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Fun Stuff => CLIKC => Topic started by: clockworkjames on 24 Oct 2007, 08:53

Title: Streetfighter IV
Post by: clockworkjames on 24 Oct 2007, 08:53
http://www.streetfighterworld.com/ Watch the trailer... and have a towel ready  :oops:

Looks super awesome and should be amazing. The way they are drawing sprites is insanely good, graphics look awesome but above anything else it is sequel to a few of the best fighting game titles ever.

Discuss.
Title: Re: Streetfighter IV
Post by: 0bsessions on 24 Oct 2007, 09:06
You do realize that's just a teaser trailer and not actual gameplay footage, right?

The game literally just started development. The gameplay hasn't even been decided yet, much less any legitimate screens. Hell, they haven't even confirmed whether it's 2D or 3D yet.
Title: Re: Streetfighter IV
Post by: muteKi on 24 Oct 2007, 10:31
Which is rather disgusting when you think about it... if I really want a 3D fighter, that's what Soul Calibur is for.

And 3D on 2D perspective is too SSB for me.
Title: Re: Streetfighter IV
Post by: Storm Rider on 24 Oct 2007, 15:04
You know, as little as I care about traditional fighting games, the trailer does look really awesome. Of course the game won't look or play like that, but it is certainly an amazing looking cinematic.
Title: Re: Streetfighter IV
Post by: clockworkjames on 24 Oct 2007, 16:57
Obviously the trailer is not IG footage, and they decided on 2d last I heard, and the sprites I have seen looked awesome. Guess they coulda been faked but they looked convincing.
Also Super Street Fighter II Turbo HD Remix looks shit hawt.
Title: Re: Streetfighter IV
Post by: 0bsessions on 24 Oct 2007, 19:21
Any sprites you may have seen were faked as none have been developed yet. The teaser was put together for the sole sake of revealing that they have begun work on the game. The project is in its infancy at the moment.
Title: Re: Streetfighter IV
Post by: ForteBass on 24 Oct 2007, 22:27
I watched this teaser over at Game Trailers. I was pissed because they shouldn't really tease people with things if they have no goods to show. All this says is "Hey! We started workin' on it!" Great, come back when you can show me something. Bastards.
Title: Re: Streetfighter IV
Post by: clockworkjames on 05 Dec 2007, 03:08
Bump foar great justice.

http://www.destructoid.com/first-street-fighter-iv-info-coming-thursday-57601.phtml

Thursday! yay!
Title: Re: Streetfighter IV
Post by: Unosuke on 06 Dec 2007, 06:23
happy thursday everyone!

http://www.1up.com/do/newsStory?cId=3164756
Title: Re: Streetfighter IV
Post by: clockworkjames on 28 Dec 2007, 19:21
http://kotaku.com/338643/first-footage-of-street-fighter-iv

Yay!
'cept I like to parry :(
Title: Re: Streetfighter IV
Post by: Alex C on 28 Dec 2007, 20:58
I watched this teaser over at Game Trailers. I was pissed because they shouldn't really tease people with things if they have no goods to show. All this says is "Hey! We started workin' on it!" Great, come back when you can show me something. Bastards.

Uh, you're familiar with the entire concept of teasers, right?

I mean, I guess I can understand if you don't like the entire idea of it, but personally I don't mind having some eye candy along with my game anouncements, even if nothing substantial comes of it.
Title: Re: Streetfighter IV
Post by: 0bsessions on 28 Dec 2007, 22:23
Man. That's actually pretty fucking ugly and entirely underwhelming.
Title: Re: Streetfighter IV
Post by: clockworkjames on 03 Jan 2008, 02:59
Yup is like a manga made in North America, facial expressions like in Teen Titans. Also all this user friendly bullcrap could be a killer, the good thing about the game is to be good you need practice and knowledge. Cannot just tap the d-pad and a few buttons like in TEKKEN (another game I love, I was raised on tekken 1-4) but you needed to know who was charge characters and who you could scream forward with a double quarter circle forward heavy as someone was mid jump, oh sorry did I just knock you on your ass with an 8 hit combo that looks like 1 punch? Yeah, I did. Light punch+light kick to roll near them dodging whatever they throw at you and "Oh hai, I herd U liek my foot in your face" quarter back heavy kick. Yeah I like Ken/Ryu/Sakura/sometimes Dan because they are fun characters to play.

I liked eo, was most likely my favourite.
Title: Re: Streetfighter IV
Post by: Spinless on 03 Jan 2008, 03:19
...
...do you have ADD?
Title: Re: Streetfighter IV
Post by: Narr on 03 Jan 2008, 03:40
King of Fighters > Street Fighter.

The entire Street Fighter IV thing is underwhelming to me.  I'll probably get it, mind you, because I like fighting games and all, but King of Fighters games have always been way more awesome to me.
Title: Re: Streetfighter IV
Post by: ForteBass on 03 Jan 2008, 06:21
Am I the only one who thinks this footage makes the game look slow paced?
Title: Re: Streetfighter IV
Post by: clockworkjames on 03 Jan 2008, 09:42
It has never been confirmed whether I have ADD or not.

They said they slowed it down then sped it up, it plays at 60fps but as for gameplay it looks alot like SF2 to me for flow/speed.

KoF is a good game but... if you play it on the neo geo it is less than satisfying. EO was good because samurai showdown is kickass, KoF is kickass and SF is kickass. Darkstalkers/final fight/rival schools/fatal fury added a nice touch for the most part. Not art of fighting because I hate king.
Title: Re: Streetfighter IV
Post by: orionthered on 31 Jan 2008, 09:48
a whole wack of new screen shots were just added on ign.

http://media.ps3.ign.com/media/142/14211548/imgs_1.html (http://media.ps3.ign.com/media/142/14211548/imgs_1.html)
Title: Re: Streetfighter IV
Post by: 0bsessions on 31 Jan 2008, 09:53
Yeah, still ugly as sin. Call me when SSF II Turbo HD Remix comes out.
Title: Re: Streetfighter IV
Post by: clockworkjames on 21 Feb 2008, 01:00
After some dissapointing screenshots, these videos surface. (http://media.video.ign.com/ev/ev.html?dlURL=http://xbox360movies.ign.com/xbox360/video/article/853/853491/gdc_sf4_abelvsryu_022008_flvhighwide.flv&object_ID=14211549)

Thay are kinda sucky in that they are not the kind of fights I am used to, not many specials and only 2 or 3 moves utilized but meh. Viper looks more... KoF or Virtua Fighter styled than street fighter tbh, a crude combination of a bunch of KoF dudes in eo (Ryo, Rugal, Benimaru, Iori). Abel fits quite nicely. I see rolls, throws, that two punch/two kick thing that makes you yellowy that's in third strike, also a numerical scoring system and chun li doesn't look as useless as she is in eo, it's more like the powerhouse lady of third strike. I am pleased but still sad about no parries and I didn't see any just defends. Some unblockable stuff that is long charge times but still awesome, specials move through fireballs if they are timed well, I want to play it!
Title: Re: Streetfighter IV
Post by: Helios05 on 22 Feb 2008, 15:30
I watched the videos and have to say I'm not crazy about it. Now I admit, I am Tekken fan before I am a Street Fighter fan, but I loved the Alpha series, and I am saddened by what I see. Only three moves were ever used by either the player and the computer, and the AI left way to used to some affmany openings to get destroyed, that the guy used to some affect at times, utterly missed at others. And when it did Blanka, me and a friend were yelling about it the whole time. You roll attack with Blanka, and that IT! Also, the Hadoken looked...slow, like it was moving through water, but that may have been the video playing slowly(damn buffering), also Abel's throw was overpowered, it looked like it could kill in three uses, which is way too much for something that isn't a special. I may play it at a friend's house, but I doubt I'll buy.
Title: Re: Streetfighter IV
Post by: ackblom12 on 22 Feb 2008, 17:25
This isn't Resident Evil 5 news, so I don't care.
Title: Re: Streetfighter IV
Post by: clockworkjames on 23 Feb 2008, 14:40
Abels throw might be the equivalent to hugo's full circle grab.
Title: Re: Streetfighter IV
Post by: Valekraft on 24 Feb 2008, 17:24
The new characters seem awesome...

Abel seems to be Zangief+  From the videos I watched it seems he uses some badass martial arts to get in close, but when he does he goes grappler apeshit on you.
Ive always worked my ass off to perfect Zangiefs moves this guy will be fun too.

C.Viper looks kinda interesting as the new female character... Not to sure what her background is but her moves look pretty decent.

Kinda sad that its still kinda 2d  left and right only fighting.
Title: Re: Streetfighter IV
Post by: Alex C on 24 Feb 2008, 20:26
Also, the Hadoken looked...slow, like it was moving through water, but that may have been the video playing slowly(damn buffering), also Abel's throw was overpowered, it looked like it could kill in three uses, which is way too much for something that isn't a special.

Are we watching the same clip? Abel's strongest throw (the spinny one) was indeed doing around a quarter of a lifebar while his other throws (the hip toss and over the shoulder) looked to do half that, so we may very well be looking at a special maneuver anyway since he does appear to be a grappler. From watching Ken's clip he clearly used a hadoken that was quite fast at one point and a hadoken which was rather slow at others, which leads me to think that variable speed hadokens linked to the button used to finish the maneuver is back. The monotony of the clips was worrisome but it's still rather early to get too judgmental plus we're not exactly watching high level play yet. I can't even begin to tell you how much better I'd like Crimson Viper if she got rid of the poof cut.
Title: Re: Streetfighter IV
Post by: Storm Rider on 04 Jun 2008, 00:16
Bumping this thread to point out to everyone that Capcom showed off a lot of this game at their event yesterday. The arcade version of the game is apparently finished, and will be shipping out to however many arcades are left in a month or two. The home versions (PC, 360, and PS3) have not been dated yet, but general speculation seems to be that they will hit either late this year or early in 2009. The console versions will also have some additional characters as well as intro movies for every character in the single player mode.

I have to say, even though I care fuck all for fighting games at this point, this game looks pretty fucking amazing. (http://www.viddler.com/explore/giantbomb/videos/12/230.011/) Not sure if I'll buy it, because I don't really have any friends that play fighting games and even if they can pull off that online play without lag I'm nowhere near good enough to play competitively that way. Still, it's the first fighting game I've been even remotely interested in since Soul Calibur 2 came out, and that was almost 5 years ago (and mostly because the Gamecube version had Link in it).
Title: Re: Streetfighter IV
Post by: clockworkjames on 05 Jun 2008, 05:55
Character choices are predictable and dissapointing so far, I hope they add moar.

Specifically Akuma and Sakura I guess, other than that I came a little.

I think I saw Ryu do a "just defend" on on of Ken's hurricane kicks, and E-Honda did a Z-Mov which was nice.

Guile is a must have tbh, need a good turtle in every game and he is the best at it. Vega and Balrog can get out (Yes, I said it), I still want more closure on parry of just defend and Akuma had better be secret unlockable.
Title: Re: Streetfighter IV
Post by: carrotosaurus on 05 Jun 2008, 07:17
The Streetfighter franchise just seems so stagnant.
Title: Re: Streetfighter IV
Post by: will: wanton sex god on 05 Jun 2008, 07:51
I don't know, I'm pretty excited about it, maybe you guys just aren't as big a fan(boi? i dont really think so) as I?
Title: Re: Streetfighter IV
Post by: Scandanavian War Machine on 05 Jun 2008, 10:48
i might rent it.
Title: Re: Streetfighter IV
Post by: Storm Rider on 05 Jun 2008, 12:21
Character choices are predictable and dissapointing so far, I hope they add moar.

Specifically Akuma and Sakura I guess, other than that I came a little.

Well, these are the characters in the final arcade version, minus the boss characters, at least one of which (some dude named Seth) we know about. However, the producer did say they were planning to add bonus characters to the console versions, but the ones that people had apparently seen leaked concept art for were Dan and Fei Long, not Sakura or Akuma. They did say they were very much in the planning stages for characters that they would add for the home versions.
Title: Re: Streetfighter IV
Post by: MrBridge on 09 Jun 2008, 21:20
Maybe, just maybe I'm Mr.Magoo and didn't see, but is this game 2d? If so, what the hell is it doing on next gen platforms? Love the camera play and fun different animations and bright colours, but my god...same moveset with super sekret ULTIMATE FINISHING MOVE! does not a great fighting game make.

Oh, and it's 2d.

http://www.gametrailers.com/player/29550.html?type=

will always win... SF has the history and name brand recognition, but SC delivers on much more complete a level.

Oh, and there's Darth Vader and Yoda.  Don't give me any shit about lightsabers and metal swords either.

Sorry for the "jack"
Title: Re: Streetfighter IV
Post by: Johnny C on 09 Jun 2008, 22:00
Man I ain't need a third dimension of movement to make a noble martial arts master beat the shit out of a pro wrestler.
Title: Re: Streetfighter IV
Post by: Storm Rider on 09 Jun 2008, 23:08
You realize that the models and backgrounds are in 3D, they just keep the action to a 2D plane, right?
Title: Re: Streetfighter IV
Post by: MrBridge on 10 Jun 2008, 15:40
That statement makes me verbally go "BFD." I guess I need more than 2d planes for asskicking. I like range/distance, angles and timing and such. I will take my elitist fighting game views elsewhere! Ha. No srsly, this is a rent, SCIV prolly a buy.
Title: Re: Streetfighter IV
Post by: 0bsessions on 10 Jun 2008, 16:53
True fighting game elitists scoff at 3D fighters. You're not an elitist, you're a minor who simply doesn't know any better.
Title: Re: Streetfighter IV
Post by: clockworkjames on 10 Jun 2008, 18:07
SC is not even on the same page as SF in the scale of awesomeness which goes something like...

Dinosaurs -Awesome
Optimus prime -Awesome
Sugar foods and drinks -Awesome
Street fighter -Still awesome
Beer -Really good
Tekken -GURRRRATE!
Not failing college -Pretty cool

[LARGE GAP]

Failing college -Meh, at least it''s over now
Soul Caliber -Not brilliant
Hippies -Looks good on fire
Title: Re: Streetfighter IV
Post by: MrBridge on 10 Jun 2008, 19:03
Lol! Imma MINOR!

Spare me your elitist viewpoint.  I like most of the SF series, grew up with SFII, played it to death on SNES, played it to death again on PCEMU (much better than going to calculus) ,  played SFIII a bunch. I loved these games, but SC1 and (hopefully) SC4 will continue to leave these in the dust.  SC2 was great with link, spawn, and heihachi, SC3 was a disappointment. Enough said there.  It's okay that you can't get with the game.  SF4 will likely tank imo, but I really really like the colours and craziness, it is one thing SC always lacked.  The fact you put tekken as high as you do pretty much discounts that list, but I agree with dinosaurs and optimus prime.  Switch sugar foods/drinks with SC and we can be friends.

To each their own.
Title: Re: Streetfighter IV
Post by: est on 10 Jun 2008, 22:28
Soul Blade/Soul Calibur were pretty good.  The sequels didn't add much for me.  Except, which one added the initial story mode?  Was that there in the first SC?  That was a pretty cool game mode, I like unlocking things I guess.

This new SF looks ok I guess.  I played the original and 2 at the arcade, then champion edition came out and it was pretty cool too because you could play as the "boss" characters.  Then things just got fucking stupid.  The "new challengers" version was ok I guess.  DeeJay brought Capoeira into the mix and was pretty interesting to use, but the other characters were kind of boring.  The SF3 series totally underwhelmed me, as did the hyper-fighting series.

Next topic: how Tekken is an awesome series to play at parties and how people who rave about the Virtua Fighter series can all go suck a dick.
Title: Re: Streetfighter IV
Post by: Storm Rider on 10 Jun 2008, 22:30
The story mode was first added in 2, I think.
Title: Re: Streetfighter IV
Post by: est on 11 Jun 2008, 01:06
Is that 2 as in Soul Blade/Edge then Soul Calibur being 2 or do you mean Soul Calibur 2?

Ok, I just went and talked to the wiki.  I am pretty sure I played Soul Blade on the PS1, which was fun.  Then I played Soul Calibur on my friend's Dreamcast, which was awesome.  Then I played SC2 on the PS2 and later the Xbox (which was kind of disappointing because I couldn't control it properly on the Xbox controller.  It felt odd.)  Then I played SC3 on the PS2 for about 2 seconds before hating it.  I am fickle!
Title: Re: Streetfighter IV
Post by: clockworkjames on 11 Jun 2008, 12:56
Next topic: how Tekken is an awesome series to play at parties and how people who rave about the Virtua Fighter series can all go suck a dick.

click (http://forums.questionablecontent.net/index.php/topic,20287.0.html)
Title: Re: Streetfighter IV
Post by: Cartilage Head on 12 Jun 2008, 12:25
 But Virtua Fighter is so technical. Don't you have fun pressing five buttons to punch a guy?
Title: Re: Streetfighter IV
Post by: est on 12 Jun 2008, 17:06
I been doin all this stuff
Nothin's happenin', donno why
Awwww, c'mon punch a guy
Title: Re: Streetfighter IV
Post by: clockworkjames on 13 Jun 2008, 21:56
Battle of Destiny: The Road to Evolution Tournament
London, sometime in July I think...

http://www.esc-games.com/index.php?topic=590.0
Title: Re: Streetfighter IV
Post by: clockworkjames on 27 Feb 2009, 19:03
LP LP > LK HP BUMP

It's shit compared to 3rd strike.

But still not bad.

Anyone want to play online with me?
Title: Re: Streetfighter IV
Post by: ModernRonin on 28 Apr 2009, 14:57
Ressurection of the SFIV thread!!


Who's been playin'? Who you playin' as? Gettin' good at your focus-cancel-dash attacks yet?


Did anyone watch the Gamestop SFIV tournament?

Check out Daigo / Ryu vs Iyo / Dhalsim - http://www.youtube.com/watch?v=hSiOyDKgp5Q

I've been playing Akuma (mostly - some Fei) and I've been studying http://www.youtube.com/watch?v=yGS5b6SK4FM and working on my combos.

I'm still awfully scrubby, and I'm playing on a controller (ARGHBLGHRGH!!) but if anyone wants to play, my Live username is M0dernRonin (note the zero).
Title: Re: Streetfighter IV
Post by: Darke on 28 Apr 2009, 17:35
I'll gladly play anyone who happens to have this for PS3... *crickets*

Sadly, my favourite Street Fighter, Vega, has been well and truly arse-f*cked by Capcom in this game. Still, I endure his glaring weaknesses, if only to hear him yodel after winning a round.

Whenever I get sick of being torn to shreds by Sagat I jump over to Chun-Li. That girl has some damn fun combos.
Title: Re: Streetfighter IV
Post by: clockworkjames on 29 Apr 2009, 13:42
I play sakura (not well mind you) but my friend played as Dalsim down at iseries and never lost a game in any of the tournaments...
Title: Re: Streetfighter IV
Post by: Felrender on 29 Apr 2009, 14:53
I play as Dan.
Title: Re: Streetfighter IV
Post by: Jimmy the Squid on 30 Apr 2009, 05:17
Deadbeat Dan?

I usually play Ryu, Zangief or Blanka. I am ok with them
Title: Re: Streetfighter IV
Post by: est on 30 Apr 2009, 06:48
I usually use Ken or Sagat but oh man, Guile's back fuck yes.
Title: Re: Streetfighter IV
Post by: clockworkjames on 30 Apr 2009, 09:33
Put in as a joke of a char, Dan is actually pretty sick with some good combos and his knee hurricane kick thingy is slightly better than Ken's.
Title: Re: Streetfighter IV
Post by: Alex C on 01 May 2009, 12:27
Selecting Dan isn't really much of a handicap vs. roughly half the cast now, which is pretty amazing considering that he's you know, Dan. Not that it matters with everyone and their uncle selecting Sagat.
Title: Re: Streetfighter IV
Post by: clockworkjames on 01 May 2009, 14:15
Yeah man, I know what you mean - "Just because you beat me with a god tier doesn't make you good" etc. etc. Q_Q blah blah blah.

I don't use sagat, he is powerful but with most new players hella predictable so you can normally pick them apart.
Title: Re: Streetfighter IV
Post by: Felrender on 01 May 2009, 19:08
Selecting Dan isn't really much of a handicap vs. roughly half the cast now, which is pretty amazing considering that he's you know, Dan. Not that it matters with everyone and their uncle selecting Sagat.

True, but I think there's till that automatic reaction by some players of "Pfft, Dan?  This is going to be easy."

And the EX of that flying kick thing he does has pulled my ass out of the fire more times then I'd care to count.
Title: Re: Streetfighter IV
Post by: Alex C on 01 May 2009, 23:33
Oh, yeah, there's definitely something to be said for a lack of familiarity with the character as well. So many people play Sagat that I feel really comfortable with exactly how far those damned Tiger Knees of his reach. People have whiffed those things by bare pixels against me before. Against Dan? Well, I've got a game plan, but I'm not exactly familiar enough with the guy where I feel like I can dodge bullets.
Title: Re: Streetfighter IV
Post by: Darke on 02 May 2009, 20:11
The thing is, though, that when you're playing better players, you can guarantee that they'll know whatever character you choose inside out, and it's then that the tier differences become so apparent.

Playing as Vega, if I make one mistake against Sagat I could very easily lose half my health, in contrast to me having to pull off about four combos to do the same thing back. This is even more true of Zangief, but that match is actually pretty easy as long as I'm on the ball.

Not that it matters, 'cause Vega is a yodeling Spaniard and therefore more epic than any other character.
Title: Re: Streetfighter IV
Post by: Alex C on 02 May 2009, 23:34
I can hold my own against most Sagats pretty well with Ryu (I am a boring enough person that he's always been a favorite), but I get straight murdered when I pull out poor ol' Zangief. I love 'Gief and I can beat the tar out of most chars with him, but I've gotten plain murdered by some pretty mediocre Sagats with him. Also, it makes me feel kinda dirty that 3 of my favorite street fighter characters are apparently the top of the food chain in this one.
Title: Re: Streetfighter IV
Post by: satsugaikaze on 03 May 2009, 06:38
There are two types of people who play against Dan.

The people who think he's a complete pushover and get their asses kicked, and the people who actually treat him seriously and win properly.
And the fact that fans are listing him as "mid-tier" is somewhat disturbing for a joke character. And his Gadouken does actually look like something you'd bring home to meet your mother. Yahooey. And plus, you can't beat a character in a game that breaks the 4th wall every now and then.

Title: Re: Streetfighter IV
Post by: clockworkjames on 03 May 2009, 07:05
Dan has a megataunt as a super special... Enough said.

But on another note, play SFIV for a few days then go back to 3rd strike.

SFIV makes you shit at the other SF games.
Title: Re: Streetfighter IV
Post by: Alex C on 03 May 2009, 09:32
Yeah, I've never lost to a Dan, but that's 'cuz I play Ryu and you know, the dude is quite literally Ryu-lite. All I have to do is zone him out long enough to get a lead and then force him to trade blows and it's pretty much over before it began.


Oh, wait, that's how I beat practically every character. Never mind.
Title: Re: Streetfighter IV
Post by: BlahBlah on 03 May 2009, 09:53
The entire online game at release:

(http://faylar.files.wordpress.com/2009/03/kenflowchart.jpg)

Maybe it's better now though, I just play my friends.
Title: Re: Streetfighter IV
Post by: Alex C on 03 May 2009, 10:01
That is pretty much how 90% of my matches go, except I'm the guy spamming fireballs. In all honesty, my fights can get more complicated than that, but let's face it, sometimes all you really need is the fireball punishment game.
Title: Re: Streetfighter IV
Post by: Felrender on 03 May 2009, 13:09
fireballs


NO
Title: Re: Streetfighter IV
Post by: Alex C on 03 May 2009, 13:09
I lame people to death, I admit it. I have the scrubbiest looking playstyle ever, although I actually do have a few legit skills if you can get past the cheese. Not my fault if you can't hang with the hadoukens. Besides, it's kinda fun turning it on in the second and third rounds right when they think they have you figured out.
Title: Re: Streetfighter IV
Post by: clockworkjames on 04 May 2009, 16:19
Fireballs is easy to get past with tictacs, even if it is sagat pumping out fireballs faster than ever before. Just once you close the gap be prepared to string em up in a sick combo or two.
Title: Re: Streetfighter IV
Post by: Alex C on 04 May 2009, 16:43
The fireballs are just about denial, really. They are a relatively safe way to limit the ways your opponent can approach you; the threat of competent fireball use sets down some ground rules that my oponent must abide by before the match even truly begins; it's  like a "You must be this tall to ride" sign. As a Ryu player I absolutely need them to be effective, but it's not like I ever use them to really knock out anyone who's actually good, if that makes any sense.
Title: Re: Streetfighter IV
Post by: Darke on 04 May 2009, 16:45
I adore fireball spam. It is complete Ultra-bait.
Title: Re: Streetfighter IV
Post by: clockworkjames on 05 May 2009, 16:04
Is why I like 3rd strike so much, parry them all then superartsspecial them in the grill.
Title: Re: Streetfighter IV
Post by: ModernRonin on 10 May 2009, 12:28
You can do mostly the same thing with focus attacks in IV - but it'll take a little more skill. You'll have to dash cancel, and look out for EX fireballs.

Unless you're playing against Akuma, in which case you're pretty much shut down again.
Title: Re: Streetfighter IV
Post by: Alex C on 10 May 2009, 13:19
Yeah, things like that is why I'm happy a good stiff wind can apparently dizzy Akuma and take out a quarter of his lifebar.
Title: Re: Streetfighter IV
Post by: ModernRonin on 10 May 2009, 14:01
Try 1/3rd. :grin:

As an Akuma player, I wouldn't have it any other way. I stopped playing Ken and Ryu because they were boring. Akuma's "glass cannon" status is what makes him interesting to use.
Title: Re: Streetfighter IV
Post by: clockworkjames on 10 May 2009, 16:40
You cannot focus cancel nearly as easily/quickly/well as you can parry, show me someone focusing through an ex hurricane kick like I can in 3rd strike, or Ryu's fireball special.
Title: Re: Streetfighter IV
Post by: ackblom12 on 10 May 2009, 17:11
I'm... I'm not sure that's a bad thing.
Title: Re: Streetfighter IV
Post by: clockworkjames on 11 May 2009, 15:23
Just means it's harder to get past a barrage of fireballs while taking zero dmg.

Everyone I have talked to seems to think even at a high level of play SFIV is just the same combos and technique as at a low level of play, just done better. It's shit.

Third strike had so much more to offer, skill played a much bigger roll and there was a much larger selection of stuff to do from any given situation.

Stress Fighter IV just seems too... "Rinse repeat" with "dryu" and oh so volatile with inconsistencies, ex move priority for example, how many times have you done one only to be knocked out of the air by an uppercut? That shit would never happen in third strike.

Title: Re: Streetfighter IV
Post by: Darke on 11 May 2009, 19:31
So... go play Third Strike.

Sadly, my PS3 crapped out on me so I've got no SF4 access for a little while. Just as my Chun-Li was starting to get almost respectable. :(