THESE FORUMS NOW CLOSED (read only)
Fun Stuff => CLIKC => Topic started by: Ozymandias on 23 Mar 2010, 12:25
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And that's it. There's rumors and hints of what's to come at E3 out of this but here's what the internet thinks it knows:
- It will have glasses-less 3D display, possibly provided by Sharp Parallax LCDs (http://www.theregister.co.uk/2004/08/12/3d_illusion/)
- It will have a "3D joystick" and force feedback.
- Fully backwards compatible with DS/i
- The graphics powerhouse of the system will be the (majorly kickass) nVidia Tegra 2 (http://www.nvidia.com/object/tegra_250.html).
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Wait what
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Why
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With that hardware the DS should have power around that of the Gamecube. Pretty nice. Nice enough for me to consider investing in one.
Gonna be hard to find, though.
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What is confusing?
This is the first portable system of the next generation. Built in 3D display technology, presumably with the controls to match it.
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Fuck yeah, I'm pretty excited for this personally.
I mean, I'm still unsure of this 3d thing for games, but hey, let's play with this shit.
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I bet it won't have any decent fighting games.
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Man I am going crazy over the potential this has.
I need to know more.
If they combine the Sharp LCDs with eye-tracking 3D (demonstrated here with the DSi) (http://www.youtube.com/watch?v=h5QSclrIdlE), the potential is absolutely outstanding. It would be an unparalleled technological achievement and the absolute best 3D display available on the market. It would be the standard by which all future 3D would be measured.
And it would only be for video games.
FFFFFF I WANT IT TO HAPPEN
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I just want to know what this 3D Joystick is.
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3D is a bullshit gimmick, fuck it
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Yeah, but it's a bullshit gimmick that's gonna be around for a while.
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Only if you buy into it.
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3D gaming was a bullshit gimmick right up until Super Mario 64 was developed. I think people should begin taking 3D a little seriously.
Naysayers, this isn't the same kind of 3D bullshit that you're getting with movies, like Avatar. This isn't things 'popping out of the screen'. This is fully interactive. This technology adds dimensions behind the screen. What you see changes depending on the angle you view it from. Imagine, a handheld gaming system that lets you literally peek around corners in the game, without having to move your character or press any keys.
I'm with Jordan and Stephen. This has the potential to be absolutely groundbreaking. Even without the (most likely optional) '3D bullshit', this is still going to be an incredibly powerful nintendo handheld with an analog control stick.
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Indeed, I imagine it will end up much like the touchscreen for the DS was when it came out. Lots of games using it unnecesarilly and then at some point that slowed down dramatically and decent to great usage of it started becoming the norm. In some cases that was as simple as developers realizing their game didn't need touch screen capabilities, but the ones that use it nowdays usually use it to great effect.
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Who was that dude that made a way for the wii to be seen 3D?
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This guy. Same idea as the DSi 3D. (http://www.youtube.com/watch?v=Jd3-eiid-Uw)
He now works for Microsoft on Project Natal.
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This guy. Same idea as the DSi 3D. (http://www.youtube.com/watch?v=Jd3-eiid-Uw)
He now works for Microsoft on Project Natal.
From what I understand the 3DS will use eye-tracking very similar to Johnny Lee's head tracking, which means it shoud be pretty cool if it's implemented well. And considering how well-done a unit the DS is, I have faith it will be.
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OK, I'm definitely intrigued by this announcement. Here's my real concern: will this thing have at least one analog stick? With the DS, most games are 2D because 1) it's cheaper to do, and 2) the 3D graphic engines on DS look like shit. If it really is equivalent to the Gamecube hardware in graphical power, then I have to imagine that there will be a lot more games with polygonal graphics. If this hardware transition means that an increasing number of games will be in 3D, a d-pad will be a really limited method of control for that. There's talk of a '3D joystick' in the patent, which concerns me because I'm not sure how conducive that will be to a handheld device, and games that use 'virtual controls' on touch-based devices almost universally work like crap.
I'm interested in the potential but also skeptical. For the moment, I'm willing to give Nintendo the benefit of the doubt because the DS seemed gimmicky and dumb when it was first announced too.
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All these features are well and good, but in the end its all worth shit unless you can see it. It's really time for Nintendo to think about giving us a larger screen to look at. If they can do that then it might be something I can play on for more than half an hour before getting a headache. And I can't buy a PSP dammit, I just can't. Alright now I'm just being bitchy.
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Get some glasses old man.
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All these features are well and good, but in the end its all worth shit unless you can see it. It's really time for Nintendo to think about giving us a larger screen to look at. If they can do that then it might be something I can play on for more than half an hour before getting a headache. And I can't buy a PSP dammit, I just can't. Alright now I'm just being bitchy.
Er
Have you heard of this (http://www.engadget.com/2010/03/26/nintendo-dsi-xl-review/)?
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They gave that a terrible review in that article.
And anyway, I'm not going to drop another 200 for a system I already have.
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That's a terrible review?
What the hell is your definition of a good one?
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Now, for the first time in the company's history, it's made an existing platform bigger, with questionable reasons as to why.
Sadly, where it really counts -- actually playing games -- the XL has scarcely seen improvement.
The larger screens are a nice touch and do, as Nintendo claims, support wider viewing angles and make text easier on the eyes, but since they are the exact same 256 x 192 resolution, what Nintendo's done is effectively up the size of each pixel. In games that already looked pixelated (especially 3D titles like Mario Kart) the additional aliasing drove us to distraction, and even games with little motion were noticeably made up of tiny squares on occasion.
At least in the areas that I was complaining about, the article does say its more comfortable and the sound quality is better, but I usually use headphones anyway.
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"It's the same thing but bigger"
Isn't that an improvement if your biggest gripe with the ds is that it's screens are too small?
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"it's the same thing but bigger" sounds like someone describing the ipad in relation to the iphone
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3D is a bullshit gimmick, fuck it
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fuck gimmicks.
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"it's the same thing but bigger" sounds like someone describing the ipad in relation to the iphone
For that I would have gone with "it's the same but too big".
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CGI is a gimmick, fuck it
Colour is a gimmick, fuck it
Sound is a gimmick, fuck it
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3D gaming was a bullshit gimmick right up until Super Mario 64 was developed.
What.
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I don't personally believe exactly that. I just think that's the point in time where people should have taken their words and eaten them. Super Mario in 3D was revolutionary, a pivotal moment in videogame history. There was a lot of skepticism about how well it was gonna work. Then it came out and it was absolutely mind blowing. Playing Super Mario 64 for the first time was a better feeling than any blowjob I've ever had. I maintain the belief that it was a significant event.
Since then, we haven't had another comparable moment in videogames.
I'm not saying that the 3D technology we're speculating about is going to be as important for videogames as Super Mario 64 was. At first, it'll probably be shallow and kinda suck. But if what's being talked about isn't making you even slightly excited then there's no talking to you, you're a soulless abomination. You have no imagination. A husk of a human being. A sad approximation of a videogamer. We're talking about the potential to control videogame cameras with your EYES. To control the view by LOOKING. If you've ever enjoyed a videogame, you like that idea. If you protest, you're either full of shit, or completely mental.
3D stopped being a gimmick when Super Mario 64 happened. That's the point where people should have shut their mouths and accepted progress. 3D movies? Blue furries jumping out of the cinema screen to hump your leg? Still a gimmick, yeah. That's the illusion of 3D. One fixed viewpoint. That's not real 3D, it's a bullshit lie. What people are speculating about here actually sounds like magic to me. The demos that Jordan linked are pretty impressive, and those are nothing more than ideas. An early approximation of what we're hoping to see.
Does using your actual eyes, instead of virtual eyes controlled in the game environment actually sound like a gimmick to you? That kind of technology could potentially fix the biggest problem with most 3D games. They have really shitty cameras. There's no better in game camera than the human eye.
Yes, the technology isn't quite there yet. But eventually it will happen. Are people still going to be saying it's a bullshit gimmick?
JESUS CHRIST PEOPLE! THEY ARE TALKING ABOUT MAGIC! REAL MAGIC!
That kind of technology can't be acheived by SCIENCE, this shit is being developed by real life wizards, and if real life wizards developing tech for videogames doesn't arouse any excitement in you, then I hope you choke on your tongue, you'd have to be incapable of joy! WIZARDS! Pointy hat robey shit!
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Darryl, 3D games had existed for over a decade when Super Mario 64 came out. No one on the whole fucking planet considered 3D to be a 'gimmick' at the time. Super Mario 64 had a pretty good camera system, I suppose, but please stop talking out of your arse.
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i'm trying to think of non-vector 3D games from '86 and they just aren't coming
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Duke Nukem' 3D was released in Jan '96, Quake was released a day before Super Mario 64. These were just slight enhancements to shit like Wolfenstein 3D (92) & Doom (93), which were in turn enhancements on games before them, and so on. The graphics in Super Mario 64 weren't some kind of massive revelation, I think maybe it was more what they did with the switch from 2D to 3D environment within the Mario setting. If they can do something similar with true 3D graphics then I'll get onboard. I have to admit that I made a knee-jerk reaction based on 3D in movies, which I mostly think is a load of horsecrap being used to sell shitty movies.
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It was more the 3D platforming and the sense of control of Mario relative to that, which had been done before but never to any standard that could be considered 'good'. That and the N64 thumbstick.
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...at what point did I say that Super Mario 64 was the first 3D videogame? Ben and Ninjas! are correct. I wasn't talking about the introduction of 3D technology, I was talking about that technology actually being used in a way that wasn't just a gimmick or graphical update of a pre-existing 2D concept. Super Mario 64 was an entirely new thing, and inarguably one of the most impressive games ever up to that point on almost every conceivable level. We're talking about a game that is pretty much always in the top 5 of any 'greatest videogames' lists. The only game I have considered 'important' since Super Mario 64, in terms of influence on videogames, was the Ocarina of Time, which is almost always voted the greatest thing of all time. Not just 'greatest game', I'm talking about it being the 'greatest thing'. The Ocarina of Time frequently scores ahead of money, blowjobs, metal and cocaine.
Pretty much every game since has 'borrowed' from either Super Mario 64 or the Ocarina of Time. I think those two games set the benchmark for 3D gaming and nothing has been as fresh or exciting since.
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i'm trying to think of non-vector 3D games from '86 and they just aren't coming
If you're gonna count just vector stuff, then Battlezone came out in 1980. I was thinking of Elite, shit like that. I don't exactly know why vector stuff isn't 'real 3D' (you seem to be implying this), but whatever. It's not so much I don't understand what's so revolutionary about Super Mario 64, what I really don't understand is how you can write off the entire previous development of 3D gaming as a 'gimmick'. I also have never personally seen either of those games at the top of a greatest games of all time list, not that I've seen such a thing for many a long year, but when I was a young man, it always seemed to be Doom, Half Life, Final Fantasy 7 or some shit like that.
Maybe as someone whose gaming was predominantly on PC I have different ideas, but I also can't really see how they influenced 'every subsequent game'. Maybe every subsequent Nintendo game. Otherwise you really are just talking horse shit.
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http://www.filibustercartoons.com/games.htm
They're actually on every single published list in the last several years and seemingly average in the top 5 overall. In all honesty, having beena console and PC gamer both over the years There has been a pretty obvious influence from both games in multiple genres on both PC and console, especially in the few years immediately after their initial release it was quite obvious.
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Super Mario 64 is not in every list, and only appears once a couple of times, once in a Nintendo magazine, which patently doesn't count. I guess I should get used to other people inexplicably liking things I can't stand.
It's still total bullshit to say that they influenced every game ever made.
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I would definitely say every game ever made afterwards is an exaggeration, but they did have a massive influence across multiple genres for a good long time.
Funnily enough, I wasn't even a fan of Super Mario 64. Outside of Galaxy I never really got into the 3D Mario games and Ocarina of Time would probably be No. 3 or 4 on my list of Zelda games.
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I counted Super Mario 64 in the top lists ten 12 times, and the top five probably half those, before giving up, since I was still not quite half way down that page.
The other dominant games on those lists are either 2D games from a previous generation or totally incomparable.
You seem to be extrapolating too much from my posts. At no point did I say that Super Mario 64 and the Ocarina of Time influenced every game ever made, or since. If you were to take one sentence, out of context, and interpret it literally, then I did say that. But I'm clearly talking about 3D action gaming. I would have to be a complete fool to suggests that the arrival of Super Mario 64 revolutionised Real-Time Strategy games. Do you really think me that naive?
You have RPGs, FPS, RTS, puzzlers and a 2D beat'em ups. Those are games that work in the exact same way they always have, ever since their humble 2D beginnings with little more than graphical updates. Those are the other games dominating those lists. They also can't be compared to either SM64 or LoZOOT, not because neither of those games were revolutionary, but because you're talking about games that are totally seperate and distinct from them. Those games use the exact same foundations laid down by their 8bit predessors.
Did you know, that at one time, LoZOOT was using the SM64 game engine? SM64 had a powerful influence over the development of OOT. Many ideas that weren't used in the mario game made it into the Zelda one. Nothing to do with this discussion, just something I thought was cool and interesting.
I'm not going to look at more of those lists. You can tell with a glance. The only games comparable to SM64 and LoZOOT on those lists are games that were heavily influenced by the mario and zelda franchises.
Your argument seems to be that SM64 was not revolutionary because it didn't re-invent Tetris and it didn't make Civilization on the PC anymore interesting than it already was.
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You could easily trace the influence of SM64 to every third person game made post-SM64. That's stuff like Gears of War, Uncharted, Ratchet and Clank...
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That's stuff like Gears of War
Someone do this. I am not being sarcastic. I actually want to see someone trace out the steps it took to go from Super Mario 64 to Gears of War
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manipulable 3rd-person camera
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also vectors are to super mario 64 what neanderthals were to homo sapiens
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Probably not directly related?
Hunted to extinction by?
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Man, I am looking at those game charts linked, and for a moment I was thinking it was from some kind of bizarro world page where people like shit games, and then I realised that just like every other popular form of entertainment, people like shitty, repetitive, predictable games.
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Although, my reckoning is probably heavily influenced by my parents buying me a Sega instead of a Nintendo system.
(I still fucking hate Sonic, though)
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"Run around, collect the rings!"
Fuck you, collect them yourself you lazy blue fuck.
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Man, look how prominent Final Fantasy VII is, and the fact that some people have placed COD4 above virtually every other game ever made. Sickening.
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"Jump around, collect the coins!"
Fuck you, collect them yourself you lazy italian fuck.
Satirised yr post.
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http://www.engadget.com/2010/06/15/nintendo-3ds-set-to-expand-your-gaming-horizons/
http://www.engadget.com/2010/06/15/nintendo-3ds-in-the-flesh/
http://www.engadget.com/2010/06/15/nintendo-3ds-in-depth-preview-it-works/