THESE FORUMS NOW CLOSED (read only)
Fun Stuff => CLIKC => Topic started by: Storm Rider on 17 Oct 2007, 02:38
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New details have emerged about Double Fine's next project, Brutal Legend. It's being published by Sierra for the 360 and PS3 and is scheduled to hit sometime in 2008. The first trailer debuted on GameTrailers yesterday and it looks awesome. (http://kotaku.com/gaming/clips/brtal-legend-trailer-311632.php)
For those who don't know, Double Fine is the studio of Tim Schafer, the guy behind Psychonauts, Grim Fandango, Full Throttle, Day of the Tentacle, and much of the writing of the first two Monkey Island games. Also, the game will not only feature Jack Black as the voice of the main character (which may excite or turn off some people, I suppose), but also Lemmy fuckin' Kilmister as your motorcycle-driving bassist sidekick and cameos by Rob Halford and Ronnie James Dio.
I want to say that this is about as close to a Metalocalypse game as the world will ever get, but at the same time I don't want to diminish how awesome Tim Schafer and the work he's doing is by comparing it to a similar concept in a different medium. Especially since if they made Metalocalypse into a game it would probably be trash.
Basically I am super stoked for this game and I thought I'd share it with you guys in case you think it's exciting too.
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I want to say I will own this game, but I'm mixed on it. I loved Psychonauts, but not because of the game play (it was a pretty average platformer). I loved the writing and the voice over, and the humor. I enjoyed watching Psychonauts more than playing it (THERE NEEDS TO BE A SHOW ON ADULT SWIM!) and I have reservations about throwing down money for a game that I may hate playing, but do so to see the cut scenes.
When the demo comes out on Live, I'll download it. If I enjoy it, I will surely pick this game up. But for now, all it has done is spiked my interest.....spiked it with the cold bittersweet taste of curiousity.
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That looks awesome. That trailer alone has bumped it up to "Games I want" spot number two, right after WAR.
AM I the only one thinking Guitar Hero meets God of War?
Supposedly the gameplay is being described as God of War meets Overlord, because you'll have a group of sidekick demons that you'll be able to give basic commands to as you fight. Also, your secondary weapon after the ax is a guitar, which you'll apparently be able to hammer out preset combos for. One is called a 'face melter', and you play a solo that actually melts the enemy's face off. Plus you'll be able to drive and customize the car shown in the trailer, although I don't know how frequently the game will let you use it and for how long. Basically everything about the actual gameplay is rumors at this point, since the spread they have in Game Informer doesn't hit until the end of the month.
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(THERE NEEDS TO BE A SHOW ON ADULT SWIM!)
There is already.
If this doesn't turn out to be an adventure game, I will have no interest in it.
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It's not an adventure game. At least, every indication we have so far points to it being an action game. Which, considering adventure games are dead and platformers are pretty marginal at this point, is probably a sound decision considering the magnitude of Psychonauts's commercial flop.
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That's fine and good if it means Double Fine can continue to operate and get back to making idiosyncratic games again if possible (after Tenacious D and Metalocalypse, the whole goofy metal mythology thing doesn't seem as fresh and weird as something like Psychonauts), but God of War ain't my personal cup of tea.
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OK, I suppose I can understand that viewpoint. At the same time, this game has most likely been in development since as soon as Psychonauts finished, if not before, and therefore it was being created long before Metalocalypse premiered. I really hope this game doesn't get dismissed as riding Metalocalypse's coattails just because game production takes as long as it does.
And I think he was referring to a Psychonauts TV adaptation, not a Brutal Legend show.
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oh, well in that case, sure. But they'd have to put their best on it, or at least people who can keep it coherent. If Venture Brothers ever goes under (god forbid) Hammer and Publick could do a lot worse than a Psychonauts series. Wishful thinking on my part, I suppose.
And as much as I might tire of the metal god schtick, I'm open to the game being good, and it's quite possible that it'll turn me around. It's just that God of War plus some squad combat with jokes doesn't sound interesting to me right now.
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By the way, if there were any concerns that Tim Schafer's writing is any less hilarious now than it has been in years past, I suggest you go read the Double Fine website (http://www.doublefine.com/news.php), where his news updates are slightly short of hysterically funny. My favorite bit so far:
Ho ho! But not our pals at Sierra. They have embraced this game like a mama bear hugging a baby cub. And when the cub was hungry, the mamma bear reached into the creek and pulled out a salmon for us, named Jack Black. And he was delicious. After we ate that salmon (and by “ate” I mean cast him in our starring role, the roadie Eddie Riggs) the baby cub said, “That salmon was perfect, but now we’d like something sweet. Maybe a thin chocolate wafer,” the momma bear reached into that cool, mountain stream and pulled out Lemmy Kilmister from Motörhead. And when the baby bear said, “And maybe a single espresso,” the momma bear pulled out Rob Halford from Judas Priest. And when the baby bear said, “Oh, I’m so stuffed. But you know what would really hit the spot would be some Ronnie James Dio,” the momma went into the woods and found a hunter. She stalked that hunter for days, and then charged him, tackled him, and tore out his guts. Then she ate the guts, all except for the heart, and she brought the heart back to the baby bear, and said, “Here. This is Ronnie James Dio.”
I think you know what I’m talking about.
After that, the momma bear did many more things. Awesome things. Unspeakable things. And the baby bear was happy. But the baby bear can’t tell you what they are, because they’re secret, and because bears can’t speak English.
The moral of the story is that Brütal Legend is going to be the best f***ing game you have ever played.
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Haughblagh...so cool.
Seriously, this seems bar far to be one of the neatest things in a long time. I can see it being a perfect blend of insanity and interesting.
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As resistant as I am to the gameplay concept, I am a sucker for Dio.
(http://img513.imageshack.us/img513/9085/diobt0.jpg)
The situation has changed.
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By the by, EA (fuck you, Blizzardvision) looks to be publishing Brutal Legend (http://www.joystiq.com/2008/12/12/ea-looks-likely-for-brutal-legend-publisher/).
Crisis averted.
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Uh, crisis averted? If it weren't for the fact that this game is going to be awesome, and nothing any publisher could do would be big enough to change that, I would be worried.
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sarcasim
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Damn it, we need some kind of sarcasm tag, if only to stop me looking like a dick on a regular basis
[EDIT] - And now, to give this post some sort of content
(http://i3.photobucket.com/albums/y66/Spluff/1229164821790.jpg)
That is just fantastic.
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Nah, my bad, I should have used italics.
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You know what they are going to have to do, right? They are going to have to give you the option to make that car look like the eliminator.
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Damn straight, crisis averted. No fucking sarcasm there at all.
Double Fine has the ability, EA has the marketing and money, and EA has to potential for the Rock Band/Brutal Legend marketing double whammy of severe fucking awesome. I eagerly await this game and the accompanying Rock Band DLC that had better happen.
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Even the constant stream of sequels are generally competent if not innovative and I really don't know what I'd change about the sports titles they put out beyond telling them "Why don't you take all that basketball playing out? I"m just not feeling it." I mean, I wouldn't pay $60 for a new Madden game, but if you put a gun to my head, I wouldn't be able to really tell you what it is they should be doing to improve things beyond the improvements they're already trying to make. I agree that it's fun to shit on them, particularly for some of the things they've done in the past, and yes, they're practically synonymous with sequel syndrome. But that doesn't mean they're incapable of financing a project and stepping out of the way; eg, Spore, Dead Space, Rock Band etc.
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EA has given me nothing to complain about this year at all.
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Apart from DRM and ridiculous money grabbing attempts, they have been better than usual. That's not really saying much, though.
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ridiculous money grabbing
This is why Activision didn't want to pick it up.
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Yeah, you can't really talk about EA's "ridiculous money grabbing" when they're up against fuckin' Activision/Blizzard.
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In Kotick's own words, it's because "it didn't have the potential to be franchised and turn into a $100-million seller."
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Big developer doesn't want to pick up an independant game? What? Even after how Psychonauts practically put its publisher out of business? Unbelievable.
Being up against somebody who is just as bad doesn't make your actions any more justified.
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Yeah, I'm with you on the EA issue KvP; I just don't have any real reason to be unhappy with them atm. I mean, yeah, I'll likely viciously turn on them in the event they mishandle their relationship with Bioware or something, but until they do such a thing (which seems a bit unlikely since many of their acquisitions were made in part to massage their image in the first place), but I don't see any reason to burn any bridges.
Anyway, I always feel kinda bad about using the Activision Blizzard name these days, since I don't really have any particular beef with Blizzard beyond "It'd be nice if you made some more original IPs sometime this fuckin' century" and "If you're going to keep making fuckin' sequels, then at least give me a new Lost Vikings or Rock 'n' Roll Racing game, dammit."
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It wasn't an independent game until Activision made it that way. They had it as part of the merger and dropped it because they didn't think it would make as much money as Spyro or Crash Bandicoot.
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Yes, that is pretty shitty, but it's no worse than the Spore 'expansions'.
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At least Spore was a new IP.
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New IPs don't really count for much if they aren't particularly good.
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I wouldn't purchase the Spore expansions, but I'd rather have the option on the table than off of it. I guess I just don't quite equate the situation with extortion like many people do. At any rate, I prefer that kind of thing over Activision's policy, which seems intent on preventing the development of anything I would actually be interested in.
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New IPs don't really count for much if they aren't particularly good.
That's mostly personal opinion. I know many people who thought it was great.
Look, one Spore expansion is not as bad as 10 Guitar Hero expansions (considering GH is mostly just new songs and Spore is new pieces for everything, which are much more difficult for users to create and test due to the almost endless combinations in which it can be used. I should also add that they've released free additional pieces in updates) over half as many years. The Sims I can understand being used as a cash cow. Most companies need one. My beef with Activision is that they're trying to make as many properties as they can cash cows, and in the process they are throwing creativity to the wind.
Basically what I'm trying to say is that EA is not as bad as Activision (ironically, Activision was a company formed by Atari employees pissed at not getting paid enough). If they are, I'm not seeing how. Enlighten me, via PM so it doesn't shit up this thread.
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In Kotick's own words, it's because "it didn't have the potential to be franchised and turn into a $100-million seller."
I'm entirely sure he used the words "exploited" and "multiple instalments" in the same sentence.
To which I say "THE FUCK, MAN?"
And anyway, the main criticism with the Madden games isn't that they're broken and need to be fixed, but that the games are the same, year in, year out, with only marginal, and predictable, improvements to distinguish each copy.
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Madden might be more or less the same, but I've heard tons of good word of mouth regarding the improvements made to the latest in EA's hockey and futball franchises. And Fight Night's always been pretty excellent.
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Back on topic, there's a trailer out for Brutal Legend:
http://kotaku.com/5109888/throw-up-the-horns-for-this-brutal-legend-trailer (http://kotaku.com/5109888/throw-up-the-horns-for-this-brutal-legend-trailer)
I can see Jack Black's "woo hoo!!" exclamations getting old really quickly, but if Tim's writing holds up this could be epic. His delivery on the nun bit seems to work pretty well, I just hope he keeps his "rock yell" to a minimum.
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It seems like he was just told to sound excited for those bits, I imagine it is hard to do a bunch of excited yells over nothing and sound convincing, especially with no context. The nun bit was good.
And now I am listening to Screaming For Vengeance, because of that trailer.
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Black's had VA experience before (he played the lead in Kung Fu Panda, for example) maybe they're just placeholders, since the game's some months off.
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I can't stop listening to the Double Fine rock scream.
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bump
Story Trailer, sort of (http://kotaku.com/5235320/could-brutal-legend-look-any-better)
Also, the game comes out October 13th
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Concept art (http://www.joystiq.com/photos/brutal-legend-early-and-concept-art/) of what could have been. I would have been okay with a Lemmy look alike.
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This game is what I always wanted my life to be.
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Fuck you Activision (http://kotaku.com/5279036/activision-sues-brutal-legend-devs-to-halt-release)
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Tim Schafer's response (http://kotaku.com/5279255/tim-schafer-responds-to-activisions-brutal-legend-lawsuit)
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I heard about this game when it was first announced but I had no idea that it was Double Fine behind it until just now.
Sirs, I do believe I have an erection.
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Fuck you Activision (http://kotaku.com/5279036/activision-sues-brutal-legend-devs-to-halt-release)
It is official. Activision wants to inherit EA's old throne as "Shitty game company."
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I thought that was made official around about the time Dead Space came out?
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I think I'm gonna grab Psychonauts off of Steam tonight. This is assuming my shitty integrated-graphics Macbook can run the dang thing. It's an old game, should be fine, right?
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I think I'm gonna grab Psychonauts off of Steam tonight. This is assuming my shitty integrated-graphics Macbook can run the dang thing. It's an old game, should be fine, right?
There's a system requirements lab thing for psychonauts. I have no idea if that only works for PCs or not, though. It's not that old though, only 2004. Also, it is amazingly fun.
http://www.systemrequirementslab.com/referrer/srtest (http://www.systemrequirementslab.com/referrer/srtest)
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You should be able to run Psychonauts on your calculator.
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New vid w/ commentary (http://www.gametrailers.com/video/developer-commentary-brutal-legend/52958).
I'm surprised they got Ozzy sounding as coherent as he does!
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Cmon, you know Ozzy only sounds fucked up as he does on TV because its a public image. In reality the guy has got a lot of problems caused by burning out on so many drugs over the years, but its not as bad as they make it seem. Its commercially viable for him to sound like he's speaking complete jibberish (i.e. those texting commercials) so he does.
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This game cannot possibly be as good as it looks. It would defy everything we know as gamers. Ohgoditlookssogood.
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Despite hating metal, thinking Psychonauts was pretty average (sorry guys), and feeling that the combat looks boring as hell, this game looks like so much win that I will feel forced to pick it up.
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Get the fuck out, Fraser. I do not want to see your goddamn face anymore.
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i'm not going to watch this video i'm putting myself on MEDIA LOCKDOWN and then when the game comes out my jaw will drop every 1-5 minutes
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Yeah I wasn't a big Psychonauts fan as far as the actual gameplay or humor was concerned, but it had spirit, I guess you could say. Brutal Legend looks like a definite improvement in my eyes. I lol'd.
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I'm with the developers actually, I didn't know Ozzy could act that well.
Also I didn't know this game would be so quirky. Like, maybe I'm just an idiot but the headbangers are just an idea I would have never come up with. I can't wait to see more characters like that.
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So, Activision is suing Double Fine to stop the release of the game claiming EA stole it from them or something.
Double Fine filed a countersuit claiming Activision is just trying to remove competition from Guitar Hero. As evidence that their game is competition the countersuit mentioned something hilariously terrible:
Double Fine's suit claims Activision never showed interest in the game and canceled it in 2008 after it acquired Vivendi Universal Games. That was after an effort to convert the game into a "Guitar Hero" sequel failed.
I'm having such trouble remembering a time when EA was the bad guy because Activision has taken that mantle so thoroughly.
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We doubt that Activision would try to sue. That would be like a husband abandoning his family and then suing after his wife meets a better looking guy.
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Oh man, I have to pick this up strictly based on how much I enjoyed Psychonauts.
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I'm sure EA wouldn't have picked up the game if they thought the legal threat was at all significant, as we can see from the quote Jace posted. I'm sure it's just Activision trying to throw as much of a monkey wrench in EA's financial schedule as they can out of spite because they underestimated the game's potential success.
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Seriously, I think Bobby Kotick is just butthurt about how much hype this is getting.
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Double Fine's suit claims Activision never showed interest in the game and canceled it in 2008 after it acquired Vivendi Universal Games. That was after an effort to convert the game into a "Guitar Hero" sequel failed.
Wait, Activision dropped Ghostbusters too.
.....Oh man.
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Activision dropped a number of games when it merged:
Brutal Legend
Ghostbusters
Wet
Chronicles of Riddick
Fiffy Cent: Blood on the Sand
All of those games seem really good. I've been excited for Wet since I first saw a teaser for it almost a year go, when it got dropped I was so worried that it was going to get cancelled but then it was picked up by Bethesda. Ghostbusters did really well, I wasn't interested but then again I only really like the first Ghostbusters. Chronicles and Fiffy seemed pretty cool.
Activision have proven themselves to be nothing but complete and utter jerks for the past while. From threatening to stop supporting Sony to all of their games having expensive peripherals. Tony Hawk: Skate? 90 bucks. DJ Hero 90 bucks. And now there's some new shenanigans for making Modern Warfare 2 10 dollars more expensive as a "one time experiment" or some such deal. As well as all the stuff about Double Fine. All their actions have pretty much convinced me to never buy from them again unless they come out with something absolutely and incredibly amazing (which they won't)
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Oh me oh my you can buy Brütal Legend Zippo Lighters on the Double Fine website!
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Fitty Cent: Blood on the Sand
I can forgive activision for dropping those other games when they kept this monstrosity from being unleashed upon the world.
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Except it came out anyway. And it was better than the predecessor (not that that takes much doing), apparently.
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"Shitty cash-in" aside, Blood on the Sand was a surprisingly competent shooter.
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"Shitty cash-in" aside, Blood on the Sand was a surprisingly competent shooter.
What was more suprising for me was all the interviews and docs I saw showing how ridiculously involved 50 was with this entire production. Usually when actors say they play lots of videogames it's a bunch of bull (Megan Fox for Transformers). But 50 would be talking about how much action he wanted and how he wanted the gamer to a have a really fun time. Watch him talk about the first game, the guy hated the living guts out of it. I'd pick it up but I've heard it's only like...6 hours of gameplay.
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In the end (http://www.joystiq.com/2009/08/07/activision-to-receive-little-to-no-compensation-in-brutal-lege/)
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As soon as I read they'd moved to settle I had a feeling it would be something like this. Activision got pulled for not having a leg to stand on and the last thing anybody wants at the moment is an expensive, protracted legal battle, particularly when what I imagine the real objective - delaying the game's release - was probably not even going to land.
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This is unconfirmed, but supposedly EA's Danish branch has accidentally leaked Brutal Legend's entire licensed soundtrack. (http://kotaku.com/5333045/ea-denmark-drops-brutal-legends-complete-soundtrack) I'm not familiar with all of it, and some of it's not good (Static-X? Marilyn Manson?), but there's some pretty inspired choices on that list. Carcass, Candlemass, Overkill, Running Wild, and Slough Feg are all bands that I'm pretty surprised got in. There is a very conspicuous lack of Maiden, as the article points out, but maybe EA couldn't work out those rights since I know that process has been difficult for the rhythm game makers.
By the way, this game is still going to kick tremendous ass, in case you had forgotten.
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Black Sabbath - Children of the Grave
Black Sabbath - Symptom of the Universe
Candlemass - Witches
Diamond Head - Am I Evil?
Iced Earth - When the Night Falls
Iced Earth - Pure Evil
Judas Priest - Battle Hymn
Judas Priest - The Hellion/Electric Eye
Judas Priest - Leather Rebel
Judas Priest - One Shot At Glory
Judas Priest - Painkiller
Manowar - Die For Metal
Manowar - The Dawn Of Battle
Mastodon - Crack the Skye
Mastodon - Oblivion Instrumental
Megadeath - High Speed Dirt
Megadeath - Tornado of Souls
Metal Church - Metal Church
Motorhead - Back at the Funny Farm
Motorhead - In the Black
Motorhead - Marching Off to War
Motorhead - We Are the Road Crew
Ozzy Osbourne - Mr. Crowley
Racer X - Technical Difficulties
Racer X - Y.R.O.
Tenacious D - Master Exploder
Tenacious D - The Metal
Testament - For The Glory Of
Testament - More Than Meets The Eye
AW HELL YEAH
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The surprising bit is that there's only two Tenacious D tracks. This would be a perfect opportunity to push their music, right?
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He's got enough sway to get Kyle Gass a cameo (again)
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Budgie - Breadfan
aw hell yeah
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\m/ -_- \m/
Rocktoberrrrrrrrrrrrrrrrrrrrrrrrrr. Damned expensive month, haha.
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Demo available Sept 17, aka tomorrow.
http://kotaku.com/5360804/brutal-legend-introducing-kabbage-boy
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Hahah, the pop-ups.
I'm torn between bleeps and no bleeps.
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Man, out of all of the overkill songs there are (62 if you stop at I hear Black, the few albums after that tend to be as polarizing as the black album, same with their newest stuff), they had to pick Word of Hurt? It isn't a bad track, but there are so many better ones.
Other than that, this looks like it is going to be completely awesome.
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I'm sure most folks have figured this out already, but the demo the video mentioned is coming out today is only for certain stores pre-order customers.
Does this seem rather pointless and stupid to anyone else?
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Yes, Yes it does.
It also fills me with untold amounts of rage (this may or may not be hyperbole).
Do people who have already decided to buy the game really need to try it out to see if they like it?
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Y'all are just jealous that I'm gonna be playing the game in an hour while the rest of you suckers have to wait a week.
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My EB doesn't have the pre-order codes yet, I'm kinda pissed.
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I'm sure most folks have figured this out already, but the demo the video mentioned is coming out today is only for certain stores pre-order customers.
Does this seem rather pointless and stupid to anyone else?
Motherfuckers
I spent about an hour scouring the PS3 store looking for the demo on Friday night. I thought maybe I was just dumb and couldn't find it. I'm not too experienced with that stuff.
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Here's your weekly reminder that Brutal Legend is going to be the best fucking game ever. (http://www.giantbomb.com/a-guided-tour-of-brutal-legends-art-design/17-1401/)
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My EB doesn't have the pre-order codes yet, I'm kinda pissed.
Lame, we've had ours kicking around for weeks now.
The fact that there's no demo for PS3 makes me sad. Every day, I go into work, see a whole stack of 360 demo codes that I CAN'T FUCKING USE TO GET THE SWEET BRUTAL LEGEND AWESOMESAUCE makes me cry a little.
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Uh, what? There is a demo for PS3. I've seen websites giving out codes for it.
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WAT.
Well, that sucks. Where the hell are the PS3 demo codes?!
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Oh, they got in a couple days later, I was just a little miffed because I really wanted my best friend to check it out before he had to go back to Arizona. Which he was able to, and he went from highly skeptical to totally hooked, so it was worth the guilt from badgering the guys at Gamestop for the codes.
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Managed to grab a copy. A bit short, but really great.
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Did you do any of the RTS-ish battles? A lot of the previews I read said that they were kinda chaotic and uncontrollable, have they gotten any better?
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There wasn't any of that in the demo, sadly.
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Yeah, the demo ends right after you beat the worm boss, which is pretty early on if you've seen the developer videos. Apparently that's where the open world becomes available, so it makes sense that they cut it off there. Still, the demo is all of 20 minutes, tops.
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Man I am so pissed I don't have the money to buy this on release. Played the demo just now, was giggling from the title screen to the end.
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Holy Christ guys I played the demo last night Holy fucking Christ
The first battle is set to Children of the Grave
Holy shitfucking Jesus crank-turning Christ
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Yeah, that about sums up my feelings on it.
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Holy Christ guys I played the demo last night Holy fucking Christ
The first battle is set to Children of the Grave
Holy shitfucking Jesus crank-turning Christ
And the best part is that the guitar doesn't actually kick in until you pick up the axe! Before that you just get the bassline so you can listen to the jokes and still have the song sync up for the badass part. So good.
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Man I am so glad I have enough money to buy this on release day.
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Holy Christ guys I played the demo last night Holy fucking Christ
The first battle is set to Children of the Grave
Holy shitfucking Jesus crank-turning Christ
I know. I watched a commentary by Tim Schaefer (did I misspell that?) over someone playing the demo, that moment sold it to me. As soon as I have the money and it is on a system I own (come on, port it to PC, you know you want to), I am getting this.
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meh, looks ok.
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I will fuck you up, little man.
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I will fuck you up, little man.
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I will fuck you up, little man.
Also, to those of you with monetary woes, Gamestop is offering a "Buy for $20" with the trade-in of certain games. It's actually a rather large list. They've also got the same deal going with the new Need for Speed, but whatever.
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This was me throughout the entire demo.
(http://img80.imageshack.us/img80/2463/titlesunblood.gif)
Six days. I can wait that long. I think. ...Just for the sake of argument though, when do game shipments usually arrive to Gamestops? The night before? Is the truck marked in any way, or is it just UPS, or what? I only need to know for scientific purposes, I assure you that my home defense broken softball bat will stay by my computer.
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We get them at least a day beforehand. I'd be we'll have Brutal Legend on the 9th, maybe the 12th.
But we won't sell it to you for two reasons. 1: Stores who sell street-dated games before the street date are fined between $50,000 and $100,000 per copy sold. 2: Our primary method of entertainment is taunting you with it.
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My dad got his review copy yesterday.
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We get them at least a day beforehand. I'd be we'll have Brutal Legend on the 9th, maybe the 12th.
But we won't sell it to you for two reasons. 1: Stores who sell street-dated games before the street date are fined between $50,000 and $100,000 per copy sold. 2: Our primary method of entertainment is taunting you with it.
So, just for the sake of argument. Do they come by UPS truck? >.> Just curious of course. NO I AM NOT GOING TO STAGE AN ASSAULT ON A GAMES STORE FOR THIS AWESOME PIECE OF GAMING HISTORY HOW DARE YOU
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Depends on the store, we get Purolator.
Our copies arrived last Thursday, along with Uncharted 2. THEY'RE CALLING TO ME. They're right there and I can't play them until Tuesday! :cry:
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My dad got his review copy yesterday.
Where does your dad work and can he get me an in.
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And this game has got to wait until payday. Goddamnit.
I swear I'm going to have to take a complete break from the chats and internet for a few days.
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Man I can't even find a release date for AU. Why the fuck does the video game industry not even acknowledge our fucking existence?
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Because your ratings board is a fucking dick.
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Fuck I need this right goddamn now, when does this thing come out, today or tomorrow or what?
Also from a few days ago on gamespot: (http://www.gamespot.com/shows/today-on-the-spot/?event=now_playing_brutal_legend20091009&tag=topslot;thumb;5). Hour's worth of gameplay.
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Because your ratings board is a fucking dick.
Oh. Well okay then. (seriously? I did not know this. It does, however, make a lot of sense)
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I just watched the video with the "strategy" gameplay and man, I really do not like squad-based, AI-dependent "console RTS" gameplay. It was really boring in Overlord 2. If it turns out to be a big part of Brutal Legend it's going to seriously hamper my enjoyment of the game.
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Because your ratings board is a fucking dick.
Oh. Well okay then. (seriously? I did not know this. It does, however, make a lot of sense)
Yeah, the Australian board is notoriously draconian, nearly as bad as the German one. I know Left 4 Dead 2 has been full-on banned in Australia unless Valve specifically censors it for that market.
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Which it has, by the way.
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Not particularly surprising, but it sucks for the Aussies!
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I just watched the video with the "strategy" gameplay and man, I really do not like squad-based, AI-dependent "console RTS" gameplay. It was really boring in Overlord 2. If it turns out to be a big part of Brutal Legend it's going to seriously hamper my enjoyment of the game.
What if it turns out to be implemented well
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Then it would be the first time, and I would like it. The thing is you have to keep things pretty simple with RTS from a controller. It's gonna be more C&C than WC3, but that's not necessarily bad. From what I understand of the multiplayer (which is straight-up RTS combat) it's your basic rock-paper-scissors setup - a unit has a strength against this type of enemy and a weakness against that type, and so on and so forth, so it all balances out.
All in all I'd prefer it if I could just solo through the game. I'd rather be bashing things myself than ordering AI minions to do it for me if the AI minions are significantly less versatile than I am. But like Overlord 2 I'm sure a party will be needed for puzzle solving and the like.
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I've been playing Brutal Legend for about an hour now, and it FUCKING ROCKS. So far, it's the most fun I've had in a game for YEARS!
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Fuck unforseen expenses and I can no longer afford it til payday!!!!!! FUUUUUUUCCCCCKKKK
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It is in the trunk of my car waiting for me to get off class
along with some og kush
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OK, first impressions now that my fanboy glee has subsided and I'm a good few hours into it.
Good:
Everything visual and auditory. The landscape looks exactly like how you'd want it, the voice acting is fantastic all-around, the soundtrack is awesome, the character models are all simultaneously hilarious and awesome.(Especially the Headbangers)
The writing. It's Tim Schaefer, though, I'd expect no less.
The facial animations are REALLY impressive, the same quality you'd expect from a major animated movie from Pixar or somesuch.
Regular combat isn't quite as elegant and simple as it was in Arkham Asylum, which, IMO, sets the standard for fighting in an action game, but it's close. There's a bunch of semi-extraneous attacks for those who like variety, but I get along pretty well by mashing X and Square.
Car combat. No aiming, just point in the general direction of bad guys and start shooting. Sounds really dumbed-down, yes, but, since it's not the focal point of the game-this isn't Vigalante or Interstate, after all (Though I wish someone would remake those games...), it works really well and, more importantly, is fun.
The Could Be Better:
Driving. Your car bounces and flies around whenever you hit stuff, and, in the racing minigames, your opponent can shove you all over the road, and you can't do the same. Plus, although this may be a PS3 controller-specific complaint, steering is too fidgety and it's too easy to accidentally boost with L3.
Stage Battles. They're really chaotic, and there's not enough control over your guys. It's either 'Everybody Stay!', 'Everybody Follow Me!' or 'Everybody Go And Fuck Stuff Up In That Direction!' You can't split forces, individually control troops, stuff like that. However, since the unit AI is pretty good, you can get along well enough with the odd command and making sure to keep summoning more troops when you need to. If there was a way to rope up a unit or two to follow you, it'd be nice. You can kinda do it by getting your Headbangers to Mosh Pit with you, but that means that *all* the Headbangers will follow, which doesn't work well for the rest of your units.
The Bad:
There's only one Dethklok song in the soundtrack! Lame! I also found it kinda weird that there's no Metallica in the soundtrack, given that they're giant media whores.
Ozzy Osbourne is far easier to understand then usual, and this confuses and frightens me. It's like they got the world's most clear-speaking Ozzy impersonator, instead of Ozzy himself.
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Tim Schafer, get it right
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It is in the trunk of my car waiting for me to get off class
along with some og kush
Dude, we live like twenty minutes from each other, and I've got a 20 of decent middies and hunger for this game.
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I've been playing for the past few hours myself, and this game is pretty awesome so far. Some things I've noticed:
I am ordinarily very bored by open world games, which is why I'm so surprised that I'm enjoying wandering around the world between missions so much. I chalk it up to the world being so visually interesting; recreating New York City in GTA4 is impressive on a certain level, but I find that the unconstrained imagination at work here much more appealing. There's tons of collectibles, but it feels a lot better integrated than the stuff in Psychonauts did. Freeing bound serpents gets you health upgrades, raising Buried Metal unlocks new songs for the radio, and just about everything gives you fire tributes. It just feels like you're actually accomplishing something with all the collecting, which is something that I don't feel Psychonauts conveyed well.
Surprisingly, the musicians doing voiceover in the game are all pretty good! Ozzy and Rob Halford (as Lionwhyte, I haven't met the character specifically modeled after him yet) have both had some very funny lines so far. The writing overall is great, of course. My only regret is that I accidentally destroyed all the Lionwhyte statues before hearing them scream motivational phrases.
I've done the first two strategy battles, it's definitely hectic but I think the game keeps it pretty manageable. By the end of the second one I felt like I was getting a pretty good handle on it. My favorite thing in the strategy gameplay so far is getting on the back of the Lemmy unit (it has a real name, but who the fuck cares) and stunning a group of enemies, then getting off and immediately playing the Facemelter solo and killing them all. It's super satisfying, especially since whenever you play that solo it does a dramatic closeup of the guys' faces melting off.
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There's only one Dethklok song in the soundtrack! Lame! I also found it kinda weird that there's no Metallica in the soundtrack, given that they're giant media whores.
This is probably one of the best things that could ever have happened. Think about how easy and obvious it would've been for them to just fill the game with well-known bands and "LOL METAL IRONY" bullshit. (although to be fair there's more than enough of that stuff in there anyway, Dethklok, 3 Inches of Blood, Dragonforce, Tenacious D)
Instead there seems to be a genuine respect for the history and breadth of the genre and some really unexpected and surprising stuff that will almost certainly sound fucking amazing in the game, instead of being distracting and an obvious stunt.
A big reason why I and a lot of other people are going as batshit for this game as we are is because, even though there have been games in the past which have had a "metal" aesthetic or referenced it in some way, it has always had the feeling of being slightly condescending to actual metalheads and being based on some yuppie asshole's sterotyped view of metal that he got off of watching VH1.
Even though it seems like I was bashing Dethklok before, I actually really like the show, for the same reason as I like this game. This feels like it was made by someone who has a genuine interest in the music, instead of by someone who is just trying to exploit a market. It's just that the albums suck.
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I haven't heard the second album, but I liked the first one. There is nothing wrong with a bit of cheese, just ask Manowar.
Other than that, I pretty much agree with you.
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The thing about Dethklok is that the dude who makes pretty much all of the music actually likes metal and playing guitar. The music is good, the premise is just silly.
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No it's not. It's good in the context of the show/as a vehicle for jokes. But you can not honestly tell me that it is anything above garage-level death metal with some "competent" guitar playing. You can't tell me that anyone would've given a shit about it if it wasn't linked to the show.
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One thing I have to say before I forget to mention it. Between the stage battles with Lionwhyte there is a mission where you have to take down ballista towers so the rest of your army can make it through a canyon to Lionwhyte's lair. There's a section where you have to stealth past the wall-mounted towers with the roadie units. When you get to the control tower that you're supposed to take down to shut them off, STOP. DO NOT DESTROY IT RIGHT AWAY. Because you're "invisible" there is a conversation between the two guards in the tower that you can eavesdrop on. I don't want to spoil the subject, but it is without a doubt the funniest fucking thing I've heard in a long long time. It goes on for a pretty long time too, so just keep listening until the dialogue stops. Trust me, it's totally worth it.
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So should I buy this game if I don't really like metal at all?
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It's not excessively in-jokey, so I'd say it's worth one playthrough at least. If you're not feeling it, rent it. I could give a fuck about the vast majority of metal, but I like Tim Schafer enough that I bought the game.
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So should I buy this game if I don't really like metal at all?
Metal or not, it's still a very fun game, but you won't get as much out of the setting. If you took away the metal, it'd be a solid 'eh, not bad' action game.
Go watch a few episodes of Metalocalypse. If you like that, you'll have a lot of fun with Brutal Legend.
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What? Metalocalypse revolves around shock humor, Tim Schafer's stuff doesn't.
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You didn't have to be a pirate to enjoy monkey island. You don't have to be a metalhead to enjoy brutal legend.
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You didn't have to be a pirate to enjoy monkey island. You don't have to be a metalhead to enjoy brutal legend.
However, it will help in both cases.
Also holy crap the jungle. Just... the jungle. And the people in the jungle. My god I want one of those cats as a pet. The midsize one, not the big one.
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this game is s.o.g.o.o.d.
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What? Metalocalypse revolves around shock humor, Tim Schafer's stuff doesn't.
I was more referring to the style of the universe then the specific writing-you'd be hard-pressed to find someone who doesn't think Schafer isn't funny, irregardless of the subject material, but to really enjoy the game and get the most out of the setting and humour, you've gotta be a metalhead (Who's willing to laugh at the really silly, over-the-top aspects of the genre as well)
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I just beat it and wow. This game is good. However, it misses the awesome mark by just a little bit. I have only a single, tiny complaint with the game and that's in regards to it's length. There are probably over twice as many side-missions as there are story missions. It REALLY needs to be the other way around. The story was great but near the end it was just way too rushed. They needed to make the game way longer. If you guys haven't really started the game yet, do EVERY side-mission. If you blaze through the main campaign and only do a few side-missions then you'll beat the game in about 6 hours. And you'll get really, really sad when the game is over. I know I got sad, I really didn't want it to finish.
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Just finished it. Totally loved it, I really got more into the strategy stuff by the end of it. If you like Tim Schafer, I really strongly suggest you buy it. Johnny just got to the conversation I mentioned in one of my earlier posts and he can vouch for its awesomeness.
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I want to make a note that out of all the awesome music to get stuck in my head, why did it have to be the Kabbage Boys song at the beginning? I hate my ears so bad for that right now.
god damned Nu-Metal crap...
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Haha, that gets stuck in my head too.
Girlfriend! You know you'll always be my beeessstt friend.
To be fair though, Children of the Grave gets stuck in my head a lot too.
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Oh God! I just kinda had the rhythm stuck JESUS DON'T ADD LYRICS OH NOOOOOO!!!!
...There's only one answer for getting the poison out of my head: Power Drill.
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Oh fuck you, I just got it in my head now.
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So, have we confirmed that that's Weird Al doing the vocals during that bit?
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Goddamn it, I can't find the last Motor Forge to raise for the life of me. Still need about 500 more fire tributes for the last two upgrades, too. Got all the solos and freed 80 serpents, though.
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Anyone get annoyed by the matchmaking system for multiplayer yet? It says you can play with up to 8 people, but even when I turn settings to Anyone can Join, it still pits me in this one on one bullcrap.
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So after searching every place I can think of, my totals are: all Legend Statues, all solos, all Motor Forges, all upgrades, 118/120 Bound Serpents, 23/24 Buried Metal, 23/24 Lightning Plug jumps, and 31/32 landmark viewers. Which means I am going to have to scour the map all over again for those last 5 collectibles if I want 100%.
I need a drink.
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Yeah, so it turns out I totally rock at the strategy bits.
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Holy shit guys I killed living motorcycle hogs and a girl ripped their spines out and turned them into a massive gun and I've had my car turned into a sentry tower and Lemmy is the fucking high priest of fucking metal who heals with fucking fat ass bass strings made form the webbing of a chrome spider queen OH MY FUCKING GOD THIS IS AMAZING.
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The last two statements kinda summarize my experiences so far. Dropkicking those porcupine things is also amusing, and I've hit some RAD jumps.
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The RTS stuff is actually a lot more satisfying than the straight-up combat.
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I WILL find those last two serpents, god damn it.
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Some of them are real pains in the ass. I haven't even found 30 yet, but there are a couple I've gotten that are really tucked away in corners that you can't see unless you travel off the beaten path.
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Just finished getting 100%. Jesus, that takes a while. Also, I highly suggest everyone do all the hunting missions, because the dialogue when you turn in the last one is pretty hilarious.
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jesus fucking christ I have 1 missing serpent.
I hate you Tim Schaffer with the love of a 1,000 suns.
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I'm finally finished, so I'm back to adoring him again. I definitely had that moment for a few hours though.
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This game is funny but I don't particularly enjoy actually playing it.
I guess I think it's more like Rental of the Year as opposed to Game of the Year, which would probably sit better with me if I hadn't of purchased it.
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This game is funny but I don't particularly enjoy actually playing it.
I guess I think it's more like Rental of the Year as opposed to Game of the Year, which would probably sit better with me if I hadn't of purchased it.
Yeah. Awesome game but not much replay value. I beat it in about 5 days of on and off playing.
Rental of the year? Hell yeah! GotY? not so much...
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That post seemed unnecessary.
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So are they setting up for there to be a sequel to this dang thing? That would be nice because I'd kinda like to see a continuation of the story- especially with more unfolding of Eddie's history- and I'd really really like to see them fine-tune the gameplay.
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I think they leave it open intentionally. Tim Schafer did say they had written enough to fill 3 games of Brutal Legend's size, so it sounds like he's not hurting for ideas to make a sequel if he gets the opportunity. I guess we should see how it does when NPD numbers come out in a week or so.
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the game didn't hit npd top ten :|
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It was close (http://kotaku.com/5406212/the-games-that-missed-the-october-top-10)
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Unfortunately I have no news re: Brutal Legend, but what I do have is this pretty scathing article on Activision's business practices (http://www.gamasutra.com/view/news/29719/InDepth_No_Female_Heroes_At_Activision.php) 'round the time that they fucked Schafer.
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There is some news about Double Fine though, both good and bad. Bad news first: Tim Schafer said that EA passed on Brutal Legend 2, so that's definitely not happening anytime soon. I believe Double Fine owns the rights themselves because EA put it out through the Partners program, but they'd have to shop it around to other publishers and it sounds like they're not interested in doing that right now. That's certainly a bummer: though it undeniably has flaws, I thought Brutal Legend was a sharply funny and extremely unique game bought down by a combination of external business dealings and mismanaged consumer expectations.
However, while BL was in publisher limbo, Schafer apparently held an internal game design competition within Double Fine, because they basically had nothing to do anyway. When EA passed on BL2, they were sort of scrambling to figure out their next project, and ended up converting the entries people came up with into 4 separate prototypes and decided to shop those around. Schafer was apparently expecting one or possibly two to get picked up, but apparently all 4 have gotten publishing deals, so Double Fine as a studio is still in business for the near future. We don't know anything about the individual games except that apparently some will be downloadable (although at least one is still a traditional retail game), but all 4 are significantly lower budget than Brutal Legend. I think this is probably a healthier model for Schafer's games, to be honest: as funny and excellent as they all are, they've always struggled commercially. Lowering the budget risk for publishers while still leveraging Schafer's name recognition seems to be the best way for Double Fine to keep running successfully. And on the plus side for us, now there will be four times as many games with Schafer's writing in them coming out.
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And, honestly, if you've played Double Fine's flash games, you'd know that XBLA/PSN/Steam games are a perfect fit for them.
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looking briefly at their site, I'm going to assume one of these games will be Psychonauts 2.
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looking briefly at their site, I'm going to assume one of these games will be Psychonauts 2.
pleasepleasepleaseplease
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With 4 consecutive projects, none of them can be all that time-consuming. If there is a new Psychonauts it will probably be a lighter (perhaps episodic?) project ala the new Sam & Max. As Ozy suggests, this would be a comfortable fit for their humor, but I wonder about the ability for Double Fine to convey pathos with the same deftness they've exhibited in past projects in newer ones of a smaller scope.
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That's true. Although Schafer's writing is definitely more acclaimed for its humor, Grim Fandango, Psychonauts, and even Brutal Legend (to a degree) dealt with some pretty heavy subject matter. It's remarkable how effective it is (more so than the vast majority of games that attempt pathos) despite being relatively understated.
And it's not clear whether all of these projects are consecutive, to be fair. We know that they've all been signed, and that some of them will apparently be announced very soon, but they could be in various stages of production. It is worth mentioning that this not a multi-game deal with a single publisher, a la Platinum's 4 game deal with Sega. They aren't putting all their eggs in one basket, which is probably safer for them anyway. I bet one of them's THQ: they've launched a copycat Partners program to compete with EA and have made a big deal out of getting big name industry talent to work for them, and Double Fine has been burned enough by bad publisher arrangements that owning their IP is undoubtedly very appealing.
As for Psychonauts 2, I kind of doubt it. It would probably have to go through Majesco and possibly even Microsoft to happen, and I can't see them having much interest. Majesco is in full on casual game publisher mode these days (arguably because of Psychonauts, although the lion's share of the blame can probably be placed on Advent Rising), and Microsoft was disinterested enough to drop the original game in the first place. Then again, the details of these contracts are obviously not made public, so maybe it's less complicated than it would seem.
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First DF downloadable game revealed! It's called Costume Quest (http://www.ugo.com/games/costume-quest-double-fine-preview), and it's pitched as a SNES-era RPG brought into 3D and set on Halloween. It's being directed by Tasha Harris, the lead animator of Psychonauts and Brutal Legend (who also does a lot of the comics on DF's website, if you read those). It's being published by THQ (called it!) and scheduled for release on XBLA/PSN later this fall.