THESE FORUMS NOW CLOSED (read only)
Fun Stuff => CLIKC => Topic started by: Jackie Blue on 24 Jun 2008, 17:21
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What the fuck, man. All but one of my characters died in the first battle. I swear I'm good at these games!
At least the intro isn't excruciatingly long like the first one's was.
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I'm unclear on whether that's a spoiler or not. Whatever, screw you for having it before me!
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man i was really looking forward to playing this today...i even brought my DS to work so i could play at the end of the day when i have nothing to do (i.e. right now).
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It's not a spoiler. I'm pretty sure you're not supposed to suck total ass in the first fight. I just screwed up, when I replayed it things were fine.
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I am about 2 hours in now and it's fun! It's basically the same as the first game, except the Judge system is less obnoxious. I don't have enough weapons yet to really play around with the jobs yet. The cool thing is that even characters that you don't send on missions earn AP, so you can just equip characters with the weapon you want them to learn something from and leave them back at the pub or whatever.
Also, if you have the original FFTA make sure you have it in the GBA slot when you start a new file. You unlock a special Clan Ability that isn't available until much later otherwise.
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I am looking forward to buying this next paycheck. I'm piss-poor now.
AND I sold the original months ago to fuel Mass Effect. Bloody hell!
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I'm slightly annoyed that the beginning of the game is almost exactly the same as the beginning of the first one. I mean, you have access to the exact same jobs, races, equipment and abilities. It's kind of boring for someone who's played through the first one a couple times. Even the monsters are the same.
I'm sure it will get a lot better, but I'm disappointed that they did this for the opening. Would have been cooler to have a few new jobs or abilities thrown at you from the start.
Also, I am seriously annoyed with the fact that every game that ever comes out now has Mandatory Tutorial. It renders the instruction booklet useless and anyone who buys a game used without the instructions or whatever can go to gamefaqs.
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yay i found a game store i didn't know about and they had it!
now, having never played the first one but being a huge fan of the first tactics, i must say i am enjoying the hell out of this so far. i'm only 2 quests deep right now but so far it's great and i can imagine it only getting better. i mean, the story is good, the characters are likeable, the combat is fun and it looks great. not to mention that having only played the original tactics, it's so wonderful to have legit translations for the dialogue.
i'm very glad i found a copy of this because i have a broken/cracked rib, a bum wrist, and all next week off work. yeah.
i don't know what i would have done with my time since being active is pretty much out and playing my 360 is out because of my wrist.
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Oh god yes, I guess this means the English version is out.
Will grab it and waffle in here asap.
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i'm very glad i found a copy of this because i have a broken/cracked rib, a bum wrist, and all next week off work. yeah.
i don't know what i would have done with my time since being active is pretty much out and playing my 360 is out because of my wrist.
Wait, playing a 360 is harder on your wrist than a DS? :?
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So, did they fix the crap story and easiness? Those were my only two complaints with the first one.
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I got it today but have not yet gotten a chance to play it. Looking forward to it.
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I slightly retract my previous complain, because as of 2 hours in, I do actually have access to a new Job. Still, 2 hours.
Storyline? Eh... so far it doesn't seem like it will be significantly better or more deep than the first. I seem to recall reading somewhere that they had decided to retain FFTA's simplistic, childlike fable-story for the sequel, and as of the beginning of the game there is actually even less going on in any grand scheme of things.
Difficulty, who knows. I personally think every grid-based 3/4 view TRPG I've played has been the same difficulty, it's just a matter of knowing how to exploit the system. FFT, Vandal Hearts, Tactis Ogre, Disgaea, Front Mission, etc etc. I don't expect these games to have anywhere near the difficulty of your basic Fire Emblem or Advance Wars; they're more about customisation and having a vast amount of shit to do than being a hardcore tactician.
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It's not particularly difficult, but it's not very easy either. Also, I've unlocked several jobs already and I'm just starting to get enough abilities in the lower tier jobs to get some of the better ones available. Luso's still a Soldier for right now, but I'm going to switch him to Paladin as soon as I master Rend Magic. I switched the Nu Mou to Beastmaster, not because I want one, because they really kind of suck, but because he's already mastered both the Black Mage and White Mage spells available right now and if I left him in one of those jobs he'd just be sitting and not getting any AP at all. I switched the Viera to Green Mage, and as soon as she's done learning Shell I'll switch her to Fencer for a bit to unlock Red Mage, then move on to that in order to get Summoner. The Archer has been trading off between that and Thief skills, since Ranged Weapons are one of the more frequently forbidden things. The Moogle is just about done mastering the Thief weapons I have right now, so I'm going to switch him to Moogle Knight since I don't have any Tinker weapons yet.
Something really neat about this game is that you basically have to build weapons from your loot before you can buy them, similarly to how it worked in FF12. It's a simple yet clever way to keep the item progression consistent.
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Crap, this isn't out in Englandland until friday.
And "put my FFTA cartridge in the GBA slot"? It's been in there ever since I got the DS. Favouritest game, ever.
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So the story's subpar? I was never a big fan of the slow pace of the original Tactics' battle system and its only saving grace for me was the excellent story. Would I be correct in assuming I should probably skip this game?
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I find the concept of someone playing through FFT for the story, without liking the battle system at all, to be masochistic. The story was good and all but if you didn't like the gameplay at all, damn. Why not just read a dozen books in the time it took you?
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I was interested in the story.
That doesn't answer my question in the slightest, though...
Edit: Note, I didn't say I completely disliked it. It just didn't do much of anything for me. I liked the job system (Though I preferred it in FF V), but the battles were abysmally slow sometimes. It wasn't so painful that I couldn't muscle it out for the enjoyable story, though.
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I thought it had already been made clear, but no, FFTA and (so far and by all accounts) FFTA2 don't have a deep story and are actually actively childlike and simple in plot.
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I'm obviously seeing that as explicitly stated. What I'm wondering is if the battles are exactly the same as the original PSX Tactics. I was able to stomache the slow pace due to the great story, but if it's the same battle system to a T, minus the fun story, I'd have to pass.
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Well you initially asked "So the story's subpar" so I was addressing that.
The battle/quest/item system in FFTA and FFTA2 is exponentially more fun and less time-intensive than the original FFT. These are GameBoy games, after all, so drawn-out hour-long yawn-fests are Right Out.
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Okay, that answers that a bit more satisfactorily. So does it lean more towards the battle system in Revanent Wings? If so, I can get behind that. It made for a nifty compromise between the more swift and satisfying rate of a RTS and the tedious chore that FFT's battle system often wander into.
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Personally, even though this makes me a pariah in some circles, I found the original FFTA to be much more enjoyable than FFT. In fact, I think as much as I love Yazumi Matsuno's work, FFT is extremely overrated. The plot is convoluted in the same way FF7's is, and characters are killed off so quickly after being introduced that I never found myself giving a shit about any of them. The gameplay was so goddamn slow and the difficulty of individual missions shifted between insultingly easy and ball-bustingly hard randomly and without warning. The plot may have been pretty thin in FFTA, but the gameplay design was so much more streamlined that I found it so much easier to get into.
With my experiences with FFTA2 so far (about 8 hours in, for the record), the plot is lighthearted, which I think is actually quite different from the first one which was 'oh my god I want to go home my life sucks so bad', and more importantly it doesn't get in the way.
In short, if you're playing only for the plot, don't bother. But holy crap are the portable Tactics games much better than the original in terms of gameplay. And I'm sticking to that, no matter how many people threaten to burn down my house.
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Sold.
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Personally, even though this makes me a pariah in some circles, I found the original FFTA to be much more enjoyable than FFT. In fact, I think as much as I love Yazumi Matsuno's work, FFT is extremely overrated. The plot is convoluted in the same way FF7's is, and characters are killed off so quickly after being introduced that I never found myself giving a shit about any of them. The gameplay was so goddamn slow and the difficulty of individual missions shifted between insultingly easy and ball-bustingly hard randomly and without warning. The plot may have been pretty thin in FFTA, but the gameplay design was so much more streamlined that I found it so much easier to get into.
I agree with this entirely. I have tried so many goddamn times to get into FFT, both the original PS1 version and the apparently superior PSP version and I just found that I couldn't bring myself to give a flying fuck about the tedious wanky overcomplicated plot. And even though I loved all the stupid amounts of levelling and character customisation in Disgaea, I just found it badly explained and confusing in FFT. The simpler approach of FFTA was loads better for me - okay, the judge/laws mechanic was stupid and could easily be broken by just travelling between pairs of cities until you got a set of laws that suited you, but generally speaking I thought it was a much better game.
That said, I love Disgaea even more, and will be buying that for a fourth time when it comes out on the DS later this year (1x PS2, 2x PSP - once in English, once in Japanese, 1x DS), and I will lose days of my life in Item World yet again.
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I'm with you guys that enjoyed FFTA better than the original FFT. Or rather, better than than the FFT remake on the PSP. I played through the first FFTA when it came out and loved it quite a bit. Several years later, as I'm staring at my PSP and wondering what to do with it, I thought it would be a good chance to go pick up the remake. I made it through about 5 hours of the game, but just haven't been able to go back to it, I think it's probably the lengthy battles combined with unskippable cutscenes if you have to retry missions that did me in. Of course, maybe I just don't have the stamina for these types of games anymore... only made it to disc 2 of Lost Odyssey, and stopped played the FFIII DS remake right in the middle of the final dungeon.
Still, I'm interested in FFTA2, but since I've only just now got to ordering The World Ends With You from amazon, it might be a while...
God, and I still need to finish Ninja Gaiden 2, GTA 4, and the Neverwinter Nights expansion I stole from my friend. Sooo much gaming ADD.
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Ok so I am about 1 hour into the game so far, but haven't really seen much of the game. I wish there was a way to skip all these fucking tutorials or at least speed the stupid little fuckers up when they are walking around the screen during the "cutscene" bits. I am pretty happy with the graphical improvements over FFTA. Other than that it's playing pretty much the same. So far this is a good thing.
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Darn you all and your praise for inspiring me to go drop dollars I don't really have, but I do look forward to participating in the fun! Thanks for the good comparative opinions my friends.
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This is one of 5 fucking games I want to buy in the next 2 months and I don't have the time or money for any of them. I hate responsibilities.
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I just unlocked the ability to use the auction house, and it's a neat little feature. Since I'm assuming I'm the furthest among all of us, since I'm unemployed and on summer vacation so I have nothing better to do, you basically bid on regions of the world map and if you win, quest fees and shop prices go down for that area, and you get random loot events on the map for that region. Through a combination of managing to grab several of the bonus tokens by being in a given place at the end of a round of bidding, and blind luck, I managed to win all 4 of the areas in the central part of the continent. So what I found out accidentally is if you win all of the areas in a given auction region at the same time, you become permanent owner of of the region and you can't lose it in the next auction period no matter what happens. So basically, I now own 8 of the 10 areas in the first continent of the game. Every other clan is my bitch.
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I wanted to love Disgaea SO HARD but honestly I ended up wanting to press Start to skip the battles and get to the next cutscene.
Totally agree that the FFTA/2 gameplay is vastly superior to the original FFT.
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I wanted to love Disgaea SO HARD but honestly I ended up wanting to press Start to skip the battles and get to the next cutscene.
You are like the anti-me. I spent so much time levelling my characters that I never actually finished the PS2 version - it was only when I got the PSP version that I figured I should maybe actually play the game to completion rather than tooling around in item world forever.
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I liked FFTA better than FFT gameplay-wise, I liked the story better in FFT (but I didn't like the sucker punch to the balls that the end of the game was), but the gameplay was better in TA, they streamlined it a bit and added some convenience.
I had completed maybe 290 of the missions in TA, then started a new game because I was bored of waiting around getting someone to do the dispatch missions, and I saved over the wrong slot... Need to find the cartridge if it gets me bonus stuff, though. I know it is somewhere in my room, but I haven't played my GBA in months, if not a year. It was my birthday yesterday, and while I didn't get any presents yet, I did mention wanting it to my mother a couple days ago, hopefully I get it.
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there's so many new jobs! my mind, she is boggled.
of course, i never played FFTA so any jobs that were new then are new to me now. but still.
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I have been playing the original like a fiend. Its the perfect game to watch tv while playing.
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6 hours in and I just now finally got Beastmaster unlocked (and Dragoon). It was annoying as Hell having my Nou Mu unable to learn any new skills after the four basic White/Black Mage skills, but it's cool that some of the jobs so far have been unlocked by doing missions.
One problem I had with the first that is much more pronounced with this one is: Viera. I love them. They are amazing. A party of Viera in FFTA could break the game in two in seconds with Elementalist/Sniper/Assassin based parties.
But now that it's much harder to recruit new members - I haven't gotten even one new member yet - it's even harder to choose what my sole Viera should be. Green/Red mage? Fencer/Elementalist? Sniper/Assassin? Assassin/White Mage? The choices, they are too many for one race!
Also, humans still kind of suck. My main character is slowly getting enough skills to be a Fighter or Paladin and my other human is a rather boring Archer/Black Mage.
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Humans are the only race that can learn Dual Wield, so they're basically the best Melee race by default. Get Luso Dual Wield ASAP and make him a Paladin with Fighter subclass and he will absolutely wreck shit. He'll do ridiculous amounts of damage and take almost none in return. On the magic side, humans are the only ones that can become Blue Mages or Seers, but you don't unlock Seers until really late. I just did the quest that unlocked the class a few minutes ago and I'm over 40 hours in. Blue Mages also aren't terribly useful until you have a Beastmaster that can control all of the enemy monsters and get them to use their most useful abilities on the person with Learn, so that you can get them reliably to use yourself. Really, the later human jobs are much better than the early ones.
Bangaa and Viera are definitely the most varied races, and Nu Mou are good at what they do (magic) and pretty much nothing else. To be honest, the Nu Mou have kind of disappointed me because their good abilities are spread out between all of their classes so it's difficult to get a build that I feel maxes out their potential. I have mine as a Time Mage with a Black Mage subclass right now, because Haste and Stop are damn useful, but that way I'm limited to fire/ice/lightning attack spells. I only have one Gria so far and I haven't even unlocked all of their classes yet, so I can't really assess how good they are at this point.
The two races I don't think are very good at all are Moogles and Seeqs. Gunners aren't nearly as useful anymore, because maps are bigger now, they do less damage, and the status effects seem to trigger less often. The flintlock class I think kind of sucks, because they need to take a turn to prime before they can even use any of their abilities, their curative ability isn't nearly as useful as a dedicated healer, and their abilities cannot be used as a subclass because they require the handcannon weapon equipped to use. Everything else is just inferior to other races. Seeqs only have four classes, three of which are done better by other races, and the fourth (Ranger) is a gimmick because using traps against your enemy is based almost entirely on luck.
Basically, my opinions on optimal races for archetypes:
Melee: Human (aforementioned Paladin/Fighter with Dual Wield), Bangaa (Templar/Dragoon or Master Monk/something else), and maybe Gria (don't know for sure until I unlock Raptor)
Long-range Attacker: Viera (Assassin/Sniper), Bangaa (Cannoneer/Trickster), and maybe Gria (Hunter/Geomancer, but I haven't unlocked the latter so I don't know how useful those abilities are)
Healer: Viera (White Mage is the most obvious, of course, but Elementalists and Summoners have healing abilities as well, and you can choose almost anything as the second class)
Attack Mage: Nu Mou (any two except Arcanist and Illusionist, those kind of suck imo), Viera (Elementalist/Summoner, not as good for damage but great damage/status effect spells for very little MP), maybe Humans depending on how good the Seer class is
Support Magic: Nu Mou (Time Mage/something), Viera (Green Mage/something)
When you want to get into hybrid classes, you can obviously experiment a lot more. In terms of useful classes to crappy classes, I agree that Viera are the best, although Bangaa are a close second. However, Humans are really the best melee race, because nobody else can dual wield, and Paladins have great stat growths for dealing and taking damage. I'm sort of iffy on Nu Mou, and I can't really gauge Gria yet, but I will definitely suggest staying away from Moogles and Seeqs, because they aren't worth the trouble.
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oh god i need this so bad
The original FFT was ridiculously hard until you got that one super-badass swordsman dude (whose name I forget). Then it became a cakewalk.
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Viera aren't the best melee class, for sure, but who needs high damage when you have insta-kill attacks?
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I don't know. I just can't convince myself the game is worth the money because I find that no matter how much more awesome I think an SRPG will be than all the others I've ever played, they all turn out just about the same in the end. And it's not like the story is a huge selling point (at least, not huge enough to justify $40). Every time I try I eventually decide I'd rather wait and spend that money on the FFIV remake.
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Viera aren't the best melee class, for sure, but who needs high damage when you have insta-kill attacks?
Because late game accessories null that. There's no magical ribbon that can protect you from a sword to the face.
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So about how far into the game does it take to get a Gria? They're cute. I want one.
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You have to take the airship to the second continent, and then they show up for recruitment at the same time as seeqs, only around the hub city there. Where that is in terms of game time, it depends on how quickly you proceed with the story missions as opposed to just fucking around with sidequests, because I did just about every sidequest available before proceeding with the next story mission so I didn't get one for quite a long time.
One cool thing about Gria is that they have the innate ignore elevation trait, so you don't have to slap Faerie Shoes on them for that. That frees up an inventory slot that they can put a useful accessory in like a Ribbon or Crimson Tear or something.
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Damn. I too am obsessed with doing every available sidequest before continuing the main story.
I am currently amused by the fact that Green Mages use giant honking hammers. A cute little Viera whomping on things is pretty rad. I would watch an anime based on that concept (kind of like The Beating-to-Death Angel Daruchan).
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You just succinctly explained my problem with every single relatively open-ended game ever. I mean, I love them to death, I just have side-quest completion OCD or someshit.
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I broke down and bought this last weekend... along with The World Ends With You and Persona 3: FES. I think I have a problem.
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Just bought it this afternoon. The tutorial is goddamn endless, but after that it's smooth sailing. The main character looks like the girl from Big Comfy Couch with better hair, though.
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Jeph: TG Cid?
Now, assuming that Viera are similar to TA, I liked the insta-death abilities of the assassin, but they were too unreliable, a good high-end dual-wielding human was more efficient, fighters and ninjas both could usually take out an opponent in a round. The assassin was fun, but not as reliable as a couple 120 damage hits. Gunners were also pretty reliable for when you need something dead right now, assuming you got them ultima charge.
I still need to get the new game, I played about 13 hours of the old one last weekend.
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Viera had other insta-kill things that weren't literally insta-kill. They had/have insta-stoning, paralysis (which is as good as insta-kill in most cases), Blindness, Can't Move, Can't Use Actions, etc. Most of those hit reliably from the back or side IIRC.
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Yeh, but it's not as effective as, say, a human with dual-wield. My original FFTA main character was a Paladin loaded with two blades and some nasty fighter specs. He could kill anything in one move, then heal the entire team. Outclassed all of my Viera.
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The viera did have paralyzing and stoning, but those were scarcely better than the instakill for reliability, and for disabling, blinding, confusing, I used my moogle gunners, since they can hit from just about across the map and have high accuracy even when not behind.
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How does one obtain a Griacharacter? I have a Seeq, but I keep looking out for a gria and I always end up dry.
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Ok so, I am not sure if this is a part of the game or if I am doing something odd or what, but I really don't like my MP being reset to 0 in between missions and having to wait for it to regenerate before I can use any skills. Is that how it worked in FFTA? I can't remember it being like that.
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The MP thing balances the fact that you could break the game in half with magic users in FFTA (Illusionist + Doublecast + Time Mages for example).
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As you level your MP regen goes up though, right? I'd hate to get to the higher-MP spells and still be stuck at the same abysmal regen rate.
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I haven't been playing it much (GTA4 hurrrrr) but yeah, you regen more MP per turn as you level it seems, including on the first turn, so none of your mages should have literally zero MP on their first turn. Most of mine can cast most of their low-level spells on turn 1 still.
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Yeah, but it's a little annoying to have to hang back and wait for MP to build up when you're doing a "KILL 6 REALLY ANNOYING THINGS IN 3 ROUNDS" clan challenge. I guess it means I just have to work around it and beef up some melee guys for those fights. My problem with it is that it really feels counter-intuitive due to ever other game I've played giving a full MP/mana bar and working down. It feels like a rather heavy-handed way to stop the breakening you mentioned earlier.
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There are passive abilities that can increase your MP regen per turn, or you can have a support character to feed them Ethers or use a MP-restoring ability so they can cast their kickass spell early.
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The MP thing balances the fact that you could break the game in half with magic users in FFTA (Illusionist + Doublecast + Time Mages for example).
Truth. Concentrate (the s-ability that gave maxed out accuracy) was broken as hell and a squad of properly groomed and geared illusionists & jugglers (read: raised partly as ninjas/thieves for speed) could consistently knock out an entire opposing team before they are ever allowed to move. You basically had a squad of 5 guys who did roughly 20-30% of the entire opposing teams health per attack at 95% accuracy. Viera were similarly abusive since Petrify and the death touch move were broken as hell once you fixed their accuracy with Concentrate. Frankly, it rendered doublesword utterly obsolete; any halfway decent build had the ability to one round someone, the trick was doing so consistently, which fixed humans and viera firmly on top of the food chain.
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Yeah, I actually never finished FFTA because around 30 hours in or so, when my Viera had Concentrate and Kill Any Fucking Thing In One Hit (Assassinate?), the game became even easier than it already had been. Not to mention having a Ninja with Monkey Grip and thus one honking big sword in each hand... yeah.
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Yeah, I actually never finished FFTA because around 30 hours in or so, when my Viera had Concentrate and Kill Any Fucking Thing In One Hit (Assassinate?), the game became even easier than it already had been. Not to mention having a Ninja with Monkey Grip and thus one honking big sword in each hand... yeah.
IIRC monkey grip = 1 hand a 2 handed sword with a power decrease. Double sword= two swords. they were both passives so it was one or the other.
i haven't read this thread all the way through to avoid possible spoilers, but 2 hours into it i feel a fukton less far than when i was 2 hours into FFTA for GBA. The difficulty (on normal) seems a lot harder than the previous game as well.
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IIRC monkey grip = 1 hand a 2 handed sword with a power decrease. Double sword= two swords. they were both passives so it was one or the other.
But Ninjas could equip two swords without having the ability equipped, like how fighter classes can equip shields without the Shieldbearer skill.
At least, that's how I remember it.
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I like T2 significantly more than TA (which I couldn't spend more than an hour or two playing total) but I still find that it lacks everything I loved about the original, that I will still defend as a loyalist to my death. I thought that Tactics Ogre on the gba offered way more than TA, and had perfected all of the little nuances of the tactics game. FFT was in no way perfect, but it was perfect for me. I find in this new one that it still suffers from a lack of depth, and with 5 races to split up classes over I found myself not caring at all about getting them all.
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I don't remember ninjas being able to use two swords without getting the ability, I suppose I could check.
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I thought that Tactics Ogre on the gba offered way more than TA, and had perfected all of the little nuances of the tactics game.
No offense but you're insane. Knight of Lodis was a good game but it was incredibly, vastly far from "perfect" and, quite often, not within spitting distance of "fun" either.
I'm also confused that you consider it a bad thing that there are lots of races and classes. Variety is rad.
Just last night I found the "quest chart" in FFTA2 and that you can press Y on a class name and have the pre-requisites spelled out for you. Thank God, I hate having to stop playing and check GameFAQs for little things like that.
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I just unlocked the Fighter class. The mission for it shows up around when you've done um... I think 4 or 5 story missions? You have to fight a whole team of Fighters, though, so it's not a walk in the park.
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Just bring a few guys with black magic (or better yet, Aero if you have a Sage) and you should be fine. Also make sure most/all of your warriors have Counter (which they definitely should by that point).
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I was kind of hitting a wall with this game for a while because all the quests I had to do were against clans of higher level and therefore not fun. Then I remembered that I had all the Clan tests or whatever they are called to do. So I did a bunch of them and levelled up a bit and things became easier. However, now I have each of my clan "skills" about 2/3 to 3/4 maxed already. Is this common? I don't understand why it's so easy to increase those stats.
Also, I can't get more than 3 Thief skills because I only have 3 weapons that train those skills. Has anyone been able to train up some ninjas yet or what? So far I've unlocked uh, Fighter, Dragoon, Beastmaster, Arcanist, and the Moogle version of the gunner. Is the Green Mage available from the start? I can use it, anyway. I have all these weapons available in the ye olde shoppe for classes I can't use yet, but they ain't got no got-dang thief weapons other than them three what I already got. Frustrating!
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I too am having a bitch of a time finding a fourth Thief weapon. It's getting annoying because I really want to turn Adelle into a Ninja.
Green Mage is unlocked by a quest, but it's one of the first and easiest quests in the game.
Yet again Beastmasters seem to be pretty useless. I think I've only found/made two weapons to train them with.
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Yeah, I really don't like Beastmasters other than for giving the Nu Mou a class that levels up their HP a bit more than the usual mages (I think?)
I want Adelle to be a ninja, too. Her base of Thief and general demeanour really does lend itself to being a ninja/thief or ninja/fighter.
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Hurrah!
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i haven't used the cannoneer yet but i'd say it's probably worth trying out to at least master some abilities and see how you like it.
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Cannoneers are great long-range support characters, especially when they learn Ether Cannon later on and they can boost your mage's MP so they can cast their really kickass spells early.
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I haven't found the quests to unlock any of the gun-using classes yet.
I'm pleasantly surprised, however, that a Juggler/Tinker can actually do pretty good damage in this one, instead of just being the guy you bring in if you want to flip a coin to decide the ease or difficulty of the fight.
20 freaking hours and I just now gained access to Black Magic other than the basic 3 spells. :x
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That is odd! I have had 3 other rods for a while now. I guess it goes to show the random nature of the Bazaar system. I think that is probably the biggest non-interface gripe I have with the game so far.
On the interface side, jesus fucking christ could the interstitial animations and cut-scenes be any fucking slower? Can you hurry them up or turn them off in some fashion? I've tried looking about & turned the text speed up to the fastest, but nothing helps.
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Man... Zero, are you really slow playing through the game, or did they slow things down way too much? You had sleet rods and whatnot before long at all in TA, I didn't have any problems with it, apparently I didn't have any of the really cheap combos, though (concentration with an assassin, doublecast illusionist). Unless you count gunners with ultima.
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I don't think I'm playing the game slow. I believe I've unlocked all the areas of the first continent and am close to going to the second one.
*turns on DS*
I have 10 clan members - Cain (the main character, Fighter/Paladin), Adelle (Fighter/Thief and Ninja if I ever get that freaking fourth Thief ability), and one other Hume who is a Hunter/White Mage. Two Nu Mou, one is a Black Mage/Sage, the other I just recently got and am training up to be a Time Mage/Arcanist. Only one Viera :x Right now she's a Fencer/Red/Green Mage, I'm waiting until I recruit another one to go for Elementalist/Assassin. Three Bangaa - a Dragoon/Monk, a Bishop/Monk (eventually Templar), and a Warrior/Gladiator/Defender. And one Moogle Juggler/Tinker.
I believe I have just taken the quest to unlock the basic Gunner/Fusilier/whatever it's called now class.
Done 43 quests, 8 of which are main story ones.
So no, I don't think I'm playing slow, just doing as many sidequests as possible because I was assuming that getting all those materials would open up good weapons for me. So far all I've done is unlocked a bunch of cool stuff for classes I can't even use yet (Parivir, Ravager, Geomancer, etc).
There is one type of material - I forget what it was - that I only had one of, and had to choose to use it on making a Thundara rod or a Firaga rod, and I've been pretty careful otherwise not to use my last piece of any material.
Also I'm totally avoiding GameFAQs because I think that site has basically ruined the magic of playing a game yourself (other than discussing it here, I mean).
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Yeah, that sounds about right. I have 13 clan members, 43 quests completed (10 main story) and have done 7 clan challenges (the initial 4 specialised ones plus the general one, then 2 of the second-tier specialised ones). Not sure how long I've played for, forgot to check & I'm at work so it looks suss pulling out the DS. I keep doing the "find me a guildmember!" quest thing whenever it comes up, so that's probably the reason why I've got 3 more members (they don't really do me much good, I hardly use any of them).
My clan roster currently looks like:
5 Humes (Fighter/Paladin, Thief/Fighter, Fighter/Soldier, Black/White mage, Hunter)
3 Bangaa (Dragoon/Warrior, Gladiator, White Monk/Bishop)
2 Nu Mou (Time/Black Mage, White Mage)
1 Viera (Green/White Mage)
1 Moogle (Moogle Knight/Black Mage - Moogle Death Kniiiiiight! :D)
1 of the Shark-lookin' dudes (Ranger/Berserker as I get items for him/it to train with)
I am not entirely sure what I want to do with the primary team just yet. Pretty sure my main will be a Paladin/Fighter, the girl will be a Ninja/Fighter or Ninja/White Mage and main Bangaa will definitely stay a Dragoon, as I love them. Main Mu Mou will prob be a Time Mage something or other. Moogle Fusilier is a fav from last game, but I am also liking this little dude as a Knight/Mage. We'll see how it goes.
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I used gamefaqs for when I couldn't remember the prereqs for some classes, but that was the old one, in this one you can see what it takes, which is nice.
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The first time I discovered I could have my cannoneer feed MP to my sage for Ultima Blow was joyous. I ran around one-shotting everything and giggling for 5 minutes. I've also finally got a seer/illusionist with turbo MP and magic frenzy that seems to work really well with the cannoneer. First or second turn I can hit every enemy on the map for 150-200+ damage and then punch them all in the face for 30, just to add insult to injury. I think it's slightly broken.
I also ran into a random event that ended with me having to kill (among other things) a couple of lvl90 Marlboro things. My lvl 48 assassin stoned them both, first try. I was very surprised, and am now sold on these insta-kill abilities (which I usually hate in most games).
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Are Moogle Knights less useless in this one? I wanted to like them in the original but man, they just sucked on toast. As I said earlier, Jugglers and Tinkers seem to have been beefed up, to the point where mine actually does more hand-to-hand damage than the Gladiator I just got, who is Doublehanding the sword that gives you said ability (Venus Blade?)
That confuses the damn out of me :?
Also, if Ball Toss and Ring are still as broken as they were before, I will happily abuse the hell out of them. Tossing a Molotov cocktail on enemy mages is also nice.
The quest to unlock Fusilier is annoying as fuck, not in a hard way, just in a "GET OVER HERE" way.
I'm on my way to fight that thief Dayvis and praying to God I get a new Thief weapon out of it. I really want my catgirl ninja already. :x
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Moogle Knight is the one with the "Moogle Lance" ability right?
i've gotten quite a bit of use out of that skill in situations where i had no other options. i can't really recall ever using the other ones though.
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Moogle Lance is an okay distance attack, but that's the thing - Jugglers have a ton of distance attacks that are way more useful.
I'm very curious to see how Chocobo Knights work. I mean, can you only use them on maps where there actually are Chocobos? Or do you tame one Chocobo and he stays with you? Or what?
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You have to get a Chocobo down to HP Critical status and then the Chocobo Knight has the opportunity command 'Mount'. Then you have that chocobo until you release it or give it up for a certain questline.
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man, i was wondering why i couldn't catch a damn chocobo!
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Yes, I think it requires animist abilities.
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Just beat the game last night, the ending snuck up on me out of nowhere.
Concerning moogles, I played around with them a bit, but they don't seem to be worth the effort most of the time unless you really like their quirky little attacks. I got some decent use out of my fusilier around the middle portions of the game, with a few lucky shots I could have half the enemy team stopped in their tracks before they could even reach me. Things just didn't scale up fast enough though, and eventually I stopped using him all together. I also played around with moogle knights and animists a bit at the beginning, but again, they just seemed to get comparatively worse as the game progressed. Barely touched jugglers and tinkers because... I really really really hate random effects.
I haven't seen anyone mention Master Monks yet, and I have to say that I really liked the class. My main bangaa went through just about every melee class he could before I finally settled on master monk/templar. They can do both light and dark damage, and cross-counter absolutely destroys anything that can counterattack. With the Unscarred ability equipped (ups stats when at full health) and topped off with regen, he would regularly deal out more damage with pummel than my dual wielding fighter/paladin dude ever could. I'd really just use his templar abilities for Discipline (ups attack) and haste, maybe the occasional mana drain.
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Juggler effects aren't "random", they just have a certain likelihood of kicking in (like every other status effect attack). And many Juggler attacks do good damage regardless of whether the status effect kicks in, so I really think they're worth using.
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What you say may be true, but all I know is that the very first tinker ability I ever used cast haste on the entire enemy team. I didn't even care what their other abilities were, I immediately changed jobs and never looked back. When I use an ability, I want to at least have a reasonable chance of doing what I want it to do, and never the exact opposite of that. It makes me tactically sad in pants.
The rest of his abilities could shoot magical rainbows of death for all I know.
Edit: I just realized that I went through the entire game without getting a single scion. For 80% of the game I didn't even know what the "smash gauge" was. Did I do it wrong?
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Tinker and Juggler are two separate jobs, dogg.
Tinker is the one that randomly casts a spell on either you or the enemies (I think in this one it is affected by Luck).
Juggler is the one that throws wacky things like Molotov Cocktails and Hula Hoops at single enemies, hurting them and/or crippling them.
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Yeah I realize that, but you need to get a couple of skills in Tinker before you can unlock the Juggler class, and well... being a juggler just didn't sound amazing enough to bother with that. I'll probably play around with them if I pick up the game again later, but right now I have some TWEWY to be terrible at.
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I keep meaning to get back to TWEWY and finish it and keep getting distracted by the OCD-inducing FFTA2. Also the FF4 remake which is, bluntly, awesome as hell.
I just unlocked the Raptor class and I don't even have a freaking Gria yet.
It's kind of spoilerish to get weapons so early for Dancer and Bard considering it doesn't take a genius to figure out they're unique classes, and when I looked up who they belonged to out of curiosity (I thought Dancer would be Adelle's unique class for sure) I was spoilt even more. Oh well.