THESE FORUMS NOW CLOSED (read only)
Fun Stuff => CLIKC => Topic started by: Allybee on 18 Jul 2009, 22:16
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I cried when rosalina reveals that her mother is dead in super mario galaxy :[ I am such a girl. what about you?
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i deleted my mewtwo on accident once.
it was horrible.
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wait, how? did your release it? and you surely didn't save so it must've been okay...
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This is all relative, honestly, since video games rarely make me feel all that sad.
Super Metroid: That was just cruel. I helped hatch that li'l bugger.
Shadow of the Colossus: Entire fucking game.
MGS3: The moment I realized that people actually thought that the Boss's death was anything but hilariously melodramatic. The MGS series fills me with nerd rage in general.
PS:Torment: Honorable mention simply for being so damned atmospheric in general.
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In Twilight Princess there's a part where you have to take an dying Midna back through the same route that she happily led you through with much joking and teasing earlier in the game.
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The moment I realized I paid full retail price for Guitar Hero 3.
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The end of Half Life 2: Episode 2
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Cliche, yes, but it is a thing:
(http://www.ugo.com/games/video-game-urban-legends/images/entries/aeris-dead.jpg)
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When you find out Vivi probably died at the end of FFIX.
When you have to protect Kratos' family in God of War.
When Mercedes and Ingway die in Odin Sphere.
Shadow dying in FFVI.
When Chidori, Shinjiro and the main character die in Persona 3. Also, finding out Ryoji is Death.
If you fail to save Lucca's mom in Chrono Trigger. Also, reviving Robo after 400 years at Fiona's Shrine.
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After my goody two shoes regulator character in Fallout 3 reestablished law and order again in the Vault in the nicest way possible, he was sent of regardless.
I felt sad because when he stepped back out, leaving behind his birthplace and only home he ever had for good for the second time, gazing on this godforsaken wasteland, he looked like the loneliest guy ever.
Boy were "his" decisions a bit more cynical from there on.
Captain Price's demise in CoD4 was also sad.
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In Twilight Princess there's a part where you have to take an dying Midna back through the same route that she happily led you through with much joking and teasing earlier in the game.
The end of Half Life 2: Episode 2
Captain Price's demise in CoD4 was also sad.
These
Also the story of Giga-Robo in Chibi-Robo
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When I realized, 2 hours into FFX, the unskippable 20 minute cutscenes were never going to end.
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Captain Price's demise in CoD4 was also sad.
Was I the only one that got creative after playing through that part once? The first time, I barely managed to kill Zakhaev and his guards, but the second time, I kneecapped him in both legs (one of the shots hit his right bodyguard in the head after leaving his knee), shot him in the shoulder, and then the last three went into his head. Sad moment, but much better when you get the chance to take it out on the villain directly afterwards.
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After my goody two shoes regulator character in Fallout 3 reestablished law and order again in the Vault in the nicest way possible, he was sent of regardless.
I felt sad because when he stepped back out, leaving behind his birthplace and only home he ever had for good for the second time, gazing on this godforsaken wasteland, he looked like the loneliest guy ever.
Boy were "his" decisions a bit more cynical from there on.
Man, so ironic.
The ending of Fallout 1 was pretty effective. As was the death of the talking deathclaws in F2, provided you even knew about it.
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In more serious matters, Gremio's death scene in the original Suikoden damn near tore my heart out at the time. Aeris' death can suck a long series of dicks, it was boring and anticlimactic. Wooo, big bad Sephi flies, out of nowhere I might add, and stabs her in the back. Not to mention she was the ultimate Mary Sue. Why should I give a fuck?
Meanwhile, Gremio was the video game equivalent of if Alfred Pennyworth died. Yeah, you can bring him back to life if you collect all the characters, but it was still absolutely devastating.
Honorable mention to Lulu's death in Suikoden 3.
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Yeah, I didn't care about her death either. Mostly because I never saw much point in using her due to the shoddy limit breaks and crappy attack power.
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If you know the things that you need to get the limit breaks (how many kills or how many times so-and-so limit break is performed), and have the patience to spend a little time working on it, you can get Aerith's final limit breaks well before she dies. They are extremely useful.
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Yes, but the better question is why the hell would you spend a little time working on it? The game is already easy enough to making grinding extremely unnecessary. The limit breaks that she's reasonably likely to acquire in normal play do little but provide extra healing, and lord knows you hardly need any of that with the metric ton of consumables available in any given FF game.
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When Jackie's girlfriend Jenny was murdered in the Darkness. I spent the time to get the achievement where you have to sit and watch TV with her.
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saddest moment is in skate 2 when you realize that to start a new game you have to delete your old character. goodbye pimp jc
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actually saddest moment is when you think agro is dead and also later when wander turns into the shadow monster and you realize this is what you've been doing the whole game and you inadvertently destined yourself for this monstrous fate
or maybe everything about lucca's mom in chrono trigger? especially if you fuck up your opportunity to change the past. that is literally the worst i've ever felt in a video game.
in fallout 3 there's a section where you can pick up a radio transmission where a dad says "please, we need medicine. i can't leave my son here." and then if you look around you can find a subway maintenance shaft or something and at the bottom is a big skeleton curled up and holding a little skeleton.
lotta sad moments in mother 3 and i ain't even finished it! the ending of the first chapter is basically a big punch to the gut.
psychonauts is goofy but it's full of a surprising amount of pathos, especially if you use the psychic power that lets you see through others' eyes - look through floyd's eyes at raz sometime and then feel your heart sink!
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I just remembered the ending of Legacy of Kain: Defiance, when Raziel dies.
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Kerrigan getting left by that double-crossing bastert, Mengsk, and Raynor crying out in anguish.
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When Jackie's girlfriend Jenny was murdered in the Darkness. I spent the time to get the achievement where you have to sit and watch TV with her.
Oh god, that. That was such a sad moment, and it pretty well cemented the Darkness as a villain, rather than a superpower that happens to be evil.
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I put the over/under on Aeris at 5.5 posts and took the under. Looks like I lost.
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When I chose Greed at the ending of Fable 2 and remembered that my dog was dead right after I selected.
R.I.P. Dog
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I don't know, I never really felt anything for my dog in that game. And I love animals and anything that allows you to have pets in a video game. I just don't think they did all that well at connecting you with your dog beyond the very first part of the game when you save him. Other than that he's just kind of annoying.
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i almost cried at the end of Final Fantasy X.
i am a big baby.
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I only noticed the dog when he was gone. T'was lonely.
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i deleted my mewtwo on accident once.
it was horrible.
I accidentally let one of the legendary Pokemon escape by using an Ultra ball without beating it down, solely because my cousin said it was possible if you did beat it down enough.
Sad.
Anyhoo.
Gears of War 2:
- When Tai killed himself.
- When Carmine died.
Call of Duty 4: Modern Warfare:
When the nuke went off right after Jackson saves the chick in the Black Hawk, and Jackson gets up, falls out of the chopper, looks at the destruction and then dies.
:cry:
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I thought the end of Fallout 1 was pretty sad.
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When I chose Greed at the ending of Fable 2 and remembered that my dog was dead right after I selected.
R.I.P. Dog
I was depressed the whole day because I chose the Needs of the Many. I'm the good guy for gods sake, I deserve a happy ending!!! Knothole Island got rid of all that grief, but I don't think I remarried in that profile.
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Gears of War 2:
- When Tai killed himself.
- When Carmine died.
What about Dom's wife?
I was laughing when Carmine died.
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wait, how? did your release it? and you surely didn't save so it must've been okay...
i don't remember many details but it was permanent
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The whole time my friend and I were playing Gears of War 2 we knew Carmine was going to die. We never expected him to last as long as he did.
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It's times like these I really wish this board had spoiler tags. I was gonna get around to playing Shadow of the Colossus eventually, you fuckers.
Mother 3 has some of the saddest moments in a game for me. Johnny mentioned the end of Chapter 1, but Chapter 6 got me just as much, if not more. It's just a few minutes, and there's not even any dialogue, but it's so heartbreaking despite all that. The final boss, too, but I'm not going to even allude to that because everyone really should see it for themselves.
Also, Johnny I know you haven't finished Persona 3 yet, so don't read the rest of this post even though Cory's already ruined a lot of it.
When Chidori, Shinjiro and the main character die in Persona 3.
The last part is the absolute worst, because everyone suddenly remembers the promise they made and everything that happened, and they all go running up to the roof and he's sitting there with his head on Aigis's lap and he closes his eyes just before they get there to say goodbye and oh my god damn it was so depressing. The bad ending of Persona 4 is a pretty huge downer too, but it wasn't quite the same.
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It's times like these I really wish this board had spoiler tags. I was gonna get around to playing Shadow of the Colossus eventually, you fuckers.
Yeah, this is why I was about as vague as humanly possible when talking about that game. People should really play it.
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Gears of War 2:
- When Tai killed himself.
- When Carmine died.
What about Dom's wife?
I was laughing when Carmine died.
I didn't finish the game yet, thanks. (my fault, but damn)
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It's times like these I really wish this board had spoiler tags. I was gonna get around to playing Shadow of the Colossus eventually, you fuckers.
Playing that game through the first boss I knew what the end was. Seriously, all that black stuff that shoots into Wander after every Colossus? Kind of fucking ominous.
Edit: And it's totally still worth playing through knowing this fact - there's so much other stuff that happens that is unexpected.
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Kerrigan getting left by that double-crossing bastert, Mengsk, and Raynor crying out in anguish.
I remembered that there was some sort of moment in Starcraft where I got outraged. Seems that was it. Kerrigan got hers back, though. I hope Raynor does in Starcraft 2.
Jackson's death (and almost right after he does a heroic thing and saves that nice Cobra helicopter pilot lady too) was also pretty depressing, although I was too caught up in the awe of watching the mushroom cloud and watching tall buildings disintegrate and crumble into ash. Call of Duty 4's strengths were that the Hollywood-type scenes were quite easily immersive, and the fact that you could actually control Jackson while he crawled around in futility with his last breaths gives the scene a lot more empathy than it actually needed.
I was also sad at Captain Price's death, but I was more sad at how Gaz and Griggs got so easily cut down (Zakhaev pretty much kills Gaz as if he's putting down a dog, which would make my blood boil). I thought of Price's death as bittersweet because of his redemption in actually having his sort-of-nemesis finally killed after failing the first time.
I was also sad that I would not be able to see his amusing facial hair in Modern Warfare 2.
Aerith's death was more of a shock than a tearjerker. The first time I saw it, I said "what the fuck? How?" rather than "WHYYYYYYY NOOOOOOOOOOOOO"
Oh, and Max Payne 2. MONA SAX DIES, YALL. (Max isn't really that great at keeping his loved ones alive. In fact, I'd say he downright sucks.)
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Kerrigan getting left by that double-crossing bastert, Mengsk, and Raynor crying out in anguish.
I remembered that there was some sort of moment in Starcraft where I got outraged. Seems that was it. Kerrigan got hers back, though. I hope Raynor does in Starcraft 2.
Yeah, and we got a super badass villain from Infested Kerrigan.
Infested Raynor would probably whine a lot.
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Dude Shadow of the Colossus was fucking heartbreaking.
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Especially moments like when you get to that eel colossus or catfish colossus or whatever it was and you see it swimming through the lake and it's so beautiful and peaceful and awe-inspiring and it's not hurting anyone or bothering anyone and it's probably hundreds if not thousands of years old and you have to jump onto its back and fucking murder it.
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Agreeing with Half Life 2 ep 2's ending.
In Fire Emblem if your units died they all had a unique death line - none of them spring to mind, but I remember being moved by some of them.
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I was happy when Aeris died, she sucked.
BARRETT
CLOUD/TIFA
REDXII
/END
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Dude Shadow of the Colossus was fucking heartbreaking.
Just getting to number 16. Before you even see it.
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The whole time my friend and I were playing Gears of War 2 we knew Carmine was going to die. We never expected him to last as long as he did.
The fact that he never took his helmet off and was officially "the rookie" meant he might as well have been wearing a red shirt and standing next to William Shatner. His death was absolutely hilarious though, even funnier than Tai's.
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After the factory part in Beyond Good and Evil, if you go to the lighthouse home.
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The entire goddamn ending to Lufia II.
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There's a story arc in City of Villains where you go uncover the history of Ghost Widow (one of the higher up villains) and you go find the mission contact's brother who is supposed to be dead. Turns out he is now "The Wretch" and when you tell her this, she is like "oh, he's alive?" and then you tell her what he is. And then you have to fight him later on and its really sad because you are like "no, dude, your sister misses you, but you can't go out in public because you are a monstrosity and people would kill you, that sucks."
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The saddest thing I ever saw in a video game was something your character has to do...
You have to kill the companion cube in Portal. Your only beloved friend...
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When my Sims realised the ladder to get out of the pool was gone but chose death rather than pull themselves out.
Tragic.
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When I went back much later to finally play Maniac Mansion all the way through and saw that horrible ending. It was definitely not worth the time and effort.
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Aeris' death did sadden me - but the sadness was quickly replaced with: "Wait, FUCK!! I had some really good equipment on that little bitch! Fuck! When was the last time I saved?! SHIIIIIIT!"
I'm pretty sure that close to accurate.
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Lufia II ending folks, parts 1 - 3
http://www.youtube.com/watch?v=jE4WoHl1KJE
http://www.youtube.com/watch?v=oeOVLFEyCJo&feature=related
http://www.youtube.com/watch?v=c7F_3uCAxJA&feature=related
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The tragic sound of the death of a Tamagotchi.
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I never heard that sound. I would wake up one morning, eager to play with mine, and find it dead in a pile of its own feces
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Am I honestly the only one who thinks the end of Ocarina of Time was sad? Friggin' Zelda is like, "Oh, thanks for saving me and the entire world. I'm now going to send you back in time where you're a little kid who gets bullied by midgets and has no girlfriend and no prospects of acquiring one. Sorry!" Friggin' BS.
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But then he went to Termina, which was awesome.
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Talking about Zelda: In Majora's Mask, when you finished Kafei's sidequest to get the mask, and there's like 2 minutes left before the moon crashes, there's this music that made me wait for like 30 seconds doing nothing but realising that "shit, the world will be coming to an end".
Unrelated note: I only finished the game last summer although I had it for like 7 years because the moon scares (and still does) the shit out of me. I still make nightmares.
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Ultima: The False Prophet.
Since its release, I've been a avid supporter of gargoyle rights and civil liberties.
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Towards the climax of Wind Waker, where Ganon is making his speech about how he coveted the wind that blew across Hyrule, because the wind that blew through the desert only brought death.
That real exploration of Ganon's psyche there, answering 'why does he do it?' about one of the most two dimensional bad guy characters ever, was a pretty profound moment for me.
Then, y'know, Link stabs him right in his face, which I found similarly traumatic.
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Man, Wind Waker is one of the single most underrated games ever. Easily the best character interactions of any Zelda game, probably even any Nintendo game.
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Talking about Zelda: In Majora's Mask, when you finished Kafei's sidequest to get the mask, and there's like 2 minutes left before the moon crashes, there's this music that made me wait for like 30 seconds doing nothing but realising that "shit, the world will be coming to an end".
FFFFFF YES
The wedding mask side quest.
Fucking waiting for Kafei to get back while the earth rumbles and shakes as the goddamn moon is just RIGHT THERE and he finally gets there and they get to be together after all that work and then END OF THE FUCKING WORLD.
Oh man.
Another thing: The "You're the Inspiration" level of Elite Beat Agents. Just going along having a grand ol' time doing silly things like helping Leonardo da Vinci impress the model for the Mona Lisa and then I get to "helping a little girl set up the perfect Christmas for her dead father" and oh god I'm not crying right now I swear abloobloobloo
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Talking about Zelda: In Majora's Mask, when you finished Kafei's sidequest to get the mask, and there's like 2 minutes left before the moon crashes, there's this music that made me wait for like 30 seconds doing nothing but realising that "shit, the world will be coming to an end".
you mean, you didn't let the world end? I did that mini quest 3 times just to hear the music
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Are you crazy? I was too scared to let the world end. Just hearing the rumbling made me wet my pants. I mean, I'm kind of curious about what happens, but I'm really too scared to even check on youtube what happens. I was hiding behind my couch when the game finished and in the ending scene we see the moon talking with those flashing red eyes. I was incredbly scared everytime in the Stone Temple, when after reversing it, you had to jump some platforms and you could see the moon in the abyss. That game literally traumatized me.
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The 'end of the world' music in MM regardless was pretty upsetting. Sitting up on a mountain, watching the fireworks, while you can actually see the moon inching into your view was pretty depressing stuff.
Watching the world end was something I felt I had to do just to see if it really happened, which it did, and it also ranks up there as one of my saddest moments, I guess.
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The end of Twilight Princess, where Midna breaks the only link between your two worlds and you realize that you will probably never see your game-long partner again.
Also in Majora's Mask, where you do all this work to reunite Kafei and Anju, and they huddle together on the bed while the moon is about to fall on them. This eerie, tragic music is playing, and I felt terrible teleporting back in time and leaving them to die. ...That seems to be a universal one, doesn't it?
(This might not count, but I played a Halo 3 online game where our team was up against four five-star generals. I had to turn off the game and walk away because we got destroyed so badly.)
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Faren, they literally were talking about that scene in MM for like the last few posts before you. I do agree on Twilight Princess, twas a bit of a sad goodbye.
Another thing: The "You're the Inspiration" level of Elite Beat Agents. Just going along having a grand ol' time doing silly things like helping Leonardo da Vinci impress the model for the Mona Lisa and then I get to "helping a little girl set up the perfect Christmas for her dead father" and oh god I'm not crying right now I swear abloobloobloo
Fuck I wasn't expecting that at all when I finally got the game and holy shit my brother had no idea why I started crying in the middle of playing my DS (headphones were on) on the couch next to him.
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FFFFFF YES
All of you are missing the saddest part of that game! The saddest part is realizing that the butler's son is the tree that looks like a deku scrub that you went past in the beginning of the game. This comes to a climax at the bit in the credits when the butler is just paying his respects to his son, who has inexplicably turned into an inanimate object. The father looks to be crying.
Other sad games include Wind Waker (noooo hyruuuule), Panzer Dragoon Orta, Mario 64 (a cake? really.), and yes, Shadow of the Colossus. I spent about 20 minutes trying to make it to the girl in the playable ending sequence.
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Holy shit. I totally forgot about that part. Oh man, the hardest part was when I had to explain what happened to the butler's son to my neighbour without crying... What a dark, sad game.
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I finished Mass Effect for the first time lastnight and man if I didn't feel pretty down when I talked Saren out of his evil deeds long enough to shoot himself.
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I finished Mass Effect for the first time lastnight and man if I didn't feel pretty down when I talked Saren out of his evil deeds long enough to shoot himself.
Really? Whatever pity I felt for Saren was gone when he became a goddamn ultra-husk. I was glad I got him to shoot himself because I did not want to kill him twice. But afterwards, when you think about Saren's fate over the course of the game, it is pretty sad to see him manipulated like that.
But when you had to leave one of your crew members to die in a nuclear explosion I felt a lot sadder, be it Kaidan or Ashley.
Others already mentioned: Fallout 3, return to Vault 101 and HL2 Episode 2, the ending. Maybe also Deus Ex, when you find Paul dead, and Prey, when you have to kill your girlfriend. I can't remember much else.
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The ending of The Darkness. Fucking.
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The ending of The Darkness. Fucking.
WHAT?! That band was awesome.
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They were quite a bit of fun, weren't they?
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Another sad thing for me is when you come across the bodies with a cover draped over them in Left 4 Dead, especially after listening to the commentary.
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I always felt that the Proto Man bits in the early Mega Man games were kinda sad. Then The Protomen put out their "Hope Rides Alone" album and it became a veritable emotional event.
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The ending of The Darkness. Fucking.
WHAT?! That band was awesome.
Which means that their end(ing) was sad.
Right?
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I dunno. All I know about The Darkness was that they were an absolutely outrageously gay British band. I think.
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I thought they were the Skinniest Band in England?
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One does not preclude the other.
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Hey yall I forgot in the end of Ico right before the final boss battle, when you're in the same room you started out in and you have to kill all of those shadow creatures. This is the same as it usually is, but the shadow creatures make no move to hurt you. And they came out of the sarcophogi. And they have horns. And they're proximate in size an shape to yourself.
Basically you're killing innocent shadow creatures that used to be horned boys themselves. And that's terrible.
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A bit besides the topic, but Fallout 3 - The Pit just gave me my hardest moral choice in a videogame ever. *spoiler* Kidnap the little girl to be used in an experiment, or help the slavers slaughter the slaves? It just felt very wrong when I headshot the mother.
A traumatic moment is in Fallout 2 when the nice, friendly and intelligent Deathclaws are wiped out. That's like BFG dying.
Also, Fallout 1 when you're not let back into the Vault and you shoot the overseer and stuff doesn't work out the way you had hoped. Seriously, seing him walk off like that into the wilderness was fucking traumatic.
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I would say the death of the Deathclaws in F2 (the reason why i never returned there after the quest) and Alexei Stukov dying in Starcraft:Brood Wars.
EDIT: Also the death of Master in F1 by suicide when he thinks mutants are sterile since in fact they are not.
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For me the ultimate videogame Bad End willl alway stay the end of shadow of the colossus. You've been there, you've done that, you've become attached, and just at that final moment, the developpers sweep everything away. Horribly sad.
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crisis core ffvii, when cloud finds zack cover in blood, cue the depressing japanese music. i cried like a little girl. i still get tears in my eyes when i see the save data.
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Man I have not even played most of these games but the descriptions make me sad.
Oh, I should probably contribute. Umm...
Oh man this is gonna sound so totally stupid. But the intro sequence to MechWarrior4. It opens with the palace under attack and the head of the royal guard comes out of the hangar and his best friend takes a facefull of missiles while he's yelling for her to bail out. And then starts making calls to command, and then to the whole army, only to be answered by static. Suddenly he turns a corner and comes face to face with a whole lance of enemies picking off fleeing unarmed vehicles. And he makes a grim transmission to "any receiving units", that he will delay them as long as possible. And then he goes wading in and ahhhhhhhhh.
I just watched it again on youtube. Still makes me teary-eyed.
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When the creators of Final Fantasy decided we'd rather spend more time watching cutscenes than playing the game.
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When Hideo Kojima decided we'd rather spend more time watching cutscenes than playing the game.
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When Tassadar crashes his carrier into the Overmind at the end of StarCraft.
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GoW2 Dom's wife.
CArmine was in the first one, his little brother shows up in the second one, I knew instanlly carmine was the "Kenny" of the GoW series. Also carmine 2 mentioned he too had a little brother, carmine 3.
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While it wouldn't be something most people feel sad about, I have to say the revelation of 'whodunit' in Prototype. The whole story: The main character makes up on a morgue slab, finds that he was amnesia and freaky superpowers, goes on a quest for finding out who made him this way, kills thousands of people and has the whole of Manhattan island going to hell in the progress, and then he finds out that it was ultimately the man he was himself who was responsible for his infection in the end. That makes you, the protagonist, the ultimate villain. Whatever the other bad guys you killed have done, your actions can never be justified.
It kinda puts being the most powerful person to have ever lived (even in fiction) in perspective.
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Was that a direct quote.
I think.
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That makes you, the protagonist, the ultimate villain. Whatever the other bad guys you killed have done, your actions can never be justified.
I do not think so (I did not play it myself but know about the game)
He was a researcher , and the army wanted to put him down to eliminate the traces of the research. Breaking the vial with the virus to kill himself , and the bastards who tried to kill him was something most people intelligent enough (to realise they have no chance escaping alive) would do. The rest was simply his good luck, that he survived the infection.
The ultimate bad guys were of course those who commisioned to the company to invent such a virus.
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That makes you, the protagonist, the ultimate villain. Whatever the other bad guys you killed have done, your actions can never be justified.
I do not think so (I did not play it myself but know about the game)
He was a researcher , and the army wanted to put him down to eliminate the traces of the research. Breaking the vial with the virus to kill himself , and the bastards who tried to kill him was something most people intelligent enough (to realise they have no chance escaping alive) would do. The rest was simply his good luck, that he survived the infection.
The ultimate bad guys were of course those who commisioned to the company to invent such a virus.
Not entirely correct: What actually happened at Penn Station is that Alex got cornered by Blackwatch agents, panicked, and broke the vial. This was not him being suicidal, but it was him thinking "If I have to go, so does everyone else", which is entirely unforgivable. He was then shot by the Blackwatch agents, and died. The virus that he released consumed him and took the form of his body. He wasn't Alex Mercer anymore, he was the virus. I don't know if you can call it good luck how he 'survived' in virus form; he didn't seem all to happy about it himself.
There are two sides to this story, though: While Alex Mercer was the 'bottom line' responsible for the release of the virus, as without his actions there would be no outbreak, there is also a 'top line' responsible, as without their actions there would be no virus at all. Because there should always be some justification for your actions in the game, at the end of the game you kill the top line person responsible: General Randall. It all began with testing the virus's predecessor in Hope, Idaho, and after that went horribly wrong, Randall decided to keep the two people who survived the Hope outbreak, Elizabeth Greene and her child, for research. "The mother and child are now military assets." Without that decision the virus would have been stopped entirely, and there would be no GENTEK or Elizabeth Greene.
But the saddest thing in this story is that everyone else's actions can be justified by some point of view. Director McMullen of GENTEK saw the unlimited potential of the virus: it could be used to "cure every ailment known to man". On the other hand, it could also incite it. That's why Blackwatch decided to pull the plug on the project; it was too dangerous. The sacrifice of a few lives are for the good of many, so they killed everyone involved. Unfortunately, that backfired on them, and Mercer released the virus in Manhattan. The Alex virus that became of this, started his killing spree for knowledge. He only wanted to find out who was responsible. Blackwatch and the USMC pulled out everything they had to stop him, and can you blame them? The Alex virus was a one-man army that would stop at nothing to get what he wanted. Of course they wanted him dead. Then the Alex virus released Elizabeth Greene, after which all hell breaks loose. Can you blame Greene? She's not acting consciously, "her brain was fried by the virus". But then, as the infection progresses, it becomes clear that this virus is different from the one in Hope, Idaho. It has a longer incubation period before actually zombiefying the infected, and it's much more contagious too. It becomes clear that the only way of completely stopping the virus is nuking the entire island of Manhattan. General Randall sets out to do just this. But the Alex virus interferes again, kills the general, and detonates the nuke at a safe distance. They say that, now that Greene and the Supreme Hunter are dead, the heart has been cut out of the infection, and the infected aren't as 'driven' and can be killed easily. But the researchers know that eventually everyone will get infected, and that there is no hope for saving Manhattan.
Wow, that was long. The whole game is really one big tragedy if you look closely. I'm wondering what happens in Prototype 2.
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After my goody two shoes regulator character in Fallout 3 reestablished law and order again in the Vault in the nicest way possible, he was sent of regardless.
I was pretty sad when I realized the most I could do was not finish Fallout 3. I mean, I'd bought it on computer, it's not like I could return it. They'd suckered me in good and hard.
I was sad when Black Isle got disbanded, I was sad when I found out Bethesda was making Fallout 3 (turns out I was right) instead of the obvious Bioware or Obsidian. But I've never really been sad about events that happened in a video game.
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The realization that you weren't playing Alex Mercer, you were playing the virus that consumed him, really made me take a step back and reevaluate the entire story.
In retrospect, Prototype is probably one of the best games I've played in recent memory.
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Majora's Mask is similar in how interpretation perspective works.
After all, your quest is to save the world of Termina, and ultimately you do. But in the process, you set back time dozens of times and the problems of the populace with them. No matter what you do, you can save the world, but you're powerless to save people from themselves.
:-(
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Didn't Captain Price survive, and participate in that airplane bonus mission at the end of CoD4?
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Uh, nope. Not even facial hair that
manly ridiculous can save a man from his own fate.
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I could swear that I read somewhere that one of your co-counter-terrorists says something in Captain Price's voice after you complete the mission, but then, gaming forums aren't really renowned for their verisimilitude.
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All I remember is Price flatlining next to you on the highway, and Russians medics with thel "oh well, at least we saved the guy without the hideous mustache" faces.
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All I remember is Price flatlining next to you on the highway, and Russians medics with thel "oh well, at least we saved the guy without the hideous mustache" faces.
At least a part of the mustache lives on on Soap's face now.
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A MAN CHOOSES.
(whack)
A SLAVE OBEYS.
(whack)
OBEYYYYY.
(whacksplurtdead)
Considering he is actually your pops and the sad king of what was supposed to be a utopia, Andrew Ryan's death was incredibly tragic and gave me some strong weepy urges. What happens next just rubs it in your face, too.
:cry: