Jeph Jacques's comics discussion forums

Fun Stuff => CLIKC => Topic started by: Stryc9Fuego on 18 Jul 2008, 02:20

Title: DWARF FORTRESS
Post by: Stryc9Fuego on 18 Jul 2008, 02:20
I was checking and noticed that there wasn't a topic started about Dwarf Fortress (http://www.bay12games.com/dwarves/) yet. A new version is out (actually 2 buggy new versions that were patched up to a playable, stable one), and I was wondering if anyone here plays this awesome game?

(http://www.g4g.it/download/thumbnail/Dwarf_fortress_graph_02.jpg)
Title: Re: DWARF FORTRESS
Post by: öde on 18 Jul 2008, 08:47
Nah, I hit the learning 'curve'. I might give the newer versions a go though!
Title: Re: DWARF FORTRESS
Post by: Emaline on 18 Jul 2008, 09:50
A friend linked me to this a long time ago. At least a couple months back. I was gonna start a thread then, but I decided that everybody would think it was lame, and not post.

I'm glad I'm not the only one on the board who likes Dwarf Fortress!
Title: Re: DWARF FORTRESS
Post by: KvP on 18 Jul 2008, 10:51
I played it a bit during a roguelike kick. I have a friend who plays the ASCII version. It takes 40-80 minutes to generate the world. He'll likely be very interested in this good-looking version.
Title: Re: DWARF FORTRESS
Post by: Spluff on 18 Jul 2008, 19:38
This actually looks really fun.
Title: Re: DWARF FORTRESS
Post by: Fletch on 20 Jul 2008, 22:04
I was interested, but I never have access to a computer that can run it at a decent speed. This should change in a couple of weeks.
I used to spend time playing incursion, if that's anything to go by.
Title: Re: DWARF FORTRESS
Post by: est on 20 Jul 2008, 22:18
Oh man, I was going to try this out a while back, but back then it was all ascii and ugly.  Now that it has some semblance of a graphical interface I will probably check it out.
Title: Re: DWARF FORTRESS
Post by: Emaline on 20 Jul 2008, 22:24
I liked it when it was all ascii and ugly.
Title: Re: DWARF FORTRESS
Post by: KvP on 20 Jul 2008, 23:11
It seemed pretty interesting back in the ascii days, but yeah, it looked like shit. Procedurally created worlds fascinate me, even on the relatively crude level of Dwarf Fortress.

One thing that didn't look promising was the lack of direct control over the dwarves. From what I remember you basically assign a task to a dwarf and they go about their work automatically, and that was the extent of player input.
Title: Re: DWARF FORTRESS
Post by: Jackie Blue on 20 Jul 2008, 23:17
I tried to play this and JESUS FUCK THERE IS SUCH A THING AS "TOO COMPLEX".

Calling it a Roguelike is also kind of wildly inaccurate.
Title: Re: DWARF FORTRESS
Post by: McTaggart on 21 Jul 2008, 00:32
I've tried to get into it so many times and I just always have better things to do, or not enough time to learn. I'd like to play it, especially after sitting in irc channels with people who are totally into it building elaborate computers that automatically flood certain rooms if they get attacked and so on.

Way too hard right now though, I'll try again in a month or two I'm sure.
Title: Re: DWARF FORTRESS
Post by: Stryc9Fuego on 21 Jul 2008, 07:25
Oops! I meant to state this, but the core game (Dwarf Fortress) is still all "ugly and ASCII", but there are options to install your own graphics. What is shown in OP (and coincidentally, my favorite graphics pack), is The Mike Mayday Graphics Edition hosted by May Green (http://mayday.w.staszic.waw.pl/df.htm).

The only bummer in my eyes is that he uses the "lite" version of Dwarf Fortress (no music). The easy way to resolve this would be to copy the files [song_game.ogg] & [song_title.ogg] from the full version of DF into the \data\sound directory.
Title: Re: DWARF FORTRESS
Post by: est on 22 Jul 2008, 22:04
Ok so.

Last night I learned a few things re: this game.  I set up a party, tailored it with what I thought was a good starting kit, then picked a space that looked pretty cool.  Then I couldn't figure out how to get them to do any fucking thing, there was no water for miles and I couldn't find any kind of rock/mountain to mine despite putting my dudes down in what I thought was a hilly area.

Restarted in the mountains, finally worked out how to mine and get them to meet inside, set up some collection points for things, smoothed out the walls of the cave to make it nicer to live in.  Made a trade depot and received a visit from some neighbouring dudes and tried to make some beds/chairs etc but failed miserably despite having enough wood.  Not sure if I was missing the tools to make wooden things or what.  Oh also, by the time I found all these things out I had run out of food, so my little duders kept interrupting their work to kill rodents and so forth to eat.  Nom nom nom.

Tonight I am hoping I can pick a better start area with some water near it maybe and also perhaps some critters about to hunt.  I am not sure why the woodcrafting/working duder didn't want to make the beds/chairs, but I'll figure that out somehow.  My fisherman keeps catching turtles/fish but I can't use them for some reason and the corpses rot near where he caught them.  Maybe I need to set up a fish/meat store and set someone up to gut/clean them and someone to cook them?  I am unsure.
Title: Re: DWARF FORTRESS
Post by: est on 22 Jul 2008, 22:26
Oh, and I just realised that if I am far but not too far away from water I could always mine a channel from the stream to near my settlement.
Title: Re: DWARF FORTRESS
Post by: Melodic on 22 Jul 2008, 22:34
I do not get it, at all.
Title: Re: DWARF FORTRESS
Post by: est on 22 Jul 2008, 22:47
I tried playing it without reading the manual, but I just couldn't get it.  Now that I am reading the "Your First Outpost" thinger on their website things are making a lot more sense.  I've already found out why my fish were rotting and found that I can gather plants for food if they are edible.  I have tried my hand at farming in the first game, but in the second game everything was granite so I couldn't farm.  Tonight I'm gonna give it another shot.

Still haven't read up on why my craftsman couldn't make furniture, but I'm still in the middle of reading.

edit: also I think it helps if you discard any romantic notions you might have about it being a fun game about Dwarfs and realise that it is a remarkably intricate failure simulator.

also also:

Wiki! http://www.dwarffortresswiki.net/index.php/Main_Page
Tutorial!  http://www.youtube.com/watch?v=94qFsN247G8
Title: Re: DWARF FORTRESS
Post by: Emaline on 22 Jul 2008, 23:11
I really like the game. I don't know. I used to stay up pretty late playing it.


And, yeah, you do need a butcher and whatnot to eat the fish and other animals.


But yeah. I had a blast playing and only skimmed the manual. But I am weird.
Title: Re: DWARF FORTRESS
Post by: Jackie Blue on 22 Jul 2008, 23:42
a remarkably intricate failure simulator.

This.
Title: Re: DWARF FORTRESS
Post by: est on 22 Jul 2008, 23:58
Oh god, so awesome: http://fromearth.net/LetsPlay/Boatmurdered
Title: Re: DWARF FORTRESS
Post by: Jackie Blue on 23 Jul 2008, 00:08
Oh yeah there have been a ton of hilarious Dwarf Fortress Let's Play threads on SA.
Title: Re: DWARF FORTRESS
Post by: est on 25 Jul 2008, 00:25
Update!

I tried my hand at irrigating my plump helmets (hurr hurr) and although it was executed less than elegantly I did succeed in pouring water onto the fields then draining the water away.  I am hoping that this makes the fields grow more helmets, raising my food production!

Oh shit, I just read the last entry I made in this thread and realised I didn't post an update for the results of my third (and ongoing) game.  I re-started in a temperate area with a nice amount of trees, a running stream and some hills.  I dug into the hills and carved out a few rooms.  Turned one into a barracks (shared bedroom), one into a meeting hall (dining room), and set up a farm area.  I set up doors all over the place because apparently Dwarfs like rooms with doors.  I set up some traps at the entrance, too.  To do this I had to put up a bunch of workshops and stuff.  I am definitely learning a lot about how to do certain things, and as a result it's becoming more and more fun.

One interesting thing that I attempted/failed at/recovered from was channelling the stream halfway across the map into a nearby pond to keep the water fresh and provide better access to fish, etc.  I channelled the stream toward the pond, running into a few snags here and there along the way.  Once I got to the pond it promptly drained out because it was on a higher level than the stream.  Pretty cool!  I had to channel down deeper and create a fake pond with some stairs leading down to it to achieve my goal, but then again this is ok because I realised that the stream is on the same level as the first level of my fortress, and once I go down another level it'll be an even better source of water.

My current plans include:
- learning about the trading system/crafting and such
- finding out how to better control the irrigation system I put in (by using levers) both for the planted crops and the fresh water from the stream for drinking & fishing
- creating some traps and some cages to capture a couple of the mountain goats around.  Hopefully a male and a female.  I want to tame them and see if I can milk them.
- doing the same for some of the deer around and hopefully breeding them for meat
- expanding the underground areas so that I can move the stockpiles and workshops down out of the rain
- tunnelling down another level into the marble (it's currently only sand, which is hardly a fitting material for Dwarfs to live in.  You can't even smooth the walls!)

More later after I've tried a few more things, perhaps with pictures if it's interesting enough.

edit:  just looked up the goats.  Looks like I can't milk them.  Fuckers!  I may actually edit some files to make male and female mountain goats and make the females milkable, because goat's milk is the staple of many mountain-dwelling people and Dwarfs usually have a kinship with them.  Seems a bit silly for them to not be milkable.  I mean, I'd hate to have to resort to filthy Human practices of keeping cows for their milk.  Next thing you know I'll be living outdoors.  Fuck.  That.
Title: Re: DWARF FORTRESS
Post by: KvP on 25 Jul 2008, 00:41
NERD
Title: Re: DWARF FORTRESS
Post by: Melodic on 25 Jul 2008, 00:56
SOMEONE EXPLAIN TO ME HOW TO ENJOY THIS GAME.
Title: Re: DWARF FORTRESS
Post by: est on 25 Jul 2008, 02:43
I explained it to my friend today as being like a digital antfarm, only one in which you can give your ants tasks to do and get stories about their lives.  Also, the ants are ale-swigging Dwarfs.
Title: Re: DWARF FORTRESS
Post by: Johnny C on 25 Jul 2008, 23:06
Yesterday I unlocked the One-Man Army achievement in GTAIV.

NUMBER OF MAGMA SMELTS I HAD TO BUILD: 0
Title: Re: DWARF FORTRESS
Post by: Melodic on 26 Jul 2008, 01:08
Is there some kind of guide or noob-friendly manual out there? I took a look at the "Building Your First Outpost" manual on Bay 12's website, but it doesn't explain shit. I want to play this game.
Title: Re: DWARF FORTRESS
Post by: est on 26 Jul 2008, 06:30
Melodic, try the wiki's first fortress page: http://www.dwarffortresswiki.net/index.php/Your_first_fortress

It is significantly easier to read than Bay12's noob guide.
Title: Re: DWARF FORTRESS
Post by: ackblom12 on 26 Jul 2008, 09:40
huh, the not May Green version does not seem to be working for me. I just get the usual ascii.

You're just supposed to unzip it and go right?

Edit - Nevermind, I'm a dumb shit.
Title: Re: DWARF FORTRESS
Post by: Storm Rider on 26 Jul 2008, 18:44
I tried this game once a while back and found it about as much fun as getting teeth pulled.

I doubt actual graphics would make it any easier for me to play.
Title: Re: DWARF FORTRESS
Post by: est on 26 Jul 2008, 23:11
It is obviously not for everyone!
Title: Re: DWARF FORTRESS
Post by: Melodic on 27 Jul 2008, 02:16
I've gleaned as many wikis as I could, but there are still some rough patches to my Dwarf Fortress knowledge:

-Location. How the hell does anyone find a place to start that has running water, magma, animals to hunt, trees to chop, and cliffs to live in? Best I've gotten is trees. Anything with a remote chance of being neat is on an aquifer!

-Trading. I don't get it. Caravans miss my fortress, when traders DO come I have to set priority on what I want, and when they come back next year I can't buy any of that stuff.

-Stone stockpiles. There is a lot of fucking stone. I've tried to find a starting area that has three or four levels of sand/clay/loam, with stone underneath or in a cliff close by, but I've found NOTHING. And if I have to build my fortress in stone, then I end up with so much of the stuff I have to use a dump cheat to load it into a closet.

-Staying alive. This is really a combination of things, but I'm not great at renewing my resources. There aren't enough plants around for a still, not enough animals around for a butcher, and irrigation is impossible to figure out. Someone explain irrigation to me.
Title: Re: DWARF FORTRESS
Post by: est on 27 Jul 2008, 04:04
As far as I can see, irrigation is like, you make a tunnel between your farming area and a square away from a nearby water source.  Then you get a mason or a woodworker to make a floodgate in their respective workshops, then also make a lever.  You also need three (I think) mechanisms from a mechanic's workshop.

You put the floodgate near the opening to the farming area, then put the lever someplace on the other side of the farming area, then link the lever to the floodgate using the mechanisms.  After that you dig the last bit of stone/dirt away so that the water can come through the channel, and close the floodgates.  If you want extra control you can make two floodgates, one near the pone, another near the farms.  Then if anything strange happens to your irrigation channel you can close the one near the pond so that a dorf can try to fix it.

After that is in place and there is water behind the floodgate near your farm you flip the lever to open the gate, wait for water to cover your farming plots, then switch the lever again to close the floodgates. After the water dries up you will have muddy water over your plots and your crops will grow better.

This is the way I do it, and it seems to work ok!

Also, with the massive amount of stone you're collecting you should be making doors, tables, throne chairs, statues, all the workshops that you need, bridges, levers, that sort of thing.  Basically only make things out of wood if you can not make them out of stone.  The wiki says somewhere that it's something like only beds and buckets and a couple of other things can't be made out of stone.

My main dining hall for the 7 original dorfs was 8 tables and 8 thrones, with a stone door on the opening to it.  I had another stone door on every room that I made, because apparently dorfs like being enclosed and don't like rooms without doors as much as ones with them.  Then there's the stone mechanisms for the traps, stonefall traps, the mason's workshop, the mechanic's workshop, the fishery, and the kitchen all made out of stone.  Um, oh I also had to make a couple of stone bridges for ease of access to places and such.  It all eats away at the stone pile. You can also allocate a shitload of space off outside your fortress to be a stone stockpile.  Then people will lug it all out of the way.  If you make a big out outside and a smaller one inside then you can choose to take from the smaller one when you are constructing things.

As for the caravans, I believe that you need to create at least a dirt road from your fortress to a side of your map.  I can't remember if you can make it out of stone, but I guess if you can do that you will also tackle your stone problem while making the road :)

As for the location, well I am still not really sure about that.  I think there is a fair bit of experience required to choose a good location, and maybe a fair bit of luck too.  It seems pretty hard to me.  One good thing that makes it a bit easier is using the um, "u,h,l & m" keys (I think?  something like that, it tells you at the start) when choosing your starting location, because you can move the little square about in the minimap that ultimately defines where on the little minimap you're going to be settling.  I try to settle on the edge of a mountain near some trees and a river.  Not sure how to find magma yet, I guess that is something for the future.
Title: Re: DWARF FORTRESS
Post by: Melodic on 27 Jul 2008, 04:54
I'm trying to figure out irrigation at the moment, using a reservoir system (two floodgates). Everything seems to work fine, except that one of my floodgates gives an error every time I try to open it. "Lever failed to link to site" or something like that, which sounds like bullocks to me. Will try again later.

I have to say, this brings out my inner perfectionist. It's like the Sims, with a fucking castle. That's awesome. I really wish there was an easy way to mass-floor an area, though.
Title: Re: DWARF FORTRESS
Post by: est on 27 Jul 2008, 05:41
If you have a stone room of some kind you can smooth off the floor instead by designating an area of smooth stone over a floor.  It is a lot simpler!

And yeah, it is kind of like the sims, but without the cutesy graphics, the stupid interactions and occasionally you're attacking by fucking goblins.
Title: Re: DWARF FORTRESS
Post by: Melodic on 27 Jul 2008, 06:32
I need Stone Detailing if I want to smooth the rooms. How can I get that if I haven't selected a main dwarf with that skill?

Ed: It also doesn't work on soil, loam, clay, or what-have-you, which sucks because my entire living quarters is up there.
Title: Re: DWARF FORTRESS
Post by: Stryc9Fuego on 27 Jul 2008, 06:40
Just [v]iew a dwarf of your choice, and change their labor preferences (I want to say [p] then [l] to select Stone Detailing. The only thing you can't assign on this screen is for a miner to cut wood or vice versa. If you select wood cutting, it will deselect mining. This is because of the weapon they use. Woodcutters carry an axe, and miners carry a pick.

The way I handle a ton of stone is to designate one square near a mason's workshop as a garbage dump, then dump all the stone there.

Also, if you start in an area without hills, you can always tunnel stairs down into the dirt.
Title: Re: DWARF FORTRESS
Post by: Melodic on 27 Jul 2008, 07:06
The garbage dump trick really irritates me, though. It's cheating!

Anyways, I've started the same year 10 or so different times getting a feel for the game, and I think I'd be much happier if I could remember where I started every time. I've got a pretty smooth operation going right now, but I'm going to have to cancel it because all of my living quarters are in soil. I read somewhere, too, that reservoirs would work on an area 7 times as large it, but that seems to only cover half of the area I need it to. Back to the drawing board!
Title: Re: DWARF FORTRESS
Post by: est on 27 Jul 2008, 07:37
I just made my first successful trade with some other dorfs.  It was pretty cool.  Traded a bunch of shell and bone armour, some mechanisms and a couple of wooden something or others for some cloth, some thread and some more meat.  The trading system seems to ream you a fair bit.

My current farming area is a bit too small, I think.  Next play I am going to expand it a bit, because I think I am up to almost 20 dorfs in my little cavern.  I should really start excavating more area, because they're gonna start to get cramped soon.  If I am going to excavate more area it'll be down a level into the marble, which is gonna give my miners and masons a fair bit of a workout, but whutevar.
Title: Re: DWARF FORTRESS
Post by: Melodic on 27 Jul 2008, 08:45
The trading system seems so incredibly fucked, I can't begin to comprehend it. Then again, I haven't slept in some 50 hours. Fuckin' dwarfs.

NEW QUESTION. How do I kill these stupid monkeys, and is there an easy way to recall animals and dwarfs to within the fortress?
Title: Re: DWARF FORTRESS
Post by: est on 27 Jul 2008, 16:07
The only thing I do to make dwarfs congregate inside the fortress is to set up a meeting area in the dining room.  They generally tend to mill about in there when they are idling.  If there is some kind of emergency I think you can then go into the general jobs/tasks list and turn everything that looks like work off so that they quit what they are doing and go back to that meeting area to begin idling.

At the moment I have a problem where the only weapon I have is the axe that belongs to my woodcutter because some random thing stole the other axe I took with me (I didn't see who/what it was) and now there is a kobold with a weapon menacing my peeps and threatening to steal more stuff.  I need to move my stores underground asap, I think.  And also start making/buying weapons somehow.
Title: Re: DWARF FORTRESS
Post by: Stryc9Fuego on 28 Jul 2008, 02:49
As far as rooms in soil... why not just dig new rooms in rock, and move them down there? You can keep the dirt rooms for after the dwarven economy kicks in. A lot of dwarves will need low rent housing.

My biggest suggestion for your early fortress is a large area dug out and set up with beds (about 20) and set up as a barracks. Dwarves will still get an unhappy thought for not having a PROPER room, but it's not as bad a hit as sleeping in dirt/on rocks. It also allows you to concentrate on more important works projects... it comes in handy for the inevitable immigration waves... plus the fact that once you have a standing army, they'll need a barracks.

As far as the Trading System, the merchants who come to your fort are going to want a profit. Think about what they had to go through to get there! A good rule of thumb is to give them a 50% profit. This usually makes 'em happy. Also, if you want them to bring lots of goods, offer a tribute to that civilization. The next caravan will usually be larger.

Traps are the best answer to any problems your fortress would have with wildlife. Start off with easy-to-build one shot traps (stonefall + cage) then graduate to self-resetting, but tough to build, weapon traps. As far as getting your dwarves in the fortress, there's the

Weapon: it sounds like you need to get busy making more! Seeing as how your identified threat is a Kobold, though, I'd just activate the person nearest the little bugger and let him wrestle him to death. He's just got a knife! I had a dwarf get stabbed in the head with the knife stuck in his head and it hardly showed as more than a bruise.
Title: Re: DWARF FORTRESS
Post by: est on 28 Jul 2008, 03:40
One of my peasants tried to wrestle a fox and died.  Poor bastard.
Title: Re: DWARF FORTRESS
Post by: est on 28 Jul 2008, 04:05
Well, to be fair the game said he was injured by a fox, then he suffocated to death.

I like to think he tried to wrassle it, lost, then jumped into a pond to drown himself rather than live with the shame.
Title: Re: DWARF FORTRESS
Post by: Inlander on 28 Jul 2008, 04:30
Are you sure the fox didn't jam it's bushy, luxurious tale down the dwarf's stubby throat?

Them foxes, they's cunning.
Title: Re: DWARF FORTRESS
Post by: est on 28 Jul 2008, 06:48
They's sure is
Title: Re: DWARF FORTRESS
Post by: Stryc9Fuego on 28 Jul 2008, 07:47
Chances are the wound he sustained is to the throat. The fox ripped his throat out. That's why all of my hunters carry spears. Stick the fox in the upper torso, piercing both lungs and his heart. He won't be hurting you any more.

Slogging around in Adventurer Mode really gives you a feel for how combat is handled behind the scenes. IMO it's the most brutal combat you'll find in a game.
Title: Re: DWARF FORTRESS
Post by: Melodic on 28 Jul 2008, 12:25
Brutal in that the game is telling you "OH GOD YOU JUST RIPPED OUT HIS FUCKING THROAT. YOU CAN STILL HEAR RASPING SOUNDS AS HE FALLS TO THE GROUND IN A POOL OF HIS OWN BODILY FLUIDS, AMONG THEM URINE."

Also, I have a problem with stockpiles. Mainly, I can't get them big enough in a timely manner to store all of my items. For example, I brought 100 barrels of meat with me, so I assume I need at least 100 tiles of food stockpile to hold it. I don't want to waste the time of my dwarfs by building it outside, so I wait and build it inside. But 100 squares is a lot of space, so I need to make 4 5x5 rooms to handle it, which takes ages and also fills up my STONE stockpile to bursting. Then I have to cheat and make a dump for the rest of my unused equipment, and I've just completely wasted the first half of the game merely setting up rooms for stockpiles.
Title: Re: DWARF FORTRESS
Post by: est on 28 Jul 2008, 17:46
Just set up stockpiles outside until you have room enough inside.  It's not a waste of time, it's prioritising the time you have based on current circumstances.  You can always de-allocate the space later when you want to use it for something else.
Title: Re: DWARF FORTRESS
Post by: Melodic on 29 Jul 2008, 00:55
I suppose that makes sense, but it irks me that I then have to spend a couple of in-game days just transporting all of my goods inside. Oh well, you are correct.
Title: Re: DWARF FORTRESS
Post by: Stryc9Fuego on 29 Jul 2008, 06:06
As long as your food is 1. in barrels and 2. in a stockpile, you should be fine. It won't spoil. The only thing you would need to worry about is that there are some vermin which can chew through the barrels to get at your food, like those two-legged rhino lizards.

Personally, I set up a stockpile outside for food, then when I have the space cleared out for my food & booze stockpiles, I change the outside stockpile to Refuse rather than eliminate the pile altogether, but that's just because I don't like miasma.
Title: Re: DWARF FORTRESS
Post by: Melodic on 29 Jul 2008, 12:23
Cheap trick to get rid of indoor miasma is to have your refuse stockpile in a room with a channel leading up to the surface.
Title: Re: DWARF FORTRESS
Post by: Spike on 29 Jul 2008, 14:04
One of my glassmaker dwarfs was possesed, but it seems that I didn't have the materials it wanted to make an artifact, so now it's insane and will probably kill itself.  It wanted bones and "something with rough color"  the fuck does "rough color" mean?  I assumed it meant clay because the dwarf's preferences told me it liked clay, but I had no clay.
Title: Re: DWARF FORTRESS
Post by: Stryc9Fuego on 31 Jul 2008, 02:10
I don't consider it a cheap trick to have your stinky shit in a well-ventilated area. I consider it to be good fortress design.

There's a thread in the Bay12 Forums discussing making the forges smoke, necessitating a chimney. (http://www.bay12games.com/forum/index.php?topic=21074.0;topicseen)
Title: Re: DWARF FORTRESS
Post by: Melodic on 31 Jul 2008, 13:37
On the subject of chimneys, how the hell do you make an effective one? The best I've found, is making a 2x2 tower with up/down staircases leading to the surface, then going back and replacing all of the down staircases with a channel. This sucks because my dwarf can get stuck.

Is it possible to start the channel from the top, then have the dwarf jump through the channel to dig the next z-axis section?
Title: Re: DWARF FORTRESS
Post by: Stryc9Fuego on 02 Aug 2008, 06:23
Unfortunately, no; Dwarves will not base-jump down a hole. about the only way to make them fall down is to find away to take the floor away while they're on it.I suppose you can try digging ramps on down your chimney sections. The same way people would strip mine a mountain off.
Title: Re: DWARF FORTRESS
Post by: Melodic on 02 Aug 2008, 11:34
Tried it, made a 2x2 chimney section and had a winding staircase up it, with a channel system running parallel. Doesn't work. It opens up the area directly below the channel, but any other tile in the refuse pit is still crawling with miasma.
Title: Re: DWARF FORTRESS
Post by: Fletch on 16 Aug 2008, 02:01
I've just started my 6th fortress (aborted 5) and I seem to have problems getting dwarves to do things with food and plants before they rot ... any suggestions?
Title: Re: DWARF FORTRESS
Post by: Stryc9Fuego on 20 Aug 2008, 03:44
Basically troubleshoot your food process: do you have food haulers? A food stockpile? Are they just bringing the food into the 'pile and dropping it (do you have enough barrels)? Is there any obstruction between the food and the 'pile?

If all this is fine and you still have food rotting on the vine, then I'd advise having a dwarf dedicated to farming and food hauling. Maybe room him near either the farms or the 'pile.

Let me know if that is of any help.
Title: Re: DWARF FORTRESS
Post by: Alex C on 25 Aug 2008, 14:26
Man, this game keeps bringing out the sadist in me. I keep starting out new fortresses with the best of intentions, but when given the option between starting near a nice hilly stream in a region called "the Satiny Woods" or a haunted mountain wasteland called "The Horns of Puke," I go with the latter every time. It's hard to feel too bad for my dwarves though, since they seem to drop like flies no matter what I do.
Title: Re: DWARF FORTRESS
Post by: Fletch on 28 Aug 2008, 01:28
I'm currently playing another fortress ... hopefully this will turn out better. I followed some of the wiki instructions, started customising stockpiles, setting up beer and food stations around the fortress. Funny, all my guys are part of  a group called the Ignited Smith.
Title: Re: DWARF FORTRESS
Post by: Melodic on 28 Aug 2008, 01:54
This game triggers my OCD complex so bad. I literally killed any dwarf who didn't like Dwarven Rum, because that's the best kind you fucking TWITS.
Title: Re: DWARF FORTRESS
Post by: Stryc9Fuego on 28 Aug 2008, 05:00
I'm imagining this and it's hilarious!

"Oh god, I really need a metalsmith!"
[Immigration wave]
"YES! Okay, let's see what he's thirsty for... Longland Beer? LONGLAND BEER?!?"
"FUCK YOU!"
*MOAT*
[Urist McHooplehead has drowned.]
Title: Re: DWARF FORTRESS
Post by: Wasteroo on 28 Aug 2008, 21:51
Oh man. I haven't even started the game portion yet. I've spent like half an hour naming everything.

Tentative group name: Buttonbaldness the Jaundiced Fleshy Breeches-Bulwark of Elbows.
Title: Re: DWARF FORTRESS
Post by: Stryc9Fuego on 29 Aug 2008, 07:32
Man, I always have my fortress named Ironcastle, and my group named Brotherhood of Steel. I just like the sound of it.
Title: Re: DWARF FORTRESS
Post by: Melodic on 29 Aug 2008, 11:49
MAYBE YOU LIKE IT CAUSE I STOLE YOUR POWERARMOR, DOUCHE.
Title: Re: DWARF FORTRESS
Post by: ≠≠≠≠ on 05 Sep 2008, 23:54
(http://img.photobucket.com/albums/v12/sademie/dfs.jpg)
Title: Re: DWARF FORTRESS
Post by: Stryc9Fuego on 08 Sep 2008, 05:33
Oh man, I love DF comics.

Like Strike the Earth (http://www.striketheearth.com/).
Title: Re: DWARF FORTRESS
Post by: Fletch on 28 Sep 2008, 02:36
anyone looked into mods for DF? I'm trying some now ... but it seems most mods are for older versions. :/
Title: Re: DWARF FORTRESS
Post by: est on 08 Jun 2009, 18:12
Ok, bumping this because I have gotten back into it and also because Khar was talking about it last night.

I went through this tutorial (http://afteractionreporter.com/2009/02/09/the-complete-and-utter-newby-tutorial-for-dwarf-fortress-part-1-wtf/) a while ago and found it really beneficial to my understanding of the basics of the game.  Most of it I had found out through trial and error previously, but I'd stopped playing for a bit and needed a quick refresher, plus it filled in some gaps in my knowledge.

Here is the post with all of Calista's tutorials in a big pdf, but I highly recommend reading at least the first part of her html version for ease of grabbing the version of DF she uses throughout the tute.

The PDF version (http://afteractionreporter.com/2009/06/03/complete-dwarf-fortress-tutorials-in-one-big-pdf/)

Also, here's some else I got out of that page: QuakeBells (http://www.quartertothree.com/game-talk/showthread.php?p=1685812#post1685812) - read until the end of Damien Neil's administration.  It's really quite good.  Not in a BoatMurdered "oh god, you poor bastards" kind of way, just humorous and well-told.

Also also, anyone not using the Mayday graphics pack for DF really is doing themselves a bit of a disservice!
Title: Re: DWARF FORTRESS
Post by: Melodic on 08 Jun 2009, 22:43
Which pack is that? I know I have a graphics pack.

Also fuck you for bringing up Dwarf Fortress, which I would totally start playing again if I had the patience to relearn everything.
Title: Re: DWARF FORTRESS
Post by: est on 09 Jun 2009, 00:09
The Mayday one is by May Green.  You can find the latest version here: http://mayday.w.staszic.waw.pl/df.php

and here is what it looks like (roughly):

(http://mayday.w.staszic.waw.pl/~mayday/files/graphic.jpg)


I believe that the latest Mayday-tileset version is used in the tutorial I linked, too.

Also also, check out this mock image by the guys at SpriteAttack of an isometric DF made as a demo of what DF could be if someone put a bit of work into it:

(http://spriteattack.cator.de//df/show//dwarf_show.png)

How fucking cool is that, right?  I think the thing I love the most about the image is the little baby Dorf on the far right that looks like it already has the beginnings of a beard.  So cool.
Title: Re: DWARF FORTRESS
Post by: est on 09 Jun 2009, 00:18
Also also, here is a link to another megapost on Rock, Paper, Shotgun containing a whole bunch of tutorials ranging in skill level for DF: http://www.rockpapershotgun.com/2009/01/08/losing-is-fun-learning-is-better-dwarf-fortress-tutorials/
Title: Re: DWARF FORTRESS
Post by: el_loco_avs on 09 Jun 2009, 02:28
The user-interface designer in me starts raging when I try to play this game. Saddens me as well.. the idea and stories I keep reading are so awesome.
Title: Re: DWARF FORTRESS
Post by: Christophe on 17 Aug 2010, 13:22
Bumping this; I've gotten into the game pretty recently and although there are some things that I haven't yet had a grasp on, holy fucking dicks is it immersive and addictive.

Recently in my third fortress I attempted to rout some ground water several Z-levels up into a well system for my fort several Z-levels down. However in digging out the access tunnels for this project, my stoneworker kept fucking putting the access wall behind him, trapping him inside the well tunnels. Eventually in a fit of rage I decided to leave him there and let loose the water, but he wasn't dying fast enough so I decided to dig another tunnel to let him out; right next to my rock stockpile.

I think I'm gonna try again from the latest season save; and then probably from the river. Anyone hit magma yet?
Title: Re: DWARF FORTRESS
Post by: Thomas Edison on 18 Aug 2010, 08:49
I've just downloaded it and will give it a shot at work today.
Title: Re: DWARF FORTRESS
Post by: Alex C on 18 Aug 2010, 10:37
It's gotten to the point where I actively avoid trying to think too terribly far ahead about things like that in dwarf fortress. God knows my dwarves will do something dumb and I"ll have less manpower than I expected to have anyway. May as well get as much done as possible as soon as possible.
Title: Re: DWARF FORTRESS
Post by: Scandanavian War Machine on 18 Aug 2010, 11:39
You know what's kind of like Dwarf Fortress, but not really, and is totally fucking awesome?

Minecraft. (http://www.minecraft.net/)

It's developed by one lone lunatic and is currently in Alpha. It has: procedurally generated 3d landscapes that can look absolutely stunning on their own, let alone once you start crafting and building glass/stone/wood monoliths filled with lava towering into the square clouds.
There's caves, mountains, forests, and realistic water, lava, and lighting. Not to mention monsters, an extensive (though unintuitive)crafting system, and multiplayer which is currently being tested in somewhat glitchy, barebones sort of way.

Oh yeah, and the worlds it generates for you can be up to eight times larger than Earth (not that any of our computers could handle such a world anyway, but it's possible)


Anyway, it's fucking sweet, and I highly recommend it. Especially since it's only $13 right now (though it will be more later) and for your money you get the game forever, DRM-free, including all future updates, and the ability to use custom player skins, I guess. You can download the client or play it in-browser, but I had a hard time trying to get the browser version to work.
Title: Re: DWARF FORTRESS
Post by: Boro_Bandito on 18 Aug 2010, 23:09
I'm trying to play this, downloaded the client with the tutorial world from that one link, and I'm slowly learning how to play this. I'm also kind of tipsy and its 2 am so there is some frustration control going on here.
Title: Re: DWARF FORTRESS
Post by: Christophe on 19 Aug 2010, 01:24
If you want an excellent tutorial for this game (and trust me, you'll need one) there is this nifty thread on SA with a link to a video series (http://forums.somethingawful.com/showthread.php?threadid=3334261) that will explain most everything of what you need to know. Also includes links to the Lazy Newb pack that will take some of the edge off of this impossibly complex game.

In other news, my fortress suffered its first casualty today--one of our stoneworkers got mauled to death by a Giant Bat. welp shouldn't have dug so deep into that cavern that I forgot to seal it off to monsters
Title: Re: DWARF FORTRESS
Post by: Boro_Bandito on 19 Aug 2010, 11:34
Hee, I love the effing descriptions of the dwarves' likes and dislikes, one of them likes cows for their haunting moos, hee.
Title: Re: DWARF FORTRESS
Post by: Stryc9Fuego on 19 Aug 2010, 16:05
Obligatory:
(http://fc08.deviantart.net/fs27/f/2008/147/c/2/DF__The_Haunting_Moo_by_Morgoth883.png)
Title: Re: DWARF FORTRESS
Post by: KharBevNor on 20 Aug 2010, 09:07
I need some sort of tutorial because every time I start trying to play this it's just ridiculous. Like I can't even work out how to do things.
Title: Re: DWARF FORTRESS
Post by: Stryc9Fuego on 20 Aug 2010, 16:42
TUTORIAL:
http://df.magmawiki.com/index.php/Main_Page

...or wiki, whatever. There are tutorials in the Wiki, though.
Title: Re: DWARF FORTRESS
Post by: McTaggart on 21 Aug 2010, 23:36
This one (http://afteractionreporter.com/2009/02/09/the-complete-and-utter-newby-tutorial-for-dwarf-fortress-part-1-wtf/) that Est posted somewhere uppage is the best that I've used.
Title: Re: DWARF FORTRESS
Post by: Boro_Bandito on 21 Aug 2010, 23:43
I am as of yet still without a successful start even, either the area completely sucks, the game freezes or a bug makes it unplayable. This is annoying me and why have I been dreaming about this shit lately.
Title: Re: DWARF FORTRESS
Post by: SWOON! at My Gravitas on 22 Aug 2010, 13:15
After spending hours reading tutorials I think I might be ready to tackle this game

I can't figure out how to get the graphics mod to work so I'm not looking at ASCII the whole time, which isn't a great start as starts go

Edit: So far so good actually, except after a certain point my miners stopped mining, and haven't mined since.  They now earn their keep sitting by the wagon and going down to the warehouse every now and then for food
Title: Re: DWARF FORTRESS
Post by: Boro_Bandito on 22 Aug 2010, 16:30
just go into the wiki and dl one of the graphics packs, you basically just replace the raw folder I think, 'sworked for me so far, ish, can't get the mayday pack to work with the new version and that's the best looking one, plus the guy's website seems to be down. So instead I'm using another one that looks okay but they're so fucking small, like, I need to get a closer look at things to actually be able to do stuff. Also, seriously, I'm never able to find any mud, so I can't farm since every place I pick seems to be made of solid rock.
Title: Re: DWARF FORTRESS
Post by: SWOON! at My Gravitas on 22 Aug 2010, 16:32
What I did to get mud was mine a square separating my fortress from a small underground body of water.  It flooded part of my fortress a little, but once it dried up a bit I was left with plenty of space to farm.  Oh yeah, and it should tell you whether or not there's soft earth underground when you choose a place to embark

Edit: I figured out the reason why my miners were just loafing around, and that reason is I'm a goddamn idiot
Title: Re: DWARF FORTRESS
Post by: KharBevNor on 23 Aug 2010, 11:49
Even though I completely suck at playing DF, I do read the forums now and again.

holy shit (http://www.bay12forums.com/smf/index.php?topic=43679.0;topicseen)

HOLY SHIT (http://www.bay12forums.com/smf/index.php?topic=50916.0)
Title: Re: DWARF FORTRESS
Post by: KharBevNor on 24 Aug 2010, 04:30
I literally twigged Dwarf Fortress last night. Essentially, I just hadn't been assigning dwarfs work orders, so they would never actually do anything. Now I'm rocking out.

Though unfortunately, my first fortress turns out to be basically on a swamp. The ground is completely waterlogged below 3 z levels down, and I can't get at any rock. I'm trading glass and wood crafts with dwarven caravans for any rock and metal I can get, but my defense is kind of shite: luckily there isn't any particularly aggressive local fauna (apart from this fucking raccoon who keeps stealing my coal, of all things) but since I can literally only arm my dwarfs with wooden weapons and leather armour, and I've got no rock to make mechanisms, and only wooden doors, I'm dreading the first goblin siege. I'm currently working on an elaborate system of moats, irrigation channels and pump stacks to try and drain enough soil that I can get down further, but it's hard work. Because I have no mechanisms for raising floodgates I have to send in intrepid teams of dwarven scuba divers to physically insert them and remove them by hand. I have drowned a lot of pet cats.
Title: Re: DWARF FORTRESS
Post by: Stryc9Fuego on 24 Aug 2010, 15:39
bunch of other stuff and I have drowned a lot of pet cats.

Damn fine job so far. Keep up the good work.
Title: Re: DWARF FORTRESS
Post by: Jimor on 25 Aug 2010, 00:10
bunch of other stuff and I have drowned a lot of pet cats.

Damn fine job so far. Keep up the good work.

This is why just reading Dwarf Fortress threads is one of the best things on the internet.
Title: Re: DWARF FORTRESS
Post by: est on 25 Aug 2010, 06:03
Oh man awesome, I hadn't seen that Stonesense thing before.  I'm gonna give it a go.
Title: Re: DWARF FORTRESS
Post by: KharBevNor on 25 Aug 2010, 18:45
Atticsparched (my swamp fortress) is kind of no more. The rot started when one of my farmers (this is only what I think happened) got so utterly obsessed with farming that he planted dimple cups until he collapsed of thirst and died, despite the farms being right next to the food stockpile. No one would move his corpse, even though I have assigned it a tomb and turned all hauling on for everyone. While I was trying to sort this out, I accidentally stranded my three best miners in part of my earthworks and they all died a bit too. Whilst all this was going on, one of my pumpdwarves got so fucking good at pumping that he overfilled the channel he was pumping into, flooding a corridor and the sleeping quarters below iit, which slept all but my original seven dwarves (two of whom were the miners who died). My dwarves for some reason refused to sleep in rooms that were 5/7 full of water. They started getting angry and throwing tantrums because I'd inadvertently destroyed all their possessions.

Then the goblins turned up. Protip: War Cats are not a good investment.
Title: Re: DWARF FORTRESS
Post by: Boro_Bandito on 25 Aug 2010, 19:00
Man, that is an excellent failure, if I can ever even get to that point I will remember to build a floodgate or two if those areas come anywhere close to each other. It would've been really funny if he'd been pumping magma. Can you train animals other than cats or dogs reliably? It would be really cool to have war elephants.
Title: Re: DWARF FORTRESS
Post by: Stryc9Fuego on 26 Aug 2010, 00:17
As Sgt. Schlock once said: "Sometimes you have fun, and sometimes the Fun (http://df.magmawiki.com/index.php/Fun) has you."
Title: Re: DWARF FORTRESS
Post by: KharBevNor on 26 Aug 2010, 10:35
So, who's up for a QC succession game?
Title: Re: DWARF FORTRESS
Post by: SWOON! at My Gravitas on 26 Aug 2010, 10:59
No one would move his corpse, even though I have assigned it a tomb and turned all hauling on for everyone.

Is that how you have corpses moved?  My metalworker died of thirst because apparently he was really sad, right in the hallway that leads to the dormitories.  Dwarfs seem content to walk through thick clouds of miasma to reach their beds rather than get rid of it.
Title: Re: DWARF FORTRESS
Post by: Boro_Bandito on 26 Aug 2010, 11:08
Which version are we going to use? because I'm totally up for a QC succession game, as long as someone else picks the spot because otherwise it'll be a very short game.
Title: Re: DWARF FORTRESS
Post by: Alex C on 26 Aug 2010, 11:49
Afraid I'll pass. I'm happier playing this game vicariously.
Title: Re: DWARF FORTRESS
Post by: Scandanavian War Machine on 26 Aug 2010, 15:03
alright, so thanks to many glowing recommendations and lots of silly forum posts (not to mention the fact that Minecraft, a game I love, has been compared to DF quite a bit) I have downloaded this game and begun mucking about.

I tried to figure it out on my own, but couldn't, and ended up downloading a starting game-folder with a pre-built world and a texture pack installed, to go along with a sort of "starting guide" I found. There's quite a lot going on here, it's pretty intense. Finally figured out how to make stairs work after trapping one of my miners underground and almost dehydrating him to death; I borked up the first set of stairs and couldn't get them to go back up, so I had to make another staircase nearby and tunnel to him. He's okay, though. whew
Title: Re: DWARF FORTRESS
Post by: KharBevNor on 26 Aug 2010, 15:24
I use the May Green tileset version of Dwarf Fortress from here (http://mayday.w.staszic.waw.pl/df.php). It's 0.31.12, same as the current version on Bay 12 Games. Saves should work fine between the same version with different tilesets. No mods, no hacks (Although most hacks shouldn't affect the quality of the final save, I think, unless they create something that's impossible in the other persons version of Dwarf Fortress).

We could either embark with a random party or be all careful and choosing. Random parties can kinda suck (I keep getting gem setters and seigedwarves, which are useless right at the beginning). I don't mind genning the world and playing the first year, probably tomorrow evening after I get home from work.


Actually fuck it, world gen takes literally no time on my dad's PC.


I will make a new thread.

SWM: You can only make stairs by designating if you are mining out fresh rock or soil at the same time. Once you've got a void, you need to construct stairs through the building menu: (b)uild, then (C) for the floors/walls/stairs submenu, iirc.
Title: Re: DWARF FORTRESS
Post by: Buttfranklin on 26 Aug 2010, 16:52
Been having fun in adventurer mode.

So far I've been assassinated by goblin crossobowmen twice by a bolt in the face (probably because I keep killing every goblin child I come across), dragged by alligators into the water and drowned.  But on the other hand I had one hugely successful adventurer who killed a bronze colossus with a bronze dagger by repeatedly denting it in the head, and hacked a dragon to little bits until it bled to death.
Title: Re: DWARF FORTRESS
Post by: onewheelwizzard on 27 Aug 2010, 07:18
You guys are making this sound AWESOME, but it'd probably be a time sink that I can't really afford.  Sooner or later, though, I'm sure I'll give it a shot.
Title: Re: DWARF FORTRESS
Post by: snalin on 27 Aug 2010, 07:46
I tried to figure it out on my own, but couldn't, and ended up downloading a starting game-folder with a pre-built world and a texture pack installed, to go along with a sort of "starting guide" I found.

Could you link this?
Title: Re: DWARF FORTRESS
Post by: Scandanavian War Machine on 27 Aug 2010, 10:25
this page (http://df.magmawiki.com/index.php/Tutorials) has several different ones and lots of good info linked in it; one of them is the one I used, I forget which.

I think I'm gonna delete it and try another one though; I've been getting a really weird Save glitch that no-one seems to have seen before, so I wanna test some others to see if it's that pack, or my PC.
Title: Re: DWARF FORTRESS
Post by: Buttfranklin on 27 Aug 2010, 12:25
I was just minding my business walking through the woods when my Goblin Hammerman (adventure mode) got attacked by a bunch of wolves.  Now normally this isn't such a big deal, but all the wolves decided to latch on to me with their mouthes and then the last one attacked me and I dodged.

Dodged, that is, straight into a hole filled with water and no way out.  I'm stuck in there fighting a bunch of wolves attached to my various bodyparts and drowning.  It was an interesting way to die.
Title: Re: DWARF FORTRESS
Post by: snalin on 27 Aug 2010, 13:31
I'm slowly getting the hang of this, but how do I check how skilled my dwarves are at different stuff?

Or, well, I can see if they are "proficient" or "dabbling", but from the embarkment menu, I know that these are numerical values. Can these be checked?

And the only way I can find these things right now is to "v" and scroll to the nearest dwarf. Is there any effecient ways of checking skills from a list, or do I have to go to the unit list, zoom to the dwarf, and check it's skills?
Title: Re: DWARF FORTRESS
Post by: Christophe on 27 Aug 2010, 13:42
There's a utility called Dwarf Therapist which will take care of this for you. It's included in the 31.12 Lazy Newb pack (http://www.bay12forums.com/smf/index.php?topic=59026.0) but it can also be found here (http://www.bay12forums.com/smf/index.php?topic=39229.0). Hopefully that will make things a lot easier as far as seeing how proficient your dwarves are at their labours (as well as an easy-to-use interface to change your dwarves' labours.
Title: Re: DWARF FORTRESS
Post by: Ozymandias on 27 Aug 2010, 14:07
Shit. I lost 4 hours of my day to that tutorial game.

Dammit.
Title: Re: DWARF FORTRESS
Post by: KharBevNor on 27 Aug 2010, 14:32
All get on the succession game you cuntsss!
Title: Re: DWARF FORTRESS
Post by: Ozymandias on 27 Aug 2010, 14:37
Hey, fuck you. I'm learning. Did you know you can plant strawberries? Strawberries! It's neat.
Title: Re: DWARF FORTRESS
Post by: Buttfranklin on 27 Aug 2010, 16:11
Whatever, I strangled two dragons with an adventurer who can't even stand up since he has permanent nerve damage in his leg.  Yes, strangled.  Yes, two dragons.
Title: Re: DWARF FORTRESS
Post by: Scandanavian War Machine on 27 Aug 2010, 22:54
my best goddamn carpenter went insane and took over the Craftsdwarf's Workshop and then went into a berserk rage.

I had to lock him in, I have no military or attack dogs, or even any weapons. That poor thirsty, insane bastard....
Title: Re: DWARF FORTRESS
Post by: snalin on 28 Aug 2010, 10:11
 I want to set out with a new group, but I can't find a good landing location. How do I get the find desired Location command to look for another location than the crappy one it just offered me?
Title: Re: DWARF FORTRESS
Post by: ackblom12 on 28 Aug 2010, 10:52
alright, I'm working on getting into this game again. Thus far no one has managed to get themselves killed. Quite disappointing.
Title: Re: DWARF FORTRESS
Post by: KvP on 28 Aug 2010, 17:21
I've used the tutorial download and I think I'm getting the hang of it.

One of my dwarves is receiving divine inspiration but he requires silk cloth, which I can't find and the loom-builders are sitting around rather than working. So I had no choice but to wall him off in his workshop and wait for him to go insane and starve to death, lest he slaughter a sizable portion of my fortress in a rage.
Title: Re: DWARF FORTRESS
Post by: Johnny C on 29 Aug 2010, 00:04
SOMEONE HELP ME GET THIS WORKING ON MY MAC, I AM CRAVING IT
Title: Re: DWARF FORTRESS
Post by: snalin on 29 Aug 2010, 03:57
Windows partition DO IT
Title: Re: DWARF FORTRESS
Post by: SWOON! at My Gravitas on 29 Aug 2010, 06:58
I got it to work on mac by downloading the game right off the website, unzipping the file, and in the 'df_osx' file clicking on the thing that says 'df' which I guess opens an application called 'terminal'?

No partition needed (which is not something I even know how to do)
Title: Re: DWARF FORTRESS
Post by: Buttfranklin on 29 Aug 2010, 22:17
I'm on Snow Leopard and I just use WINE to run DF.  Works fine, but booting it up takes a little while.
Title: Re: DWARF FORTRESS
Post by: Jace on 30 Aug 2010, 01:22
So I had a pretty good fortress going through the tutorial then some immigrant dwarfs came in and started calling parties all the time and now absolutely nothing is getting done.
immigrants.

EDIT: One of the immigrants went crazy and offed himself in the stonemason's workshop.

EDIT PART TWO: Holy mother of god I didn't stop playing until 6am, I have so many dwarfs and I need more beds and another one went crazy, but he was killed and dragged to the graveyard. 4 hour nap then more fortressing hell yes
Title: Re: DWARF FORTRESS
Post by: snalin on 30 Aug 2010, 04:42
Figuring out that you could bash up parties by undesignating the meeting hall the dwarfs were partying at, and then redesignating it as meeting hall again, has helped a lot on productivity.

I've tried to start up fortresses in temperate zones, but then I start up in winter, which is kind of a hassle, since water is kind of crucial to farm and drink. I'm not sure why this happens, but starting up in hot zones seems to function just fine. I've also noticed that in earlier builds, you could just farm away  inside on any available soil, but in the new ones, you have to get mud first. Is this a bug or a gameplay change?
Title: Re: DWARF FORTRESS
Post by: KvP on 30 Aug 2010, 12:30
Gameplay change, from what I can tell. But water also seems to be much more abundant in the new version (the last three games I've tried to start, I've hit water on the third level down every time).

1. Find a plane to dig out your first floor where you know there's water.

2. Build fields very close to the water source, but don't break through.

3. Build a wooden floodgate in the carpenter's shop

4. When you've got one, break through to the water. Your dwarf should run for his life out of there, and when he's out you tell your dwarves to install the floodgate such that the water doesn't flood the rest of your complex. If it's anything like the other versions, the water will flood your field areas, then over time the water will disappear, leaving mud. During this time, gather as many berries as it takes to subsist.
Title: Re: DWARF FORTRESS
Post by: Scandanavian War Machine on 30 Aug 2010, 13:23
Got a pretty good game going right now. Almost done with year 2 (I think), with a population of around 39. I found a really well vegitated area that also has a lot of rocks and gems, as well as ponds and underground water sources. It's actually so lush that I've gotten by so far without any underground farming whatsoever; just one small farm above ground, surrounded by walls to keep critters out.

My dorfs also love partying, but I can't really blame them. The dining hall filled with jewel-encrusted statues of our egotistical mason is just begging to be partied in. Plus, I have enough people working that I'd gladly trade their temporary jobless-ness for some much-needed happiness and social outreach.

Finally made a woodburner and a forge, only to realize I don't even have any metal that I know of. I wish you could just set objects to be made at the forge, like the masons, and just let him use whatever material he wants because it makes you choose your metal from a huge list and I have no idea what, if any, I have.
Title: Re: DWARF FORTRESS
Post by: KvP on 30 Aug 2010, 13:26
If you don't have a forge or any way of making weapons I would strongly discourage you from throwing around jewel-encrusted shit willy-nilly. With that high of a population and sharply increasing "net worth", your fortress is becoming a likelier and likelier target of raids. At the very least you need to be doing some hardcore trapsetting around your entrance.
Title: Re: DWARF FORTRESS
Post by: ackblom12 on 30 Aug 2010, 14:04
I think I've finally got managing jobs down to a point where I'd feel comfortable starting up with things like floodgates, making my indoor farms, traps and pumps now.

When it comes to making a well, how exactly is that done? My dwarves have a very understandable aversion to ever going out into the land ridden by the Day Star and at least one seems to have been perfectly happy to die of thirst rather than walk 50 feet out of the cave and go to the river.

Edit - Ignore that question, I'm just a derping twat. For some reason I was thinking it required contraptions other than just a well and water below.
Title: Re: DWARF FORTRESS
Post by: snalin on 30 Aug 2010, 14:34
Finally made a woodburner and a forge, only to realize I don't even have any metal that I know of. I wish you could just set objects to be made at the forge, like the masons, and just let him use whatever material he wants because it makes you choose your metal from a huge list and I have no idea what, if any, I have.

As far as I've noticed, as long as you have any source of fuel, all the ores that's available for melting either gives iron bars, or specifies that they give something else. There's a lot of different ores that gives iron, so as long as there's flux in your fortress, you're guaranteed to have a lot of them lying around. It'd of course be a lot easier to just have to choose between "make iron/pig iron/steel/fuel", but that way the programmer wouldn't be able to show off his geology knowledge. Not that it's a bad thing - it makes the dwarfism so much more apparent when everyone can recognize a specific kind of ore at sight.

Warning: if a confusing and counter-intuitive save system is bugging you. don't (like I did) delete the old autosavefiles that you think you won't need any more. There's apparently some data about the trading liason there, or at least in one of them, so if you remove them, the game will crash the instance the guy shows up. Removing autosaving from .ini should make the saves system much easier to deal with.
Title: Re: DWARF FORTRESS
Post by: Scandanavian War Machine on 30 Aug 2010, 16:33
If you don't have a forge or any way of making weapons I would strongly discourage you from throwing around jewel-encrusted shit willy-nilly. With that high of a population and sharply increasing "net worth", your fortress is becoming a likelier and likelier target of raids. At the very least you need to be doing some hardcore trapsetting around your entrance.

Yeah, I got my first Snatcher attack earlier but my rock trap at the entrance crushed his legs and he bled to death. After that I looked into Military shit for the first time and set up a couple of guys with axes. I'm still figuring out how it all works, with training, burrows, and patrols etc. It's very complicated.
Title: Re: DWARF FORTRESS
Post by: KharBevNor on 30 Aug 2010, 21:21
The simplest way to make your military effective is to have one entrance, and have it route straight through the barracks of your most hardassed squad. They should be spending almost all their time in their barrack either sleeping or training. If you really want to seal the deal give them their own little dining room and food stockpile so they never leave the general vicinity (If you do this it's a good idea to put a lightwell in the barracks, because otherwise your military is going to just be puking everywhere all the time they are outside mopping up or whatever.

Also remember that the only 100% sure defence is a retractable drawbridge over magma or a really deep hole, though you also should remember that some enemies fly.
Title: Re: DWARF FORTRESS
Post by: Johnny C on 30 Aug 2010, 23:23
i'm still deeply fond of the boatmurdered "kill it with lava" mechanism
Title: Re: DWARF FORTRESS
Post by: Boro_Bandito on 31 Aug 2010, 00:57
It's certainly the most powerful thing I've seen, I would try for something much less catastrophic to the environment. More like, a giant outdoor enclosed courtyard made of solid magma-proof materials that can be filled and drained at will.
Title: Re: DWARF FORTRESS
Post by: David_Dovey on 31 Aug 2010, 13:53
Man I actually kinda teared up at the end of the second Boatmurdered thread. Harrowing shit, my doggs.
Title: Re: DWARF FORTRESS
Post by: KharBevNor on 01 Sep 2010, 00:15
i'm still deeply fond of the boatmurdered "kill it with lava" mechanism

Now that Dwarf Fortress has z axis and non-standard map layouts a boatmurdered system is much harder to implement. Like in the version of dwarf fortress Boatmurdered was played on, the whole map was flat and you always got, from left to right: Open space, cliff, underground river, chasm, magma, glowing pitz. (maybe sometimes you didn't get one or other of these features, I never played it, but from all the maps I've seen this looks likely). It was fairly easy to predict how lava was going to work in this case: just seal up the cliff face, get the lava over the river, sit back and wait. These days, not only is getting to the magma much more problematic (it looks like the magma sea is about 139 z-levels down on Gorgeconfined's map, probably meaning it's on the other side of 3 cavern layers and a 'clown college') but if you do just pump it to the surface you're likely to just get a big magma river running off the map. How magma reacts with water has also changed: magma hitting running water will now often get blocked up behind quick-forming obsidian dams. 

Magma pits, moats and cisterns are still viable though, as is the incredibly fun Titan Minefield. (Fill a cistern with pressurised magma, topped off with several magma-proof floor hatches. When a Titan (or any other building destroying monster) comes through it will be all "OH HATCHES, I MUST BREAK THEM". Then it will stand over the top of the hatches and punch straight through them. ----------> :D)
Title: Re: DWARF FORTRESS
Post by: Damnable Fiend on 01 Sep 2010, 02:52
Just tried making my first fortress outside the tutorial I read and...

I need to remember to give one of my dwarves building design next time hrm, that was a huge mess.

also I need to read up on the best way to train an army.  still a bit confused about that.

a question, when you irrigate an area, does it stay irrigated for all time, or do you need to flood it every year or something?
Title: Re: DWARF FORTRESS
Post by: Stryc9Fuego on 01 Sep 2010, 03:32
Mud (http://df.magmawiki.com/index.php/DF2010:Mud).
Title: Re: DWARF FORTRESS
Post by: Scandanavian War Machine on 01 Sep 2010, 13:23
wow...so my poorly designed fortress just got attacked by a couple of goblins who took out all my trained military from afar in like a second, forcing me to emergency recruit some civilians who, instead of fighting to the death like good pawns, instantly went insane and started killing each other.

I was kind of getting sick of this shitty fort anyway, so I'm gonna let it run it's course and see where it leads (probably death for all involved).

Anyway, in the midst of the goblins killing everyone, as well as insane dwarves killing everyone, one of my other dwarves goes even more insane and takes over the butchers shop to build....wait for it.....a legendary shield made out of his fallen comrade's bones. poor guy totally lost it.
Title: Re: DWARF FORTRESS
Post by: Stryc9Fuego on 01 Sep 2010, 18:18
Gotta love fell moods. Makes you wanna station your grumpiest weaponsmith near the soapmakers just to see him turn some poor bastard into a bone spear or something.
Title: Re: DWARF FORTRESS
Post by: Boro_Bandito on 01 Sep 2010, 22:44
Sweet, I'm up to a 40 dwarf fortress called Towertours, whose only entrance is built on a section of cliff cut away from the main hill, surrounded by a wall and has a drawbridge over it, I've recently aquisitioned another section of hillside this way that is yet to be walled but I'm using for outside farming, that the only access are stairways that lead down several levels, this section is going to be used for outdoor farming and has a kennel. Below the main courtyard on my entrance section I'm constructing a barracks, which will have a training area and the lever to the drawbridge, I'm building fortifications above the walls (how do you built up stairs out of nothing, like an empty spot, I can't figure this out still, do I need like something already built there or something?) and I'm going to fill the pits below each of the islands I've made with nasty spikes, and line the short 3-lane road that leads up to the bridge (that I also channeled out) with cages and weapon traps and whatnot as well. Just got my first legendary item too, a billon anvil worth like 14400 named Zethruk Memad. Anyone know if that's gonna convey any bonuses if its used in a building? Can it be used in a building?

I'm really really starting to get addicted to this game. Now I need to get started training my military because even though I'm pretty sure I haven't struck any rich resources my place is getting populated and beautified.
Title: Re: DWARF FORTRESS
Post by: Damnable Fiend on 02 Sep 2010, 01:14
I think to build stairs up into the air you go into the build menu then push Shift+ C to access the construct submenu.

I think I'm finally starting to get a hang of this too.  Now I just need to figure out how to build steel and I'm probably set.
Title: Re: DWARF FORTRESS
Post by: snalin on 02 Sep 2010, 02:45
It seems to me that making your entrance on flat ground and walling that in is a bit more resource-efficient than building into a hillside, and having to wall off the top of the hill to prevent goblins and elves shooting down on you. Now I wonder if it's possible to give a river a new course by digging out a new one, and blocking off the old. The new course is easy, blocking the old one is a bit harder.

Another thing: is it possible to have your dwarves dump trash in the river?
Title: Re: DWARF FORTRESS
Post by: KharBevNor on 02 Sep 2010, 09:19
Resource efficiency isn't really something you need to worry about with stone. You'll be more looking towards ways of getting rid of the fucking stuff, to be honest.
Title: Re: DWARF FORTRESS
Post by: Stryc9Fuego on 02 Sep 2010, 11:32
I go for the impossibly spacious garbage square. Gets all the stupid soap makers and crap something useful to do.
"You see where that Godlike miner carved this gigantic room in 12 seconds flat? See how all the stone is carved into perfectly useable slabs? You're carting every ounce of that to this one 10'x10' square, minus the cart. Hop to it. Slackers will be sent to fish in the undead carp infested stream."
Title: Re: DWARF FORTRESS
Post by: KharBevNor on 02 Sep 2010, 14:26
Step 1: Make Stone Crafts
Step 2: [R]
Step 3: Sell to Elves
Step 4: BOOZE
Title: Re: DWARF FORTRESS
Post by: snalin on 02 Sep 2010, 15:09
Resource efficiency isn't really something you need to worry about with stone. You'll be more looking towards ways of getting rid of the fucking stuff, to be honest.

I was thinking more of human dwarven resources. As in that making big-ass walls all over the place to protect the enterance and any outdoor farming space is already time-consuming enough already, without having to construct the walls over two z-levels.

Of course, a hillside enterance probably looks more awesome. Right now I'm trying to bring water from the river into my fortress. It'll probably be fun.
Title: Re: DWARF FORTRESS
Post by: Damnable Fiend on 02 Sep 2010, 21:09
I threw all my stone into 3 massive piles outside.  Fortunately alot of my rooms were built in white sand so that wasn't as bad as it sounds.

Then I started up two craftsdwarf shops running non-stop.

anyone know how to build a sunwell for your barracks?  I tried channeling into the roof but that doesn't seem to work.
Title: Re: DWARF FORTRESS
Post by: snalin on 03 Sep 2010, 05:03
I guess you only have to channel down from the roof. As in dig out the z-level above the roof, and then channel (d+h) that out. If you have to channel more than one level down, remember to have stairs access all the time. If you want to remove the stairs, just floor over them from the top level.
Title: Re: DWARF FORTRESS
Post by: KharBevNor on 03 Sep 2010, 06:39
Or, build constructed stairs from the building menu and designate them for deconstruction each level.
Title: Re: DWARF FORTRESS
Post by: Boro_Bandito on 04 Sep 2010, 20:37
Jesus one of my most important workers fell into a secretive mood and I had to figure out how to get bones, first time slaughtering animals and got him to start building, I was sure he was gonna snap any second. Phew.
Title: Re: DWARF FORTRESS
Post by: Cire27 on 04 Sep 2010, 20:59
8/10 Pagebreak.
Title: Re: DWARF FORTRESS
Post by: est on 04 Sep 2010, 21:25
Same thing happened to me last night, only I "slaughtered" an animal by telling my militia to kill it.
Title: Re: DWARF FORTRESS
Post by: est on 04 Sep 2010, 21:27
Ezy az bro, eh
Title: Re: DWARF FORTRESS
Post by: KvP on 04 Sep 2010, 23:57
A DF tale, illustrated (http://www.nzfortress.co.nz/forum/showthread.php?t=20768).
Title: Re: DWARF FORTRESS
Post by: Johnny C on 05 Sep 2010, 00:14
someone tell me how to run dwarf therapist on my mac
Title: Re: DWARF FORTRESS
Post by: KharBevNor on 05 Sep 2010, 04:18
You should probably buy a real computer if you want to play grown up's games.
Title: Re: DWARF FORTRESS
Post by: snalin on 05 Sep 2010, 10:48
Windows partition DO IT
Title: Re: DWARF FORTRESS
Post by: Johnny C on 05 Sep 2010, 10:54
i don't have a copy of windows to install nor the space to install it
Title: Re: DWARF FORTRESS
Post by: snalin on 05 Sep 2010, 14:31
There's apparently a version of dwarf foreman up for mac: http://www.bay12forums.com/smf/index.php?topic=27969.0 (http://www.bay12forums.com/smf/index.php?topic=27969.0). it's similar and has pretty much the exact same uses, but it's less polished, and you can't do the really fancy stuff (that you need some basic java knowledge to do anyways, like making your own groupings like "players with above 5 strength"). There's also a linux version out for the therapist, but I guess that's not any big help.
Title: Re: DWARF FORTRESS
Post by: KharBevNor on 05 Sep 2010, 16:59
Or hey you could just LEARN TO PLAY DWARF FORTRESS

 :evil:
Title: Re: DWARF FORTRESS
Post by: Boro_Bandito on 05 Sep 2010, 17:07
Dwarf Foreman sucks, unfortunately. Once I started using Therapist I can't tell you how more efficient my troops became. Doesn't help you at all JC, in fact I'm kind of rubbing it in your face by mentioning such. My bad.

Also KVP, epic muthafuckin' story. However, I wanna read ours!
Title: Re: DWARF FORTRESS
Post by: KvP on 05 Sep 2010, 17:17
I know! I know. Life has presented me with Circumstances. However tomorrow is Labor Day, aka No Work Day, aka Sit on Your Ass Day, aka Dwarf Fortress Day.
Title: Re: DWARF FORTRESS
Post by: Boro_Bandito on 05 Sep 2010, 23:14
I think we should post pictures of our Fortresses. This is is a polite way for me to ask if I can photodump. But I want to see how other people are designing theirs! So go!

May I present to you TowerTours , created by the citizens of the West Manor, dwarf Fellowship of the Arrow of Friends, led by the mighty she-devil Bembul Tattooedtowers. Currently at a population of 64:

The Entrance (http://i4.photobucket.com/albums/y110/Wildkyn/DwarfFortress1.jpg): where I'm currently busy building the first of my vanity projects, a striped Paved Road. Still need to figure out how to deal with multi-story outside construction, so that I can fortify the entrance better. I also need to fill those pits with spikes, many many spikes. There's also a courtyard here and a separate plateau with outdoor farming.

The Barracks (http://i4.photobucket.com/albums/y110/Wildkyn/DwarfFortress2.jpg): Not a lot going on here yet, was waiting for the latest shipment of migrants to draft any kind of significant military. Now that I have a bunch of peasants and other useless sods, I'm ready and rarin' to start on it. Their's a lever in here connected to the drawbridge so there is some protection from the outside world, though I have way too few traps.

First Housing Level (http://i4.photobucket.com/albums/y110/Wildkyn/DwarfFortress3.jpg): What it says, store-room well stocked, Great Dining Room, quarters of Bembul Tatooedtowers at the bottom.

Second Housing Level (http://i4.photobucket.com/albums/y110/Wildkyn/DwarfFortress4.jpg): Many more rooms, much bigger storage for food, Grand Dining Hall, new expansion along the bottom, though I've run into sand for some of them so there's gonna be some meager quarters for the poor dwarves. My broker and legendary stonecrafter Stukos Tossidor lives and has his new office here.

Catacombs (http://i4.photobucket.com/albums/y110/Wildkyn/DwarfFortress5.jpg): The entrance to what I'm hoping will be a very large and twisty section of tombs. Small ones for general burial, still getting decorated to hell, and big ol' mausoleums in the back.

Workshops (http://i4.photobucket.com/albums/y110/Wildkyn/DwarfFortress6.jpg) Workshop Level, furthest down, I'm not sure if this is the best way to do it but I'm still learning. Lotta workshops, storage areas, still getting metalworking sorted out. Haven't hit coal of any kind or magma so I'll just have to wait and see, I'm starting to dig deeper and have a huge Dwarven Hall that I eventually want to make an epic vanity throneroom several more levels down.
http://
Title: Re: DWARF FORTRESS
Post by: KvP on 06 Sep 2010, 02:03
I've found that as a general rule, it's best to put the workshops on the last level of dirt / sand / loam before you hit rock. That way you'll be closest to your two major materials - rock and wood.
Title: Re: DWARF FORTRESS
Post by: snalin on 06 Sep 2010, 05:01
I'm thinking of moving the carpenters and the wood stockpile up to the surface (and a crafters shop if I want to carve some wood), and keep the rest further down. I've been experementing with a waterfall, but the basins I've made for moving the water up is way too big and causes a serious lag whenever it's doing anything, so I might have to redesign the whole thing. The idea was to make a water wheel that pumps the water up to itself, and powers the rest of my fortress. Leading the waterfall through the dining room would be a big bonus.
Title: Re: DWARF FORTRESS
Post by: Boro_Bandito on 06 Sep 2010, 09:00
The thing is I have so many dwarves now that I can barely keep anyone assigned to task, so it only takes a minute or two to haul any amount of wood/stone anywhere that I want it.
Title: Re: DWARF FORTRESS
Post by: KvP on 06 Sep 2010, 13:51
Bronzemurdered II: Oilfurnace (http://www.timdenee.com/oilfurnace/).
Title: Re: DWARF FORTRESS
Post by: ackblom12 on 06 Sep 2010, 17:21
The fact that the actual Boatmurdered II fortress was destroyed by Zombie Elephants is perhaps the best thing.
Title: Re: DWARF FORTRESS
Post by: Boro_Bandito on 06 Sep 2010, 21:04
Okay I'm finally starting to get raids from goblin snatchers. Seems my defenses are holding up however, and right now i've got at least 3 in cages. What do I do with them?
Title: Re: DWARF FORTRESS
Post by: Cire27 on 06 Sep 2010, 21:29
Thunderdome!
Title: Re: DWARF FORTRESS
Post by: ackblom12 on 06 Sep 2010, 21:31
Not sure if this will e appreciated by anyone else, but goddamn did this save me some time. Found the Lazy Newb Pack (http://dffd.wimbli.com/file.php?id=2801) that includes DF v0.31.12 as well as Dwarf Therapist, updated to work with 31.12 of course, and a few other tools to make your life easier as well as 3 different tile sets. Mayday is included and I'm trying out the other 2. I like them quite a bit, namely Ironhand, due to the extra detail they have. The only problem is they are a bit darker which is fine for the most part, but the text is painful to read for me for some reason. Also the walls with ore look so much cleaner and don't make me think it looks hideous.

A few other things it includes for anyone who cares are a couple of hacking tools. I'm keeping it completely vanilla, but it's there if you're interested.
Title: Re: DWARF FORTRESS
Post by: Boro_Bandito on 06 Sep 2010, 22:18
Okay I'm having trouble taming war animals. I've got a kennel, I've got a recent immigrant with mucho skills in all the animal training/care/hunting/ etc. areas. But when I go to the kennel and place the train war dog command (which from what I can understand is the command for all animals) it tells me that there are no available animals. The thing is is that I have stray dogs out the wahzoo, and I just traded for a couple of bears and some other animals from the elves. Now those cages are just chillin on the trading platform (along with the bins full of goods that I ended up not trading) and I don't seem to have access to any of them. Shiggity schwat do I do? (for the record I've also tried the other options, and every one of them says that there are no available animals)
Title: Re: DWARF FORTRESS
Post by: est on 07 Sep 2010, 05:44
Man, Stonesense is so great.
Title: Re: DWARF FORTRESS
Post by: est on 07 Sep 2010, 06:02
Also, I find both the tilesets that are not Mayday better in some ways but crappy in other ways.  Phoebus looks ok but the text looks awful to me.  Ironhand looks pretty polished, but again I am not sure about the text, and I don't like some of the artistic decisions made, such as the look of constructed walls and the silkiness(?) of liquids.   If not for a few minor-seeming things like that I'd prob want to use it a lot more than I do now.  As it stands I am not sure which I prefer!
Title: Re: DWARF FORTRESS
Post by: snalin on 07 Sep 2010, 06:15
I've only tried Mayday and Phoebus, and while Mayday has better models, the fact that Phoebus shows water as numbers representing how deep the water is pretty damn practical. Of course, mayday shows you which way the water is moving, which you don't need that often, but it's needed when you want to do things like walling off a river or something like that.

Have you tried the wiki, boro? From what I can see, you'll have to uncage the animals before you can train them. That means unassigning the animals from the cages. If that doesn't help, I'm blank.
Title: Re: DWARF FORTRESS
Post by: Boro_Bandito on 07 Sep 2010, 06:38
Yeah but I don't seem to have access to the cages, which are left on the trading post. Its not actually showing them at all, same goes for the bins of finely made rock crafts that I ended up not needing for trade.

And then there's the dogs, which are just running around everywhere uncaged. I know I've got at least 5 adult strays that are untrained, none of them are available apparently. I've read the wiki article and a step-by-step guide for how to do it, apparently the rules for doing things have changed or something.
Title: Re: DWARF FORTRESS
Post by: ackblom12 on 07 Sep 2010, 06:45
Yeah Ben, the text is the only thing keeping me from using one of those tilesets. I don't know why but it's total murder on my eyes. Any ideas on if there is any way for me to simply go in and change the font used for the menus and descriptions?
Title: Re: DWARF FORTRESS
Post by: KharBevNor on 07 Sep 2010, 08:22
You may have to move the stuff in from the depot to a stockpile to be able to use it. Do you have an animal stockpile set up?
Title: Re: DWARF FORTRESS
Post by: Boro_Bandito on 07 Sep 2010, 11:05
I would have figured that all of the trade goods would have been automatically moved, but they haven't. Good point in the animal stockpile though, I'll set one up. Really need to get my military up and running, the chances of a lot of fun happening with this place are increasing by the moment. thank god I didn't piss the elves off again at least. First time I did that nearly had the fortress die of hunger.
Title: Re: DWARF FORTRESS
Post by: Boro_Bandito on 07 Sep 2010, 11:32
Okay finally found out how to do it in the 40d stuff on the wiki, you actually have to build the cage on a spot, if you've gotten it from traders or trapped something in it, and to select specific cages you have to use x to expand to a list of specific cages (rather than the general list which goes by what they're made of). Cool, even if I can't have dogs I will have grizzlies and a freakin jaguar.
Title: Re: DWARF FORTRESS
Post by: Boro_Bandito on 07 Sep 2010, 11:34
Also looking at this list I realize now that I don't in fact have any stray dogs, they all got adopted. But, I have like 30 puppies that I can't wait for them to grow up. Mass army of war dogs, a few might go down but dammit they swarm.
Title: Re: DWARF FORTRESS
Post by: snalin on 07 Sep 2010, 11:47
You should slaughter a bunch of those puppies before all hell breaks loose (http://df.magmawiki.com/index.php/DF2010:Catsplosion) (I'm guessing that this works with dogs just as well as cats).


EDIT: One of my dwarf children just made an artifact wooden earring celebrating a meal my butcher made. It's covered with iron spikes. Like a dog's bracelet. The meal was probably dog meat biscuits. I guess the kid is a hipster artist who wants to point out in an ironic way that it's evil to slaughter animals just for food.
Title: Re: DWARF FORTRESS
Post by: Boro_Bandito on 08 Sep 2010, 22:14
Fell to a goblin ambush, was too late in setting up my military and I couldn't figure out how to make an attack order, even if they would have been ripped to shreds for being under-trained.

Edit: What the hell, I'm starting a new fortress and it has items with pokemon names. Also all of my like saved preferences for my party were erased, what the hell?
Title: Re: DWARF FORTRESS
Post by: Stryc9Fuego on 09 Sep 2010, 00:56
A new Fortress? You're just gonna let the goblins win? Reclaim your Fortress... RECLAIM YOUR HONOR!

(plus it's just awesome knowing that every one of your dwarves are decked out in steel weapons and armor.)
Title: Re: DWARF FORTRESS
Post by: Christophe on 09 Sep 2010, 20:36
My new fortress (which has been built right next to a fuckin' VOLCANO) just suffered its first big event--a massive fucking group of goblin snatchers managed to whisk away a dwarven child from us. A wrestler died in the attack. Welp time to step up defenses.
Title: Re: DWARF FORTRESS
Post by: Boro_Bandito on 09 Sep 2010, 23:18
I'm absolutely amazed at how effective cage traps are.
Title: Re: DWARF FORTRESS
Post by: KvP on 10 Sep 2010, 00:17
Yeah, but you gotta keep a lot of empty cages stocked up in case all yours get sprung. You also need to place them in a spot that the game recognizes as "outside your fortress", or else whenever a trap is triggered idle dwarves will move to remove the full cage and replace it with an empty one. If the invading force outnumbered your traps, it's a great way to get your fortress slaughtered quickly.
Title: Re: DWARF FORTRESS
Post by: snalin on 10 Sep 2010, 00:22
I'm not sure about megabeasts and other such things, but I think you can capture stuff like dragons in cages. Having a tame dragon chained up in front of your fortress would just be pure awesome.
Title: Re: DWARF FORTRESS
Post by: Christophe on 10 Sep 2010, 01:39
Yeah, thing is my dumb ass put off putting any defenses up until it bit us in the ass (excepting putting a barracks next to the entrance, and I still haven't gotten around to really learning how to make a good army). The main hallway leading to the staircase after the trade depot is only 1 space wide so that will hopefully thin out any snatchers who try to sneak into my fort once it's lined with Stone-Fall traps.
Title: Re: DWARF FORTRESS
Post by: snalin on 10 Sep 2010, 02:45
2 dogs chained in a 3 square hallway will always stop any sneaking bastards, 1 will do most of the time, but isn't 100% safe, as the dog won't bump into snatchers moving along the wall if he hangs out along the other wall. I prefer that to tight hallways since wide hallways has room for more traps.

I know stone-fall traps are cheap and efficient, but does anyone know how they compare to weapon traps? I went for cage traps to begin with in my current fortress, and when I'm finished equipping my recruits with full steel equipment, I'm planning to follow up with large, serrated steel disks in weapon traps behind those cages. I'm not sure if there's any point in getting stone fall traps, as those weapon traps are just around the corner (less than 1 month). On the other hand, the colony has been up for 1,5 years, and I haven't seen a single goblin yet, so perhaps it's about time?
Title: Re: DWARF FORTRESS
Post by: KvP on 10 Sep 2010, 03:01
A good weapon trap is far superior to a stonefall trap. Stonefalls work once then you have to build the whole trap again. Weapon traps don't require any such nonsense.
Title: Re: DWARF FORTRESS
Post by: Boro_Bandito on 14 Sep 2010, 00:18
Trials and tribulations of Earthrasp, a giant brown fortress that utilizes the river that its original gorge entrance was carved from. Right now I've got 40 dwarves, one injured in attack and probably as good as dead, currently trying to figure out how to power my pump stack so I can finally set in motion my waterfall in Dwarf Fortress. Goblins attacked, defenses held out, caught 4, killed 2, injured one, other than the one valuable mechanic I lost just a couple valiant but stupid pups, not too shabby for a surprise ambush .

The one goblin that survived ran away bruised and defeated, but so far all I have are automated defenses, need militia and soon. Established huge indoor farming operation, making the fortress completely self sufficiant, except for wood, though it does have a lot of outdoor space. Thinking about installing Arena when my waterfall's finally functional, I want to make it run by Waterwheel power but I don't understand how the waterwheel works at all.

Just gonna show the nifty parts, so not too many photos:

This is the upper level of the outside of the fortress, trading post, kennel, watchtower are all here. My first farm was up here too, didn't do squat.

(http://i4.photobucket.com/albums/y110/Wildkyn/DF1.jpg)

And then the lower part. I used a natural sort of bowl that had formed by the river and basically just hollowed it out, adding the drawbridge and wall, the big ol' statue garden is where the original little hole in the wall was, though its pretty unrecognizable now. Carved a moat, moat worked really well, better than I was expecting.

(http://i4.photobucket.com/albums/y110/Wildkyn/DF2.jpg)

This is my farm, which has a section of the moat dug deeper than the rest so that I could irrigate it. Wasn't sure if I would need to again over time so I built the floodgate thingy, which I suppose as a last ditch act could be opened and flood the whole fortress, along with the pump stack I'm making if it ever seems like all hope is lost.

(http://i4.photobucket.com/albums/y110/Wildkyn/DF3.jpg)

And last my royal dining hall, with the waterfall ready to go, just needing power. Or so I hope, if not then I'll have a very impressive death trap.

(http://i4.photobucket.com/albums/y110/Wildkyn/DF4.jpg)
Title: Re: DWARF FORTRESS
Post by: KharBevNor on 14 Sep 2010, 16:20
You know how the emissary from the Mountainhomes always butters you up by saying your efforts are legendary back there? I think it's probably true for my current fortress. I imagine dwarfs probably talk sometimes about the legendary wealth of Waywardcrypts, where the screw pumps and weapon traps are made from silver because it's cheaper and more plentiful than bronze or iron. Where the dwarves dine every night on Elephant biscuits in the Hall of the Hammer, and sing songs of the Cleaning Lenses, the mighty militia of Waywardcrypts, and especially their ferocious leader Urith Tongueponds, who once slew a Tigerman single-handed armed only with her own son.

It's ludicrous how this one is working out. Scouring multiple z-levels I've found like one small vein of tetrahedrite and a couple of bismuthinite inclusions. I have also found, and I'm not shitting hear, pretty much three whole z-levels made of native gold. There was platinum and diamonds literally just sticking out the fucking ground in front of me when I embarked.
Title: Re: DWARF FORTRESS
Post by: Boro_Bandito on 14 Sep 2010, 18:07
Damn, I haven't so much as found silver this time around, just fucktons of chert sometimes laced with either kaolinite or limonite. Little bit of bituminous coal, but yeah my fortress is mostly known for the roughly 100k I can put towards the bargaining table in chert stone crafts whenever a caravan rolls through and the somewhat interesting architecture, also given that I like to have a large crew of stone detailers (I think I'm up to 7) just going around and smoothing out and engraving every square inch of the place.
Title: Re: DWARF FORTRESS
Post by: KharBevNor on 15 Sep 2010, 00:02
Yeah. The other main resource I have is looads of gems. I've got one dwarf permanently on cutting them, one on encrusting things with them. Unfortunately their dwarvish proclivities mean I have little control over what they actually encrust, which is why I now have a mahogany training sword worth 1960*, studded with gold, bands of silver, bands of electrum, images in tanzanite and diamond.

Late last night I found me a magma pipe. I'm going to have to put some thinking in to whether I want to set up a glass industry, churn out green glass pumps and bring it up, or just whack in the smelters and kilns down there, and build a second 'deep' section of Waywardcrypts. The other possibility is a Magma Piston (http://www.bay12forums.com/smf/index.php?topic=59894.0). I have already built a similiar mechanism designed to destroy the stairwell into the depths in case a Forgotten Beast manages to penetrated the UnderFortress. 
Title: Re: DWARF FORTRESS
Post by: Boro_Bandito on 15 Sep 2010, 22:43
I've discovered in-game quote tunnels guys.

"Engraved on the wall is a masterfully designed image of Cerol Merchantconfine the dwarf by Cerol Asmelkacoth. Cerol Merchantconfine is engraving. The artwork refers to the masterful engraving 'The Murky Fortunes' created by the dwarf Cerol Merchantconfine for The Long Knife at Earthrasp in the late winter of 617."

Looked up the other drawing, its about another engraving he did. What a self-important little prick.
Title: Re: DWARF FORTRESS
Post by: snalin on 16 Sep 2010, 02:40
I've got a butcher/cook that's churning out masterpiece meals all the time. Half the engravings in my fortress is about food.
Title: Re: DWARF FORTRESS
Post by: Spike on 16 Sep 2010, 21:29
I read somewhere that gold and silver make some of the most effective blunt weapons vs. fleshy things (humans/goblins/kobolds.) 

I managed to flood my last two fortress because I wasn't paying attention to my miner when he was digging some stairwells.  With my current fortress I managed to bore straight into a cavern within the first season, and I lost my primary miner to a blind ogre.  I killed the damn ogre and walled off a section of the cavern so now I have plenty of farmland and I have fungiwood and Tower caps popping up here and there.  I would like to see about finding a way to set up some kind of farm for cave spiders, but I'm not sure about how to do it.  I should get around to my military and setting up traps.
Title: Re: DWARF FORTRESS
Post by: DavidGrohl on 17 Sep 2010, 05:08
Silver is by far the best blunt weapon material.  Gold is better used else where.
Title: Re: DWARF FORTRESS
Post by: KharBevNor on 17 Sep 2010, 06:13
You can't even make gold into weapons iirc.
Title: Re: DWARF FORTRESS
Post by: ackblom12 on 17 Sep 2010, 06:46
A dwarf in a strange mood can make gold or Platinum into a weapon, but I'm not sure how ridiculously low the chances of him picking gold and weaponsmithing would be.
Title: Re: DWARF FORTRESS
Post by: ackblom12 on 18 Sep 2010, 10:17
(http://img.photobucket.com/albums/v619/ackblom12/BlackSkaMetal.png)

Apparently my farmer decided he wanted to start a Black Ska Metal band.
Title: Re: DWARF FORTRESS
Post by: KharBevNor on 18 Sep 2010, 11:32
The brave dwarves of Waywardcrypts have survived the first couple of goblin sieges and the first forgotten beast, who showed up the inadequacy of our subterranean defences, though losses have been severe. The tombs fill with our glorious dead!

As an aside, the forgotten beast was an enormous, square skeletal turtle made of salt called Lenipe Spewsuckers the Spurting Buttocks.

(http://image.bayimg.com/hapdlaacc.jpg)

Title: Re: DWARF FORTRESS
Post by: Alex C on 18 Sep 2010, 17:09
Nullwave sounds like a lost genre from the '80s.
Title: Re: DWARF FORTRESS
Post by: maxusy3k on 18 Sep 2010, 21:10
Have started to give this my full attention now and am really enjoying it. Have mostly jumped in without reading up too much so I'm learning as I go, looking up bits and pieces from the Wiki if and when I get stuck.

So far I've had some difficulties when embarking... two out of the three fortresses I've tried ended up being founded on sandy ground and there didn't seem to be a lot I could really do with them... attempting to find any kind of stone generally ended up with me breaching into underground reservoirs. Following the Succession Game I decided to try building into the side of a mountain near a river and it seemed to be going a lot better, until a local sasquatch burst into my fortress and murdered all of my dwarves. I need to look into making traps as something of a priority.

My last attempt was mainly spent learning how to properly set work orders and shifting jobs, my fisherdwarf ended up being referred on to masonry since there didn't seem to be any fish around and I was planning on shifting a few other people around before Bigfoot came and stomped me.

One thing I'm not so sure on is how to make offices? To better sort the workload I designated one of my dwarves as a manager but it said he needed an office. Is that just as simple as designating a room with certain furniture, or am I missing a building type as I go through the menus?
Title: Re: DWARF FORTRESS
Post by: est on 18 Sep 2010, 21:42
Sounds like you're doing just fine, mate.
Title: Re: DWARF FORTRESS
Post by: est on 18 Sep 2010, 21:48
Oh, and you can designate offices from a throne (chair) using "q" to set its building task then "r" to set as a study.  Then you have to assign that office to a certain person using "q" again and then "a" to assign.

One thing to note is that if the room is big enough you can combine their bedroom & study together, especially for the lower guys that you don't want to have sprawling sub-fortresses as personal quarters.
Title: Re: DWARF FORTRESS
Post by: KharBevNor on 19 Sep 2010, 04:44
(Or you can just press q, r, a)
Title: Re: DWARF FORTRESS
Post by: ackblom12 on 17 Jan 2011, 09:00
So I'm necroing this thread because it goddamn deserves it. I downloaded the newest release and started another fortress up and I had a Dorf take a fey mood and created a true masterpiece!

(http://img.photobucket.com/albums/v619/ackblom12/YoDawg.png)

Oddly enough since leaving the mood he has been insistent that we call him X-Zibit and constantly says "Yo Dawg." It took a few days for people to realize he was not insulting them.
Title: Re: DWARF FORTRESS
Post by: snalin on 17 Jan 2011, 09:14
I just got a fortress up to where I had 70 dwarves, built up a proper farming and metal industry, had a well trained and well equipped military and a bunch of traps and then...

Where do I go from there? Since I can't actually see anything I'm doing without something like Stoneslate, there's no real value in creating superstructures. I guess I could get down to magma and figure out how to pump that up, but once that's done, I'm really back to where I were - the game isn't really that fascinating anymore. I'm a bit at loss with what to do next, beyond just making everything I have bigger and figure out how to make soap or give all the dwarves gold beds.
Title: Re: DWARF FORTRESS
Post by: KharBevNor on 17 Jan 2011, 09:49
DIG DEEPER, BUILD HIGHER AND PRAY TO ARMOK. FOR SOON, THE TITANS SHALL LAY LOW YOUR HUBRIS, FOOLISH ONE.
Title: Re: DWARF FORTRESS
Post by: supersheep on 18 Jan 2011, 09:28
I just got a fortress up to where I had 70 dwarves, built up a proper farming and metal industry, had a well trained and well equipped military and a bunch of traps and then...

Where do I go from there? Since I can't actually see anything I'm doing without something like Stoneslate, there's no real value in creating superstructures. I guess I could get down to magma and figure out how to pump that up, but once that's done, I'm really back to where I were - the game isn't really that fascinating anymore. I'm a bit at loss with what to do next, beyond just making everything I have bigger and figure out how to make soap or give all the dwarves gold beds.

INVADE LOVELY NICE PLACES OF FUN (http://df.magmawiki.com/index.php/DF2010:Hell)

(seriously, that is a thing that someone did)

EDIT: NOTHING TO SEE HERE MOVE ALONG (also I could not find the forum post where that happened, I was rushing out the door)
Title: Re: DWARF FORTRESS
Post by: KharBevNor on 18 Jan 2011, 11:46
INVADE CLOWN COLLEGE

Proper DF spoiler etiquette plz.
Title: Re: DWARF FORTRESS
Post by: snalin on 18 Jan 2011, 14:23
yeah, dude, don't tell people about spoilers
Title: Re: DWARF FORTRESS
Post by: KvP on 18 Jan 2011, 20:09
Where do I go from there? Since I can't actually see anything I'm doing without something like Stoneslate, there's no real value in creating superstructures. I guess I could get down to magma and figure out how to pump that up, but once that's done, I'm really back to where I were - the game isn't really that fascinating anymore. I'm a bit at loss with what to do next, beyond just making everything I have bigger and figure out how to make soap or give all the dwarves gold beds.
The obvious thing to do is continue our Let's Play game
Title: Re: DWARF FORTRESS
Post by: snalin on 18 Jan 2011, 22:51
I could, but my storywriting isn't the best, and I'd compulsively create a new set-up for everything, since I can't stand inefficient use of space - all my bedrooms look like this (http://df.magmawiki.com/index.php/Bedroom_design#Modified_Windmill_Villas), and try to be consistent with storage over workshops over kitchen/dining hall over bedrooms, so all I'd actually do would be to crush the old place and make a new one on the other half of the map.

Maybe that would make for a good story.
Title: Re: DWARF FORTRESS
Post by: KharBevNor on 19 Jan 2011, 07:35
You'd do that, someone else would take over, it would be great.

Do it.
Title: Re: DWARF FORTRESS
Post by: Christophe on 19 Jan 2011, 11:03
If someone wanted to take over my spot on the DF Let's Play, by all means. I stopped playing it when I started work and although I have hell of free time right now I'd have to relearn it quite a bit.
Title: Re: DWARF FORTRESS
Post by: snalin on 20 Jan 2011, 11:05
Yeah, I can give it a go. I'll have to rename a dwarf (I don't think anyone remembered to name any of the immigrants after me, not sure), and I'll try to do something interesting and/or funny. Try is the keyword - I haven't really written anything but code or philosophy since last autumn, and it's probably four years since my last go at anything but prose, but hell, why not.

I'll need the latest save, though. Is there a built in screenshot function in DF, or do I need to use something external? Also, I use the May Green graphical tileset, that's what we've been using, right?
Title: Re: DWARF FORTRESS
Post by: ackblom12 on 20 Jan 2011, 14:40
Guys, Terrifying lands are aptly named. I can't even begin to count how many times I tried settling a Terrifying mountain before my starting wagon wasn't eaten alive by a Skeletal Giant Eagle in the first 5  minutes.
Title: Re: DWARF FORTRESS
Post by: KharBevNor on 21 Jan 2011, 02:18
I'll need the latest save, though. Is there a built in screenshot function in DF, or do I need to use something external? Also, I use the May Green graphical tileset, that's what we've been using, right?

No built in screenshot function, use printscreen or whatever hilarious unergonomic cack-handed combination of wankbuttons it is on the mac. You can use whatever tileset you want, that stuffs not stored in the save and has no effect on it whatsoever.
Title: Re: DWARF FORTRESS
Post by: snalin on 21 Jan 2011, 15:10
adamantiiiite! magma seeeea!
Title: Re: DWARF FORTRESS
Post by: Johnny C on 22 Jan 2011, 15:07
No built in screenshot function, use printscreen or whatever hilarious unergonomic cack-handed combination of wankbuttons it is on the mac.

i've owned a mac for five years and still haven't figured out if this is actually even an option on macs
Title: Re: DWARF FORTRESS
Post by: GenericName on 22 Jan 2011, 16:15
Isn't it something like cmd-shift-3 or a combination equally as confusing as that one?
Title: Re: DWARF FORTRESS
Post by: ackblom12 on 23 Jan 2011, 06:33
Windows 7 now has this neat little program that does an auto cut and paste of whatever you highlight on the current screen called Snipping Tool. It's nifty!
Title: Re: DWARF FORTRESS
Post by: Alex C on 23 Jan 2011, 07:24
Snipping tool has been around since at least vista, actually.
Title: Re: DWARF FORTRESS
Post by: ackblom12 on 23 Jan 2011, 08:18
Maybe, Vista didn't get as much messing around from me as 7 has, but I know it wasn't in XP at least.

Either way it's a feature that made me wonder how the fuck no one had thought to integrate it before because it's goddamn awesome in it's simplicity.
Title: Re: DWARF FORTRESS
Post by: de_la_Nae on 02 Feb 2013, 01:46
I CALL THEE FROM THE DEPTHS, OH ANCIENT AND TERRIBLE THREAD!

So yeah I got around to playing around with this lately. Just Adventure mode so far, version .34.11. It's a good thing I'm okay with Fun, because it's been FUN. Like, ambushed by goblins a few tiles out of town and taking a mortal crossbow bolt to the chest Fun.

Also being torn apart by skeletons while biting off a mummy's toes one by one Fun too.

Title: Re: DWARF FORTRESS
Post by: ackblom12 on 02 Feb 2013, 01:48
FRESH BLOOD FOR THE BLOOD GOD
Title: Re: DWARF FORTRESS
Post by: Moanerette on 04 Feb 2013, 16:16
This is one seriously artistic DF 'diary' - http://www.bravemule.com/ (http://www.bravemule.com/)
Title: Re: DWARF FORTRESS
Post by: Cire27 on 04 Feb 2013, 16:53
Is it as good as Boatmurdered?

Edit:
Quote
I am concerned for Mar. She has developed hand bumps and I informed her in my doctor opinion unless severed they will grow into elves and fall off. She asked: what sort of elves? I explained: the horrific kind.

Yeah, okay, this is great.
Title: Re: DWARF FORTRESS
Post by: snalin on 05 Feb 2013, 02:35
That's a great find!
Title: Re: DWARF FORTRESS
Post by: ackblom12 on 05 Feb 2013, 03:05
Leave it to Dorfs to make tongue piercing a contact sport.

(http://i.imgur.com/Hvo7BYg.png)
Title: Re: DWARF FORTRESS
Post by: de_la_Nae on 05 Feb 2013, 03:25
Daaang, that poor kobold got fucked right the hell up.

Also Bravemule was such a surreal read.
Title: Re: DWARF FORTRESS
Post by: ackblom12 on 14 Feb 2013, 09:18
Saw this on /r/dwarffortress today.

Quote
Roses are red, violets are also red. Everything is red, more blood for the blood god.

(http://i.imgur.com/NHT2fRX.png)

TWUE WUV
Title: Re: DWARF FORTRESS
Post by: de_la_Nae on 14 Feb 2013, 09:52
Ha!
Title: Re: DWARF FORTRESS
Post by: snalin on 14 Feb 2013, 16:18
Is that lava, or has somebody actually found a way to generate that much blood?
Title: Re: DWARF FORTRESS
Post by: ackblom12 on 14 Feb 2013, 16:36
Just lava unfortunately. If someone tried to do it with blood, I'm sure it would involve a kitten and puppy grinder of some sort.
Title: Re: DWARF FORTRESS
Post by: ackblom12 on 27 Feb 2013, 14:25
Masterwork (http://dffd.wimbli.com/file.php?id=5315)

Alright, we all love the FUN! that Dwarf Fortress provides us, but I want to recommend this package. Lots of new civs, new workshops, new traps, golems, guns, new beasts, and a hell of a lot more. 90% of it is completely optional, so you can tailor it to your tastes pretty easily. It also includes one of my favorite tilesets, Jolly Bastion (http://www.bay12forums.com/smf/index.php?topic=104261.0), which I think I'm going to get back into.
Title: Re: DWARF FORTRESS
Post by: ackblom12 on 11 Mar 2013, 22:41
Oh hey! new fortress and I got my first mood! Let's see what Urist McCarpenter decides to make for us! Oh it's a...

(http://i.imgur.com/WvY1vn5.png)

...are you trying to tell me something?
Title: Re: DWARF FORTRESS
Post by: de_la_Nae on 11 Mar 2013, 23:46
Well that bodes kind of poorly, doesn't it?
Title: Re: DWARF FORTRESS
Post by: Stryc9Fuego on 12 Mar 2013, 04:15
Hey, that's great! If your fortress ever gets a King, you don't need to hear him bitch about how Urist McCheesedick has a better tomb.
Title: Re: DWARF FORTRESS
Post by: ackblom12 on 15 Mar 2013, 01:58
Oh hey, he made another artifact coffin, out of pig bone this time!
Title: Re: DWARF FORTRESS
Post by: de_la_Nae on 15 Mar 2013, 13:31
Wonder if he'll go for the 3x combo.
Title: Re: DWARF FORTRESS
Post by: ChaoSera on 04 Apr 2013, 01:58
And up it goes!

Anyone still playing? I started again after about 2 years of absence and surprisingly my first fortress hasn't collapsed yet. So far I got 62 dwarfs (after one particulary huge migration wave, which took me from 20 to 50, following panic due to lack of drinks included). Currently searching for metals but I'm only finding copper and zinc ore..
Title: Re: DWARF FORTRESS
Post by: de_la_Nae on 04 Apr 2013, 04:01
Not lately. Been distracted. It's one of those games where I play it *really hard* for a week and then stop.
Title: Re: DWARF FORTRESS
Post by: ackblom12 on 04 Apr 2013, 04:58
I still play pretty regularly, though I'm in a period where Dark Souls is currently taking up most of my gaming time. If I were you, I'd start buying up any and all iron and steel items from caravans and melt them down!
Title: Re: DWARF FORTRESS
Post by: ackblom12 on 04 Apr 2013, 05:25
Just to share something I found earlier today.

(https://lh4.googleusercontent.com/-Z5ellA-XLr8/UV07yW5EH2I/AAAAAAAABA8/as2SxCdskm8/s368/OLAOySh%5B1%5D.jpg)
Title: Re: DWARF FORTRESS
Post by: ChaoSera on 04 Apr 2013, 05:52
That looks painful. Though I must admit, I'm one of those pansys who play with a tileset. The original ASCII graphics make my head hurt.
What creature is represented by that ‹?
Title: Re: DWARF FORTRESS
Post by: ackblom12 on 04 Apr 2013, 05:57
It's a dwarf with grevious injury, trailing it's innards behind it.

I tend to switch between Pheobus and Ironhand myself for tilesets, though Jolly Bastion is a fantastic ASCii based tileset that I loved for the short period I used it.
Title: Re: DWARF FORTRESS
Post by: ChaoSera on 04 Apr 2013, 06:01
I'm using Ironhand myself, it's the one I started with and I tend to stick to something once I get comfortable with it.

Yesterday, while digging for metals I found the biggest cave I've encountered so far. First exploration revealed nothing dangerous but after some time a troll appeared out of nowhere and began bugging the miners. The one meager squad of axe- and speardwarves I have so far then chased him through the entire damn cave. It was pretty hard to keep track of that because the caves spreads over a dozen layers so they went up and down repeatedly. In the end they didn't manage to kill the troll but it disappeared to god knows where. Hasn't come back yet, maybe it bled out somewhere.
Title: Re: DWARF FORTRESS
Post by: snalin on 04 Apr 2013, 08:34
Or it went into the magic nether-realms of OF THE SCREEN, never to return from those mystical lands.

The last three forts I've made has had no iron and no coal available. Is that normal?
Title: Re: DWARF FORTRESS
Post by: ackblom12 on 04 Apr 2013, 08:37
I've had it happen quite a lot. I know one of the things that can cause it is having mineral frequency set to the highest level. Apparently it causes several other minerals to completely overtake any iron and coal deposits during world creation.

I've had multiple non high fequency maps that had neither though, and I suspect it's just poor luck in those cases.
Title: Re: DWARF FORTRESS
Post by: ChaoSera on 06 Apr 2013, 02:54
Yesterday I encountered the first forgotten beast in this fortress. Some 3-eyed Alligator in humanoid form. Turned out to be pretty harmless, got killed by my single squad of military dwarfs with the only injury being a bruised hand. Knowing Urist McSpearwielder he probably hit himself on the hand or something, not the beast.
Title: Re: DWARF FORTRESS
Post by: ChaoSera on 06 Apr 2013, 05:17
(http://s1.directupload.net/images/130406/d8s7juuq.jpg)

What the hell? A mini-forge made of wood? Dwarfs are crazy...
Title: Re: DWARF FORTRESS
Post by: snalin on 06 Apr 2013, 06:32
Well, it's just a toy, so it's probably not gonna go up in flames. Although it would be deliciously magnificent if you could use it as fuel. Sadly you cannot, as far as I know, but still...

And I just figured I wanted to play DF, so I made a new bedroom/workshop design based on my favourite bedroom design from the wiki:

(http://i617.photobucket.com/albums/tt260/Snalin/Dwarf%20Fortress/bedrms_zps5a5abe05.png)

The big rooms are to give the nobles and other importants their needs, they'll probably only be around on 2 of the 8 levels I need of this to house all my dwarves. Every second floor will have the workshops and special rooms replaced by workshops. After 4 levels of this, I'll place the dining hall and all of the other common areas, before I get myself 4 more levels.

Learning from my last failure, I'll also have the bottom part of this, the one that leads to the lower mines and caves, be an underground fort with an underground moat.

EDIT: fuck it, made designs for the fort as well. Central stairs goes only upwards, leftwards stairs goes only downwards:
(http://i617.photobucket.com/albums/tt260/Snalin/Dwarf%20Fortress/undrgrndfrt_zps465c3227.png)

Having farms that far down will probably be a later edition, as it is kind of an hassle to get the water down there (in the right amounts), but being less reliant on the topside world is always good. Does anyone have any experience with walling off large portions of the underground caves to use as underground tree farms? Seems ideal, but getting all openings closed off is probably a nightmare. Running out of wood in the middle of a siege is not fun, though, especially if it's early enough that you need to wait some months to get your militia armed and trained before breaking the siege.