the Doom3 engine sucks. Because every game on it ends up looking just like it
they could have just released it as an engine, instead of making people pay $60 for a technology demo (D3)
Serious Sam is the best FPS ever.
Ooh, scary things that jump out at me, silly puzzles to solve to unlock a door.
PLEASE, that statement is like saying that everything made on the Quake 3 engine looks like Quake 3.
I don't know where the hell you buy your games from, but they charge too much mate. I got my copy of DOOM 3 for £20 (about $40).
Besides, if Prey or Q4 had been the first games to use that engine, then you'd be calling it the "Prey" engine, or the "Quake 4" engine, denouncing those games as the "tech demo" and still saying that the engine sucks. Which it patently doesn't. In fact, if it wasn't for Source, it could well be the best engine on the market. It's just being overshadowed by a superior competitor that was released at exactly the same time, which means that people are unfairly treating it as a much inferior product.
I'm convinced that there's a utility and power in that engine which simply hasn't been touched yet, nor is likely to be for the next couple of years, but after those couple of years are over, people are going to remember the D3 engine as being a very good one.
I'm sorry, you're unfairly treating D3 - Yes, it's an inferior game to HL2. that's a given. But it is NOT a bad game. Were it not for HL2, it would easily have ranked as the best FPS of 2004. you've been spoiled by Valve for what is a genuinely accomplished and excellent game. Quit being so cynical and play it in a dark room without the "oh look, another zombie that I couldn't see when I entered the room" mentality...
I like how the article said Doom 3 had "Dramatic" lighting
That's entirely true, though. Soldier of Fortune 2, Call of Duty, they both felt like a Q3-based game. And that was fine by me, because I was damn good at Q3, and tweaking the engine to play well. So any Q3-based game was just owned. Didn't like Q3 itself, but hey, that's just a personal thing. Like everything else here. You can argue till your face turns blue that D3 is an awesome game, but you're not going to change my mind. I played it, and I didn't like it.
HL2 came out after Doom 3. I didn't compare it in any way; I disliked it on it's own. Having something to compare it against only made it easier to point out what my likes/dislikes were.
As I said, I played D3 before HL2 since it was released first. Didn't have anything to compare it to, didn't like it. Oh, I tried to play it in the dark and run with the scary thing, but I got over it quickly. Game just wasn't immersive enough; had nothing to draw me in. At this point, you just cannot change my mind as to the playability of the game. I will say that the engine itself is good, though not great. Why not great? It chugs, it's slow, it isn't as optimized as it could be. We'll see what happens with Q4, that's when I'll sit down to judge the engine again.
SoF2 is a 'now' kind of game. M4s and AK-74s, and one grenade a piece. Lots of fun at the time, none now due to proliferation of cheating.
Haha, a blunderbuss. That'd be awesome.
Anyway, back on topic... Quake 4 = Doom 3.
The Quake line's strength was always it's multiplayer mode, so I'll have to wait and see how that feature pans out.
I'm sure you'll love the game. I'm just not buying that Quake 4 and Doom 3 are completely different games. Id are just bloody lazy, and I've lost respect for them because of it.
"Oh, this game uses the engine from a game I didn't like, therefore I won't like this game".
what kind of a stupid-ass line of reasoning is that?
they are doing fan service by updating them and releasing them to run on newer hardware.
They can't add new features or innovate without morphing the two games into something totally different from the predecessors. Are the new Quake and Doom going to be genre redefining games? No, they are locked into the molds of the franchise.
Doom 3...is exactly the game that iD originally had in mind when they made the first DOOM
could be that they've always had a very definite goal in mind, and now they've got there...
Shame they got there after 17,000 other games got there first (play-wise, that is).
Thank God that's not how Doom 1 came out.
iD is pretty much an engine development company, not a game development company. They shouldn't have bothered with Doom 3, and just churned out iD engine v4.0. Kinda like the whole Unreal Engine. :)
Hell, I could come up with ways to improve the usual "press this button, then walk 1000 miles and press this other button" theme, given an afternoon.
Yeah, but at the same time isn't it a slap in the face for the fans, giving them gameplay that's been old since Quake 2?
This boils down to "We can't innovate on this game because then it won't be a real FPS." Id is full of very, very smart people. I say they can innovate anything they want if they make the effort.
Quote from: SwitchbladeDoom 3...is exactly the game that iD originally had in mind when they made the first DOOM
Thank God that's not how Doom 1 came out.
Doom 3 is just a remake of the classic Doom. I think people are forgeting how basic the original Doom was.
It wasn't supposed to be original at all.