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Comic Discussion => QUESTIONABLE CONTENT => Topic started by: jwhouk on 06 Jun 2014, 18:04

Title: Alignments for Characters
Post by: jwhouk on 06 Jun 2014, 18:04
Sparked by the conversation about Pintsize and May: what are the "class alignments" of our various characters?

For those of you who aren't D&D nerds: there are two basic "alignments" for characters - lawful vs. chaos, good vs. evil. Lawful vs. Chaos is the difference between order and rules against randomness and chance. Good vs. evil is respect for life and concern for others vs. causing harm to others and lack of respect for life.

I'd put Pintsize in the Chaotic Neutral category, personally, while Momo would be more in the lawful good alignment.

So what say you all?
Title: Re: Alignments for Characters
Post by: hedgie on 06 Jun 2014, 18:14
Agreed on those.  As for the others.  Hmm, Faye would probably be Chaotic Good, Marten Neutral Doormat, Hanners probably Neutral Good, Winslow True Neutral, Hannermom Lawful Evil.  Not sure about the rest of the cast.
Title: Re: Alignments for Characters
Post by: techkid on 06 Jun 2014, 23:02
A helpful (and humorous) guide to D&D alignments from another webcomic I read.

http://www.d20monkey.com/2014/04/23/a-matter-of-alignment/ (http://www.d20monkey.com/2014/04/23/a-matter-of-alignment/)
Title: Re: Alignments for Characters
Post by: KOK on 06 Jun 2014, 23:22
Dave is awful good.
Title: Re: Alignments for Characters
Post by: Rghfrgl on 06 Jun 2014, 23:25
Agreed on those.  As for the others.  Hmm, Faye would probably be Chaotic Good, Marten Neutral Doormat, Hanners probably Neutral Good, Winslow True Neutral, Hannermom Lawful Evil.  Not sure about the rest of the cast.

Hanners condition pretty much demands she be lawful lawful.
Title: Re: Alignments for Characters
Post by: KOK on 06 Jun 2014, 23:32
A helpful (and humorous) guide to D&D alignments from another webcomic I read.

http://www.d20monkey.com/2014/04/23/a-matter-of-alignment/ (http://www.d20monkey.com/2014/04/23/a-matter-of-alignment/)

Funny, but note that these are alignment abuses, not what the alignments are supposed to be. "Only neutral good" is the worst. Neutral good is no less good than the other good alignments. And chaotic has to do with freedom, not randomness.
Title: Re: Alignments for Characters
Post by: Schmee on 07 Jun 2014, 00:50
I think we could go past alignments and make up entire DnD characters for each character.

Pintsize would be Chaotic Evil, probably some kind of gnoll. A mage, with like a billion useless cantrips memorised.
Marten would follow that guest strip and be a bard, which fits him remarkably well - good with music, fairly useless otherwise.
What would MartenMom be... a rogue, wearing impractical leather armour? Would her BDSM experience translate to some kind of Domination ability, or a high Intimidate score?

This looks like a goldmine, people.
Title: Re: Alignments for Characters
Post by: Loki on 07 Jun 2014, 02:41
Sven would also be a bard, with a Charisma through the roof, but low Wisdom.

...Coincidentally, I played a bard in our forum DnD game.
Title: Re: Alignments for Characters
Post by: techkid on 07 Jun 2014, 02:41
VV definitely would get bonuses for initiative.

Funny, but note that these are alignment abuses, not what the alignments are supposed to be. "Only neutral good" is the worst. Neutral good is no less good than the other good alignments. And chaotic has to do with freedom, not randomness.

I know. But when jwhouk put Pintsize down as 'Chaotic Neutral', that just sprang to mind. Particularly "hide the peanut butter, it's about to get weird."
Title: Re: Alignments for Characters
Post by: Platypodes on 11 Jun 2014, 01:06
VV is definitely chaotic good. 

Jim--lawful good.

May--chaotic evil.

Sam--chaotic neutral.
Title: Re: Alignments for Characters
Post by: Mr_Rose on 11 Jun 2014, 02:42
VV is definitely chaotic good. 

Jim--lawful good.

May--chaotic evil.

Sam--chaotic neutral.
No, May is not chaotic evil. If she's chaotic at all, it's chaotic neutral and if she's evil at all it's neutral evil. When chaotic evil types want a thing, they normally destroy anything that's between them and "their" thing; they don't go to semi-elaborate lengths to play the system in order to purchase that thing.
Personally I reckon she's a slightly naive chaotic neutral who figured "hey all those other guys got away with embezzling shit-tons of money, why shouldn't I?" without actually bothering to answer the question properly before launching her Grand Plan.

But seriously though, Chaotic Evil is the "worst" of the evil alignments; not even emperor palpatine and Voldemort were chaotic evil and, to be honest, the odds of having a CE character anywhere in QC are startlingly low. The closest there has been was VespAvenger though she'd probably claim to be chaotic good if asked.
Title: Re: Alignments for Characters
Post by: bhtooefr on 11 Jun 2014, 03:22
VespaVenger thinks she's Chaotic Good but is actually Lawful Evil (and trying to enforce her own laws).
Title: Re: Alignments for Characters
Post by: Shjade on 11 Jun 2014, 10:57
Honestly, I think this kind of listing would probably end up pretty dull in the end as, like, 90% of the cast is Chaotic Neutral: they're all prone to just kinda doing what they feel like doing in the moment and only thinking about the repercussions afterward. Usually after those repercussions have already happened as well. Some of them try to do the right thing more often than not, some of them consider what feels to them like the right thing (these are two similar but different concepts of "right"), but most of the time they're just sorta...reactionary.

Momo's a clear exception, I'd agree with the earlier Lawful Good suggestion for her.

Hanners is more difficult to categorize; her condition and self-imposed "laws" it applies might suggest Lawful, but given she actively tries to break those "laws" by challenging herself to overcome her limitations, I'm not sure it's really accurate to describe that as her inherent alignment.

Marten, being among the characters least prone to extreme things and worrying about whether he's stepping on any toes in the progress after the fact, is probably closer to true neutral than chaotic. Crossing the country on a whim might seem pretty random, but it's perfectly legal and, more importantly, it was motivated by a fairly restricted interpretation of his living situation, in a sense: he wasn't doing it just to do it, he was doing it because he felt like he had more reason to follow the girl than stay where he was. In essence, it was the opposite of a "wild and free" decision. It was more like being tugged to the east coast on a leash, even if the leash was only in his head.

Most of the other characters, just off the top of my head? Yeah, chaotic neutral across the board.
Title: Re: Alignments for Characters
Post by: jwhouk on 11 Jun 2014, 11:35
At one point, I think there was one of those quiz thingys that could help determine "alignment". I'll see if I can Google it.
Title: Re: Alignments for Characters
Post by: snubnose on 12 Jun 2014, 05:49
Yeah theres an online test for that http://www.wizards.com/default.asp?x=dnd/dnd/20001222b

I'm neutral good. Hu ! I was lawful good in the past.

Title: Re: Alignments for Characters
Post by: bhtooefr on 12 Jun 2014, 06:24
I'm apparently chaotic neutral, although some of those questions were a bit strange, and I'd guess I'd actually be a bit closer to neutral good.
Title: Re: Alignments for Characters
Post by: GarandMarine on 12 Jun 2014, 06:45
Apparently I'm true neutral
Title: Re: Alignments for Characters
Post by: 94ssd on 12 Jun 2014, 08:12
I think we could go past alignments and make up entire DnD characters for each character.

Pintsize would be Chaotic Evil, probably some kind of gnoll. A mage, with like a billion useless cantrips memorised.
Marten would follow that guest strip and be a bard, which fits him remarkably well - good with music, fairly useless otherwise.
What would MartenMom be... a rogue, wearing impractical leather armour? Would her BDSM experience translate to some kind of Domination ability, or a high Intimidate score?

This looks like a goldmine, people.

I think that Pintsize is a Chaotic Neutral. Very chaotic, perhaps. But he's not out to conquer, destroy, or cause much harm at all, really.

I got lawful good, which I'm kind of surprised at considering my responses. I was almost certain I was being steered toward some type of neutral.
Title: Re: Alignments for Characters
Post by: jwhouk on 12 Jun 2014, 15:06
Huh. Neutral.
Title: Re: Alignments for Characters
Post by: Redball on 12 Jun 2014, 19:01
And neutral here as well.
Title: Re: Alignments for Characters
Post by: KOK on 12 Jun 2014, 21:44
Ditto.
Title: Re: Alignments for Characters
Post by: snubnose on 13 Jun 2014, 04:34
Most common alignment is reportedly chaotic good. :D
Title: Re: Alignments for Characters
Post by: Barmymoo on 13 Jun 2014, 10:43
I got lawful good, which I am not very surprised by but I find quite funny considering that I'm a serial petty-rule breaker and authority challenger.
Title: Re: Alignments for Characters
Post by: Pilchard123 on 13 Jun 2014, 11:11
Neutral Good here.
Title: Re: Alignments for Characters
Post by: Mr_Rose on 13 Jun 2014, 12:40
Annoyed by the assassination question; there was no option "take the money but tell the king too" so the whole test is invalid. :P
Title: Re: Alignments for Characters
Post by: cesium133 on 13 Jun 2014, 12:50
I'm apparently Chaotic Evil.  :evil:
Title: Re: Alignments for Characters
Post by: Zebediah on 13 Jun 2014, 17:28
I tested Lawful Good, which I don't think quite fits (but might have when I was younger.) But the questions simply have too few options, and mostly were far too black-and-white - while I am somewhat notorious for trying to parse a specific shade of gray on any moral issue. I strive to be Neutral Good IRL.
Title: Re: Alignments for Characters
Post by: jwhouk on 13 Jun 2014, 18:43
Has anyone thought to try answering the questions as a cast member (say, Marten, Faye, Hanners, Pintsize)?
Title: Re: Alignments for Characters
Post by: techkid on 14 Jun 2014, 04:58
Chaotic Neutral as well. Huh.
Title: Re: Alignments for Characters
Post by: pwhodges on 14 Jun 2014, 08:13
Has anyone thought to try answering the questions as a cast member (say, Marten, Faye, Hanners, Pintsize)?

That's what the first part of the thread was (as indicated by the title and location!).
Title: Re: Alignments for Characters
Post by: Border Reiver on 15 Jun 2014, 16:23
Lawful good. 

Don't worry, my charisma score is too low to be a paladin....


Questions, comments, queries , problems, bitches, rude gestures and/or remarks
Title: Re: Alignments for Characters
Post by: Thrudd on 16 Jun 2014, 16:12
The DnD alignment matrix was one of those game constructs that grew from Law vs Chaos and it was and is a horrible mechanic at best.

My own personal favourite alignment system is what was developed in the Palladium system - based on psychology of all things =- whoda thunk it?

(click to show/hide)
Title: Re: Alignments for Characters
Post by: Loki on 16 Jun 2014, 22:07


The system specifically does not include any sort of "neutral" alignment on the grounds that a neutral point of view is antithetical to the sort of active role heroes and villains should play in a story.
Huh. That's a really interesting thought.

Title: Re: Alignments for Characters
Post by: KOK on 16 Jun 2014, 22:57
The Palladium Roleplaying Game contains a long tirade about neutral not being possible. And then it has good, evil and something in between. Only it is not called neutral, which seems to make it possible.
Title: Re: Alignments for Characters
Post by: hedgie on 17 Jun 2014, 07:39
Heh, in 2nd-Ed D&D I actually played about as closely as possible to a True Neutral fighter/necromancer.  She was mainly in the group since a lot of the enemies were *so* bad as to be in the must be eliminated category, but couldn't comprehend why the priest didn't want her to raise their corpses as zombies (after all, *something* has to carry the loot and walk over that suspicious looking floor).  Then again, other party members took their alignments to extremes.  There was one Lawful-Stupid paladin who was so obnoxious that the LG dwarf fighter-priest actually applauded my character after she fireballed the pally out of sheer annoyance (this character was the sort who actually *did* have tea with angels and demons alike, as long as they didn't fuck with things), and yes, I didn't spend enough spell-points to actually *kill* the paladin, only maim him.

Then again, the character at low-level had basically read the campaign's analogue to the Necronomicon and manage to keep *most* of her sanity, but lost any chance of remaining neutral-good in exchange for being grossly over-powered.
Title: Re: Alignments for Characters
Post by: GarandMarine on 17 Jun 2014, 08:41
Fantasy Flight's new Star Wars RPG basically requires you be lawful good.

Blegh.
Title: Re: Alignments for Characters
Post by: Storel on 18 Jun 2014, 11:57
She was mainly in the group since a lot of the enemies were *so* bad as to be in the must be eliminated category, but couldn't comprehend why the priest didn't want her to raise their corpses as zombies (after all, *something* has to carry the loot and walk over that suspicious looking floor).

Hmm... do you really want something walking over suspicious-looking floors while it's carrying your loot?
Title: Re: Alignments for Characters
Post by: Loki on 18 Jun 2014, 14:19
Obviously you raise all the corpses you encounter. Some of them carry loot, while some others walk over suspicious areas.

If you want to read about a necromancer party executed well, I strongly recommend http://www.giantitp.com/forums/showthread.php?325177-Cattle-Driving-Necromancers-Bizarre-Campaign-Journal - which is exactly what you'd expect from the url.
Title: Re: Alignments for Characters
Post by: Mr_Rose on 18 Jun 2014, 14:47
I don't get why people are all up in pitchforks about necromancy… I mean, when you think about it properly, it's really just recycling.
Title: Re: Alignments for Characters
Post by: hedgie on 18 Jun 2014, 16:46
Obviously you raise all the corpses you encounter. Some of them carry loot, while some others walk over suspicious areas.

Exactly.  Animate Dead is the spell that every GM hates, 'cos at least in 2nd ed it made rogues even more worthless, and all their clever traps tended to fail when zombie went boom.  Then again, post Necronomicon-reading survival (okay, I failed a Ravenloft Powers Check and had an alignment shift), and there were even *more* game-breaking necromancy spells out there.  Especially when you're the only mage in 1 000 miles who is using spell points, and erase another mage's entire arsenal of spells memorised in the past year with a simple 4th level spell (obviously causing brain-damage in the process).  In a hybrid first/second ed game, necromancers, or even a generalist mage with that leaning were horrible game-breakers, especially if multiclassed.

I don't get why people are all up in pitchforks about necromancy… I mean, when you think about it properly, it's really just recycling.

It doesn't help when the rest of the party are goodie-goodies, and think that it's evil to make zombies.  They learnt to see things differently after encountering Lovecraftian nightmares that could only be perma-killed with a specific poison that took a quest line to even acquire, and in very short supply, or dragon's breath, when we had neither on hand.  My character pointed out that since she was dating a vampire warlord, she had a whole army of energy/soul-draining undead at her disposal.  They stopped objecting to her making undead minions at that point (since that was the third thing that would kill these things).

Edit:  And she did make her singing and dancing proficiency checks by a wide margin when doing the "I told you so" dance.
Title: Re: Alignments for Characters
Post by: GarandMarine on 18 Jun 2014, 17:31
I just picked up a big pile of Dark Heresy and Edge of the Empire source books. I avoided the new Age of Rebellion RPG specifically because it's super goodie goodie.
Title: Re: Alignments for Characters
Post by: hedgie on 18 Jun 2014, 17:37
I just picked up a big pile of Dark Heresy and Edge of the Empire source books. I avoided the new Age of Rebellion RPG specifically because it's super goodie goodie.

Yeah, that would suck.  I've played "good" characters, but they were never obnoxious about it, and tended to have more utilitarian views than deontological or virtue ethics.  Systems that force a party to be "good" really detract from the possible tensions and ergo, RP opportunity of a group.

Edit:  The LG dwarf fighter/priest that was still in the same group as my neutral character that when finally reaching a decent city (and hated her), when the rest of the goodies decided to go on patrol against evil mutually said "Fuck this, let's get drunk, and find someone to get laid with".  Thankfully, we both achieved said goals whilst bitching about the other idiots in the party.

Edit *again*:  Damned dwarf got laid by an awesome dwarf lady, and my character was stuck with an elf dude who had a comliness score of 25, but was gone in 30 seconds.
Title: Re: Alignments for Characters
Post by: GarandMarine on 19 Jun 2014, 04:00
Well I'd have to read the book in detail and it's not even out yet so I can't REALLY judge (more then I normally would) but Age of Rebellion casts all it's characters as heroes of the Rebellion against the Empire. So you're already in a pretty set position, I think there's some moral wiggle room, but one of the major mechanics is Duty and earning Duty points...
Title: Re: Alignments for Characters
Post by: Storel on 19 Jun 2014, 17:25
Obviously you raise all the corpses you encounter.

Or create.  :wink:

Some of them carry loot, while some others walk over suspicious areas.

Fair enough.

If you want to read about a necromancer party executed well, I strongly recommend http://www.giantitp.com/forums/showthread.php?325177-Cattle-Driving-Necromancers-Bizarre-Campaign-Journal - which is exactly what you'd expect from the url.

Oh, my. I've only had time to read the first two segments so far, but they are awesome! Thanks for the link.  8-)
Title: Re: Alignments for Characters
Post by: hedgie on 19 Jun 2014, 23:52
Obviously you raise all the corpses you encounter.

Or create.  :wink:

Both!  There are never enough corpses to turn into zombies.
Title: Re: Alignments for Characters
Post by: GarandMarine on 20 Jun 2014, 06:01
Side note, I'm now planning an Edge of the Empire campaign where I cast my players as CorSec operatives and have them solves crimes while unraveling a Black Sun remanent plot and being hunted down by a serial killer.

The Necromancer Cattle Drive is now my third favorite D&D campaign.
Title: Re: Alignments for Characters
Post by: Thrudd on 20 Jun 2014, 11:17
I think it is just me and maybe some of my former co-adventurers from long ago - whenever I hear the term Necromancer cattle drive I picture animated cattle that have already been pickled cured spiced and dried hard enough to resemble mahogany in both colour and consistency. Add a dash of minor regeneration and  Voila, Beef jerky that you not only do not have to carry but can carry stuff for you as well as being avoided by most scavengers. .... Yeah it was a weird campaign with everything from a Cheese Golem to Beer Elementals.  :-D
Title: Re: Alignments for Characters
Post by: Neko_Ali on 20 Jun 2014, 15:37
Don't you mean Alementals?  :parrot:
Title: Re: Alignments for Characters
Post by: hedgie on 20 Jun 2014, 16:03
Maybe they were lagers.
Title: Re: Alignments for Characters
Post by: HauntingPoem on 22 Jun 2014, 06:56
http://www.easydamus.com/character.html (http://www.easydamus.com/character.html)

I found this much more accurate and satisfying to discover alignment. Quite a few options as well.
Title: Re: Alignments for Characters
Post by: GarandMarine on 22 Jun 2014, 07:38
That one was a pain lol.

(click to show/hide)
Title: Re: Alignments for Characters
Post by: Zebediah on 22 Jun 2014, 12:02
Hmm. I'm Lawful Neutral? Really?


(click to show/hide)
Title: Re: Alignments for Characters
Post by: cesium133 on 22 Jun 2014, 12:18
Where's the "Neither" option on number 51?

So not answering numbers 111 or 114. The NSA might be watching.  :psyduck:

(click to show/hide)
Title: Re: Alignments for Characters
Post by: Thrudd on 23 Jun 2014, 11:24
Maybe they were lagers.
Don't you mean Alementals?  :parrot:
You!! Yes, both of You!!! You both need to be put away  :police:  and write an adventure arc for my gaming group.  :-D

As for the quiz, I made a number of compromise answers due to most selections not being exactly what I would answer.
(click to show/hide)
Interesting if nothing else as quizzes go though I abhor the premise that Lawful Good has to be Lawful Stupid.
[ Yeah, I play mostly Paladins and Diplomatic Types with the odd exception of an overpowered spell slinger or two]
Title: Re: Alignments for Characters
Post by: techkid on 24 Jun 2014, 03:42
Chaotic Good this time. But I do appreciate the raw power of the sorcerer.

(click to show/hide)

The questions on religion were a bit dubious, though. What if you are atheistic?
Title: Re: Alignments for Characters
Post by: bhtooefr on 24 Jun 2014, 03:48
In the D&D universe, atheism is about as defensible as scientology is in our universe.
Title: Re: Alignments for Characters
Post by: techkid on 24 Jun 2014, 03:53
Akin to being a crazy, unsociable outcast, I suppose.

How does that differ from my regular self, then?  :-P
Title: Re: Alignments for Characters
Post by: Thrudd on 24 Jun 2014, 05:57
Major difference is that if you manage to get the attention of one They WILL Smite you and make a believer [Beleiber?] out of you... or an Ogres loincloth depending on the deity in question and just how you managed to get their attention.  :psyduck:
Title: Re: Alignments for Characters
Post by: hedgie on 24 Jun 2014, 12:05
In the D&D universe, atheism is about as defensible as scientology is in our universe.

Not really.  Note the Athar faction in the 2nd ed Planescape setting.  Though they recognised the Powers as insanely powerful beings who could grant abilities to their followers, they denied that they were actual *gods* for the simple reason that they actually could be slain (there are the corpses of dead powers all over the Astral plane to prove it), and weren't god-like enough to actually deserve worship.
Title: Re: Alignments for Characters
Post by: hedgie on 24 Jun 2014, 13:58
Maybe they were lagers.
Don't you mean Alementals?  :parrot:
You!! Yes, both of You!!! You both need to be put away  :police:  and write an adventure arc for my gaming group.  :-D
Um...  You might not want to do that with me.  As an GM, I can be absolutely evil.  I've had (in a Vampire game running the Sabbat sub-plot) a PC who used flesh and bone crafting to turn a fully-concious werewolf into an ashtray, but then made a deal with a demon…  Well, what happened to her is best described Vlad the impaler with shadow tentacles, at least until the sun came up, and the 7th-gen Lasombra she pissed-off stepped into the shadows and teleported to sleep nicely. 

As a PC, I have also, between power-gaming and pulling crazed ideas out of my arse, derailed campaigns on multiple occasions, between things like winning fights that the PCs were supposed to lose (in one case, the GM could have gotten *most* of what he wanted, but don't demand to take a flesh sample from a vain character), to seducing the Big Bad (he had a rather large magical library, and no, that's not a euphemism).

My only advice is to expect players to fuck with any adventure you have planned in any way possible.  You have to be aware of *all* of their abilities and skills, and know that they'll use them in the most unexpected ways.  There always needs to be not only a contingency plan to counter their actions, but alternatives if they decide to take the whole thing off the rails, which they invariably will do.  Plus, I tend to go for dark campaigns rather than the silly.  If confronted with an alemental, I'd just tell the dwarf to drink it.

Edit:  I'd also min-max all of my bad guys.  That way, they may be über-powerful, but there's always that weak spot for the players to discover.  It'll frustrate them to hell until they find it out.
Title: Re: Alignments for Characters
Post by: DSL on 24 Jun 2014, 16:22
Wouldn't you check Pintsize's alignment by putting him on the rack and adjusting a couple nuts?
Title: Re: Alignments for Characters
Post by: jwhouk on 24 Jun 2014, 17:04
Quote
I Am A: Lawful Good Human Cleric (6th Level)
Ability Scores:
Strength-12
Dexterity-9
Constitution-11
Intelligence-14
Wisdom-14
Charisma-10

Alignment:Lawful Good A lawful good character acts as a good person is expected or required to act. He combines a commitment to oppose evil with the discipline to fight relentlessly. He tells the truth, keeps his word, helps those in need, and speaks out against injustice. A lawful good character hates to see the guilty go unpunished. Lawful good is the best alignment you can be because it combines honor and compassion. However, lawful good can be a dangerous alignment when it restricts freedom and criminalizes self-interest.

Race:Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Class:Clerics act as intermediaries between the earthly and the divine (or infernal) worlds. A good cleric helps those in need, while an evil cleric seeks to spread his patron's vision of evil across the world. All clerics can heal wounds and bring people back from the brink of death, and powerful clerics can even raise the dead. Likewise, all clerics have authority over undead creatures, and they can turn away or even destroy these creatures. Clerics are trained in the use of simple weapons, and can use all forms of armor and shields without penalty, since armor does not interfere with the casting of divine spells. In addition to his normal complement of spells, every cleric chooses to focus on two of his deity's domains. These domains grants the cleric special powers, and give him access to spells that he might otherwise never learn. A cleric's Wisdom score should be high, since this determines the maximum spell level that he can cast.
Title: Re: Alignments for Characters
Post by: Schmee on 25 Jun 2014, 01:33
I DM'd a game once. Whenever someone made a search roll and failed it, I'd say "You don't see it."
Even if nothing was there.

I also played a game where one of the PCs was a cave bear who had such high Charisma, Speechcraft and Bluff, he'd fooled everyone he met into thinking he was a human.
Title: Re: Alignments for Characters
Post by: ankhtahr on 25 Jun 2014, 01:51
I know that story…

(http://i.imgur.com/Ga923.jpg)
Title: Re: Alignments for Characters
Post by: hedgie on 25 Jun 2014, 06:45
I DM'd a game once. Whenever someone made a search roll and failed it, I'd say "You don't see it."
Even if nothing was there.
Not to mention rolling dice for no reason.  Another fun one is to pass a note to a player that says "write something down and pass this back".

Edit: Fixing quotation and also just pointing out that *anything* to increase player paranoia, like asking for random saving throws even when nothing is happening helps heighten tension and drama. 
Title: Re: Alignments for Characters
Post by: Schmee on 25 Jun 2014, 08:25
(greentext)

Huh - and there I was thinking my friend was a genius. He does go on 4chan a lot; he probably stole the idea from there.
Title: Re: Alignments for Characters
Post by: hedgie on 25 Jun 2014, 09:09
The bear thing might be like the whole gazebo thing.  Once it's been done once, it'll be repeated.  One of the things that I *don't* like about 3.x (although they did fix a lot of things) is that there are actually difficulty checks for things like bluff to convince the entire royal court, including the guards that the king is an imposter.  In any game *I* ran, a bear wouldn't have a chance unless it had shapeshifting abilities or was an illusionist.  There needs to be a common-sense rule for stuff like that.

Confession:  I actually *did* nuke a gazebo once.  I knew what one was, but it was Ravenloft, and *could* have been an animator.  When called on it, my only response was "well, maybe I just wanted to blow something up"
Title: Re: Alignments for Characters
Post by: ischaemia on 04 Aug 2014, 07:32
I hope it's not in bad form to bump a thread last responded to over a month ago.

I was really excited to find a thread about alingments (indeed, discoursing alingment can be thrown into just about anything and often yields lengthy conversations) but similarly to Thrudd's point of it being kind of a terrible system (I politely disagree) I do feel like it's a bit inappropriate for something like QC, where everyone is essentially good or neutral. I think, given the nature of most of the comic (discussing feelings/relationships) something a bit more appropriate would be poles of something like:
 1) overall openness and sincerity about feelings (which would also consider propensity to lying, etc)
 2) sexual promiscuity (you'd have to, of course, consider concepts like exclusivity, etc.) but I could see this latter one getting a bit vicious or at the very least disputed so it's probably a terrible idea. "On a scale of Hanners to Sven..."

I mean, the D&D concept is heavily reliant on quests, thefts, kills, etc. and you simply don't see that in QC. It's a pretty peaceful (albeit somewhat emotionally tumultuous) comic.

Addenendum: Really liked the idea of VespaVenger thinking she's CG while actually LE, but I think it's a bit warped: she likely thinks she's a crusader of good, but likely assumes herself to be sane. I feel like someone who is CG doesn't explicitly know they're a bit off kilter. For it to function properly, there's an element of self-deception, I think.
Title: Re: Alignments for Characters
Post by: T on 04 Aug 2014, 09:39
Yeah theres an online test for that http://www.wizards.com/default.asp?x=dnd/dnd/20001222b

I'm neutral good. Hu ! I was lawful good in the past.

I'm a Critical Failure.

"ERROR 404
CRITICAL FAILURE!"
Title: Re: Alignments for Characters
Post by: Zebediah on 05 Aug 2014, 06:09
Ah, obviously you're a wild mage then.

Do they still have wild magic in D&D? It's been over a decade for me, so I'm not up on what's current.
Title: Re: Alignments for Characters
Post by: FayeDouble on 05 Aug 2014, 08:07
Apparently I'm true neutral. I took this test (http://www.pa.msu.edu/~aaronson/alitest/aintro.html) because the link for the other one didn't work for me.
When I ran my campaign a few years ago (moved away. Still sad about losing the group) I always created very detailed backgrounds/life stories for my villains. Not a single one was chaotic evil, because the alignment seemed pointless to me. I'd rather my characters had a reason for what they did, so I preferred villains who were lawful evil or neutral evil.
Title: Re: Alignments for Characters
Post by: Thrudd on 06 Aug 2014, 11:41
Do they still have wild magic in D&D? It's been over a decade for me, so I'm not up on what's current.

No, they took all the fun stuff out, gagged Ed Greenwood and pretty much blew up the Forgotten Realms.

Hasbro marketing executives are not the gamer's or even the game industries friends.
Heck, they lost the freaking Pokemon franchise and quickly buried Avalon Hill for pity sake.

Today's DnD is not your DnD or my DnDs from yesteryear when Role Play was part of the game. Now it is just Roll Play and Miniatures battles using a pencil and paper version of Diablo II character builds. Oh what fun ..... :-\
Title: Re: Alignments for Characters
Post by: Border Reiver on 06 Aug 2014, 16:33
Haven't played D&D since it was AD&D, but even then it was often "roll play".
Title: Re: Alignments for Characters
Post by: hedgie on 06 Aug 2014, 21:35
Haven't played D&D since it was AD&D, but even then it was often "roll play".
Aye, it can be like that.  In one of my old groups, one player actually had a binder full of rulings, by date (although, knowing him, it was probably cross-indexed), which he'd try to use as Common-Law-style precedents every time he tried something insane.  Sometimes, his rules-lawyering lasted for over an hour.  I mean, fuck, I was a power-gamer, but the worst I'd usually do is buy the DM coffee, or pizza or something, and gently mention some ruling on a matter I liked when I could tell he was in an amicable mood.  Jeez, why spend so much time arguing the law when you can just bribe the judge?
Title: Re: Alignments for Characters
Post by: snubnose on 07 Aug 2014, 03:25
Marten - neutral good
Pintsize - chaotic evil
Faye - chaotic evil
Dora - true neutral
Hanners - lawful evil
Winslow - lawful evil
Sven - chaotic evil
Marigold - neutral evil
Angus - neutral good
Tai - lawful good
Steve - neutral evil
Veronica - true neutral
Henry - neutral evil
Raven - lawful good
Amir - true neutral
Penelope - lawful good
Wil - chaotic good
Jim - true neutral
Samantha - chaotic neutral
Clinton - true neutral
Dale - neutral good
John [Hannerdad] - lawful good
Beatrice [Hannermom] - chaotic evil
Cosette - neutral good
Padma - lawful good
Claire - true neutral
Emily - true neutral
Sara - true dead
Title: Re: Alignments for Characters
Post by: Loki on 07 Aug 2014, 06:37
Most of those I agree with, but Hanners LE? Marigold NE? Care to explain?
Title: Re: Alignments for Characters
Post by: hedgie on 07 Aug 2014, 10:42
Obviously, it was Evil Hanners (tm) that he was talking about.