THESE FORUMS NOW CLOSED (read only)
Fun Stuff => CLIKC => Topic started by: Qui Gon Zel on 03 Jan 2006, 10:10
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I got this game for the PS2 about 3 weeks ago. Beat it on New Year's Eve and promptly started a new game off of the old completed game data.
I have never done this with any game on any system ever.
This is one game that has totally redifined the genre. Granted i've played every RE to near completion, this seems to be only RE i've ever beaten.
Great game. A +
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Oh yeah... it's definately one of 'THE' games of 2005. As for it being the best game... I dunno. It's definately a contender! It totally revitalized the RE franchise, which was about 5 different kinds of awesome to begin with (Code: Veronica was uberkool).
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Heh, the Gamecube version came out in 2004.
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It won Gamespot's award for 2005 GOTY, whatever that's worth.
Which is nothing, really. Awesome game, though. My friend lent me his Gamecube for a while and to thank him, I returned it with a copy of RE4.
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I think its EASILY among the top 5, but right now, my vote for #1 is Half-Life 2. A bit cliche, maybe, but that game rocked.
If it comes to consoles only, it could win it for me. But only the GC version. No offense to the ps2 one, but after playing it on the cube, then trying to play with the dualshock, it felt clunky. Besides, the graphics were essentially the same.
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I'd have to agree with your half life 2 nomination, perhaps the game itself is nothing new but it does give an entire community a new platform to create mods for.
It's actually one of the few console games that I have really gone back to play again. All those times yelling while running away from villagers with torches. That and incendiary grenades were funnier than hell.
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to answer your question: no. that is shadow of the colossus
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Heh, the Gamecube version came out in 2004.
January 2005, actually.
RE4 definitely rocks. One of the best GameCube games.
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Heh, the Gamecube version came out in 2004.
January 2005, actually.
That doesn't make sense, because I got it for Christmas.
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i dunno about that. it's not that i'm disagreeing for any decent reason or anything, it's just that i downloaded it last night to see what you guys were fussing about and well, i tried playing it today and i just can't fucking control the goddamn game.
is there a way to attack while moving? please tell me that you can at the very least attack with the knife while moving. if there a way to strafe? i like a bit of the ol' strafe action. this is the year 2006 people, you would think that i would be allowed to strafe if i wanted to.
c'mon guys.
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it's initally a hard game to master, and feels very cackhanded, but you get used to it quickly.
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it's not that i am saying that the controls are hard to master. i am saying that there are controls missing. controls that should be in any game of this type.
not having the Y-axis inverted is cack-handed, and i'm guessing that there would probably be something in the options to change that if i so desired. not being able to walk/run while attacking or walk side to side (strafe) whether firing or not is more of a strategic decision, and one that i disagree with intensely on a very fundamental level. kinda like Guild Wars' "you can't jump over things that come up to your ankles. sorry, you'll have to take the long way around, and random encounters will come up out of the ground all the way there and back, regardless of whether you've already killed them or not" shit.
that said, i hope i'm wrong because you guys really seemed to dig it.
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You play it on an emulator on the computer? With our without a gamepad?
Personally, I thought the previous RE incarnations had dicked up controls and craptastic camera angles.
This game I more or less picked up and went to town on.
No RE game has ever had the ability to strafe while firing a weapon. I suppose they could have reinvented that like they have with nearly everything else(i.e weapon upgrades, inventory system etc) I suppose they kept this in to give it a level of intensity and urgency. These have never been run and gun games. Besides, strafing and shooting while running would make the game too simple.
Instead, you sit there and fire without moving while hordes of villagers sweep over you and before you realize it, you're sorround by them with your mind in turmoil. "Holy shit, what the hell do I do now?"
It's meant to make your heart race. I believe that is why they kept that control scheme the way it is.
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I both understand and empathize with Ests complaints, but there /is/ a valid reason for the strict controls. This game is meant to freak you out. When you play Devil May Cry, and you can leap 30 feet in the air, run-n-gun, perform combos, and do powerslides/shifts at superspeeds... there's certainly a lot of tension, but it's action-themed tension. In the RE games it's always been about fear... psychological tension. One of the reasons the controls weren't set up to be super-responsive is because you're meant to get into these situations where you're yelling "FUCKFUCKFUCKFUCKFUCK" as 5 zombies/villagers are bearing down on you, and you don't have the ability to do some action-star move to get out of their way.
And I know that strafing isn't such a big deal... it could've been implemented effectively in RE4, no doubt... but the reason the controls seem clunky, in an age of games that can have insanely responsive controls (God of War comes to mind) is to create that tension. It works, too. RE4 was one hell of a good game!
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Shit, who needs to strafe if you have the shotgun maxed out plus an assload of incendiary/frag grenades?
Plus, the TMP is good for unloading on those hordes that sometimes don't seem to go the fuck away.
SIDE NOTE: I modified the topic to make it somewhat more grammatically correct. I speak english much good.
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Dude, i dunno what difficulty you're playing but the gamecube version i played, there was absolutely minimal ammo throughout the entire game. Most of the times i was using a bullet per person then stabstabstab.
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I had no ammo troubles, even at the highest difficulty.
-shoot out their knee
-shoot them in the head when they're on the ground
-rinse, repeat
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I had ammo troubles near the end of the game. Sometimes I had to shoot once and stab them to death.
There were other times I had an excess of grenades and ammo for all my weapons.
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(spoiler warning)
When you fight the little midget guy, and he turns into that massive, tentacled creature, you can actually back yourself into a corner, out of harms way. When you do, he sends these little spider-parasite-thingys at you, and a shotgun blast will finish them off nicely.
The cool thing is; they drop ammo when you kill them. It's a very cheap - but effective - way to stock up on a TON of ammo.
After that fight I had so much ammo, I could afford to be a little gun-happy.
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I completely love RE4, it allowed the series to be more "actiony" while still being fucking scary. I definitely would call it the best game of '05.
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i guess that i just totally don't get it. all the way through the intro i was thinking "man, this is heavy-handed and lame", then when i got into the game the controls sucked. and guys, i'm not saying that he should be an action hero. i'm saying that even if i can't run around while shooting, not being able to even walk sideways while aiming still pisses me off.
this is from the first bad-guy, mind you. he lunges at you with the axe? i didn't want to shoot him, i wanted to take him out with the knife. this is my major beef, guys: he's a fucking woodsman, and i'm a special agent. in other survival horror stories you're just some dude, so i can totally understand not being able to do jack-shit. in RE4 you're a special freaking agent sent out to rescue the president's daughter. i expect to be able to fuck shit up. not necessarily in a super action way, just gimme things to do when a dude comes at me with a melee weapon (other than shooting them).
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You're also pretty much a rookie, though. The only reason Leon was part of that special agent group at all was because he managed to survive Racoon City on a fluke.
As to ammo concerns, everything in the game moves slowly enough to give you plenty of time to line up headshots (except El Gigantes and the guys with chainsaws/claws).
I haven't completed the game yet, having only got it this past weekend, but it's really not that difficult. First RE game I've ever played, despite being somewhat familiar with the timeline/story from reading various reviews of the other games on the internet.
That said, I'm a bit more partial to Shadow of the Collossus or God of War.
No real reason, I just enjoyed those games more. RE4 is more of a "I shelled out $30 for this, by God I'm going to complete it" thing. Though I do enjoy the rather comedic reactions you get from the random monks in the Castle when you shoot their heads off or shotgun blast them in the crotch.
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I've completed Resident Evil 4 some time ago on the gamecube. It's very next-gen and the controls are very responsive. Recently bought the PS2 version and finish that too and Ada's Seperate Ways is definitely worth your time. Although graphics may not be gamecube quality, the ps2 version still stands on it's own in terms of extras. The movie theatre mode is quite cool. The whole 'no strafe' thing is compensated by a quick turn around. Screenplay could have been better though. But best game of 2005 has to be Snake Eater. Story and interactivity not to mention the replay value and hidden secrets is astounding. :)
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....Snake Eater came out in November 2004.
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Ah, so so.
While it brings back Leon Kennedy. The villians and plot are way too out there.
And its mixed Anti then Pro, then Anti, the Pro American themes kinda send me a mixed message.