it. It was one of those "hopeless situation" scenarios like you get in PC shooters with autosave where you round a corner and you've forgotten to reload your gun and suddenly the game pauses to auto-save and the next thing you know, three guys run at you and shoot you in the face. So you keep playing this one part of the game over and over until your muscle memory is able to get through it. That's kind of what happened to me at the RE4 ski lift part, only the pacing was more deliberate because I knew when/where they were coming and what to aim for, but yet I would still keep failing. So now everytime I play through the game without using the New Game+ option, I buy the sniper rifle right away.

So what's everybody's favorite part of the game?? I think the cabin part with Luis was a note perfect zombie movie moment. If you haven't tried it already, shoot Luis during this part. Or keep shooting the water before the fight with the giant crocodile. I love little touches like that.
Title: Re: Resident Evil 4 - Wii
Post by: 0bsessions on 27 Jun 2007, 09:22
I had a bitch of a time with the lift part my first time, but I never use the rifle, way too slow.

I switched consistently between the shotgun and the rifle. Blast the oncoming lifts with the shotfun and it'll knock most of them out and blast the jumpers in the knee and they tumble right down.

My favorite part was probably the Krauser knight fight and the following fight with him. Those two scenes just feel so epicly and utterly badass.

Honorable mentions go to the cabin, the helicopter blitzkrieg on the island and chainsaw sisters (Not for the fun of it, but because I god damn near shit myself when those freaks jumped out at me).
Title: Re: Resident Evil 4 - Wii
Post by: Sythe on 27 Jun 2007, 11:49
Both Krauser fights get yay pluses in my book.

I also love Capcom's cheesy one-liners.
"Your right hand comes off?"
Title: Re: Resident Evil 4 - Wii
Post by: 0bsessions on 27 Jun 2007, 13:50
I'm gonna be perfectly honest with you: It's absolutely nothing like Resident Evil 2. Seriously, about all it has in common is the frightening atmosphere and the fact Leon's in it (Someone else too, but I don't want to spoil anything).

That said, it's still far and away the best game in the entire fucking series. That's saying a lot, considering I love the Resident Evil series. It's more action horror than survival horror. It tends to focus more on action, as opposed to the puzzles and fleeing in the earlier games.

I'd recommend it to anyone who enjoys fun things like puppies, sunshine or sex, but don't go in expecting it to be anything like the other games in the series.
Title: Re: Resident Evil 4 - Wii
Post by: Melodic on 27 Jun 2007, 14:13
I rented RE4 for the PS2 (I had sold my Gamecube before Resident Evil made its debut), and thoroughly enjoyed every minute of it. I wish I had the cash for a Wii, since I've been meaning to play RE4 again and I desperately want to play it with a Wiimote.
Title: Re: Resident Evil 4 - Wii
Post by: Johnny C on 27 Jun 2007, 15:46
I am looking forward to this!

I haven't played any of the games in this series since RE2. If it's anything like that, should be rad.

Tommy, this game is the first I've played since RE2 and it's superior to an almost infinite degree.

The voice acting alone renders RE2 unplayable.
Title: Re: Resident Evil 4 - Wii
Post by: 0bsessions on 27 Jun 2007, 16:16
Bullshit!

The awful voice acting in the early games is what makes them fun to this day!

"Jill! A giant snake! Ouch!"

"I hope that's not...Chris's blood..."

Shit, it goes as far as the remake. This right here is a work of beauty: Resident Evil Pr0n (http://residentevilporn.ytmnd.com/)
Title: Re: Resident Evil 4 - Wii
Post by: Emaline on 27 Jun 2007, 16:41
It's actually "I hope this isn't....Chris's blood." And I only know that because it's something that I always say.

It's pretty much the best line in the whole RE series. He pretty much grunts the word "Chris's."
Title: Re: Resident Evil 4 - Wii
Post by: 0bsessions on 27 Jun 2007, 16:54
I still think Richard's "Ouch!" is the best.
Title: Re: Resident Evil 4 - Wii
Post by: ScrambledGregs on 27 Jun 2007, 17:42
The voice acting in RE2 really isn't THAT bad. I would hardly call RE2 unplayable, even with all the years it has put behind it by now. It's just that RE4 is such a quantum fucking leap for the series you nearly expect Scott Bakula to make an appearance.
Title: Re: Resident Evil 4 - Wii
Post by: 0bsessions on 27 Jun 2007, 19:13
Just got a chance to clock some time in on the game before Rescue Me and I will say, it is absolutely the fucking tits.
Title: Re: Resident Evil 4 - Wii
Post by: wraithzero on 28 Jun 2007, 08:30
If you think about it, the controls in RE4 aren't changed much from the earlier games.  They just changed the viewpoint and let you aim.
Title: Re: Resident Evil 4 - Wii
Post by: 0bsessions on 28 Jun 2007, 08:40
Wait, what? That's why it's pretty much a complete departure from what the controls were.

I mean, yeah, you still move in the same dimension, but that's a common control scheme used in damn near every action or adventure game. It plays a lot more like a first person shooter now than any prior entry into the series.
Title: Re: Resident Evil 4 - Wii
Post by: Johnny C on 04 Jul 2007, 21:01
I couldn't help but giggle that from the beginning it seems that they have replaced Zombies with Europeans.

Not just any Europeans.

Spaniards.
Title: Re: Resident Evil 4 - Wii
Post by: wraithzero on 05 Jul 2007, 04:35
I still find it funny that the US Government sent one super-agent to Spain.

Who doesn't speak Spanish.

They didn't think this might be helpful?
Title: Re: Resident Evil 4 - Wii
Post by: ScrambledGregs on 05 Jul 2007, 16:24

I can't decide if I like the re-occuring merchant. On the one hand, I like the fact I can tune up and customise my weapons. I also like the fact I can buy and, importantly, sell anything I want. However, the fact that he appears every few rooms really ruins the atmosphere. You just want to go up to him and shout 'Who the shitting fuck are you?' and 'Why don't you get killed by all these fucking things that are killing me?' I also get annoyed by the screen where you talk to your helper lady. The dialogue is shitty and it's painful to sit through. I'm going to assume that since she's one of three characters in the whole game that she is the aforementioned traitor. Don't tell me if I'm right, I want to see what happens.


I think it might be a club of merchants who are scattered throughout the area. Y'know, they all dress and talk exactly alike. It's pretty funny to kill them, too: http://www.penny-arcade.com/comic/2005/01/14 (http://www.penny-arcade.com/comic/2005/01/14)
Title: Re: Resident Evil 4 - Wii
Post by: wraithzero on 06 Jul 2007, 03:11
I never really got into the Mine Thrower.
By then I'd gotten used to fighting everything with either the handgun, shotgun or rifle, and I didn't want to lose valuable grenade space.

I'll have to go back and give it a go once I've finished the game.  I'm only at the part where you lose Ashley for the first time (is it wrong that I sighed with relief?  It's so much easier when I don't have to look after her, I look forward to her getting kidnapped.), but this is a lot more fun with the Wii controls.

On another note, have they tweaked the bosses since the GC version?  I had way more trouble with the Village Chief this time around.
Title: Re: Resident Evil 4 - Wii
Post by: 0bsessions on 06 Jul 2007, 06:45
I don't think the bosses are any harder or tweaked, I think the problem is complacency. I did my first run through a year and a half ago and died in excess of twenty times. Then on the repeat run-throughs, you've got a better selection of guns and lose track of how hard this game can be without the vest and maxed out weapons.

The only real big difference is the drops. Enemies drop a shit-ton more money and a shit-ton less ammo.

In terms of weaponry, I recommend the following in particular:

I agree in terms of the TMP, it's 90% useless. The further along you go, the less useful it is for bosses. It's nice for Chief Mendez, just for the sake of knocking him off of the rafters, but from there on out, it's almost entirely useless. Just sell it so you get minimal ammo drops for it (And more shotgun ammo) and sell what little ammo you find for it otherwise.

For a handgun, stick with the Red9 or go for the Blacktail. I personally prefer the Blacktail as it takes up much less room in your inventory and is almost as powerful, but faster. The Red9 is definitely stronger, but I find the space tradeoff is useful.

Don't bother with the riot gun. Just upgrade the shit out of the original shotgun until the striker shotgun is available. The original shotty is almost as strong as the riot gun and cheaper to upgrade, plus it's better for longer distances than the riot gun once fully upgraded.

The semi-auto rifle is a Godsend and absolutely necessary later in the game when you run across a certain kind of enemy. It's also extremely useful in an upcoming part where you'll need to snipe quickly. I wouldn't recommend picking up the bolt action to begin with, it's not really necessary to have a rifle until you get to the point where you can get the SAR.

Stick with the Broken Butterfly for a magnum. It's much stronger than the Killer7.

Use your yellow herbs for Leon more than Ashley. The enemies don't typically attack her all that much, but Leon needs to be able to tank it once in a while.

Buy the treasure maps in every area. I can't stress how useful those are. It seems like you're dropping a lot of peseta on them, but the money you'll make using them easily balances it out. Attache cases are very useful and the vest you get later is a must for late levels.

If something has sockets, wait to sell it. The price goes up exponentially if you plug in corresponding jewels.

As is common knowledge, blind people can't see,  but their hearing is typically acute to the point where a really loud noise is very distracting. Remember that coming up.

If you're being attacked by one guy at a time, shoot 'em in the head, get up and do your A button attack, then knife the everliving fuck out of them on the ground. This saves ammo very nicely.

Edit: Almost forgot: Hold onto some flash grenades. Dunno if you've noted yet, but there's a reason the los plagas didn't stop popping out of the heads until after it got dark. They're weak to extremely bright lights and a flash grenade'll one hit kill them once they pop out. Go for headshots on groups of ganados (Your basic guys) and once a couple pop out, flash grenade 'em.
Title: Re: Resident Evil 4 - Wii
Post by: ScrambledGregs on 06 Jul 2007, 07:15
BOSS SPOLIERSSSSSSSSS













When you fight Krauser, during the part where you fight him hand-to-hand to get the last piece you need to open the door, use the knife against him. Sure, you can stick to your guns, but the knife does just as much damage if not more during this part and saves you important ammo.






END BOSS SPOLIERSSSSSSS
Title: Re: Resident Evil 4 - Wii
Post by: ackblom12 on 07 Jul 2007, 20:38
*sniffles of joy*

My fiance is playing Resident Evil 4.
Title: Re: Resident Evil 4 - Wii
Post by: Storm Rider on 08 Jul 2007, 18:45
I bought this a couple of days ago in New York and now that I am home I will hopefully start it tonight. I never played the Gamecube version so a budget-priced remake with the PS2 additions sounded great to me.
Title: Re: Resident Evil 4 - Wii
Post by: McTaggart on 09 Jul 2007, 03:09
My wrist is killing me :(. As much as I love the wii, shitjesus my wrists just aren't what they used to.
Title: Re: Resident Evil 4 - Wii
Post by: McTaggart on 09 Jul 2007, 03:10
Obligatory masturbation joke.
Title: Re: Resident Evil 4 - Wii
Post by: Hunter on 13 Jul 2007, 22:24
Quote from: 0bsessions

Don't bother with the riot gun. Just upgrade the shit out of the original shotgun until the striker shotgun is available. The original shotty is almost as strong as the riot gun and cheaper to upgrade, plus it's better for longer distances than the riot gun once fully upgraded.

Stick with the Broken Butterfly for a magnum. It's much stronger than the Killer7.



I do plan on doing all the things that i have deleted from your post, but have you actually experimented on those  2 things? I'm just asking out of the want for a more efficient Spaniard zombie killing arsenal.
Title: Re: Resident Evil 4 - Wii
Post by: Storm Rider on 15 Jul 2007, 12:46
I'm stuck on the part where you have to defend the cabin with Luis from the huge swarm of ganados. I think it's because I play a lot of RPGs, so I instinctively hoard everything. I refuse using grenades and health items unless I absolutely have to, so I keep getting down to almost dead but saying to myself "I can make it a bit longer". But then some asshole attacks me from behind and I die. Anybody got any tips for this part?
Title: Re: Resident Evil 4 - Wii
Post by: ackblom12 on 15 Jul 2007, 13:07
First off, the pistol is almost completely useless in the house. Don't bother with anything but the shotgun and grenades. Immediately block 2 of the windows with furniture and blast the shit out of zombies in the one remaining window and continue that until the other windows are broken. If you see a plagas emerge, don't waste any time and just flash the son of a bitch. You'll find a ridiculous number of flash grenades, you're not wasting them. Also, Incendiary grenades are great when you finally need to head upstairs.

Mainly though, Just ignore the handgun's existence entirely.
Title: Re: Resident Evil 4 - Wii
Post by: Hunter on 15 Jul 2007, 13:40
If it gets to hot down stairs, go up stairs.  I disagree with mr/ms ackbloom on the pistol agenda.  Aim for the knees and then shoot the heads until they come off.  This will work in the beginning when there is only a few zombies.  When there are zombies everywhere, toss flash grenades and work the shotgun.  If you need a few seconds to collect yourself, run upstairs and collect the ammo/health/grenades and then return to the top of the stair case.  The zombies will be funneled up leaving you to use the pistol or shotgun, depending on your ammo.  Luis will be behind you shooting at the zombies coming in through the windows so take time to spin around and knock them down with a few shot gun rounds.

So actually, using grenades does work.  When your health is in the yellow you may just want to use one green herb/plant.


Also: Who hates going into the hospital? Every time I go in there, I'm low on all ammo and the gurgling from those things make me jumpy.
Title: Re: Resident Evil 4 - Wii
Post by: Storm Rider on 15 Jul 2007, 13:43
Well, I got through it but I've only got 2 green herbs and a first aid spray left, so hopefully I won't need a lot of health real soon.
Title: Re: Resident Evil 4 - Wii
Post by: Hunter on 15 Jul 2007, 13:44
You do.
Title: Re: Resident Evil 4 - Wii
Post by: Storm Rider on 15 Jul 2007, 13:44
Well, fuck.
Title: Re: Resident Evil 4 - Wii
Post by: ackblom12 on 15 Jul 2007, 13:44
That's a slight understatement.
Title: Re: Resident Evil 4 - Wii
Post by: Storm Rider on 15 Jul 2007, 14:18
Alright, so which of the two routes is less likely to kill me? It would help if one of them had more healing items.
Title: Re: Resident Evil 4 - Wii
Post by: Hunter on 15 Jul 2007, 14:22
The left would have a lot of drops from the zomiards but there are a lot of them and two very lovely ladies.  The right is just the big guy. So take the left and make sure you have lots of shot gun ammo.
Title: Re: Resident Evil 4 - Wii
Post by: Storm Rider on 15 Jul 2007, 14:45
To the right it is, then.
Title: Re: Resident Evil 4 - Wii
Post by: ackblom12 on 15 Jul 2007, 15:00
Actually, if you wanna save ammo against El Gigante, run up to him when he kneels and slash the shit out of the Plagas. Twice with furious waggling should work.

Also, just a note, when I said ignore handguns earlier, I meant for the house only. Ignoring the handguns through the rest of the game would be suicide, or a knife run. Both of which I don't have the patience for.
Title: Re: Resident Evil 4 - Wii
Post by: Storm Rider on 15 Jul 2007, 16:05
I killed El Gigante with a minor wound and almost no ammunition loss, and now I'm right before Chief Mendez or whatever the fuck his name is. It looks like there are herbs inside where I'm fighting him, so my dismal lack of healing items isn't too much of an issue. Any strategies I should be aware of?
Title: Re: Resident Evil 4 - Wii
Post by: ackblom12 on 15 Jul 2007, 16:16
If you have the TMP, save it for his second form. It knocks his ass right off of the rafter's he's got ahold of. Otherwise, just blast his torso with your most powerful weapon and keep your distance.
Title: Re: Resident Evil 4 - Wii
Post by: Johnny C on 15 Jul 2007, 16:45
I'm at the bit in the castle where essentially I am under siege from about one hundred billion cultists.
Title: Re: Resident Evil 4 - Wii
Post by: Storm Rider on 15 Jul 2007, 16:47
Hiding behind the metal plate does NOT work in the Wii version, apparently.
Title: Re: Resident Evil 4 - Wii
Post by: Johnny C on 15 Jul 2007, 16:48
Essentially what you need to do is hustle up the ladder, run to the other side of the bit up top, jump down, blast the asshole a couple of times, run up to the ladder, repeat. Aim, if necessary, for the couple of explosive barrels in the area. It's a bitch but it gets the job done.

Also, his legs drop money if I'm not mistaken. Free money!
Title: Re: Resident Evil 4 - Wii
Post by: Hunter on 15 Jul 2007, 18:06
I'm at the bit in the castle where essentially I am under siege from about one hundred billion cultists.
Snipe Snipe Snipe.
Title: Re: Resident Evil 4 - Wii
Post by: Johnny C on 15 Jul 2007, 18:36
Last time I holed myself up in a room in the basement. This turned out to be a terrible idea. There's a hole in the ceiling and they just jump down atcha!
Title: Re: Resident Evil 4 - Wii
Post by: Johnny C on 15 Jul 2007, 19:19
as long as you have shotgun ammo you should be fine
It seems you've hit upon my problem.
Title: Re: Resident Evil 4 - Wii
Post by: Hunter on 15 Jul 2007, 23:36
Ahhh, I thought you were outside the castle with the fiery rock crashing around you. My bad.

Use the shot gun only for the people with the shields. Use the pistol for people with maces.  Knife everyone else or use grenades.  Keep the rifle ammo yeah...
Title: Re: Resident Evil 4 - Wii
Post by: Johnny C on 16 Jul 2007, 00:16
Knife sounds good. I'm also nearly out of pistol ammo.

I don't know how it happened really.
Title: Re: Resident Evil 4 - Wii
Post by: Hunter on 16 Jul 2007, 00:33
Take advantage of the suplex, too. 

Shoot cultist in the knee; run up and press A to smash their head.
Title: Re: Resident Evil 4 - Wii
Post by: wraithzero on 16 Jul 2007, 02:01
Using the back room is key, if only because it has a door.
You can either wait until they knock it open, then shoot someone in the head, kick them all back, then retreat and repeat (keeping an eye open for anyone dropping in from the ceiling, but there aren't many, and you should be able to deal with them so long as you notice them).
Or you can let one get through the door before you knock the rest back, leaving you free to take him out (either headshot-kick-knife on the floor, or legshot-knife/suplex).
Once the enemies die down, head out and see if you can lure any more back after you.  Finally, take out the archers from under one of the balconies, so you can shoot down any arrows they fire at you, and not have to worry about the other one.

Another tip to remember is that the game remembers who you've killed in a room, so if you head back to the previous area, next time you enter you'll set a new checkpoint to reappear when you die, and the guys you killed will stay dead.  It's cheap, but it also means you can backtrack and save before dealing with the next point.

As for the next section you should be saving your rifle ammo for, you can get by with the pistol, especially on Wii.  The enemies are pretty weak, and if you aim at the legs, you'll keep knocking them down so they can't bother you.  This also leaves you able to notice anyone charging for you.

---

On another note, anyone got any tips for The Mercenaries?  I five-starred the village with Leon no problem, and I want to get all his levels out of the way before I move on to the fun characters.  Waterworld keeps kicking my ass though, a combination of Super-Neo-Ultra-Chainsaw Man, archers who stun me so I can't shotgun him before he decaps me, and the guy with the rocket launcher.
Title: Re: Resident Evil 4 - Wii
Post by: 0bsessions on 16 Jul 2007, 06:59
Yeah, the back room with the hole is really the absolute best spot to fight. Basically run your ass in there and you'll be fine if you have patience. With all the drops, I actually left that area with more ammo than I came in with. Basically stand to the back corner and go nuts with the handgun. If a shielded ganado comes in, bust out the shotgun or the rifle and aim for the head. The rifle is high powered enough that you'll usually fire right through the shield and get the headshot. If there's multiple shild guys, drop down an incindiery grenade, that'll burn up the shields. Make sure you save some rifle ammo, as you need it for sniping in the next part with Ashley running a crank.

In terms of Mendez, don't waste a flash grenade, it's pointless. He moves way too slow in his first form for it to be a concern. Basically as soon as the fight starts, 180 and head up the ladder at the far end and turn around. Arm your handgun and aim at the barrel. Blow it when he walks by, run around the right and drop down by the door. Wait for him to approach and lob incendiary grenades at him. If you got him with the barrel, three should do it. From there, this is the only time I'll advocate the TMP's use. Rail him with it until he drops, then toss any non-Flash grenades you might have while he's on the ground. You should be able to kill his second form with under 100 rounds.
Title: Re: Resident Evil 4 - Wii
Post by: wraithzero on 16 Jul 2007, 07:13
There's a good video on Youtube for dealing with Mendez.  No damage, no difficult tactics, and his strat focuses on using the least ammo, and only causing the exact damage needed, so there's no waste.

http://www.youtube.com/watch?v=bsU-RY4JtTI (http://www.youtube.com/watch?v=bsU-RY4JtTI)

The sound is really bad though, so kill your speakers before clicking on that link.
Title: Re: Resident Evil 4 - Wii
Post by: Johnny C on 16 Jul 2007, 09:08
That's actually been my strategy. Plus I've been upgrading my handgun so it's a lot more powerful now. Like, the power is at 1.6 I think, which is enough to actually punch holes in the riot-ganados' shields.
Title: Re: Resident Evil 4 - Wii
Post by: 0bsessions on 16 Jul 2007, 11:48
I think they may have taken for granted how many people entered the series with this one on the quick-turn manuever. That's been implemented since the third one (Which, despite the numbering of this installment, was like eight years and three games ago).
Title: Re: Resident Evil 4 - Wii
Post by: Storm Rider on 16 Jul 2007, 11:57
While we're on the subject of installments of the series, Capcom did show a trailer for RE5 at the Sony and Microsoft press conferences at E3 last week. Of course, they're giving a big fat 'TBA' for release date for it. The common guess is holiday season 2008, but it could be a 2009 game for all we know. It seems Capcom isn't a fan of rushing them out, considering the gap between 3 and 4 and now this possible 4-year gap between 4 and 5. Still, considering how scary this 2-year-old game is, I can only imagine what these designers will be able to pull off on the 360 and PS3 hardware when that game finally hits shelves. The only thing that you can really tell from the trailer is that this one will apparently take place in Haiti instead of Spain. You see a little girl in the process of turning into a zombie and she starts bleeding from the eyes and shit, it's pretty freaky.
Title: Re: Resident Evil 4 - Wii
Post by: ackblom12 on 16 Jul 2007, 19:31
Actually, Separate Ways does definitely tell you a lot more about Ada as a character. You learn about her motivations and about other things that are likely to have an impact in later games.

Also, I wanna know what the hell Wesker is doing with Shelly Birkin.
Title: Re: Resident Evil 4 - Wii
Post by: Storm Rider on 16 Jul 2007, 19:36
What I want to know is didn't Wesker die at least twice before this game?

Seriously, is he the fucking Terminator or something?
Title: Re: Resident Evil 4 - Wii
Post by: ackblom12 on 16 Jul 2007, 19:50
Yup, he's "died" once, in the first game when the Tyrant got ahol dof him. He wasn't seen again until Code Veronica where he showed off some of his powers by beating the ever loving crap out of Chris.

He also has a sample of the T-Virus, G-Virus and the Nemesis parasite. He's got all the tools for a very very nasty worldwide comeback.

He also has Shirley Berkin from RE2 in captivity. He knows there is something very odd about her, and judging from the mental instability of her father, she's probably got a genetic purpose involving once of the viruses.
Title: Re: Resident Evil 4 - Wii
Post by: Storm Rider on 16 Jul 2007, 20:25
Speaking of Chris, the guy shown in the RE5 trailer does look quite a bit like him, although Inafune will not confirm whether or not it is in fact him. Apparently some employees from the recently deceased Clover Studio stayed with Capcom and are among the staff working on Resident Evil 5 and Umbrellla Chronicles.
Title: Re: Resident Evil 4 - Wii
Post by: 0bsessions on 17 Jul 2007, 06:51
Yup, he's "died" once, in the first game when the Tyrant got ahol dof him. He wasn't seen again until Code Veronica where he showed off some of his powers by beating the ever loving crap out of Chris.

He also has a sample of the T-Virus, G-Virus and the Nemesis parasite. He's got all the tools for a very very nasty worldwide comeback.

He also has Shirley Berkin from RE2 in captivity. He knows there is something very odd about her, and judging from the mental instability of her father, she's probably got a genetic purpose involving once of the viruses.

There's also the option of Wesker escaping if you save Barry in Jill's scenario in the original. In the very original, you would then find him beheaded by a Chimaira in the power room, but I believe they removed that for the remake in order to keep it consistant with CV.

Aside from the T and G viruses and the parasite, he also has at the least a sample of the Plagas parasite (Acquired in 4) and possibly the T-Veronica Virus and the Proginator virus (As seen in RE 0).

The purpose of Sherry has nothing to do with her father's mental instability, as he's never really been shown to be overall unstable (The only reason he injected himself with the G-Virus was that he was bleeding out after being shot multiple times in the chest). The use of Sherry is in that she has developed an immunity to the G-Virus after being injected with the antidote at the end of 2 after being infected by her father. Her blood and DNA would seem to be very important in the G-Virus research.
Title: Re: Resident Evil 4 - Wii
Post by: ackblom12 on 17 Jul 2007, 09:36
Well, thing is they released a collection of story movies for RE called the Wesker Files a few years ago, around the time of Code Veronica if I remember right. Wesker mentions specifically that he finds something very odd about Sherry after he's captured her, and I can't imagine it's just the fact that she had the vaccine. I have no doubt he would have already known that and the possibilities that involves.

Concerning William Berkin, he was considered extremely paranoid even before the whole G-Virus incident as well as a very unsettling lack of interest in other's lives even in the early years of his and Wesker's professional relationship. Part of the whole reason him and Wesker got along so well.




*Spoilers*



Actually, in Seperate Ways it becomes questionable that he acquired a Plagas sample. He might have a regular plagas sample, but he definitely didn't acquire a Master Plagas.



*End Spoiler*
Title: Re: Resident Evil 4 - Wii
Post by: ackblom12 on 17 Jul 2007, 22:05
Honestly, the easiest way to kill Saddler is the knife. You waggle to slash him, and the method of dodging his close up attack is to waggle, and you have a good 4 or 5 seconds to run back up to hi and slash him a few more times. It's the easiest boss fight in the game.
Title: Re: Resident Evil 4 - Wii
Post by: ackblom12 on 19 Jul 2007, 17:36
Once you start a new game, or load a completed game, you should be able to buy the Chicago Typewrite for half a million at any merchant. Doesn't work if your in the middle of a game already.

I could be wrong though and you might have to do it in 2nd run.
Title: Re: Resident Evil 4 - Wii
Post by: ackblom12 on 19 Jul 2007, 18:22
hmm, have you beaten Operation Ada yet? You might have to beat both of them for it to show up..
Title: Re: Resident Evil 4 - Wii
Post by: 0bsessions on 19 Jul 2007, 19:13
Correct. What you need to do is go to load, load the "Complete game" data and then you can start a second run where the weapons are available.
Title: Re: Resident Evil 4 - Wii
Post by: Hunter on 19 Jul 2007, 21:46
I heard that you get a gangster costume for Leon.  How do you get it?
Title: Re: Resident Evil 4 - Wii
Post by: wraithzero on 20 Jul 2007, 06:40
The main benefit to the Mafia costume is the suit of armour Ashley gets, making her completely impervious to everything.
It's cheap, but you can use it on Pro to just leave her in the middle of a room, wait for everyone to start beating her, then just toss a grenade in there.

Plus, you get a cool pose with Mafia Leon and the Chigago Typewriter when you reload a few times.
Title: Re: Resident Evil 4 - Wii
Post by: Storm Rider on 02 Aug 2007, 01:21
I'm going to bump this thread in order to point out that Capcom has released an extended version of the Resident Evil 5 E3 trailer that includes quite a bit of gameplay footage. The protagonist of the game is, in fact, Chris Redfield. From what I can see of the gameplay, it looks very much like RE4. The few differences are fairly intriguing though. The crowds of zombies shown in the footage are much larger than the ones in RE4, and they also move much faster. Also, there seems to be a much bigger emphasis on melee combat, because in the trailer Chris uses several melee attacks beyond the roundhouse kick Leon had in the last game. However, if they're making the enemies faster and more numerous, I hope they tweak the availability of ammo and inventory space accordingly, because otherwise I feel like this would just be extremely frustrating.

By the way, the game looks absolutely stunning, especially when you consider it's probably at least a year from release.

Also, I just remembered something I read a little while ago that I forgot to post about: apparently some of the employees of the now-dissolved Clover Studio chose to stay on with Capcom and are now working on Resident Evil 5 and Umbrella Chronicles. Considering Clover's fantastic track record, I see this as nothing but positive for both of those games. Of course, the really important members of Clover (Shinji Mikami, Atsushi Inaba, and Hideki Kamiya) are not there, but still. Although I think Kamiya is working with Capcom on Devil May Cry 4, but I wouldn't swear to that.
Title: Re: Resident Evil 4 - Wii
Post by: ackblom12 on 02 Aug 2007, 01:41
Is it wrong that I'm going to quite happily buy it for the 360 on release and hope they release a less shiny version on the Wii (and buy that one as well) for waggle later?
Title: Re: Resident Evil 4 - Wii
Post by: McTaggart on 02 Aug 2007, 05:44
I think five is gonna be an action game. Or at least a lot more like one.
Title: Re: Resident Evil 4 - Wii
Post by: McTaggart on 02 Aug 2007, 09:00
It'll be fun until the Time Crisis nostalgia wears off. Then it'll just be a niche game that a couple of people love and everyone else doesn't care. I approve of niche games in general so more power to them. I think I'll probably hire it out.
Title: Re: Resident Evil 4 - Wii
Post by: 0bsessions on 02 Aug 2007, 09:03
I'll likely check it out once it comes down in price a bit. I absolutely LOVE rail shooters.
Title: Re: Resident Evil 4 - Wii
Post by: Storm Rider on 02 Aug 2007, 11:59
I'm going to go on the record and say a Wii port of RE5 has got no chance in hell of happening unless Nintendo does a HD-capable hardware revision, which is a pretty fucking slim chance on its own.
Title: Re: Resident Evil 4 - Wii
Post by: ackblom12 on 02 Aug 2007, 14:41
I haveno doubt it will never happen, but with the increased number of zombies on screen, I get the feeling that a normal gamepad will just annoy the hell out of me after playing RE4 Wii Edition. Won't stop me from buying it and obsessing over it though.

Also, on the subject of HD, is there any technical reason why they couldn't port it over with just some slight graphical hits, or would they have to retexture the entire game to get it to work properly? I'm not sure on the why since you can play the games on the 360 and PS3 without any HD settings.
Title: Re: Resident Evil 4 - Wii
Post by: Storm Rider on 02 Aug 2007, 22:03
I'm fairly certain that they'd have to redraw the textures too, because the Wii doesn't have the graphical capacity of the 360 or PS3 with or without HD support. I wouldn't swear to that, because I'm not a game developer, but I'm pretty sure if they did a Wii version without completely redrawing all the textures in lower resolution it would play like a slideshow.
Title: Re: Resident Evil 4 - Wii
Post by: richardsdm on 15 Aug 2007, 07:38
FYI,

As my wife found out last night, if you kill the merchant, he doesn't come back.  Now she has to start over.  (She didn't mean to kill him, but knifed him by accident and then saved without really thinking about it.)  Oops.
Title: Re: Resident Evil 4 - Wii
Post by: wraithzero on 15 Aug 2007, 07:48
There's no need to start over.
He's not gone from the entire game, just that spot.  Just head on to the next spot, and he'll show up again.

If it were me, I'd charge an extra 10% for killing me, but he doesn't seem to mind.
Title: Re: Resident Evil 4 - Wii
Post by: richardsdm on 15 Aug 2007, 08:12
She went to the next spot.  He wasn't there.  She killed the one right before the house battle with Luis, and the one right outside the house post battle wasn't there.  Should she continue on to see if another one will show up?  (Both of us are very new the game, I'm at the same point she is.  I offered to copy my gave for her so she can start at the same place, but she might start over just to do the beginning better).
Title: Re: Resident Evil 4 - Wii
Post by: 0bsessions on 15 Aug 2007, 08:19
The one that shows up after the house battle is the same instance as the one before the house battle, he's just moved slightly. The next accessible merchant is after the two paths and right before the gondola.
Title: Re: Resident Evil 4 - Wii
Post by: richardsdm on 15 Aug 2007, 08:24
Thanks for the info.  That will be a relief for her.