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Fun Stuff => CLIKC => Topic started by: Statik on 03 Sep 2008, 18:43

Title: Spore - The actual game
Post by: Statik on 03 Sep 2008, 18:43
Preface - sorry for starting (another) new thread, but it didn't really seem appropriate to necro the previous thread on the creature creator.

Aussies broke the street date on spore, and about 48 hrs later, it was cracked and on many many torrent sites.

First thoughts: Ill be buying it.  The potential for custom player content is too tempting, and too awesome to ignore.

Second thoughts:  My brother and I both started playing, I made a carnivore, and he made a herbivore.  The initial stages go pretty quick, not many parts to play with, you unlock things by finding them/killing for them.  I had the ability to attack things with my jaws, whereas my brother found it advantageous to have multiple mouths (mouthes?).  Both of us had spikes and such for defense.  The first stage (at least as a carnivore) plays a lot like flOw.  Filling up your XP *ahem* DNA bar, you finally evolve enough to grow legs, and move on to land.

Neither me or my brother found it as immediately intuitive as SimCity/Sims, but it didn't take long to figure out how to move my little dude around, dance, sing, mate, etc.   


Other stuff:
One thing I found nice was that you can just go into creator mode from the main menu, where you have everything unlocked, and just create stuff.  Comparatively, in single player, you have to find or harvest parts in order to be able to use them on your creature.

Final thoughts:  If you have doubts on liking it or not, its around on the internets, check it out.  Also, if you like it, please buy the game.  Originality should be supported.
Title: Re: Spore - The actual game
Post by: Surgoshan on 03 Sep 2008, 19:56
First thoughts: I'd like to buy it, but my computer can't handle it.

Second thoughts:  I'd like to buy it, but fuck EA.  I won't willingly put that DRM Shit on my PC.

Third thoughts:  Now I want to steal it because of that DRM shit.
Title: Re: Spore - The actual game
Post by: Boro_Bandito on 03 Sep 2008, 20:08
Honestly, I have no problem waiting a couple of days for the game to come out to play it, I'm going to buy it either way. Also, what's up with the DRM thing? I mean, does it really cause harm to your computer?
Title: Re: Spore - The actual game
Post by: Melodic on 03 Sep 2008, 20:10
SecuROM shows up as a rootkit, I think it is. It's a shitty piece of software, to be sure.
Title: Re: Spore - The actual game
Post by: Surgoshan on 03 Sep 2008, 20:13
It's like buying a virus.
Title: Re: Spore - The actual game
Post by: Dimmukane on 03 Sep 2008, 20:16
In this instance, they're using something similar to what they did with Mass Effect, I think.

I originally had money on this, but I'm running out of money (Statik, you know why), so I'm gonna cancel the pre-order.  I think it'll be a fun game, for sure, but I get the feeling I'm not gonna have as much time to play games this semester, so I'm only buying the games at the top of the list.  I'll come back to the ones I missed over winter break.

I'm somewhat tempted to just download the game and mail them a check instead, though.  They deserve the money, but the anti-piracy measures that some companies are taking is getting ridiculous.
Title: Re: Spore - The actual game
Post by: numb3rb0y on 04 Sep 2008, 10:49
The DRM is pretty crushing. You get three installs, and uninstalling doesn't top up that total. If you swap out any internal hardware it counts as an extra install, and you have to call EA tech support to get them to reset your total, assuming they're willing to.

Suffice it to say I won't spend my money on something so damned authoritarian. It pisses me off to no end since I've been looking forward to this game for years, I'm not about to reward EA for crippling legitimate users when the pirates have already broken the DRM.
Title: Re: Spore - The actual game
Post by: Dimmukane on 04 Sep 2008, 11:18
In all honesty, I think that's what I'm going to do.  I'm going to pirate the game and mail them a check for 50$.  Not going to get it for a few months, at any rate, I've got a lot on my plate.  I've been playing Too Human more than is probably healthy, and it'd probably get more attention from me than Spore would, so I'm going to wait.
Title: Re: Spore - The actual game
Post by: Statik on 04 Sep 2008, 13:15
Well, I already have the DRM stripped version on my computer, and I might just reinstall from the crack with my legit serial once I purchase it.

Also, my brother has advanced in the game farther than me (Damn my need to shoot people in their faces!), and has gotten to the world uniting/conquering stages of the game, when you have to make multiple types of vehicles / buildings / etc. 

Still seems to hold together well, I think the game will be even more interesting a couple months down the road when hundreds or thousands of people have made different creatures / buildings / vehicles / etc.

I honestly hope the whole less-than-48hrs-cracked-and-on-the-net will be a giant wake up call to EA and other big publishers that programs like SecuROM quite simply DO NOT WORK.  How often does a shitty copy protection scheme need to be utterly destroyed in order to prove its worthlessness? 

Back on topic, I spent about 2 hours last night just making tanks and boats and such, the creator is almost as much fun as the game itself, I can't wait to see what people do with it.
Title: Re: Spore - The actual game
Post by: KvP on 04 Sep 2008, 13:52
Word of mouth around the sites I frequent has been overwhelmingly negative. The word of the day is "shallow". I haven't played it yet, but the incredibly narrow range of actions you could make your creature undertake in the creator worried me. Looks like I may have been right.
Title: Re: Spore - The actual game
Post by: Roivas on 04 Sep 2008, 14:00
When IGN tells me a game lacks depth I tend to take this as a sign of the end times. Plus I don't much care for buying a game that treats my computer the way EA thinks they can. If they strip the DRM and switch to a digital watermark I'll reconsider but for now?

FUCK EA.

I don't want them to stop shelling out money for big budget experimental games but they've failed to prove Spore is anything more than a creature editor with some random minigames tossed in to give the creatures something to do.
Title: Re: Spore - The actual game
Post by: Statik on 04 Sep 2008, 14:07
If spore is shallow, then apparently HALO is little more than a melted snowflake on an acre of blacktop.

There is definitely less person to person (creature to creature) interaction options than something like Sims2, but its not supposed to be the Sims.  Its Black&White meets the Sims, meets SimCity, meets Impossible Creatures, and so on and so forth.  I think the game is a lot deeper than people give it credit when they are forced to do a super quick playthrough.  Also, a problem exists for reviewers:  No custom content exists yet, as it needs to be created by the community.  Of which, I assume there will be an insane amount of stuff made in the next month or so.

I'd still highly recommend trying it out.

Also, when did we start listening to IGN?
Title: Re: Spore - The actual game
Post by: KvP on 04 Sep 2008, 14:24
I didn't read the IGN review. I'm just wary (and I'm right to be) when a game boasts vastly more depth in its content creation than it does in its content application. Sure, you can create fuckin' gothic cathedrals and persian palaces in Second Life, with pretty impressive detail. But Second Life is also boring as shit.
Title: Re: Spore - The actual game
Post by: Storm Rider on 04 Sep 2008, 18:57
Didn't EA take SecuROM out of Spore and Mass Effect? I could have sworn they said they were going to a few weeks ago.
Title: Re: Spore - The actual game
Post by: Surgoshan on 04 Sep 2008, 19:31
Securom ain't the only DRM out there.  Three installs is all you get.  Ever.
Title: Re: Spore - The actual game
Post by: Melodic on 04 Sep 2008, 20:06
I am so fucking sick of this "fuck EA" stuff.

SecuROM was scaled back tremendously in its strictness months ago. Severely scaled back, as anyone who played Mass Effect for the PC knows.

Changing out "any internal hardware" is totally inaccurate, as well. Replacing most of the guts of a PC won't set you back an install, and the only parts that will trigger it are ones in which you'd have to reinstall the game anyways.

Three installs is not all you get, ever. Although I admit that the system is long-winded, calling EA will almost guarantee another install, excluding the possibilities that you distributed your key/software to others. Blaming hardware changes, hardware failures, or a new PC will net you more installs.


Also, since when did everyone start using the f-bomb over a game that they haven't even played yet? Most of the negative posts here have been by people who haven't had their hands on the final copy. Half of this thread is "fuck EA, fuck DRM" nonsense that I'd expect on other forums, not here. None of the reviews mention user-created content, procedural programming, which is typical of sites that focus on getting the first review posted as quickly as possible, that are also immune to the cool features that Wright discussed originally in Germany.

Pardon me for defending a gaming giant, but dayumn.
Title: Re: Spore - The actual game
Post by: Surgoshan on 04 Sep 2008, 20:16
Why should I have to call EA for permission to use the game?  By going out and purchasing the game, I've purchased permission to use the game.  EA isn't my mommy.  I'm not 12.  I don't need permission to play my game. 

Fuck DRM.  Whether it's EA or Sony or your next door neighbor, fuck DRM.
Title: Re: Spore - The actual game
Post by: Ozymandias on 04 Sep 2008, 21:23
I have to side with Melodic.

When did the gaming community become such petulant assholes they they have to throw a tantrum and steal when the industry is trying to find ways to have people not steal their games? Why is it fair to punish the developers and programmers and artists who have worked ridiculously hard to make this game for, what, the past 4-5 years because they disagree with a business decision from the publisher?

It's like when the HD-DVD key was cracked and posted on Digg, the owner of Digg was threatened with lawsuits and removed it, and the entire community repelled and started posting it over and over again. Way to fucking go, assholes, you threaten a man's livelihood while not putting yourself into any possible danger at all and putting forth no effort. Just a rebellious nerdrage because your actions will never come back to haunt you, it'll just punish innocent people.
Title: Re: Spore - The actual game
Post by: Dimmukane on 04 Sep 2008, 21:32
DE-FENCE

If it were a number like at least 5 installs, I would not have a problem with the DRM.  I just think 3 is a bit limiting, and as I said, I'm waiting until I have the time and money first anyways.  In all seriousness, though, who would I make the check out to?  EA?  Right now I'm completely split on what I should do when I do come across the money.  I could buy the legit version, get the DRM, but EA loses some profit to EB.  I could get the cracked version, no DRM, limited functionality (apparently the cracked copy only supports 1024x768 and no AA), EA gets the full $53.00 (sales tax in my state).   Can somebody offer a second opinion?

I do intend to pay that much whenever I get it, which may not be for another 4 months.

Melodic, if you could work your magic and maybe get them to increase the amount of installs a bit, I would buy the legit version of the game.



To clarify, in light of John's post, I am going to pay for this game before it is installed on my computer, one way or another.  I am as disgusted that it was cracked 3 days early as anyone on the team.  I just can't decide how to pay them.
Title: Re: Spore - The actual game
Post by: Melodic on 04 Sep 2008, 23:01
Sorry mate, my "magic" only extends to DICE at the moment.

I don't approve of DRM. I think studios like Bethesda have proven than even without DRM, a product can be so astoundingly well-done that pirating isn't a factor. That being said, however, you have to seriously consider what position producers and, to some extent, developers are put in when releasing a game. We don't revolt at the thought of Walmart putting theft detection thingies at the door, and while I understand the DRM we're talking about is much more restrictive than that, you can't just say "fuck DRM".

Perhaps more accurately, if you're looking for a bike, you can't get mad at somebody for having the bike chained up when you go to look at it. It's not a personal insult that it's locked, just a statement that the world is full of assholes. Saying "fuck the lock!", breaking it with wirecutters and making off with the bike isn't a mature or even reasonable course of action, no matter how easy it is to do. You can't take it as a bloody insult that he's locked up the bike, and NOT buying the bike because the owner is cautious is silly. Stubborn, even.

Despite my feelings on the subject, it is not so much the discussion about DRM here that makes me rant but the fact that half of the posts have been plain rude. Fuck EA, fuck Maxis, fuck DRM, fuck SecuROM, fuck the game. This forum is definitely above that.
Title: Re: Spore - The actual game
Post by: ackblom12 on 04 Sep 2008, 23:27
I agree people have been getting a bit too bitchy in here, but i think a better example would be the bike shop owner putting a anti-theft device inside the bike that has to be reactivated every once in a while, otherwise the bike stops working.

Either way, I'm enjoying the hell out of Spore right now and I'm quite loking forward to buying it in a couple of days.
Title: Re: Spore - The actual game
Post by: parm on 05 Sep 2008, 01:11
I had a bit of a play around last night. Yes, it's shallow, in the early stages at least, in that the gameplay is fairly lightweight - but then, this isn't about the gameplay in the traditional sense of the word; it's more about exploration and creativity and that, and that part of the game is really well done. The whole thing looks wonderful; it's really charming and all the creatures you create and meet are adorably characterful. There's clearly some really bloody clever tech in this thing, too.

I do worry slightly about the long-term appeal of the game - I've not got to the galactic domination part of the game yet, and I understand the scope explodes somewhat when you get there, but given that this is pushing really hard to be a Sims-style success I can't help wondering if there needs to be more of a sandboxy type affair somewhere. Anyway, it's fun so far, so long as you're not expecting each of the five stages to be as deep as the genre of game they're based on.
Title: Re: Spore - The actual game
Post by: Statik on 05 Sep 2008, 12:25
Couple of side notes, as I really don't want this thread to devolve into some sort of OMG FUCK EA BLAH BLAH BLOO BLAH DRM SUX BLAH BLAH 3 INSTALLS.

First up:  3 installs.  Honestly, most people PROBABLY won't hit that much, do you really change your hardware enough to make this an issue?  By the time I significantly upgrade my hardware, I highly doubt that I'll still be playing spore.  Granted, things like computer meltdowns and such happen, but really?  Is this a concern?

Additionally, 3 installs, while it is a "hard" limit, EA has already gone on record and said that they would unlock more installs on a case by case basis.  Stop acting like EA is made of all that is Al Pacino in Devil's Advocate.  They aren't evil for the sake of being evil, despite what many of you would like to believe.  They are a business, and they are attempting to protect their products.


Secondly: DRM.  I have no problem with companies attempting to secure their products.  Gamers flat out demand cutting edge graphics and entertainment.  This isn't cheap.  I don't fault companies for attempting to protect this property from the GENERAL POPULATION.  No copy protection exists that cannot be broken, but with the ease of use of programs nowadays, they want to restrict the general copying for friends.  I understand and appreciate the concerns about rootkit DRMs, and I think its the wrong way to go for copy protection, but the companies need something.

If you want to discuss the problems with DRM and copy protection, or just trash on EA some more, please take it to a different thread.


Back on topic, I finally decided to stop messing around in the creator and actually play the game, and I got enough XP/DNA to move on to the tribal area (meanwhile my brother is already terraforming planets for colonization).  Something I can recommend to you, if you play it.  After you get to the point when you can evolve to the Tribal stage, take some time running around collecting parts from kills / friends / skeletons.  It will allow you more customization as far as skills and abilities (and looks as well).  I spent about 30 minutes or so just killing and befriending things for parts.  Advancing to the tribal stage is the point in which the "look" of your creature matters, as you won't be changing it from that point on.

Also, a tip from what I learned about befriending other species:  If you want to befriend things, it helps A LOT to have other groups in your "pack" or whatever its called.  Trying to befriend something when you are by yourself and you probably will not succeed.  Also, make sure you have all four social skills (Sing, Dance, Charm, Pose) as that will help you as well, even if they are all level one.

Early on, don't worry so much about looks, if you have 3/4 attack skills (I don't think "spit" is particularly useful, at least not for a carnivore), and all four social skills, you should do fairly well.  Also, sprint is very very useful, especially if you need to get away from one of the epic monsters.

Finally:  Doubling up on skill granting items does not benefit your abilities, if you have two items that grant the skill "charge" then only the higher level one will "count."  (ie: horns that grant charge level 1, and feet that grant charge level 2, only the level 2 ones count, and removing the horns will not affect your charge ability at all)
Title: Re: Spore - The actual game
Post by: Alphalpha on 05 Sep 2008, 12:32
I am severely looking forward to this game, although at the moment my video card would probably explode if I tried anything more detailed than Zoo Tycoon on it, and it doesn't play that very well as it is. Unfortunately I use a laptop so I can't swap it. I guess I'll just have to get a new computer! What a shame.

I don't get why people are saying the game is shallow. As you progress it unfolds exponentially! The space-roaming stage is galaxies wide, just think of all the possibilities.
Title: Re: Spore - The actual game
Post by: Dimmukane on 05 Sep 2008, 15:11
I guess 3 installs is pretty reasonable.  It'll still have to wait a few months, though, I just don't can't do it right now.
Title: Re: Spore - The actual game
Post by: ackblom12 on 05 Sep 2008, 15:48
I think the point is not whether or not the number of installs is reasonable, but whether or not you should have to have someone reset the password on the digital lock on the game you legally purchased in the first place.

Requiring you to have a serial to download patches and use expansions with the game? Definitely a good idea. Telling your customers that they aren't allowed to use their product, within the bounds of the law, as they see fit? Not a big fan.

Edit: DURRRR, other thread.
Title: Re: Spore - The actual game
Post by: Roivas on 05 Sep 2008, 21:25
Okay deleted post now.

So that EA company makes video games now?
Title: Re: Spore - The actual game
Post by: JD on 09 Sep 2008, 19:13
http://antispore.com/ (http://antispore.com/)

Will Wright is clearly evil and will mislead you in your god-loving ways.
Title: Re: Spore - The actual game
Post by: ackblom12 on 09 Sep 2008, 20:43
Oh bloggers, thinking they matter and such. It's almost cute.
Title: Re: Spore - The actual game
Post by: sean on 09 Sep 2008, 22:35
Man, I am having trouble believe that site is not some joke. I really am. It almost comes across as dead pan humor.
Title: Re: Spore - The actual game
Post by: Melodic on 09 Sep 2008, 22:45
I want to be able to say "TOTALLY a joke, lololol", but my faith in humanity is about 0 right now.
Title: Re: Spore - The actual game
Post by: KvP on 10 Sep 2008, 08:10
So does anybody have any thoughts on the actual game? AFAIC, Cell stage is simple, creature stage is fun, tribal stage is godawful, civ stage is alright but overlong, and space stage is where the meat of the game is, but most of the fun is in terraforming.
Title: Re: Spore - The actual game
Post by: benji on 10 Sep 2008, 09:33
HAVE YOU TAKEN YOUR JESUS PILL TODAY?

MAKE SURE YOU GET ENOUGH JESUS IN YOU

All I could think of was Jesus giving bad pickup lines: Hey babe, got any Jesus in you? Want some?

That blog has so much bad theology, science, and general information in it, it's ludicrous. My inner minister is crying right now.

As for the game itself, I haven't played yet. I'm still going to get it, maybe this weekend, but it sounds like there's some good and some bad in it. I don't mind that design is one of the biggest elements of game, I like games that are more creative then challenging sometimes.
Title: Re: Spore - The actual game
Post by: Scandanavian War Machine on 10 Sep 2008, 09:44
you might be a little disapointed with the tribal and civilization stages but everything becomes worth it when you get to the space stage.

i just got into space last night and it's pretty amazing.
Title: Re: Spore - The actual game
Post by: KvP on 10 Sep 2008, 09:50
I don't mind that design is one of the biggest elements of game
Well that's just it - all the design is in the Space stage of the game. Everything else plays like a browser app. It wouldn't be a problem if the Space stage didn't get all of its variable bonuses from the previous stages.
Title: Re: Spore - The actual game
Post by: Jesus Christ on 10 Sep 2008, 09:52
Considering the fact that I am my father, who is omnipresent, technically, everyone has got enough Jesus in them.

Especially the ladies.
Title: Re: Spore - The actual game
Post by: The extra letter on 10 Sep 2008, 13:43
I got the game yesterday and after losing a good 4 or 5 hours, I can say that I really like the game. I'm up to the tribal stage which seems a bit... shaky, but the cell and creature stages were a whole bucketload of fun.

There are a few things I'm a bit disappointed with (aquatic stage, how I wish you were here), but so far I'm really impressed.
Title: Re: Spore - The actual game
Post by: KvP on 10 Sep 2008, 14:38
I don't mind that design is one of the biggest elements of game
Well that's just it - all the design is in the Space stage of the game. Everything else plays like a browser app. It wouldn't be a problem if the Space stage didn't get all of its variable bonuses from the previous stages.

(I don't think I said that)
You say whatever I say you say, says I.
Title: Re: Spore - The actual game
Post by: Scandanavian War Machine on 10 Sep 2008, 15:32
I got the game yesterday and after losing a good 4 or 5 hours, I can say that I really like the game. I'm up to the tribal stage which seems a bit... shaky, but the cell and creature stages were a whole bucketload of fun.

There are a few things I'm a bit disappointed with (aquatic stage, how I wish you were here), but so far I'm really impressed.

i completely agree, but the weak tribal and civilization stages are more than made up for by the fucking awesome space stage. just keep on truckin and it'll all become clear.

and yeah, where the fuck is the aquatic stage? that'd be fucking sweet, albeit terrifying. Spore 2 maybe? or a future expansion?
Title: Re: Spore - The actual game
Post by: Scandanavian War Machine on 10 Sep 2008, 21:08
i am so fucking frustrated with Space right now. everything was going fine for a while: all the species i encountered were friendly and eager to establish trade routes and i even ended up buying a couple star systems because i was rolling so deep in dough.

but now, all i seem to meet are hostile species who instantly declare war on me for no reason and i can't do shit because every time i leave my home system, it gets attacked by someone and all the planets i've terraformed and colonized have been stolen from me.

it wouldn't be so bad if my spaceship actually stood a chance in a fight, but it's completely useless and i don't have any decent upgrades available to me. even if i did, i wouldn't be able to afford them because i now have one colony on one planet and everyone hates me.

what am i suppoed to do?!
Title: Re: Spore - The actual game
Post by: Boro_Bandito on 11 Sep 2008, 06:05
Oh man, I'm in love with this game so much. My spaceship is powerful, I have four allies, I've utterly obliterated three enemies, my ship rocks and has max health,energy, and most weapons, I just finished establishing three colonies in a star system that has green,blue and pink spice which has already given me like 8 million sporebucks, add that to my other colonies and the three ones that I've bought from allies and I'm up to like 20.

I ended up buying the legal copy after a few days of playing the pirate just because I wanted downloadable content from my buddies from CC. I decided that I really don't give a shit about the DRM, not enough to not buy it, and I'm not disappointed, hell I bought the Galactic edition.

I don't really mind the tribal stage all that much, though it does seem to be as shallow as the cell stage but it isn't terrible, it just takes about 20 minutes to get through and then onto global and galactic domination. it actually took me a while to figure out in Civ stage that your city is going to be the primary source of income (the quick tutorial at the beginning focuses on the spice so much) that i didn't even really know what the factories were for and so I died a couple times and got frustrated until I finally realized what I was doing wrong and hit myself on the head for it, then all of a sudden the Civ stage was a lot more fun.

Also, fucking Grox. I get a mission to make contact with them and I spend 20 minutes to get to the center to find out they own ALL of it. Like, there's gotta be 500 stars if there's one if where I started running into their territory had any meaning to it.
Title: Re: Spore - The actual game
Post by: Scandanavian War Machine on 11 Sep 2008, 13:08
http://antispore.com/ (http://antispore.com/)

you guys were right. It really was a joke, after all!

link (http://kotaku.com/5048460/antispore-answerable-to-a-higher-power-+-rick-astley)
Title: Re: Spore - The actual game
Post by: sean on 11 Sep 2008, 19:09
oh man I am so proud of myself.
Title: Re: Spore - The actual game
Post by: Spluff on 12 Sep 2008, 00:52
I think the funniest part is how all the outraged people in the comments section still don't get it. It shows how most people won't even listen to your arguments before dismissing them.
Title: Re: Spore - The actual game
Post by: The extra letter on 12 Sep 2008, 04:31
I can see what people mean about the space stage, now.

I played through the tribal stage again from scratch, still hated it.

The civilization stage blew my pants off. I think I spent an hour designing my tank, then a fair while designing everything else, too. The ability to customize everything is pants-soilingly awesome. It's like LEGO, but not.

Got to the space stage and lost a good 6 hours just toolin' around. The ship-to-ship combat is a bit iffy, but it's still early days for me in the game yet.

It's almost making up for the lack of the aquatic stage.
Title: Re: Spore - The actual game
Post by: JD on 12 Sep 2008, 23:53
Haw haw spore has a 1 star rating on amazon.
 http://www.amazon.com/Spore-Mac/dp/B000FKBCX4/ref=pd_bbs_sr_1?ie=UTF8&s=videogames&qid=1221249769&sr=8-1 (http://www.amazon.com/Spore-Mac/dp/B000FKBCX4/ref=pd_bbs_sr_1?ie=UTF8&s=videogames&qid=1221249769&sr=8-1)

Title: Re: Spore - The actual game
Post by: Melodic on 13 Sep 2008, 00:05
The number of geeks it took to average out the 1 star rating will depress me, once learned.
Title: Re: Spore - The actual game
Post by: Dimmukane on 13 Sep 2008, 07:49
I thought it was reset, though.
Title: Re: Spore - The actual game
Post by: Melodic on 13 Sep 2008, 10:58
Was. Apparently it was a mistake by Amazon when they deleted the reviews, and now they're back up in full whining glory.
Title: Re: Spore - The actual game
Post by: JD on 13 Sep 2008, 17:07
Interesting tidbit from a game developer

http://www.guardian.co.uk/technology/2008/sep/11/games.piracy1 (http://www.guardian.co.uk/technology/2008/sep/11/games.piracy1)
Title: Re: Spore - The actual game
Post by: Ozymandias on 13 Sep 2008, 18:17
Quote from: Article
Time and time again people claimed they were happy to buy good games, at sensible prices.

I'm sorry, but that's bullshit. The vast vast majority of pirates are just entitled tits, who philosophize why they steal things but wouldn't change their ways until the industry just decides to give the games for free.
Title: Re: Spore - The actual game
Post by: Surgoshan on 13 Sep 2008, 18:34
Quote
I'm sorry, but that's bullshit. The vast vast majority of pirates are just entitled tits
Actually, it's about 5%.  Most people are actually exactly what he said.  He found that 5% are entitled tits.  Unfortunately, his full response isn't in that article. 

Here's the man himself talking about it (http://www.positech.co.uk/talkingtopirates.html).  You may find it enlightening.

His experience (a poll of self-selected responses) is echoed in earlier real-life economic tests.  Someone decided to start a business wherein baskets of muffins were left at business places with a sign asking people to leave money to pay for the muffins.  The result?  People paid for the muffins and the business was profitable.

When given the opportunity, people will pay for what they value.

It should come as no surprise that anonymity decreases the incidence of payment, of course*, but even so, the vast majority of people still pay.

Still.  The muffin business was self-supporting.

Most pirates are, in fact, people who can't afford it or who have a serious moral issue with something.  The incidence of simple dickery is actually a minority.

*  Employees at larger businesses were less willing to pay, which reflects many studies that show that people in larger groups feel a greater sense of alienation and are far ... meaner.  Employees at smaller businesses paid more, despite (often) lower pay.
Title: Re: Spore - The actual game
Post by: KvP on 15 Sep 2008, 01:29
That seems a tad optimistic. I don't know anyone who pirates games solely because of some moral objection to DRM, myself included.  I pirate games because I don't have the money to spend on them and I don't want to take the risk of buying a game only to find I don't like it. But that's really not an excuse. If a publisher charges too much or institutes some cumbersome DRM scheme with a game, I would pirate it not because I'm entitled to it or even because I have some high-minded point to make, but because I'm a slave to my impulses. I admit to pilfering games because they make me happy and I can get away with it.

When I was a kid I wanted a weekly allowance but my dad insisted I work for the money. Being lazy, I didn't do the work, and instead I snuck into my dad's room at night and stole the money from his wallet, and told myself that it was fair because my dad was being "disrespectful" by asking me to work. That's akin to what this piracy is at its heart. Even though my dad futilely attempted to hide the money from me I was determined to get it. More than that, because my dad even attempted to keep the money from me justified that I take it, because really, who did he think he was? He had gone too far and I found myself fighting against a system that was designed to keep me at a disadvantage. But the fact that I kept stealing the money didn't mean that my dad wasn't completely justified in trying to keep it from me, nor did it mean I deserved the money or had any place having it. The internet is amusing to me because it takes that same childish entitlement I had and adds thick layers of polemical slop onto it to make it seem legitimate (in essence, it's a giant teenager).

If we wanted to be ethical we wouldn't buy, nor would we pirate offending games. But it's not about what's fair or right to the consumer or anyone else, it's about instant gratification.

Anyway, in contrast to devs who sympathize with pirates, here's a forum post made by a dev from Iron Lore, the studio that made the pretty good hack'n'slash Titan Quest (http://www.quartertothree.com/game-talk/showthread.php?t=42663), after the studio got shut down. It talks about piracy, amongst many other things. Honestly I can't blame Microsoft from canning so many PC developers, it has to be so, so much better to develop for consoles.

So anyway, does anybody want to swap usernames or something? Maybe I don't have something toggled, but I've only got Maxis creations so far. I'm seeing repetitions. That shouldn't happen.
Title: Re: Spore - The actual game
Post by: Boro_Bandito on 15 Sep 2008, 08:32
My name on it is Philboro, though I'm not sure if it'll dl some of my previous stuff from the creature creator for you or not, seems to have some issues with that.
Title: Re: Spore - The actual game
Post by: Scandanavian War Machine on 15 Sep 2008, 10:07
name's CaptainDino, i think.
Title: Re: Spore - The actual game
Post by: Melodic on 15 Sep 2008, 11:19
Melodic. Make sure you're logged into EADM (ugh), or there could be issues with downloading.
Title: Re: Spore - The actual game
Post by: Alex C on 15 Sep 2008, 12:01
This kinda stuff is really depressing for me. I don't pirate games at all, but I do wait to buy them out of bargain bins. That's getting harder and harder to do though now that developers are leaving the pc in droves. Fucking pirates.
Title: Re: Spore - The actual game
Post by: Dimmukane on 15 Sep 2008, 12:43
I did end up pirating it, but I definitely am going to buy it when I get the money.  I can see myself playing this 5 years from now.
Title: Re: Spore - The actual game
Post by: Scandanavian War Machine on 15 Sep 2008, 13:46
yeah, espescially considering the modding possibilities* and the future expansions that we know Mr. Wright won't be able to resist putting out.


*is it possible to mod this game? i don't know much about PC gaming but it seems to me that if EA doesn't want it's paying customers to be able to play this game as they choose, then they wouldn't them to mod it either.
Title: Re: Spore - The actual game
Post by: Melodic on 15 Sep 2008, 14:35
All the data is stored in .package files. Until someone finds a way to manipulate that sort of data file, we're SOL.
Title: Re: Spore - The actual game
Post by: reddragonflame on 15 Sep 2008, 19:36
I won't read the other posts on this game until I've posted my say lest I be swayed by other opinions.

I loved the customisation, I hated the game.

The opening level is a souped up version of a simple Flash based game which has a name that escapes me right now. It's fun for a while, adding bits to your creature, but gets old pretty damn fast. Never the less I soldiered on.

The next stage is awful, incredibly boring and very repetitive. I got to a point where moving any direction meant being mauled by a mob of enemies and turned it off. Simply awful. So glad I didn't pay for the game.

I'll probably play more when I'm at my mates, but I wouldn't recommend it to anyone based on what I've seen.
Title: Re: Spore - The actual game
Post by: 3Z3VH on 15 Sep 2008, 19:40
The flash game you are thinking of is "fl0w."
Title: Re: Spore - The actual game
Post by: Ozymandias on 16 Sep 2008, 09:15
Actually, it's about 5%.  Most people are actually exactly what he said.  He found that 5% are entitled tits.  Unfortunately, his full response isn't in that article. 

You misunderstood, I was calling bullshit on the pirates who philosophized their piracy away to make themselves seem like crusaders for better quality or cheaper games. The 5% who just admitted to being dicks were at least honest.

The cost of a game is representative of how much it costs to make a game. If you don't feel like you should support the people who actually worked long fucking hours to make the game, I don't feel like you should enjoy their work. How is that fair? How is that in any way morally defensible to take the fruits of someone's labor and say "fuck you' to them if they want you to pay for it?

But, no. These people are entitled tits because they feel it's their right to still play the game even if they feel morally justified in not paying. It doesn't work like that. Voting with your dollar means you also have to not play the game.
Title: Re: Spore - The actual game
Post by: JediBendu on 17 Sep 2008, 08:28
I played it and enjoyed it on a friend's computer. But have decided that I don't want to buy the game for myself cause I probably won't play it much ever again.

What really did it for me was realizing that the creature customization is actually pretty highly limited. Having a creature be aesthetically what you want and statistically what you want is impossible. Unless you want a creature with bad stats. Pretty unfortunate.
Title: Re: Spore - The actual game
Post by: KvP on 17 Sep 2008, 08:45
Body part stats only come into play during the creature stage. You play for max stats during that stage, then once you're ready to advance you change your creature to look however you want it to. Same with vehicles (and the ship, for that matter) in the Space stage.
Title: Re: Spore - The actual game
Post by: Dimmukane on 17 Sep 2008, 09:01
Besides, there has to be SOME balance so that casual players aren't dominated by supermutants bent on destruction.
Title: Re: Spore - The actual game
Post by: Boro_Bandito on 17 Sep 2008, 09:25
yeah, if all the extra body parts stacked on all of those creatures people made with the creature creator would be able to tear through them like paper. Of course, the main problem I have is that I can't seem to get exactly what body parts I want or enough DNA points to make the desired creature that I want at the end of Creature stage. So right now I'm omnipotent with my race of hyper-intelligent dinosaurs and I'm starting on Space stage with a race of highly evolved giant mushrooms so I could get the Wanderer and Master Wanderer badge.
Title: Re: Spore - The actual game
Post by: JediBendu on 17 Sep 2008, 09:48
I do realize that you can change your creatures at the end of creature stage. But it's not entirely true that body stats and abilities only have an effect in creature, as they also affect things in tribal. (As far as I can tell, this is only true for combat stats and jump/glide)

And the inability to stack was not what annoyed me at all either. I'm perfectly fine with that. What I really wished was possible was a variety of different looks for body parts that achieve the same purpose. The only way for me to have level 5 pose for my social, mammal-like creature was to have amphibious graspers. Other graspers that may be more what I want aesthetically, would never get as high in terms of stats as I might wish. Even if they could logically be specialized for posing.

Pretty much all of the body parts boil down to being perfect for one stat. Or slightly less so in two or more stats. This wouldn't be so bad to me if they didn't all look so wildly different. If there was one set of mammalian graspers specialized for posing, that would be great. If there was one set of specialized striking graspers that weren't talon-like, that would be great.

There's so many different styles of arms and legs with no statistical difference, and to me the available styles of graspers, feet, and mouths are dissapointing.

[And I know this is pretty much just nitpicking. But I suppose I was just expecting more. At first play I loved the creature stage more than any of the others. Now after my third creature it seems more mechanical than organic. And I was under the impression that Spore was supposed to seem organic and imaginative.]
Title: Re: Spore - The actual game
Post by: Boro_Bandito on 17 Sep 2008, 10:06
Well, also keep in mind that there will almost certainly be expansion packs that come out with a ton of extra parts, colors, etc. And in tribal stage the main thing directing stats beyond jump/fly is the clothing options, which come with their own stats and with which you can easily max out your creature with in mostly everything.
Title: Re: Spore - The actual game
Post by: satsugaikaze on 22 Sep 2008, 14:18
While I haven't played the actual game just yet, I've been keeping a close eye on it via vids, articles and mags. It looks promising.

I'd get it if my computer could support it =(

But I think Spore would be like the Sims series: the second one (if there were to be a second one) would vastly improve the mechanics of the previous one.
Title: Re: Spore - The actual game
Post by: JD on 01 Oct 2008, 13:40
see i dont worry about look during the main game. if i wanna fuck around with the creators, then i have more freedom.


The space  section of the game is a lot like the civilization section, only on a larger scale.

Title: Re: Spore - The actual game
Post by: Chesire Cat on 01 Oct 2008, 14:03
Penny Arcade (http://www.penny-arcade.com/2008/9/24/) just did a nice little 3 part special of industry types thoughts and opinions on Piracy and DRM that was pretty enlightening.  Tycho went on to explain today, that out of many many requests for insider input very few responses were to be had unfortunately.  Also check out this little linky (http://draginol.joeuser.com/article/303512/Piracy_PC_Gaming) at the bottom of part 2.

Now of course I will admit, small computer companies and casual games devs dont exactly compare to the people spending millions on developing and publishing A-quality games who of course are the ones on the stick end of our pinata existence.  It does at least tell you your plights dont go entirely unheeded.
Title: Re: Spore - The actual game
Post by: Boro_Bandito on 01 Oct 2008, 16:00
You should link to that in the DRM thread.
Title: Re: Spore - The actual game
Post by: Spluff on 12 Oct 2008, 23:57
$20 USD for a parts expansion.

I thought you'd changed, EA.
Title: Re: Spore - The actual game
Post by: Melodic on 12 Oct 2008, 23:58
I'm glad I didn't like Spore, now.
Title: Re: Spore - The actual game
Post by: KvP on 13 Oct 2008, 19:31
Tweren't meant for us, but for that certain section of the population that doesn't care about such things.
Title: Re: Spore - The actual game
Post by: Boro_Bandito on 13 Oct 2008, 19:40
I like how the gamestop website has absolutely no information as to what the pack will include, but they've definitely decided on 20 bucks, bitch. Of course, this is nothing new, Sims 2 has been releasing in addition to their "expansions" these little clothing and furniture packs ever since the game came out. Of course, if I get a list of the stuff in there (and I bet it'll be vehicle and building parts too) I might actually get it because I'm still building in Spore. My buildings aren't as good as my creatures but it might warrant a look anyway...
Title: Re: Spore - The actual game
Post by: Roivas on 14 Oct 2008, 00:04
Why the hell damn fuck would anyone pay money for something they could mod into a game? How much work could it be to hack a poorly programmed life simulator?
Title: Re: Spore - The actual game
Post by: Dimmukane on 14 Oct 2008, 05:28
Until we can get into the .package files, some time.  Keep in mind that you'd also have to know a lot of math to make something that would fit in their procedural animation system.
Title: Re: Spore - The actual game
Post by: Boro_Bandito on 14 Oct 2008, 06:20
Yeah, I do not have any idea how to hack, anything.
Title: Re: Spore - The actual game
Post by: Dimmukane on 14 Oct 2008, 06:36
In addition, I think you should retract that 'poorly programmed' bit.  It's definitely not.
Title: Re: Spore - The actual game
Post by: Scandanavian War Machine on 14 Oct 2008, 10:26
so Maxis released some sort of press release on the new parts pack, and an upcoming expansion.

Cute & Creepy Parts Pack comes out in November, i think. ...hurray?  :|

however, the real good news is that in Spring '09 they will release a proper expansion that includes:
-the ability to beam down, out of your spaceship onto the surface of planets for extra exploring
-creation and sharing of custom, player-created missions for space stage


Quote
Gamers will experience deeper Space stage gameplay with an expansion pack scheduled for release in spring 2009. For the first time, players' space faring creatures will be able to beam down from their spaceships to explore new planets and earn rewards for completing challenging missions. A new Adventure Creator will allow players to build and share online their own custom missions, providing almost endless gameplay possibilities.
Title: Re: Spore - The actual game
Post by: Orbert on 14 Oct 2008, 11:23
Okay, I'm apparently late to the party already, but I played Spore last night for the first time and thought it was pretty fun.  For a while.  Then I got to the Creature stage and got hurt really badly trying to eat something that try to eat me back, now I starving and losing life points, and going back to my nest doesn't heal me.  I thought I'd heal up enough to go kill something and eat it, but I'm so weak that anything I attack will kill me.  I suck.

I have no idea what to do so I saved.  Next time I play, I'll probably finish dying.  Yay, fun game.
Title: Re: Spore - The actual game
Post by: tuna ketchup x on 14 Oct 2008, 11:23
Has anyone played the DS version of this? I'm gonna ask my beau for a handheld for Xmas and am looking at which system has the games I'd most want to play. I'm not a huge Sims fan, but I am a huge colonization/trading games fan, and the space phase seems like something I'd really enjoy. I never play PC games though, they just sit in my drawer.

Melodic, there are 2650 one star reviews on Amazon. Maybe 2% of those reviews are even about the game. Maybe.
Title: Re: Spore - The actual game
Post by: Scandanavian War Machine on 14 Oct 2008, 11:55
Orbert, there's no penalty for dying so i wouldn't worry too much about it.
Title: Re: Spore - The actual game
Post by: Boro_Bandito on 14 Oct 2008, 12:48
Yeah, just die, spawn at your nest again, and go into the creature creator and try to make your creature better for what you're doing, and also, especially if you're fresh out of the water, there will be at least a couple creatures near you that should be easy pickins for points. Make sure you grab any parts you find on the ground to help you out, and try and pick on babies or members away from the main herd so that you don't get gang-raped. don't worry about the alphas unles your sure you can take them by themselves and your creature is pretty tough, invest in the health boost parts. Otherwise don't worry about those until you have a pack.
Title: Re: Spore - The actual game
Post by: Orbert on 14 Oct 2008, 15:12
Whoa, it's that simple?  I've been avoiding death like... well, like death.  Something to be avoided at all costs.

Thanks for the advice.  It really is pretty fun and interesting to play; it's just a bummer to know you're gonna die and there's apparently nothing you can do about it.  Turning it into a learning experience is not something you'd get to do in real life, for obvious reasons.
Title: Re: Spore - The actual game
Post by: Boro_Bandito on 14 Oct 2008, 15:15
Well, it is a game aimed towards all ages, though there's probably an achievement for making it through creature or cell stage without a death. I mean, it would be really hard, but I might work on it later tonight and see.
Title: Re: Spore - The actual game
Post by: Scandanavian War Machine on 14 Oct 2008, 15:19
yeah, i'm pretty sure there's achievments for finishing certain stages without dying.

i haven't gotten them but i'm pretty sure they're there.
Title: Re: Spore - The actual game
Post by: Tarlonis on 15 Oct 2008, 04:01
Showing up late to this party...but here I go.

I Pirate games, I buy Games. My Pirated games are usually uninstalled forever within a month, or are replaced with a purchased copy.
You must mustsupport creativity, innovation, and just plain ole' something you LIKE!
Now to the game.

I've enjoyed the crap outta this game and I haven't even touched the Space mode. I've spent hours, plural, on the creature stage. I take alot of joy having my creature slowly evolve, becoming a quadriped or biped, fins become wings, leg/feet become hands/arms, etc etc etc... My wife's the same way only has more talent for perfecting her creature's looks, so when my game is seeded by her content (because of the Buddy system) I'll pause the game and say, "Look honey, it's your Wiccadcute's!" or "Make them stop, make them stop! Your Sea-serpents are being d***'s! *laugh*" and she'll look over and watch the going's on. 

Sure she's not actually in control of any of them, it's not that kind of game. It's...an excercise in creativity, take JOY in your absurdity, don't Min/Max your creature to the point of not liking what you see, find the compromise! Heck, want to glide but don't want a winged creature? Shrink the wings down all the way and then invert them so that they're Inside your creature and only a bump is visible.... Right now there's 37, 000, 000 + creations out there, some of them are FAN-TAS-TIC to look at, I'm in awe of my co-creators...

Speaking of which, Jeph? You stated today that you'd been Sporing it up....what's your Spore name so that we can look and buddy you? =-)

T.
Title: Re: Spore - The actual game
Post by: tuna ketchup x on 15 Oct 2008, 05:42
Okay, I looked up some vids on Youtube last night, and I totally think this is something I need to invest in. I could see playing this a lot, even with my semi-dislike of playing games on a computer. Question about the DRM: does it really "infect" your computer, like make other apps run slower or make your computer more likely to crash? I'm not worried about the three installs, since I'm sure I can get more if my machine does crash (and with how unpopular it is they'll probably lift that anyway), but I don't want a game dicking up my system. Also, what video card is optimal? Not what it will run on, but what it will run on and look good on and not slow down. Help!

(I will probably download the pirated version first just to see if I like the controls before dropping fifty.)
Title: Re: Spore - The actual game
Post by: Orbert on 15 Oct 2008, 10:13
Yay for learning experiences.  I returned to the game I'd started, and watched my creature slowly starve to death.  It was sad.  Then I got this wonderful helpful message that said "You have starved to death.  In the future, remember to eat regularly." or some shit.  Gee, thanks!  But it was so absurd that I actually laugh-out-louded, thus lightening the mood and enabling me to continue.

Which I did, quite successfully it would seem.  I finished the Creature stage, but only like five minutes after I'd become cool enough to have three others in my Pack.  We were having a good time jumping unsuspecting herbivores and chowing them, so I elected not to advance to the Tribal Stage yet.  Plus, I heard that there are some things you really should do before you advance because it will affect everything from that point on, but I don't know what they are yet.

My home planet is Cruton, and we are the Crutonians.  Fear us!
Title: Re: Spore - The actual game
Post by: Boro_Bandito on 15 Oct 2008, 17:10
basically what you can do by not electing to advance yet is find more parts and get more dna points, thus enabling you to make your creature look way cooler.
Title: Re: Spore - The actual game
Post by: Orbert on 16 Oct 2008, 09:54
Yeah, that was interesting.  We cruised around eating things for a while, then it got kinda boring, so I went ahead and advanced to Tribal.

What I didn't realize is that all those wacky horns and plates and things I've tacked on for attack and defense were pretty much passe, and I couldn't remove them, either.  Since Tribal seems to emphasize Combat and other, different attributes, and I couldn't wear a helmet or much else without looking kinda stupid (big horn on my head, etc.), I exited without saving, then restarted.  I removed a bunch of stuff we wouldn't need in Tribal, and also swapped for better-looking mouth and hands, then advanced.  Much better.

Took me a while to figure out the new camera mechanics.  Yes, I know there's a tutorial forced upon you, but I figured I knew how the camera worked, so I skipped it.  Bad move, since they've changed everything.  Obviously the different stages of the game were developed by different teams at Maxis, and they didn't bother making things consistent.  I think that's poor design, but they didn't ask me.  They should've.