THESE FORUMS NOW CLOSED (read only)
Fun Stuff => CLIKC => Topic started by: KvP on 09 Feb 2009, 15:30
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Took them long enough.
THE DEAD WALK AGAIN AS CAPCOM CONFIRMS DEAD RISING(tm) 2
Sequel to 1.5 million-plus seller announced for multiple gaming platforms
London – February 9, 2009 - Capcom®, a leading worldwide developer and publisher of video games, today confirmed that Dead Rising™ 2 is in development for three different gaming platforms: the Xbox 360™ video game and entertainment system from Microsoft and Sony Computer Entertainment’s PLAYSTATION®3 (PS3™) and the PC. The sequel to the 1.5 million-plus selling Dead Rising™, Dead Rising 2 will take the franchise to a new level of zombie-killing fun with tens of thousands of zombies, the all new gambling paradise of Fortune City to explore and conquer plus a host of new in-game objects that can all be used as deadly weapons to stave off the zombie assault.
Dead Rising 2 is set several years after the infamous zombie invasion of Willamette. Unfortunately, the zombie virus was not contained at the conclusion of Dead Rising, spreading unchecked throughout the United States and Dead Rising 2 depicts a country where zombie outbreaks continue to strike.
Dead Rising 2 is being developed in partnership with up and coming Canadian developer Blue Castle Games. A number of members from the original Dead Rising team will be working alongside Blue Castle Games throughout the development process, including Capcom’s global head of research and development, Keiji Inafune, who as the game’s Producer will play an active role in the project.
Released in 2006, Dead Rising won praise across the globe for its mix of intense zombie action and dark humour, garnering numerous awards including IGN’s “Most Innovative Design for Xbox 360”, Gamespot’s “Best Action-Adventure Game” for 2006 and “Action Game of the Year” at the 2006 Spike TV Video Game Awards.
Further details concerning the story and gameplay of Dead Rising 2 will be made available shortly.
ABOUT CAPCOM
Capcom is a leading worldwide developer, publisher and distributor of interactive entertainment for game consoles, PCs, handheld and wireless devices. Founded in 1983, the company has created hundreds of games, including best-selling franchises Resident Evil, Street Fighter, Mega Man and Devil May Cry. Capcom maintains operations in the U.S., U.K., Germany, France, Tokyo Korea and Hong Kong, with corporate headquarters located in Osaka, Japan. More information about Capcom can be found on the company web site, www.capcom.com.
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Capcom, Mega Man, Resident Evil, and Devil May Cry are either registered trademarks or trademarks of Capcom Co., Ltd., in the U.S. or other countries. Dark Void and Street Fighter are either registered trademarks or trademarks of Capcom U.S.A., Inc. “All other marks are the property of their respective owners.
ABOUT BLUE CASTLE GAMES
Blue Castle Games is a full service 3rd party developer located in Vancouver, Canada. Formed in 2005, Blue Castle fulfilled a desire to start a company where creativity, experience and hard work come together to create outstanding games. Blue Castle’s highly experienced teams provide predictable development cycles, stable multiplatform development and the highest levels of quality. More information can be found on the company website, www.bluecastlegames.com.
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(http://img232.imageshack.us/img232/4296/27059144pw0.jpg)
(http://img144.imageshack.us/img144/3783/37402299it0.jpg)
(http://img232.imageshack.us/img232/8584/72058059sd6.jpg)
(http://img24.imageshack.us/img24/6185/43988585ao5.jpg)
Here's hoping they keep it as groin-grabbingly difficult as the first game.
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A small part of me in the back of my mind wants this game to be genuinely good, instead of just teasingly frustrating, but then I remember that we're dealing with Capcom.
Oh, and what is with this continuing trend of ugly main characters?
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It disappoints me that so many people were dissatisfied with Dead Rising's difficulty (which unlike Resident Evil and the like, was not the result of obviously questionable design choices like tank control schemes) but it doesn't really surprise me. The days of games actually allowing us to fail are slipping away from us.
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FUCK YEAH BRING ON THE ZOMBIES
so psyched
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Oh man, the protagonist in all those screens looks seriously pissed about there being zombies everywhere.
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What I was dissatisfied about was not Dead Rising's difficulty, but more that it got tedious. Every fucking place you went you just had to mow through a crowd of undead and hope your weapon didn't choose that moment to break. At the start it was like "oh ok, zombies, let's kill them to get to the other side of the corridor" and if the zombie density stayed the way it was then that would be challenging but not shitty. It gets to a point where I saw the zombies more as a seething mass of flesh blocking a path than anything else. It wasn't akin to a difficulty level per se, just more like a "how much bullshit can you put up with" level.
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The exact level of bullshit I put up with was "cultist bullshit."
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yeah, fuck those guys.
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I enjoyed DR as it was... I can see your point about the endless fleshwall... Something Slaaneshian or Tzimisce-ish about it. But nonetheless, I really enjoyed it. I'm hoping that DR2 is better. But the screenshots look great, don't they?
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What I was dissatisfied about was not Dead Rising's difficulty, but more that it got tedious. Every fucking place you went you just had to mow through a crowd of undead and hope your weapon didn't choose that moment to break. At the start it was like "oh ok, zombies, let's kill them to get to the other side of the corridor" and if the zombie density stayed the way it was then that would be challenging but not shitty. It gets to a point where I saw the zombies more as a seething mass of flesh blocking a path than anything else. It wasn't akin to a difficulty level per se, just more like a "how much bullshit can you put up with" level.
That was sort of the point, though. If you were playing just to kill zombies it got old very fast. The actual point of the game was to prioritize in classic JRPG / survival horror fashion. You have a very limited amount of time and a very limited amount of resources to reach numerous survivors and escort them back. So you had to choose the one or two survivors you might be able to rescue and choose the three or four survivors you were going to let die at any given time. As the game progressed and the throngs of zombies became thicker you lost the ability to really plan ahead. That feeling of powerlessness is exactly what made Dead Rising the perfect sort of zombie horror game. You were always losing, up until the point at which you won.
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I completely agree with this sentiment. This is why I played the first Dead Rising and enjoyed it so much.
So, bring on Dead Rising 2!
I wonder what this new protagonist will have since he obviously isn't a photographer. And by the looks of the trailer (http://www.youtube.com/watch?v=d87f8pqEsU8) there really isn't a need anymore to "expose the truth".
I'm also quite psyched about the tens of thousands of zombies onscreen at once instead of the hundreds of the first game. I feel like these screenshots are really keeping us in the dark as the talk from Capcom/Blue Castle so far has said that the game takes place entirely in Fortune City, not Willamette's Mall. I really hope that it's an entire city.
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I don't know, the feel of the game didn't scream "survival horror" to me. I guess that is my main gripe. To me the feel of the game was a bit erratic. At the start you're flying into something awful, but the protagonist is nonchalant about it. Then you get onto the roof and the dude there is another nonchalant toughguy. Shit hits the fan and you fight your way out, then you meet the other camera guy and he's pulling crazy ninja shit. You fuck around in there for a bit and things aren't really all that bad, then you've got to get from one building to another and some crazy ex-con motherfucks in a jeep shoot you dead very quickly if you even try to look at them funny.
After that the game just slides downhill. I mean, the whole tone of the game changes. It was like the developer didn't make a coherent decision as to what they wanted the game to be. When I found out the origin of the zombie plague I had to pause the game and just stare at the screen incredulously for a while and try to decide if I wanted to keep playing or fling the dvd out my back door. It was fucked. I didn't buy the game for this shit, I bought it because it touted itself as a zombie sandbox game and because of this I was sorely disappointed.
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For reference, my ideal zombie game would basically be "Saint's Row 3: Aww hell, we got zombies"
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I'm really excited. I never played the first one but this one looks great. The main character doesn't look like they're going to play him any other way but as an asshole. If they try to make him snarky like Nathan Drake or the new PoP I would be dissapointed.
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I won't play it unless you can put him in a dress. It fed into the sort of schizophrenic tone est didn't like, but one of the things I loved about Dead Rising was that the cutscenes were played completely straight while Frank West was decked out in a Mega Man helmet and flowerprint dress.
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I think the fact that the game poked so much fun at itself and the entire formula of zombie movies is one of the big things that made it so great for me. I am curious what they're gonna do story wise about Frank and his infection. I mean, it wouldn't entirely surprise me if you ended up running into Frank's zombified ass at some point.
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I miss Frank.
He's covered wars, you know.
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When I found out the origin of the zombie plague I had to pause the game and just stare at the screen incredulously for a while and try to decide if I wanted to keep playing or fling the dvd out my back door.
that was so fucking bizarre
not nearly as bizarre as frank not tapping that hot piece of ass when he thought he was going to die, but pretty close
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I have the first one and can't play it. I just don't like it at all. The controls are all wonky, the charaters are completely unbelieveable, and I just plain didn't like it. It was a terrible disappointment to me. I played it for a while and then just gave up.
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It was a game with a boss that was a chainsaw juggling clown. Believable was not one of my requirements for this game.
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It was a game with a boss that was a chainsaw juggling clown. Believable was not one of my requirements for this game.
yeah except that there's a difference between having characters with believable personalities (which i think is what mb was talking about) and characters doing believable things
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Yeah except it was made by Japanese company parodying a (similiar but legally distinct) satire of various angles of the american lifestyle. It just seems silly o expet the Japanese, much less Capcom, to make something that has believable characters in any way whatsoever.
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You were always losing, up until the point at which you won.
When you are burning a zombie's face off with a frying pan, can you really be said to be losing?
I haven't played the original, but it seems like a game that I wouldn't really play for the plot, I would just play to see what kind of crazy stuff I could make happen. Probably would just be a rental for me, unless it really didn't get old, which it probably would.
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About fucking time. :)
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According to Inafune in the latest Capcom podcast, DR2 will maintain the time-attack nature of the missions in DR1, but will feature more varied objectives than "save person X / kill person Y". Other than that he was pretty tight-lipped.
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According to Inafune in the latest Capcom podcast, DR2 will maintain the time-attack nature of the missions in DR1,
i'm okay with that
but will feature more varied objectives than "save person X / kill person Y". Other than that he was pretty tight-lipped.
thank fucking christ
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I love(d) the first game. I am playing it now actually! The only thing I don't understand is what direction they're going to take the second game in story-wise. As previously stated, there's no issue of publicity, so all I can come up with is a Left 4 Dead kind of story, basically you got left behind and have to find rescue to live.
It was a game with a boss that was a chainsaw juggling clown. Believable was not one of my requirements for this game.
fuck the clown and fuck the frying pan, it's a game where you kill a bug and people's fucking heads explode
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Hopefully Capcom decided the subtitles warrant a little larger bit of screen space this time around... :roll:
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yeah, no kidding. i played on a standard-def tv and i couldn't read any of the text so i rarely had any idea what was going on until it was happening to me.
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which made those goddamn calls from Otis like ten times more annoying.
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Dead Rising was actually the first game I played on my HD.
So, uh, yay.
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It was kind of sad when i got it. Played it on the SDTV, got DVI cable for it and played it on my monitor. I was amazed. Like, I coudln't read the text at all on the TV. On the 20" LCD Monitor I could read the text from 10 - 12 feet away. It was kind of ridiculous.
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Adam West is too busy covering wars to go to Vegas to report the second zombie outbreak
he covers wars, you know.
It is what he does
cover wars
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his name is Frank, dude.
nice.
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Dead Rising 2 is set several years after the infamous zombie invasion of Willamette.
shit, i just realised that frank is probably dead
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Dead Rising 2 is set several years after the infamous zombie invasion of Willamette.
shit, i just realised that frank is probably dead
You take that back! Blasphemer!!
**pokes you with a stick**
:laugh:
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Just to keep the topic alive
http://kotaku.com/5187690/dead-rising-2-aiming-for-6000-zombies-on+screen
Holy shit that's a lot of zombies on screen.
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Oh man, the protagonist in all those screens looks seriously pissed about there being zombies everywhere.
It's been awhile since I've seen your post but the same thing goes through my head every time.
"FUCKING ZOMBIES, I ONLY HAVE TWO WEEKS FOR HOLIDAY AND YOU'RE RUINING IT!!"
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Man, it's been a long time. Here's a trailer for ya (http://www.youtube.com/watch?v=TZs8F0x604Y)
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double-ended chainsaw spear?! fuck yeah!
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Fuck this looks so good.
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:-D
I can't stop grinning...
Cant...
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The animations look really good, and it looks like Frank isn't cut out of the story just yet.
I'll play it.
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Ok yeah, this looks ridiculous enough for me to like it.
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i'm espescially excited about the "procedural slicing" where the zombies will get cut where you actually cut them instead of just having a set cut animation that runs every time.
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Man, it's been a long time. Here's a trailer for ya (http://www.youtube.com/watch?v=TZs8F0x604Y)
That dirt bike is righteous.
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You had me at "two chainsaws on everything".
What about a teddy bear? Will you be able to attach a chainsaw to one of them? Pity you won't get a camera, imagine the shots you would get of a chainsaw jammed through a zombies face, with a bear attached.
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the concept of hiding from zombies by pretending to be a big, walking teddy bear is awesome. I hope that is actually what it is, not just look like that.
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Multiplayer mode (http://pc.ign.com/dor/objects/14321476/dead-rising-2-untitled/videos/tgs09_deadrising2_trl_terrorisreality.html)
Also a cool weapon (http://pc.ign.com/dor/objects/14321476/dead-rising-2-untitled/videos/tgs09_deadrising2_trl_fshot.html)
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Also a cool weapon (http://pc.ign.com/dor/objects/14321476/dead-rising-2-untitled/videos/tgs09_deadrising2_trl_fshot.html)
Puts American Gothic in a whole new light.
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it truly looks badass.
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Sup dickbutts, time to revive this fucker because Case Zero came out today and it is the bomb.
Go download the demo. Skip the damn cutscenes. Build some weapons. Fuck some zombies up. Spend $5 because it is way too much fun. Kill dem zeds.
Also here is how to build weapons I've figured out thus far since I spent the initial 12 hours not giving a shit about my poor daughter and just gleefully figured out fun ways to kill zombies (smalled for spoilers):
Spiked Bat: Baseball bat + nails
Drill Bucket: Drill + bucket
Electric rake: Rake + battery (this seriously never gets old, I was giggling for a solid 5 minutes before it broke)
Paddlesaw: Chainsaw + paddle
Molotov Cocktail: Whiskey + newspaper
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This game... I am so glad I already have DR2 paid off in full.
and to add to Jordan's list.
Cone + Spraypaint = Airhorn
Pitchfork + Shotgun = Shotty Fork
Nails + Propane Tank = I.D.E.
I still need to figure out what the hell to do with the Construction Hat.
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Construction hat + beer = beer hat!
I don't know if that's actually true or not, I'm just guessing.
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Yes, those are all 9 of the combo cards available in Case Zero. After a restart to carry over the first two levels I got (and knowledge of where all the parts were) I managed to get all of the combo cards, rescue all the survivors (which I believe is what gets you the best ending, although I don't know for sure), and unlock all the doors. I didn't manage to get the achievements for spending 100,000 at the pawn shop, or killing 1000 zombies in a single playthrough. I was already cutting it close the second time, I'm pretty sure the combo cards and the survivors are the only really important things for importing into DR2 anyway. I'll boost my way to the other two on a separate save file later.
Also, protip if you want to rescue all the survivors:
Buy a second dose of Zombrex because one of the survivors needs one (and if you give her the first dose and have none left for your daughter then you get the worst ending) and don't go straight to the bike after you've given your daughter the shot because Bob's daughter won't show up until after you've killed the mechanic.
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Ok, thinking in Dead Rising logic, that one is stupidly obvious and I feel like an ass.
Also...
She actually shows up at exactly 7 and if you're quick it's pretty easy to save her and the father and make it back to the safe house within the hour. Personally I think I'm gonna find it much easier to pull that off that taking the mechanic out and coming back.
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Ok, thinking in Dead Rising logic, that one is stupidly obvious and I feel like an ass.
Also...
She actually shows up at exactly 7 and if you're quick it's pretty easy to save her and the father and make it back to the safe house within the hour. Personally I think I'm gonna find it much easier to pull that off that taking the mechanic out and coming back.
Oh is that how it works? I was right outside the safehouse at 7, so I just went in and gave her the Zombrex immediately. I had plenty of time after the boss battle to go out and get them.
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Do we have any idea if the ending you you have on your ending save file has any affect on the transfer to the full game?
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No, the only things we have direct confirmation carry over are experience and combo/scratch cards. I hope the ending does matter for importing, that would seem like a pretty huge oversight otherwise.
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Alright, I figure we'll find out for sure soon then. I'm going to assume money can't transfer over as well for the time being.
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I have two problems.
1) I can't find the construction hat
2) I still don't have the achievement for building your first combo weapon which...uh...I've built lots.
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The construction helmet is on the roof directly across from Bob the gunman. When you hop over, head to the far right corner of the new roof and it's right there on the edge overlooking the street
As for the achievement.. maybe re-downloading the game?
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Nah I googled it. It's a bug that happens if you do the trial, build a combo weapon, then buy the full game in-game. It is unresolvable at this time.
Goddammit.
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200/200 bitches. 8-)
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190/200 because of a goddamn glitch goddammit
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Who's playing it? Dovey and Sam and a bunch of my friends had an impromptu beer'n'DR2 party last night. I've gotten about an hour and a half into the game about three times before dying and restarting, which turned out to be a good decision - just like Dead Rising the first, the game gets a lot easier to manage once you get that first speed upgrade (plus a few more inventory slots) and restart. I'm actually able to stand a chance against the psychos now. They make it pretty easy, as escorting the first 7 or 8 survivors they throw at you is really not that hard. After that, though, the psychos start showing up, and the survivors start becoming less assertive and farther away from the safehouse.
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I'm quite enjoying it, it's just I'm only playing in between ridiculous bouts of Civ V so it's getting limited love.
Only problem I'm having is the inventory system is a lot more difficult to manage for me what with the new combo system since I obsessively collect combo-able stuff and carry it around and oh god I need health you twats.
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Yeah, early on I can't get into the combo system as much as I would like because the inventory space is limited by my level. I'm about level 20 now though, so I'm starting to get more stuff unlocked. The combo weapons are still brilliant, exactly what an offbeat semi-comedic game about killing lots of zombies like Dead Rising needed. There seem to be a lot more psychopath fights than in the first game, and some of them are just as infuriating to fight. In particular, I'm thinking of Slappy and the guy with the chainsaw in the chapel, if you guys have encountered either of those yet. Eventually I decided to just give up on beating them and go back on a second playthrough. So far I've managed to rescue most, if not all of the survivors I've encountered and still get to all the case files on time, but now in particular I've been starting to get stretched by demands more often. I never succumbed to the urge to do a Saint run of the original, we'll see if that changes this time. I also rather like Chuck Greene as a character: the story in Dead Rising has always been ludicrous at best but they ground him pretty well and having his daughter around gives him a fundamentally less selfish motivation than Frank.
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For the psychos I end up relying on whatever shotguns / automatics I can scrounge up + lots and lots of the drill/spear combo weapons. They don't give extra PP precisely because they wreck shit so well, and the stuff to make them is lying around a maintenance station a short walk from the safehouse. I've taken out the crazy CURE guy and the crazy chef with them pretty easily. I also stumbled upon the tiger keeper and killed him in about 10 seconds with one (the tiger is less forgiving). You have to be savvy with routes, otherwise you will probably stumble upon at least a few Psychos while escorting people, and that's never fun. Really it seems like the biggest threats to survivors are the looters - I've lost more than one party to them, so clean out your route before you go back, if that's possible.
The "Saint Run" does seem a lot easier to pull off in this game. Granted I was only able to get to the knife store guys in time after I restarted with the speed upgrade, but as far as I can tell at this point I've saved everyone that you can possibly save. The only mission I let pass was the moto-psycho, and as far as I'm aware you don't save anyone by killing him. I hate hate hate fighting people on vehicles... Residual irritation from the respawning convicts in DR1, I suppose.
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I finally lost my first survivors earlier: one was connected to a psycho fight that I really didn't want to do, and the other I encountered on the way back to give Katey her Zombrex dose and I just didn't have time to fulfill his stupid sidequest thing. Even though he didn't officially join me, the game still treated him as in my party so he lost health when I left the area and he died before I could get back to him. Whatever, the fact that I went 48 hours without losing anyone on my first run (minus the bonus levels I got from Case Zero of course) means that a 'perfect' run should be more than obtainable in NG+. I haven't even really messed around with the juice combos yet.
And you haven't gotten to the worst psychos yet, although the chef is a pretty big pain in the ass. But you're right, you don't save anyone from the biker psycho so you're safe as far as that goes. There seem to be a lot more in psycho fights in this game in general than in DR1, I literally ran into a fight with a group of 4 psychos while escorting somebody who I had rescued from a psycho fight. Boss fights were always kind of the weakest part of Dead Rising, I'm not sure why they thought that was a good idea. Still enjoying the game a lot though.
Out of curiosity John, did you tame the tiger or just kill it?
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I ran the fuck out of there with the two survivors I had gotten before the fight, so theoretically I could go back there and tame it... How do you tame it? Do you throw ribs and chicken at it or something?
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Yeah, you have to throw steaks at it until its health is full. It won't always eat them right away though and you have to dodge both it and the the zombies for a while until it does. It took me a couple of tries, but I did it and it's kind of awesome.
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I gotta say, as much as I think the bitching about having save points was a bunch of whiny ass people in DR1, I do love the checkpoints.
Did a bit more in the game and I'm at lvl 20 right now. At this point I'm pretty much ignoring psychopaths completely unless they are story based and I continue to be impressed with the hilarity of combo weapons. Exploration is quite a bit of fun what with the larger area and I've spent an embarrassing amount of time playing video poker in the casinos. There is something great about you're play occasionally being interrupted by the occasional zombie, whom you casually cleave in twain before conitnuing on with your hand.
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I found the game a lot easier than DR1 -- maybe partly because I ended up at level 42 at the end of my first playthrough. Psychos still suck, since the most effective way I've found to deal with them is having half of your inventory filled with OJ and the other half a mix of shotguns and combo tools (in particular, knife gloves, pole weapons, and drill spears are amazingly effective against everyone).
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use painkillers instead of oj
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I've only skipped one psychopath so far, some of them are really frustrating though.
What's the recipe for a painkiller anyway? I was going to look it up once there were some FAQs online for the game, I don't really mess around with the drink mixing too much.
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TWO WHISKEYS IS WHAT IT IS MOTHERFUCKER
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I JUST COMBINED A BROOM WITH A MACHETE TO MAKE A BROOMCHETE
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I JUST COMBINED A BROOM WITH A MACHETE TO MAKE A BROOMCHETE
Use pole weapon with Showgirl headpiece
*adviceservbot*
Be Lu Bu
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IN A WORLD
WHERE PADDLE AND SAW
PADDLESAW
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THIS SUMMER
COMING TO A THEATER NEAR YOU
HE JUST WANTED TO PLAY
NOW HE GETS TO
FREEDOM BEAR