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Fun Stuff => CLIKC => Topic started by: NeverQuiteGoth on 13 Mar 2010, 00:50

Title: Starcraft 2
Post by: NeverQuiteGoth on 13 Mar 2010, 00:50
Is a big deal. :-D

Official Website: Full of lore and stuff but mostly full of out-dated unit information.
http://www.starcraft2.com/ (http://www.starcraft2.com/)

Map Editor Demo: Low quality from blizzcon. No actual footage of the map editor.
http://www.youtube.com/watch?v=EepFs28eWNw (http://www.youtube.com/watch?v=EepFs28eWNw)

Game Music:
http://www.youtube.com/watch?v=8qJjNhl2aII (http://www.youtube.com/watch?v=8qJjNhl2aII)
http://www.youtube.com/watch?v=5uwAk9imUTQ (http://www.youtube.com/watch?v=5uwAk9imUTQ)
http://www.youtube.com/watch?v=6b89izPSn6I (http://www.youtube.com/watch?v=6b89izPSn6I)
http://www.youtube.com/watch?v=yUt6tOBj9ls (http://www.youtube.com/watch?v=yUt6tOBj9ls)

Ass-load of HD beta games with commentary:
http://www.youtube.com/user/HDstarcraft (http://www.youtube.com/user/HDstarcraft)
Title: Re: Starcraft 2
Post by: Spluff on 13 Mar 2010, 06:54
I took the budget option - got an old copy of starcraft and wrote 2 on the front with a sharpie. 9/10 gamers can't tell the difference.
Title: Re: Starcraft 2
Post by: McTaggart on 13 Mar 2010, 07:11
I would have been happy with just Starcraft HD Remix after all these years so the fact that it is a new game with some new units and a new mechanic and more singleplayer and a modern interface and online backbone makes me over the moon.
Title: Re: Starcraft 2
Post by: DavidGrohl on 13 Mar 2010, 09:53
I'm in the beta.  (Not the hacked beta -- the actual play other people online beta).   It's fantastic, but it needs quite a bit more balancing.  It also sucks that 1/2 of the people I end up playing suck to the point that I wonder if they had every played the original.  :\
Title: Re: Starcraft 2
Post by: scarred on 13 Mar 2010, 15:41
I have an unhealthy habit of becoming completely codependent on Blizzard games, to the point that I ask them what kind of peanut butter they like and if my butt looks fat in these jeans. Starcraft and I fucked daily for several years, it never got boring and we never even got a Kama Sutra. Then I met the hottest chick on the block, her name was Warcraft 3, and I started an affair, but it didn't last too long on account of the wiley old cougar down the street named WoW. Her relationship with me evolved to the point that she was the only thing I ever thought about. The fact that my friends also thought she was totally awesome didn't help anything. She and I bought a puppy before I finally got up the courage to move out.

I did not take the puppy and I miss it dearly.
Title: Re: Starcraft 2
Post by: beat mouse on 13 Mar 2010, 16:35
I was married to Brood War for several years, took WC3 out on a few dates but the chemistry wasn't there to commit a full relationship to, so my wife and I stayed together for a few more years. Then the sultry vixen WoW moved in down the block and my wife and I separated, but she's in the process of getting a makeover that might drive us back together if she still rocks my world in bed.
Title: Re: Starcraft 2
Post by: KharBevNor on 14 Mar 2010, 15:16
If you guys ever have children Darwin was a fucking liar.
Title: Re: Starcraft 2
Post by: DavidGrohl on 23 Apr 2010, 08:42
Preorder @ Gamestop = beta key.

Go.
Title: Re: Starcraft 2
Post by: Ozymandias on 23 Apr 2010, 09:02
In the beta!

Battle.net email is [email protected] add meeeeeeeeeeeeee
Title: Re: Starcraft 2
Post by: scarred on 23 Apr 2010, 14:29
sfdjhgsjk i wish i had moneeeeeyyyyy
Title: Re: Starcraft 2
Post by: Ozymandias on 24 Apr 2010, 12:41
I am loving this beta so much. This is Starcraft but better. I feel like that should be a bad thing that it's so unrevolutionary as compared to like Dawn of War, but I also don't give two shits. It's fun. I keep finishing match and closing the game, fully intending to go do something else, then I just launch the game again for one more match.
Title: Re: Starcraft 2
Post by: beat mouse on 24 Apr 2010, 13:29
The thing to remember is that Starcraft was already the gamechanger, and the changes to battle.net and cross-game gaming will take what steam has worked at and push that ahead as well. I think that by trimming the fat with SC2 and adding in some very very cool features, they didn't reinvent the wheel... but they did make a very shiny fast one.
Title: Re: Starcraft 2
Post by: Ozymandias on 24 Apr 2010, 14:01
Oh yeah, the new b.net is marvelous.

I have to make myself not just keep it loaded, otherwise I would always have it running just to instantly jump into games.
Title: Re: Starcraft 2
Post by: KvP on 24 Apr 2010, 16:54
I bought it but have yet to get my beta code :C
Title: Re: Starcraft 2
Post by: scarred on 24 Apr 2010, 18:38
i hate you so hard
Title: Re: Starcraft 2
Post by: McTaggart on 24 Apr 2010, 23:20
Gotta wait until next month to preorder it.
Title: Re: Starcraft 2
Post by: snalin on 25 Apr 2010, 14:00
Jens, I'm going to nuke Oslo just to hurt you now.
Title: Re: Starcraft 2
Post by: KvP on 25 Apr 2010, 18:46
[email protected]
Title: Re: Starcraft 2
Post by: KvP on 25 Apr 2010, 21:33
How many people do we have who have beta access? I'm tired of playing with XBox Live-caliber players with diarrhea of the mouth (funny that Battle.net has automatic censoring)
Title: Re: Starcraft 2
Post by: Alex C on 25 Apr 2010, 22:11
God, I wish I had beta access. I haven't played an RTS in ages so I'd be shit terrible, but fuck, it's Starcraft II.
Title: Re: Starcraft 2
Post by: Ozymandias on 25 Apr 2010, 23:34
My logic is, I was gonna buy it anyway.

Might as well start playing it now so I'm not as awful as everyone else at launch.
Title: Re: Starcraft 2
Post by: KvP on 25 Apr 2010, 23:42
hey you

let's play a game
Title: Re: Starcraft 2
Post by: KvP on 25 Apr 2010, 23:53
Actually I figured out you can skirmish by closing a game to the public and adding AIs. Sweet.
Title: Re: Starcraft 2
Post by: Ozymandias on 26 Apr 2010, 07:09
Yeah but you can only select "very easy" for the AIs.

It's a good way to learn the new units and stuff but useless for strategificationing.
Title: Re: Starcraft 2
Post by: KvP on 26 Apr 2010, 11:26
Yeah, I need to get sea legs for how new stuff works. Also handy for figuring out map strategies.
Title: Re: Starcraft 2
Post by: Ozymandias on 26 Apr 2010, 13:11
Man, I want to discuss it in more detail but I'm worried about NDA.
Title: Re: Starcraft 2
Post by: beat mouse on 26 Apr 2010, 13:17
Im having a serious problem countering protoss midgame rushes :(
Title: Re: Starcraft 2
Post by: Boro_Bandito on 26 Apr 2010, 13:57
If I get hired at Gamestop this week I'll get a free beta key for working there, so hope to you guys on soon cause that'd be just good news in general.
Title: Re: Starcraft 2
Post by: Ozymandias on 26 Apr 2010, 15:18
Im having a serious problem countering protoss midgame rushes :(

How midgame are we talking here?

Stalker/sentry?
HT/DT?
Colossus/Carrier?
Title: Re: Starcraft 2
Post by: beat mouse on 26 Apr 2010, 23:04
i have a really hard time going toe to toe with toss once they have a solid base of stalkers immortals and colossi, i find by the time any toss has carriers on top of that i missed my window of opportunity and will lose shortly there after
Title: Re: Starcraft 2
Post by: DavidGrohl on 27 Apr 2010, 11:54
i have a really hard time going toe to toe with toss once they have a solid base of stalkers immortals and colossi, i find by the time any toss has carriers on top of that i missed my window of opportunity and will lose shortly there after

What race are you playing as.  There are counters for EVERYTHING.

I've really been enjoying the beta ( ranked 15 on the 1v1 Platinum ladder league :D ).

There are some balance issues, which usually work to my advantage. 
If you see a zerg, they're most likely going Roaches.
Terran will usually go Marauders.
Protoss are the most versatile of the races and slightly unpredictable.

Scouting in this game is even more important than in SC1.  It's essential because you need to know if your opponent is going air or stealth, because counters need to be researched or obtained and take time.  Overlords no longer see stealth by default, zerg have poor AA early game, terran can't counter AIR effectively until later unless they stack marines (which rarely happens for good reason), protoss are an either-or species (whatever they specify in will result in a weakness).

Title: Re: Starcraft 2
Post by: beat mouse on 27 Apr 2010, 14:18
I play terran, even though I've been really working on my open it's been pretty rough trying to take a protoss round unless they are bad, or i can pull an excellent trick or two.
Title: Re: Starcraft 2
Post by: Ozymandias on 27 Apr 2010, 16:56
Ghosts and banshees would be my recommendation, with emphasis on the banshees.

EMP shields and obliterate them from the air before they can get carriers out. Any ground units effective against imms are going to be decimated by the colossi before they have a chance. FF the colossi with your banshees and move in marines to take out immortals if you can manage that level of micro.

You'll need to rush air, though, basically, and that means you need to keep a close watch on toss opponents to know you have to do that.

EDIT: An even quicker, more economical way to deal with it would just be vikings/marines. Colossi count as air so a fleet of vikings will rip through them, letting your marines take out the immortals afterward.
Title: Re: Starcraft 2
Post by: scarred on 27 Apr 2010, 22:30
fuck yes a friend sent me a key. of course now i somehow need to grab a windows OS and install it on my macbook.
Title: Re: Starcraft 2
Post by: Ozymandias on 27 Apr 2010, 22:54
Mac beta comes out this week allegedly.
Title: Re: Starcraft 2
Post by: scarred on 27 Apr 2010, 23:05
will i be able to download the mac client with the same beta key?
Title: Re: Starcraft 2
Post by: Ozymandias on 27 Apr 2010, 23:20
When you enter the key, you're taken to a page with a download link for Windows and a greyed out link for Mac right now. I'm not sure if you can download the Mac one after having already opted for Windows, but the key works for both.
Title: Re: Starcraft 2
Post by: scarred on 27 Apr 2010, 23:23
euuuuughhh (http://www.eurogamer.net/articles/starcraft-ii-mac-beta-next-week)
Title: Re: Starcraft 2
Post by: Buttfranklin on 28 Apr 2010, 12:15
One of my proudest gaming moments was making a StarCraft custom map that was very popular for months.  It sucked as a map and there was a fatal flaw and I wasn't sure why people liked it so much, but hey, it was cool to see people enjoying it.

I'm not sure if I'll get into SC2s normal RTSing as much as I did with DoW but I know for sure I'm going to be flipping out over the new campaign editor.
Title: Re: Starcraft 2
Post by: Ozymandias on 28 Apr 2010, 13:23
God, the Galaxy Editor is COMPLEX AS FUCK.

I'm trying to build just a normal-ass 1v1 map in it and I am having difficulty.
Title: Re: Starcraft 2
Post by: scarred on 28 Apr 2010, 15:36
is it anything like WC3's? 'cos I had a lot of problems using that one. the original SC editor was where i sunk most of my time into the first game, though.
Title: Re: Starcraft 2
Post by: Ozymandias on 28 Apr 2010, 15:38
It's more similar to SC1's than WC3's, I think, but it's incredibly powerful to an absurd degree and so is complex enough to take advantage of that.

I wish there were a 'basic' Galaxy Editor and an 'advanced' Galaxy Editor, TBH. Basic for people who just like to play around with making maps, advanced for the people who like making brand new games out of *craft games.
Title: Re: Starcraft 2
Post by: scarred on 28 Apr 2010, 15:47
well, the good part is that it's sounding like SC2 multiplayer will essentially become its own platform again, just like the first one (however rudimentary it was).
Title: Re: Starcraft 2
Post by: Buttfranklin on 28 Apr 2010, 20:19
Very few games let you go from one minute playing an RPG to another a tower defense game and another to a real time strategy and another to a diplomacy game without additional modding.  Even though the editor was rather rudimentary (although a lot of the custom editors like X-Edit were very, very good) there was also so much potential and stuff to do with it that even to this day new maps are coming out that are good.

I'm really looking forward to the Galaxy Editor.  And complex?  Ha!  I laugh in the face of complexity!
Title: Re: Starcraft 2
Post by: Tom on 28 Apr 2010, 23:05
MAC BETA WHOA
Title: Re: Starcraft 2
Post by: scarred on 29 Apr 2010, 01:05
wellp. it was nice knowing you guys.
Title: Re: Starcraft 2
Post by: satsugaikaze on 29 Apr 2010, 04:18
EDIT: An even quicker, more economical way to deal with it would just be vikings/marines. Colossi count as air so a fleet of vikings will rip through them, letting your marines take out the immortals afterward.

Have around 10 vikings and all the colossi will fold like paper in seconds. I love their move speed and how they go "HNNNNNNNNNNNGGGGGGHHHH GAAAAMMEEE BAAALLLANNNNCEE" whenever they switch modes.
Immortals are a little more problematic. Mixing around abilities between ghosts and what originally was the science vessel changes it around quite a bit, but EMP rounds are essential as always.

Has anyone used Thors really extensively? Because I usually only have time (and resources) to churn out 2 or 3 at most. Their special is cool, but I don't really see the point to be honest. They're so slow I'd rather turn out clusters of marauders, marine bunkers and siege tanks.



All this said, I'm used to playing Protoss. Void Rays have that "holy shit" factor I just can't shake.
Title: Re: Starcraft 2
Post by: scarred on 29 Apr 2010, 04:41
yeah thor is clunky at best.

reapers are quickly becoming my favorite terran unit. nothing like massing 6 or 7 of them and hopping into yr opponent's worker hub.
Title: Re: Starcraft 2
Post by: snalin on 29 Apr 2010, 06:44
I've been watching a lot of HDstarcraft and Huskystarcraft lately, and Husky going "Thor is here" in his Governator impression voice is absolutely magnificent.
Title: Re: Starcraft 2
Post by: scarred on 29 Apr 2010, 13:38
Terran was my favorite last time, Terran's my favorite this time.

We should all be bnet friends!
Title: Re: Starcraft 2
Post by: Alex C on 29 Apr 2010, 13:53
Void Rays have that "holy shit" factor I just can't shake.

I haven't played yet 'cuz I need a key, but I think void rays look a tiny bit clunky from a micro perspective, since they move with their enemy and you have to retarget fairly quickly to maintain their charges. The fact that they can chase things well is a plus considering the way they attack, but I bet it would get hectic fast if a good player was trying to hit and run my void rays and lure some of them near AA structures, particularly since you lose so much damage potential if you can't stay on top of things.
Title: Re: Starcraft 2
Post by: KvP on 29 Apr 2010, 14:09
They're basically 'toss Guardian Aspects. They work best against stationary targets and structures.
Title: Re: Starcraft 2
Post by: beat mouse on 29 Apr 2010, 15:49
Ive had a few rounds go to a late enough endgame where I had about 8-12 thors up and they absolutely devastate any "big" units the other races throw at you. Their special nukes the christ out of structures but no units are tough enough to really warrant the use, given how much damage your army is dealing if you have thors up as it is. Ultimately I find they are more useful in situations where your army is less mobile than your opponent's, great to have positioned for map control over fast dps pushes.
Title: Re: Starcraft 2
Post by: scarred on 29 Apr 2010, 17:25
3 separate thoughts:

- Thors just make me miss Goliaths. Mostly because they were the only great ground-to-air unit Terrans had.

- Also, the most effective use of Terran I've seen has been rushing Reapers into your opponent's workers, and then while he's on his heels, building Banshees (supported by Vikings if necessary) to finish him off.

- I'm very, very glad that I've been playing all day and haven't seen "bide my time, mass battlecruisers, instant death." I don't know if that's still possible at this point, but it seems a rarity, which is nice.
Title: Re: Starcraft 2
Post by: Ozymandias on 29 Apr 2010, 17:28
I've seen mass cruisers once.

Right before I obliterated them.
Title: Re: Starcraft 2
Post by: scarred on 29 Apr 2010, 17:31
Excellent. I've seen the same with mass carriers. Good to know that shit's taken care of.
Title: Re: Starcraft 2
Post by: Ozymandias on 29 Apr 2010, 18:23
It seems to me air units in SC2 are support and harassment, not armies. Rushing to air can win you the game depending on your race and your opponents race (e.g. Protoss vs. Terran should never have an early aerial victory, Terran vs. Zerg can) resulting in specific moments in the game when an air army will win it, but brood lords/carriers/battlecruisers are not a viable endgame frontline strategy vs. a competent opponent. They will, however, make delightfully short work of production.

Also:

- Also, the most effective use of Terran I've seen has been rushing Reapers into your opponent's workers, and then while he's on his heels, building Banshees (supported by Vikings if necessary) to finish him off.

This is the most annoying thing v. Terran. It makes every beginning strategy against them A) scout to check for Reaper rush, B) if confirmed rush to Protoss: forge/photon cannon in the middle of production, Zerg: speedlings, Terran: Marauders w/ concussion or Reapers a little bit faster.

It is the worst.
Title: Re: Starcraft 2
Post by: scarred on 29 Apr 2010, 19:38
Yeah, it's about as bad as not rushing a Zerg play fast enough so that he's able to get a good number of Hydralisks and those fucking Guardian-esque things going.
Title: Re: Starcraft 2
Post by: beat mouse on 29 Apr 2010, 22:09
I've been watching a lot of HDstarcraft and Huskystarcraft lately, and Husky going "Thor is here" in his Governator impression voice is absolutely magnificent.
The HDH invitational going on has been pretty good so far. I'm definitely happy with the players they've got and its made for some very entertaining matches. TheLittleOne is always a delight to watch, especially in the TLI matchup he played against Nazgul (game 2 is a fantastic round that should make everyone happy) and shows a lot of diversity in this tournament.
Title: Re: Starcraft 2
Post by: snalin on 30 Apr 2010, 04:39
On the air thing, I've seen a lot of videos where the brood lords slaughter all ground units the opposition has. They have much better range than most (al?) ground-to-air units, and the broodlings effectively prevents the opponent from using speed to catch up to that range. Epic, epic units.
Title: Re: Starcraft 2
Post by: Ozymandias on 30 Apr 2010, 08:15
Well yeah, if your opponent has gone all ground and you've got the lords, you've got the game. It's one of the most frustrating and impressive things about this game: everything has a purpose and you have to know what's coming and what to build against it all the time.

Except ultralisks.

Ultralisks have no purpose.
Title: Re: Starcraft 2
Post by: snalin on 30 Apr 2010, 08:53
I haven't seen them in action, but I just saw a video of a 3/3 Ultralisk take down 798 0/0 Zerglings with speed and glands. How the hell can that not be worthwhile?
Title: Re: Starcraft 2
Post by: Alex C on 30 Apr 2010, 09:03
Poor ultralisks. They've always been sorta crappy; the only times I've ever really used them is during team games when I realized some newb was being carried by his teammate and didn't really get the whole concept of "focus fire." They soak bullets pretty alright, but it's not like you can truly tank in these games very easily. Did they at least do a better job of making their size less of a pain in the ass?
Title: Re: Starcraft 2
Post by: beat mouse on 30 Apr 2010, 11:57
http://www.gosugamers.net/starcraft/images/screens/sc2_zerg_262_big.jpg (http://www.gosugamers.net/starcraft/images/screens/sc2_zerg_262_big.jpg)

This should be the best gauge of how big "ultra" really is.
Title: Re: Starcraft 2
Post by: scarred on 30 Apr 2010, 13:05
Do they die as easily as Thor? They basically look like Zerg's Thor.
Title: Re: Starcraft 2
Post by: Alex C on 30 Apr 2010, 18:38
I checked out a wiki and it looks like Ultras have a lot more health than a Thor and can be considerably more armored after upgrades, which is nice. So much depends on micro and pathing though when it comes to melee units. If it can consistently mulch marines and tank down zealots they may have something there, but I've seen movies of good players abusing that fancy shmancy protoss Forcefield trick and frankly, they scare the crap out of me, so color me forever skeptical on the ultra's size. Obviously Ozy's opinion doesn't inspire any confidence either.
Title: Re: Starcraft 2
Post by: Ozymandias on 30 Apr 2010, 19:01
I haven't seen them in action, but I just saw a video of a 3/3 Ultralisk take down 798 0/0 Zerglings with speed and glands. How the hell can that not be worthwhile?

Was that confrontation really in competitive play or just people fuckin' around? Because yeah, an ultra can probably take down an epic amount of speedlings, but there's no reason for them to ever directly confront the ultra ever.

Thor is a worthwhile unit if used correctly. Thorship (attaching a Thor to a Medivac and flying him around) is the new Reaver drop, plus they provide decent anti-air support.They will pretty often lose to sheer numbers and, obviously, are easily countered by Marauders or Immortals, but are not too hard to use effectively.
Title: Re: Starcraft 2
Post by: Alex C on 30 Apr 2010, 19:30
Yeah, if nothing else their ground to air splash damage sounds like it'd be a great middle finger to extend to mutalisk swarms who want to pounce on your siege tanks. If Goliaths taught me anything it's not to underestimate the power of deterrence.
Title: Re: Starcraft 2
Post by: beat mouse on 01 May 2010, 00:18
Was that confrontation really in competitive play or just people fuckin' around? Because yeah, an ultra can probably take down an epic amount of speedlings, but there's no reason for them to ever directly confront the ultra ever.

well, example of mass zerglings would be to soak their damage/attention to allow ranged to stay otherwise safe in distance, nothing like a mass of lings to plug a choke point for big units
Title: Re: Starcraft 2
Post by: Dazed on 01 May 2010, 09:20
So yeah I got into the beta yesterday (pre-order whoo), and am basically unstoppable with terran and protoss. My question is, how the hell do you play zerg now? Like, I just can't seem to be effective with them, and I used to be almost unbeatable with zerg back in the day.

EDIT: Yeah, chrono-boost might be the most gamebreaking thing in the game.
Title: Re: Starcraft 2
Post by: scarred on 01 May 2010, 13:33
Yeah, I can't get the hang of Zerg either. But I was never big into them in the first one, so I just attribute it to my inherent racism.

A good Zerg player is pretty much unstoppable mid- to late-game, though.
Title: Re: Starcraft 2
Post by: Alex C on 01 May 2010, 14:04
My question is, how the hell do you play zerg now?

My brother got in and he says the answer is more roaches.
Title: Re: Starcraft 2
Post by: ackblom12 on 01 May 2010, 17:40
I had no intention of doing this but...

[email protected]

I got a beta key today, help me get my Starcraft boots back on guys.
Title: Re: Starcraft 2
Post by: beat mouse on 01 May 2010, 22:48
team liquid is holding a gold> tournament right now so if anyone wants to practice with me hit me up at velocifero.velocifero
Title: Re: Starcraft 2
Post by: satsugaikaze on 01 May 2010, 23:07
- Thors just make me miss Goliaths. Mostly because they were the only great ground-to-air unit Terrans had.

Well fuck me http://www.gametrailers.com/video/protoss-relic-starcraft-ii/64799 (http://www.gametrailers.com/video/protoss-relic-starcraft-ii/64799)

http://www.gametrailers.com/video/drakken-laser-starcraft-ii/64795 (http://www.gametrailers.com/video/drakken-laser-starcraft-ii/64795)
http://www.gametrailers.com/video/unexpected-encounter-starcraft-ii/64680 (http://www.gametrailers.com/video/unexpected-encounter-starcraft-ii/64680)

Seriously I know all you guys are really psyched for the multiplayer but I am really fuckin' pumped for the campaign because that's where all the serious shit goes down.
Title: Re: Starcraft 2
Post by: LeeC on 02 May 2010, 01:07
nice vids, cant wait.  when is the expected release date at this point?
Title: Re: Starcraft 2
Post by: KvP on 02 May 2010, 01:16
This year.
Title: Re: Starcraft 2
Post by: snalin on 02 May 2010, 01:21
Kerrigan, Kerrigan!
Title: Re: Starcraft 2
Post by: satsugaikaze on 02 May 2010, 01:28
Well the sweetness lies in the fact that the original units from Starcraft are still in the game, it's just that they're not in multiplayer.
I mean there's a Goliath and a Scout right there guys

EDIT: And I would totally not be surprised if they played up this "Kerrigan gets redeemed" thing. As much of a cheesy ending it would be to the saga, I wouldn't mind.
Also I want to see Mengsk get impaled on something. Mengsk Sr, I mean. Man that guy is a total faggot.
Title: Re: Starcraft 2
Post by: snalin on 02 May 2010, 02:23
Reminds me that I just installed Starcraft, but haven't finished it.

I'm going to kill some reavers right now, if you'll excuse me.
Title: Re: Starcraft 2
Post by: Alex C on 02 May 2010, 09:51
Honestly, I'd rather see Jimmy live up to his word than see Kerrigan get redeemed.
Title: Re: Starcraft 2
Post by: KvP on 02 May 2010, 13:50
Sounds like a Heel Face Turn (http://tvtropes.org/pmwiki/pmwiki.php/Main/HeelFaceTurn). It's a classic trope of kids' cartoon shows for the good guys and bad guys to team up against an even bigger bad guy (Apocalypse or however you spell it in the X-Men cartoons comes to mind).
Title: Re: Starcraft 2
Post by: snalin on 03 May 2010, 01:37
I'm not quite sure - was Kerrigan really evil? I've not yet reached brood war in my fresh play-through, but as far as I can remember, she wasn't trying to wipe out humanity/the protoss, just getting controll over the zerg. Sure, she betrayed the good guys, but she just left in the end, instead of trying to murder them all like the Overmind did.
Title: Re: Starcraft 2
Post by: maxusy3k on 03 May 2010, 01:49
Kerrigan's ultimate goal in Brood War was to unite the Zerg under her command, yes, but there's an inherent problem in that the Zerg are fundamentally an organic version of Star Trek's Borg. They exist solely to spread and assimilate new races into their pool of genetic material.

By virtue of leading the Zerg, Kerrigan is A Big Problem.
Title: Re: Starcraft 2
Post by: ackblom12 on 03 May 2010, 05:07
I would be very disappointed if there is a redemption of Kerrigan in all honesty, I like her as the backstabbing harbinger of destruction for the universe much much better.
Title: Re: Starcraft 2
Post by: Dazed on 03 May 2010, 05:47
Yeah, blizzard definitely needs to ease up on the whole redemption thing. Keep some bad dudes bad, please.

Also, as far as the multiplayer in beta goes, does anyone know how they determine the favorability before the match? Like, during the loading screen when it says a team is favored, slightly favored, or even. 'Cause, I have yet to be favored in a single match, and yet I keep winning, not sure if that's how it's supposed to work or if the system even serves a purpose really?
Title: Re: Starcraft 2
Post by: ackblom12 on 03 May 2010, 10:53
Alright, so I think I'm getting the hang of Starcraft with the Terrans again. I still need to get the hang of proper build order and how many of what buildings to build etc etc. I'm not building anywhere near fast enough to keep up with opponents of any real skill at this point.

Protoss are damn irritating to play against thus far.

Edit: mainly I think it's the issue of I have very little idea of what mixture of units to use for countering (haven't had a chance to seriously look and memorize) and dear lord I forgot how fast you have to be to keep up in this game.
Title: Re: Starcraft 2
Post by: Alex C on 03 May 2010, 11:46
I've been playing on my brothers beta account off and on a bit now and terran vs. toss is actually the only damn matchup I ever seem to win right now. I think it's because protoss's anti-air seems pretty vanilla sans void rays and the few games I've survived to mid-game with have allowed me to medivac my troops around with impunity (also I <3 banshees). It beats trying to just muscle in with siege tanks and such, anyway, since protoss ground is damn nasty (fuck charge) and obviously immortals vs. siege tanks isn't the best matchup.
Title: Re: Starcraft 2
Post by: Buttfranklin on 03 May 2010, 12:00
I had a dream where Jim Raynor was my dad.  It was pretty rad.
Title: Re: Starcraft 2
Post by: Storm Rider on 03 May 2010, 14:25
This year.

They finally got a little more specific: it's now officially July 26th.
Title: Re: Starcraft 2
Post by: scarred on 03 May 2010, 16:21
JUST IN TIME FOR MY BIRTHDAY
Title: Re: Starcraft 2
Post by: Covetous on 03 May 2010, 22:41
This year.

They finally got a little more specific: it's now officially July 26th.
27th...

Either way, horay!
Title: Re: Starcraft 2
Post by: scarred on 03 May 2010, 23:02
ugh fighting mutas as terran suuuuucks
Title: Re: Starcraft 2
Post by: Covetous on 03 May 2010, 23:06
Fighting terran as terran sucks. First you both get reapers. Then you both get banshees. Then you both get vikings to counter the banshes and during that time you have both expanded ones. And then starts the macro fest.
Title: Re: Starcraft 2
Post by: Alex C on 03 May 2010, 23:35
ugh fighting mutas as terran suuuuucks

Ironically, your answer may be moar Thor.
Title: Re: Starcraft 2
Post by: Alex C on 03 May 2010, 23:35
Granted, it's about the only damned time I think life might call for more Thors, but still!
Title: Re: Starcraft 2
Post by: beat mouse on 03 May 2010, 23:41
thors value increase tenfold once you reach about 8 of them, because they devastate any air force with mass splash damage. I'm stuck in this awful place where I am trying to master hot key/control group production so i am losing matches just due to mental lag, my record has shrunk down to 46-62 :(
Title: Re: Starcraft 2
Post by: Alex C on 04 May 2010, 01:05
Yeah, and Thor get a big fat damage bonus against light critters. They're custom made for tearing apart mutalisk that get too close. Great deterrence.
Title: Re: Starcraft 2
Post by: LeeC on 04 May 2010, 02:26
so watching beta matches on youtube, just wondering but are bunkers almost useless now?
Title: Re: Starcraft 2
Post by: snalin on 04 May 2010, 04:54
The only place I've seen bunkers used is in expansion protection and reaper rushes. I think people figure that you'd rather have more marines pumping out more dps than more long-lived marines.
Title: Re: Starcraft 2
Post by: Dazed on 04 May 2010, 04:58
Yeah bunkers are useless. Buildings in general die much faster than I remember in SC1.
Title: Re: Starcraft 2
Post by: scarred on 04 May 2010, 18:00
Yeah there's almost no situation where I'd rather have a bunker/turret in place instead of a couple more units. Even photon cannons have become kind of passé.
Title: Re: Starcraft 2
Post by: beat mouse on 04 May 2010, 18:37
bunkers more so than turrets and cannons/colonies are used less aside from early expansion protection simply because 4 marines are put to better use against immortals than they are eatting your food "just in case."
Title: Re: Starcraft 2
Post by: DavidGrohl on 05 May 2010, 13:41
bunkers more so than turrets and cannons/colonies are used less aside from early expansion protection simply because 4 marines are put to better use against immortals than they are eatting your food "just in case."

Cannons are useful for placement on expansions or to avoid reaper harassment without leaving units behind.  It's also nice to have a detector in your main rather than having to dedicate an observer there if your opponent is going DT or banshee.

Bunkers are useful for forward pushes as well . . but I'm not sure they work as well for use in your main.  They block a potential entrance.  Spine colonies are always useful.  I've held off a 12 roach rush with two spine colonies and 3 queens, just healing the spine colonies.
Title: Re: Starcraft 2
Post by: loco_banana on 09 May 2010, 19:43
Jens, you are a gentleman and a scholar, but feel free to lend on your battle.net account to another worthy soul.

I got the pre-order code today so I could game with Stephen.
Title: Re: Starcraft 2
Post by: Boro_Bandito on 09 May 2010, 20:02
I am in the Beta for this now as well, and getting my ass regularly handed to me. I missed it so much.
Title: Re: Starcraft 2
Post by: ackblom12 on 09 May 2010, 21:06
Get me ya Battle.net email Phil. I needs friends.
Title: Re: Starcraft 2
Post by: scarred on 10 May 2010, 00:42
I seem to win and lose in waves. I'll have a 4 or 5 game win streak and then all of a sudden I'll lose 3 times in a row. It's a little amusing.
Title: Re: Starcraft 2
Post by: Buttfranklin on 12 May 2010, 16:14
If anyone want to hit me up (probably not) my handle is TrouserDisco.buttlord

Be forewarned: I kinda suck.
Title: Re: Starcraft 2
Post by: Alex C on 14 May 2010, 20:23
So, uh, has anyone figured out a reason to use the Planetary Fortress over the Orbital Thingy?
Title: Re: Starcraft 2
Post by: ackblom12 on 14 May 2010, 20:31
If you're up for using the extra resources it's a useful choke point building, but that's about it really.
Title: Re: Starcraft 2
Post by: scarred on 14 May 2010, 20:51
There seems to be a lot of units and buildings that just seem heavily unnecessary for online play. Perhaps they'll factor into the campaign somewhat, but I'm not too worried either way. From what I've heard about the Galaxy Editor, this game is literally going to become its own platform, and that's the part for which I'm most excited.
Title: Re: Starcraft 2
Post by: Dazed on 14 May 2010, 20:57
Planetary fortress is good for late game expansion where you really dont need more scanning, but the extra defense is useful.
Title: Re: Starcraft 2
Post by: Alex C on 14 May 2010, 21:23
I guess. I dunno, I think I'd still rather have access to MULEs and the the ability to crap out a buff supply depot if some of my shit gets wrecked.
Title: Re: Starcraft 2
Post by: Ozymandias on 14 May 2010, 23:22
Planetary is also good for defending yr supply lines against sneaky attacks while your main force is engaged.
Title: Re: Starcraft 2
Post by: Alex C on 15 May 2010, 01:56
Anyone else getting randomly obliterated by early slow marauders when they play toss? It seems I do pretty alright most of the time, but then some dude with sweet micro rolls in and kites the shit out of my zealots unless I'm super careful with force field.


Holy shit, it's 4 am. God dammit Starcraft.
Title: Re: Starcraft 2
Post by: Covetous on 15 May 2010, 02:24
Imortals. They do shit load of damage and can withstand quite alot. 1 gate, cybernetics core and then robotichs. And then 1 or 2 gateways after that. Only solution I've found.

I really don't know why anyone would go anything except robotics or 4 gate as protoss. Ok, void rays are good if you can suprise with them but generally not. High or dark templars just costs way to much so they are confined to late game. Carriers are cool, but the cost... either you are allready winning when you are geting them or you will be run over while they are being built. So ok, super super late game.
Title: Re: Starcraft 2
Post by: Alex C on 15 May 2010, 02:51
Yeah, the voids aren't really viable in the situations I'm talking about, since it's the real aggressive guys who push when they only have like 3-5 Marauders that are really giving me the shits and Terrans apparently can tech to marauders quicker than toss can tech up to anything that counters them hard. Mostly I'm trying to split them with force field, but the guys with really good micro are making me pay real dearly just for taking out a couple of marauders. It's one of those situations where I keep my base but find myself fighting uphill for the rest of the match.
Title: Re: Starcraft 2
Post by: Buttfranklin on 15 May 2010, 12:55
When I play as Terran, I always harass the enemy's workers with Reapers.  Once I get two barracks built I get a refinery and then a tech lab and pump out two Reapers ASAP.

If the player is smart he'll have a photon cannon or a few zerglings or marines ready next to his CC but if he's not then I can kill a good third to half of their workers.  Once they wise up and bring their units to defend their workers, I just jump my Reapers out of their and hang them out next to a possible expansion point so when the player does go to expand, I can delay it a little.  Works great.  Reaper rushes are very good, and be sure to micro them to get out of there or you're just wasting resources.

And thanks for the tip on the Immortals, my Protoss early game really sucks (except for zealot rushing zerg.)
Title: Re: Starcraft 2
Post by: Alex C on 15 May 2010, 13:09
Yeah, like Ozy said a while back, you always have to watch for the damn reaper rush/harass. I suspect the only reason it doesn't happen even more often is that you're getting people looking at their barracks and thinking "Nah, too obvious." Still, the sick thing is like you said, you really only need to get 2 reapers in to start chewing through workers at a ridiculous clip, and sometimes it takes a bit before they turn on you and attack with the workers.
Title: Re: Starcraft 2
Post by: Dazed on 15 May 2010, 15:29
Eh, reaper harass never works on me and when I do it it never works on anyone decent. You're honestly better off just massing up some m&m's and teching to air support.
Title: Re: Starcraft 2
Post by: Alex C on 16 May 2010, 02:29
Ghosts are slowly chipping away at my will to live.
Title: Re: Starcraft 2
Post by: snalin on 16 May 2010, 03:10
NUCLEAR LAUNCH DETECTED, BITCH!
Title: Re: Starcraft 2
Post by: Alex C on 16 May 2010, 12:38
 :cry:
Title: Re: Starcraft 2
Post by: Alex C on 16 May 2010, 12:39
Actually, I play toss, so it's mostly the EMPs. Still, you know a unit is a bad match up for you when their nuclear weapons are a secondary concern.
Title: Re: Starcraft 2
Post by: LeeC on 16 May 2010, 21:33
Actually, I play toss, so it's mostly the EMPs. Still, you know a unit is a bad match up for you when their nuclear weapons are a secondary concern.
emp and then nuke?
Title: Re: Starcraft 2
Post by: DavidGrohl on 17 May 2010, 09:38
I guess. I dunno, I think I'd still rather have access to MULEs and the the ability to crap out a buff supply depot if some of my shit gets wrecked.

If you're Terran and keep an SCV building Supply Depos and using energy for Mules, you should have plenty of both minerals and supply.

It's really useful for the maps with the high-yield minerals towards the middle of the map.  It'll most likely be the first place to be attacked, and it'll give you an edge over the incoming army.
Title: Re: Starcraft 2
Post by: beat mouse on 17 May 2010, 10:14
The problem with EMP > Nuke, is that once a Toss army is EMPed, if the guy has any idea of what he's doing, there will be a retreat.
Title: Re: Starcraft 2
Post by: Alex C on 17 May 2010, 11:39
Yep. You're better off stimming and picking off as many toss as you can; pretty nasty when you consider the concussion grenades.

Oh well, at least I still have Storm.
Title: Re: Starcraft 2
Post by: DavidGrohl on 17 May 2010, 14:44
Yep. You're better off stimming and picking off as many toss as you can; pretty nasty when you consider the concussion grenades.

Oh well, at least I still have Storm.

EMP'd templar = useless.

Alternatively, you can snipe them.  2 snipes per templar is easy and quick.  Snipe is my best friend.
Title: Re: Starcraft 2
Post by: Alex C on 17 May 2010, 15:57
Well, yeah, but that doesn't mean toss shouldn't run High Templars if the game somehow progesses so far that teching much beyond collosi is viable (which in my experience it usually doesn't, admittedly). Just the threat of them evens the playing field quite a bit. Prior to teching up to Templars, ghosts are the bastards that wipe out half your strike force's effective health in one fell swoop. Post Templars, Ghosts also become those guys who are on Templar duty lest their medivacs get Feedback nuked or their MM ball gets wrecked by Storm. The fact that EMP is so valuable against so many targets almost works against the Terrans just a li'l bit. It almost becomes a li'l bit like an elaborate game of chicken as far as energy management is concerned; EMPing a Sentry is often only a good idea if you've got all HTs accounted for, which can be sort of tricky if toss is stowing guys away in prisms.

But yeah, ghosts are jerks and I hate their faces.
Title: Re: Starcraft 2
Post by: DavidGrohl on 17 May 2010, 20:11
Personally, in my games -- if the Protoss tries teching to templar (and researching storm), they've lost already.  I'll put enough pressure on them that the gas intensiveness of the templars will doom them against my pushes. 

I make it a point to make sure they need those extra two colossi or immortals or their base will be toast.  Tank pressure is a pain in the ass to deal with . . .
Title: Re: Starcraft 2
Post by: Alex C on 17 May 2010, 20:21
Games that last until truly "late" game are kinda rare in general, tbh, and ones where things are still relatively even are even rarer. But if it does last that long templars can be pretty devastating. They can be countered, sure, but you can't ignore them.
Title: Re: Starcraft 2
Post by: McTaggart on 18 May 2010, 03:43
So this phase of the beta ends on the 31st. This is basically right around the time I actually get a chance to play.
Title: Re: Starcraft 2
Post by: LeeC on 18 May 2010, 04:26
are the Phoenix a good anti air counter to the vikings? every video ive seen of them they have been easy to take down from the looks of it.
Title: Re: Starcraft 2
Post by: DavidGrohl on 18 May 2010, 20:47
are the Phoenix a good anti air counter to the vikings? every video ive seen of them they have been easy to take down from the looks of it.

You don't generally need anti-air versus vikings since they are Terran's Anti-air.  The range and speed of the vikings make them impossible to kite with some Pheonix.  If you want to compete, you're going to have to match them on numbers (close to them, at least).  If they have a few vikings, just protect your minerals and front with a few cannons.  If they're going mass viking, get stalkers WITH BLINK / immortal / zealots, and hit their base.  Vikings are not that strong of a land unit.  Their strength is in their mobility.  In a land vs. land fight, they get dominated -- so bring the fight to their base and make them fight.  If you think they might start dominating your base, you can always get your stalkers there to defend and leave the rest to finish or attack their base.
Title: Re: Starcraft 2
Post by: Alex C on 18 May 2010, 22:10
You really ought to think of your air as being purely a support role as toss, especially vs. terran. For the most part a few nix are nice for countering banshees if they gamble that way early and for picking off siege tanks with graviton after you're done doing that. I use nix most vs. other toss so far, but generally speaking I want moar colossi vs. well, pretty much anyone, so it's definitely a li'l dab will do ya situation. Still, gravitoning ghosts makes me happy.
Title: Re: Starcraft 2
Post by: Ozymandias on 18 May 2010, 23:47
It seems to me air units in SC2 are support and harassment, not armies. Rushing to air can win you the game depending on your race and your opponents race (e.g. Protoss vs. Terran should never have an early aerial victory, Terran vs. Zerg can) resulting in specific moments in the game when an air army will win it, but brood lords/carriers/battlecruisers are not a viable endgame frontline strategy vs. a competent opponent. They will, however, make delightfully short work of production.
Title: Re: Starcraft 2
Post by: Alex C on 18 May 2010, 23:58
resulting in specific moments in the game when an air army will win it

Good timing pushes are one of those things that still consistently beat the piss out of me. I'm relatively proud of my micro, but a lot of the times I can see what my opponent is doing only to end up saying to myself "Well, shit, that's kinda weird," and then struggle a bit to do anything about it anyway. My macro sucks.
Title: Re: Starcraft 2
Post by: Dazed on 19 May 2010, 00:00
My problem lies in switching quickly between the 2, or doing both at once. I try to keep my macro going whilst actively fighting, but I feel like I'm sacrificing too much micro against decent opponents.
Title: Re: Starcraft 2
Post by: Alex C on 19 May 2010, 00:06
I'll just put it this way: If I beat you it's probably because I did something cheesey as hell. What can I say; I favor the grand gesture.
Title: Re: Starcraft 2
Post by: NeverQuiteGoth on 19 May 2010, 08:32
Check this out guys (http://www.sc2mapster.com/maps/templar-battles/).

I made a multiplayer 3rd person action game with the Galaxy Editor.

Trailer: http://www.youtube.com/watch?v=kjdl5KMQAzA (http://www.youtube.com/watch?v=kjdl5KMQAzA)
Title: Re: Starcraft 2
Post by: beat mouse on 19 May 2010, 12:58
A really solid way to practice macro is to play Zerg for a while. It is technically the hardest macro to fine tune but if you simply 14pool/15hatch and get queens up and focus on expanding creep/tumors/rally your army points you can get some real solid practice in with rotating your larva spawns and droning hard with a fast enough advantage to spam lings/hydras and just a-move them on the mini map so you can continue your macro. The biggest point I can argue for boosting your macro is that a heavy micro focus undoes your "big game" more than anything. Ignore your battles for a while and just keep producing army at every opportunity, the constant stream of a zerg attack is more than enough to keep your opponent focused on his micro which lets you expand with every big push you make, and as a result making every push bigger and bigger.
Title: Re: Starcraft 2
Post by: scarred on 25 May 2010, 10:32
oh god custom games are now playable

oh god

i am never leaving this game
Title: Re: Starcraft 2
Post by: gospel on 25 May 2010, 15:15
A really solid way to practice macro is to play Zerg for a while. It is technically the hardest macro to fine tune but if you simply 14pool/15hatch and get queens up and focus on expanding creep/tumors/rally your army points you can get some real solid practice in with rotating your larva spawns and droning hard with a fast enough advantage to spam lings/hydras and just a-move them on the mini map so you can continue your macro. The biggest point I can argue for boosting your macro is that a heavy micro focus undoes your "big game" more than anything. Ignore your battles for a while and just keep producing army at every opportunity, the constant stream of a zerg attack is more than enough to keep your opponent focused on his micro which lets you expand with every big push you make, and as a result making every push bigger and bigger.
Completely agree. I get the feeling that if zerg can manage to fend off harass, passive play into mid-late game really favors them. They might be weaker at 200/200 because or roach (hydra/ling +/- baneling still solid) but they can replenish their army so quickly.

Even WhiteRa's victory over idrA was hard fought. I hear Zerg is complaining a lot about terran mech lately though (marine/tank/hellion/thor).
Title: Re: Starcraft 2
Post by: Alex C on 25 May 2010, 15:46
My biggest complaint about conservative macro zerg play is how spine crawlers take damn near a year and a day to build after you factor in the drone.
Title: Re: Starcraft 2
Post by: snalin on 25 May 2010, 16:14
My biggest complaint about conservative macro zerg play is how spine crawlers take damn near a year and a day to build after you factor in the drone.

If you need them ASAP, isn't it better to just start producing a new drone, and drag one from the mineral line to build the crawler? It sets you back a tiny bit economically, but waiting for the drone seems kinda micro-ineffective.
Title: Re: Starcraft 2
Post by: Alex C on 25 May 2010, 17:03
You know what I mean though; the drones still have to come from somewhere. I guess it's just my protoss bias shining through again; for all their disadvantages, you can slap down photon cannons real fast and they only take 40 seconds to build vs. 50 for the Spine Crawler. Crawlers just seem pokey to me, although I must admit I've gotten more mileage out of them than I usually get out of the very few cannons I build these days. Zerg is quite the mental leap for me to play though; they are a pretty straight forward race aside from the buildings, creep and workers juggling act, whereas toss buildings are pretty fire and forget aside from pylon placement (which, honestly, isn't hard). As was said earlier, they really require you to shift focus to your infrastructure.
Title: Re: Starcraft 2
Post by: DavidGrohl on 26 May 2010, 12:32
I'll take the extra 10 seconds build time for the uproot portability.
Title: Re: Starcraft 2
Post by: Alex C on 26 May 2010, 15:52
I never said they were broken. I just dislike how long they take.
Title: Re: Starcraft 2
Post by: scarred on 26 May 2010, 16:06
I've gotten uncharacteristically good at Zerg recently... and terrible at Terran. WHAT HAPPEN
Title: Re: Starcraft 2
Post by: scarred on 26 May 2010, 21:27
oh god I got bumped into the gold league and I can't stop losing
Title: Re: Starcraft 2
Post by: Dazed on 26 May 2010, 22:03
Diamond league 3v3 Whaaaaaat

I like 3v3, the macro game is more enjoyable for some reason in this bracket.
Title: Re: Starcraft 2
Post by: scarred on 26 May 2010, 22:18
oh yeah i am doing 1v1 mostly.

i still have all my placement matches to go in the other modes...
Title: Re: Starcraft 2
Post by: LeeC on 26 May 2010, 22:55
watching some more videos and protoss seems pretty gimped against terran.  any thoughts on this?
Title: Re: Starcraft 2
Post by: scarred on 26 May 2010, 23:20
yeah i've heard protoss v. terran is a shitty matchup for the toss player now. i've won a few times but that's just cos my opponents kinda sucked.
Title: Re: Starcraft 2
Post by: DavidGrohl on 27 May 2010, 09:20
watching some more videos and protoss seems pretty gimped against terran.  any thoughts on this?

Scout often.

9 -> Pylon -> Scout with that probe

Get a cybernetics core asap and boost the first Stalker.  This specifically is to prevent reaper rushes.

You should see whether or not they're doubling up on barracks or getting a factory. 

If you see multiple raxes, lay down another gateway or two and pump units while teching towards colossus.  The range upgrade for the colossus is IMPORTANT.  Keep the collossus behind other units.  They have the same range (with upgrade) as tanks and can see over cliffs.  Use it to your advantage.

If you see a factory going up and the rax not producing put some pressure on them with some units you have . . don't waste units -- but get him to waste money on infantry.  At that point get a robotics facility (build an observer first for scouting). 

If you see tanks, get some immortals (transition to collossus).  If you see a starport coming up with a tech lab, start pumping stalkers and place a stargate for pheonixes (also good for gravitating tanks).

Protoss is a very reactionary race vs. Terran.  More so than any race matchup.

As for any game, DON'T lay cannons unless you feel you need to protect against some mass air.  Each price of a cannon could be used to produce a gateway / warpgate instead.
Title: Re: Starcraft 2
Post by: Buttfranklin on 27 May 2010, 12:30
After reading the Art of War while utilizing the facilities I have come to the conclusion that if Sun Tzu were alive today he would really dig Starcraft 2.
Title: Re: Starcraft 2
Post by: Alex C on 27 May 2010, 18:52
Gotta agree with Grohl, the colossi's range and ability to get in and start busting up cliff chokes is super important. I love chargelots to death and in number they can fight their weight in minerals against many different units thanks to sheer durability, but at the end of the day they're still open ground units. It's basically just throwing minerals right down the shitter if you can't get room to surround. You absolutely need to colossi to not get owned around high ground.
Title: Re: Starcraft 2
Post by: DavidGrohl on 27 May 2010, 20:47
Forgot to add that illusion is an awesome skill (and rarely used).  If you make a few illusions of collossii, the enemies focus fire will hurt a lot less.
Title: Re: Starcraft 2
Post by: Alex C on 28 May 2010, 12:47
Banelings are an unholy terror in the hands of a good player and they scare the poop out of me. But with that said, there's nothing funnier than when someone over commits to banelings early and fails to build enough of anything else to maintain any sort of advantage. It's like, hey, guy, you killed a few roaches. A winner is you.
Title: Re: Starcraft 2
Post by: Ozymandias on 28 May 2010, 14:12
Has anyone had a chance to use ultras since patch 13?

Seems like with both the nerf to force fields and the buff to their attack, they tried to turn them into a 'toss buster which is a step up from their previous use as "waste of resources".
Title: Re: Starcraft 2
Post by: Alex C on 28 May 2010, 15:55
I kinda doubt it's enough, to be honest. It's not even like the Ultra sucks statistically, really. They've still got the ol' SC1 advantages of being great against lings, marines and lots. It's just that this isn't SC1 anymore and I'm not sure how you could make ultras all that much more attractive without nerfing immortals (which blow truck-sized holes through Ultras and roaches) or nerfing brood lords (which are just plain better vs. toss than ultras).
Title: Re: Starcraft 2
Post by: beat mouse on 28 May 2010, 15:57
I don't think anyone has had a game last long enough to get ultras before getting dropped since patch 13.
Title: Re: Starcraft 2
Post by: Alex C on 28 May 2010, 16:02
That too. I mean, ultralisks are top tech unit that mostly excels at killing low tech. Brilliant.  :roll:
Title: Re: Starcraft 2
Post by: Ozymandias on 28 May 2010, 16:30
See, I haven't seen a game go that far either which is why I was wondering if it's a viable unit yet or if the buff just still makes it unreasonable. The beta forums have been discussing for a while how useless the ultra is, especially when it seems every single other unit in the game has a use, and the way they buffed it just seems like Blizzard still doesn't know why the ultra exists either. It's a top tech melee unit with no special abilities except that it's big. Why is it here?

The force field nerf is the only use I could see for it since it's the only zerg unit that can bust the fields and those things, when microed well, can wreck a zerg army (as WhiteRa vs. IdrA really thoroughly demonstrates).
Title: Re: Starcraft 2
Post by: Alex C on 28 May 2010, 20:47
I've gotten uncharacteristically good at Zerg recently... and terrible at Terran. WHAT HAPPEN

What he said, except replace "terran" with "protoss." As people suggested earlier, zerg is absolutely forcing me to focus on macro more than I'm used to. So while I'm winning more as zerg than I was as protoss, I would have to admit that all the wins are super, super ugly because my base layout and multi-tasking skills suck ass. The expansions I build end up having all the defensive virtues of a screen door. Still, an ugly win is still a win.
Title: Re: Starcraft 2
Post by: Alex C on 28 May 2010, 20:49
Plus, I gotta be honest: My attack strategy basically boils down to "Banelings, roll out!"
Title: Re: Starcraft 2
Post by: Alex C on 29 May 2010, 00:08
BTW, if anyone has any favorite zerg replays or favorite zerg players they could point me at, it'd be much appreciated. Most of the tourney replay lists I've seen don't actually list the races involved and most of the stuff I've seen has been P&T for whatever reason.
Title: Re: Starcraft 2
Post by: Covetous on 29 May 2010, 04:06
Youtube/google idra.
Title: Re: Starcraft 2
Post by: DavidGrohl on 29 May 2010, 06:17
BTW, if anyone has any favorite zerg replays or favorite zerg players they could point me at, it'd be much appreciated. Most of the tourney replay lists I've seen don't actually list the races involved and most of the stuff I've seen has been P&T for whatever reason.

Idra is the current crowd favorite.
Title: Re: Starcraft 2
Post by: Ozymandias on 29 May 2010, 07:38
TheLittleOne (or LiquidTLO) is a random player but his zerg play is fascinating.
Title: Re: Starcraft 2
Post by: beat mouse on 29 May 2010, 13:11
TLO is getting really really popular right now, but the aforementioned IdrA is the reigning "macro machine" zerg player atm. Watching him 3 base a 200/200 army on metalopolis in next to no time at all is both inspiring and demotivational at the same time.

I've been playing random since patch 13 (part fuck it, part learning, part fuck bnet2.0) and it has been really improving my active thinking, since it forces you to know the ins and outs of each match up from each side.
Title: Re: Starcraft 2
Post by: Alex C on 29 May 2010, 13:43
Yeah, I need to start doing randoms more. I played quite a few at the beginning just to get a feel for the ranges of effects and to make sure that building recognition was second nature, but since then I haven't really experimented as much as I should have.
Title: Re: Starcraft 2
Post by: Ozymandias on 29 May 2010, 15:27
TLO is getting really really popular right now, but the aforementioned IdrA is the reigning "macro machine" zerg player atm.

Yeah, that's why it's fun to watch TLO as a counterpoint because he's such a vicious speedling micro player.

Dude took down WhiteRa in game 2 of the HRH semis with a mass queen defense. That's crazy. That's just crazy.
Title: Re: Starcraft 2
Post by: Alex C on 29 May 2010, 17:45
Finally started dipping my toes into 2v2 a bit. Any general tips? So far I just grab toss and say "TURTLE!" and make my ally desperately try to defend my ass as I make an ungodly amount of upgraded colossi. Oh, and some immortals. Works out pretty well if my ally is playing terran (if we live long enough we just kinda take whatever survived from midgame and combine it with colossi+thor+viking and then cheer as everything dies) but zerg kinda lean towards being generalists/soft counters and I'm having a harder time really complementing them.
Title: Re: Starcraft 2
Post by: Ozymandias on 29 May 2010, 18:06
Hrm. I don't play 2v2 much so I'm just kind of brainstorming how to do an effective Z+P combo. Utilizing yr zerg teammate to do early harassment while you build up is reasonable. Or even relegating yourself to support for their army since they're going to be way more expendable than you so going with phoenixes and sentries might be really useful.
Title: Re: Starcraft 2
Post by: Alex C on 29 May 2010, 19:10
Been watching those idra replays on youtube and it's been pretty interesting. I dunno why I looked at the youtube comments though. It seems people are more interested in nerd raging over whether some dude in Korea types GG after wins or not than they are in commenting on the games. Deciding someone has an attitude problem over a rather silly video gaming custom hits me as a lot ruder than not typing two letters to begin with. It's almost as asinine as my old roommate's opinion. He believed that typing GG was rude because it was being too lazy to actually type out good game. Man, nerds.
Title: Re: Starcraft 2
Post by: LeeC on 29 May 2010, 19:58
(http://www.spyjournal.biz/files/Rebecca_TalkNerdyToMe.jpg)

yeah I have been watching quite a few whiteRa videos because he is the reigning protoss player.
Title: Re: Starcraft 2
Post by: McTaggart on 29 May 2010, 20:09
I think they hate that Idra's a bit of a dick with some dumb ideas about what is valid play and what is not and that not saying gg unless his opponent matches his macro game and plays against his strengths is just a symptom of that.
Title: Re: Starcraft 2
Post by: Ozymandias on 29 May 2010, 20:55
I just realized there's no more beta on the 1st. Sad. :(

EDIT: Then I realized they extended it to the 7th. Less sad.
Title: Re: Starcraft 2
Post by: Alex C on 01 Jun 2010, 18:39
Dammit, the temporary shutdown looms but my sister is till getting married this weekend and people are still getting injured. Nobody every thinks of my needs!
Title: Re: Starcraft 2
Post by: DavidGrohl on 02 Jun 2010, 08:36
Dammit, the temporary shutdown looms but my sister is till getting married this weekend and people are still getting injured. Nobody every thinks of my needs!

Tell her that the Starcraft beta is a once in a lifetime deal, but weddings are forever.  She'll understand.
Title: Re: Starcraft 2
Post by: satsugaikaze on 05 Jun 2010, 23:52
I preordered a Collector's Edition from Amazon and never got the beta key they said they'd get me in 5 business days.

fml






(although to be honest, I'm not completely surprised as my faith in Internet shopping has never been that great.)
Title: Re: Starcraft 2
Post by: beat mouse on 06 Jun 2010, 00:57
Well, the beta runs out on the 7th, so... that ties that up.

I've been playing random since patch 13 and upon launch I am undecided who I want to ladder as, as learning 3 matchups quickly is easy but juggling 9 is a lot harder to stay on top of things.
Title: Re: Starcraft 2
Post by: satsugaikaze on 06 Jun 2010, 02:51
I preordered mine on April 14 =/

I still play on my friend's one, but honestly he's not on that great a league anyway. Still, I'm just really psyched for the story, although I hear the metagame is totally different between single-player and multiplayer even with the same units.
Title: Re: Starcraft 2
Post by: beat mouse on 30 Jun 2010, 02:39
I was immediately conflicted as to revive this or find the cake thread:

(http://www.geekologie.com/2010/06/23/starcraft-cake-1.jpg)
(http://www.geekologie.com/2010/06/23/starcraft-cake-10.jpg)
Title: Re: Starcraft 2
Post by: snalin on 30 Jun 2010, 13:09
It's so awesome that you can put it in both!
Title: Re: Starcraft 2
Post by: scarred on 30 Jun 2010, 16:22
that is pretty epic aside from the fact especially because the cake itself looks like effing pancakes
Title: Re: Starcraft 2
Post by: McTaggart on 07 Jul 2010, 12:03
Patching patching patching. I don't know if the servers are up and the patchnotes in the launcher are still the siege tank damage reduction ones.
Title: Re: Starcraft 2
Post by: beat mouse on 07 Jul 2010, 12:14
Did you swap out the realmlist to EU servers to download or are US servers up? I'm in the middle of a clean reinstall, so hopefully by the end of the night i can be placing :)
Title: Re: Starcraft 2
Post by: McTaggart on 07 Jul 2010, 12:33
I just started the launcher and it did it's thing. US region. Still patching though, 62%...
Title: Re: Starcraft 2
Post by: McTaggart on 07 Jul 2010, 12:57
"Battle.net is down for maintenance, please try again later."
Title: Re: Starcraft 2
Post by: beat mouse on 08 Jul 2010, 00:37
Thus far, b.net has been a colossal mess. Apparently there was a 90 minute or so window where people were playing with only bugs and lag to worry about. Now the status bar reads 500,000 people on battle.net 0 games being played online.
Title: Re: Starcraft 2
Post by: DavidGrohl on 08 Jul 2010, 07:06
Give it the standard Blizzard day to get everyone patched and to avoid the massive flood of logins.
Title: Re: Starcraft 2
Post by: ackblom12 on 08 Jul 2010, 08:52
I'm pretty happy to see that all AI has been enabled. Gonna be delving into that so I can actually mess around with units and experiment a bit tonight.
Title: Re: Starcraft 2
Post by: LeeC on 08 Jul 2010, 21:52
http://www.youtube.com/watch?v=pmBtanGjziM&feature=popular (http://www.youtube.com/watch?v=pmBtanGjziM&feature=popular)
Title: Re: Starcraft 2
Post by: KvP on 08 Jul 2010, 23:37
Youtubes cannot be embedded on this board. You have to url tag it.
Title: Re: Starcraft 2
Post by: LeeC on 09 Jul 2010, 07:07
Youtubes cannot be embedded on this board. You have to url tag it.
hehe I thought I did, the img is right next to the url button and I just hit it by mistake. :angel:
Title: Re: Starcraft 2
Post by: Ozymandias on 21 Jul 2010, 19:32
Holy shit holy shit holy shit (http://www.youtube.com/watch?v=C_E83GfWM-A)

I'm so sorry I ever doubted you Blizzard holy shit come on give me your sweet semen running down my throat the game
Title: Re: Starcraft 2
Post by: KvP on 21 Jul 2010, 19:39
eh, well I guess it's nice somebody managed to match Squeenix in the CG dept.
Title: Re: Starcraft 2
Post by: Ozymandias on 21 Jul 2010, 19:53
Blizzard has always been on par with Squeenix in CG, just much less prolific.

Compare Warcraft 3 (http://www.youtube.com/watch?v=jwIPo5x8B4s) and Kingdom Hearts (http://www.youtube.com/watch?v=ySk1UCUV4bo) or Final Fantasy XI (http://www.youtube.com/watch?v=UlWeE0cRr4U) (all of which are from 2002)
Title: Re: Starcraft 2
Post by: Alex C on 21 Jul 2010, 20:02
Diablo 2 was pretty impressive stuff for 2000.
Title: Re: Starcraft 2
Post by: McTaggart on 22 Jul 2010, 00:59
Pity their script writing is awful.
Title: Re: Starcraft 2
Post by: scarred on 22 Jul 2010, 01:01
the original SC script wasn't awful, but it wasn't very good either. WC3 was bloody terrible though
Title: Re: Starcraft 2
Post by: Dazed on 22 Jul 2010, 01:14
I like the SC script, and the Diablo/D2/WC2 scripts. Things started going seriously wrong with WC3 though, I agree. Pretty much anything involving orcs since then has been completely embarrassing.
Title: Re: Starcraft 2
Post by: Caleb on 22 Jul 2010, 10:36
Welp my computer is going to be able to run this game.

It looks like I am going to buy this game for the single player campaign.
Title: Re: Starcraft 2
Post by: DavidGrohl on 22 Jul 2010, 11:44
I really enjoyed the multiplayer.  The matchmaking definitely succeeds in getting you to a 50/50 win rate over time.

The story for SC and BW was fantastic, imo.  I have no doubt the single player story will be great for SC2.

Also, the whole mission based planetary grid thing sounds exciting. 

That and those screens of being able to buy upgrades throughout the campaign look awesome.
  Example :  http://pcmedia.ign.com/pc/image/article/108/1085596/starcraft-ii-wings-of-liberty-20100422021900026.jpg
Title: Re: Starcraft 2
Post by: snalin on 22 Jul 2010, 14:58
That looks pretty damn awesome. I expect that experimenting with those research options will give a lot of replay value.
Title: Re: Starcraft 2
Post by: scarred on 22 Jul 2010, 18:21
yeah multiplayer is one thing but the singleplayer looks to be balls-to-the-wall awesome and different
Title: Re: Starcraft 2
Post by: messeduplilkid on 23 Jul 2010, 09:45
Anyone else really miss Sarah Kerrigan's old voice?
 
*sadface*
Title: Re: Starcraft 2
Post by: Caleb on 23 Jul 2010, 09:50
I missed it.

Man I am going to brush up on my RTS skills before this comes out next week.
Title: Re: Starcraft 2
Post by: LeeC on 23 Jul 2010, 14:07
Anyone else really miss Sarah Kerrigan's old voice?
 
*sadface*

yes
Title: Re: Starcraft 2
Post by: satsugaikaze on 23 Jul 2010, 23:32
I think Sarah Kerrigan's new voice seems much more suited to her. It's almost more mature sounding, makes sense.

But if they used the same voice actor I would be much happier regardless.
Also I like how by the end of all the pre-release hype people only notice how awesome the actual story of the game is every time Blizzard releases a trailer, and then after a while revert back to going over the multiplayer mechanics with a magnifying glass.
Title: Re: Starcraft 2
Post by: beat mouse on 24 Jul 2010, 03:50
Yeah I am essentially going to force myself to play single player as quickly as possible so I can justify going back to squashing 4gates.
Title: Re: Starcraft 2
Post by: DavidGrohl on 24 Jul 2010, 08:23
Yeah I am essentially going to force myself to play single player as quickly as possible so I can justify going back to squashing 4gates.

How does one squash a 4-gate?  What race do you play?
Title: Re: Starcraft 2
Post by: Ozymandias on 24 Jul 2010, 10:06
I am not going to play single player as fast as possible. I am going to enjoy that shit.
Title: Re: Starcraft 2
Post by: beat mouse on 24 Jul 2010, 11:00
Yeah I am essentially going to force myself to play single player as quickly as possible so I can justify going back to squashing 4gates.

How does one squash a 4-gate?  What race do you play?


Ghost Marine Medivac, emp scatters big toss armies like nothing else.
Title: Re: Starcraft 2
Post by: DavidGrohl on 24 Jul 2010, 12:19
Yeah I am essentially going to force myself to play single player as quickly as possible so I can justify going back to squashing 4gates.

How does one squash a 4-gate?  What race do you play?


Ghost Marine Medivac, emp scatters big toss armies like nothing else.

Terran are cheap.  I wouldn't be surprised with a launch patch nerf.
Title: Re: Starcraft 2
Post by: beat mouse on 24 Jul 2010, 12:26
Yeah finding a solution to the most aggressive open in the game is cheap :rollies:
Title: Re: Starcraft 2
Post by: McTaggart on 24 Jul 2010, 12:39
4-gating was probably just as cheap until he came up with something to beat it.
Title: Re: Starcraft 2
Post by: beat mouse on 24 Jul 2010, 12:43
EMP is also a scare tactic, the reaction it can cause is so much of a variable and there is so much room for transition in the midgame (marine ball vs templar? call me cheap i dare you) that you don't just build ghosts and medivacs and beat a 4 gate.
Title: Re: Starcraft 2
Post by: Storm Rider on 24 Jul 2010, 15:10
I am not going to play single player as fast as possible. I am going to enjoy that shit.

The single player campaign is the only aspect of Starcraft 2 that interests me in the slightest, since I really enjoyed the first game's campaign. But it's not enough to override my blanket 'fuck Activision' rule, especially since they want to charge for it 3 times. Oh well.
Title: Re: Starcraft 2
Post by: Ozymandias on 24 Jul 2010, 15:53
Also fuck Sony for making me pay for God of War 3 times and Rockstar for making me pay for GTA 7 times and Nintendo for making me pay for Zelda 180 times hurfdurfhurfdurf

Gonna get my Terran on, gonna have me some fun, gonna say fuck you to Bryan.
Title: Re: Starcraft 2
Post by: LeeC on 24 Jul 2010, 16:07
doing the digital download. im at 4% and its been about 2 hours. :|
Title: Re: Starcraft 2
Post by: est on 24 Jul 2010, 19:40
Yeah, I don't have much time/patience for multiplayer anything these days.  I play games to have fun, not deal with dipshits.
Title: Re: Starcraft 2
Post by: est on 24 Jul 2010, 19:40
That is to say: I'ma play me some fuggin' single player Starcraft 2
Title: Re: Starcraft 2
Post by: Ozymandias on 24 Jul 2010, 21:08
Hey guys.

We can play some multi together you know.

Maybe head up against some AIs who, in my limited experience from the beta, are now pretty darn solid competition.
Title: Re: Starcraft 2
Post by: McTaggart on 24 Jul 2010, 22:45
My experience in the beta was that everyone was pretty alright people. I'm sure that will change now that anyone can just buy the game and you don't need to be friends with someone to get a key, but I still have hope.
Title: Re: Starcraft 2
Post by: beat mouse on 25 Jul 2010, 05:10
My (very most optimistic) hopes for the SC2 player base is that with the long grounded traditions of the first game that we will see new players and young players learning the professional SC2 etiquette as normal. Obviously this is not going to mean I don't expect a flood of gurgling morons but I would at the very least hope to see a culture as dedicated as Starcraft's to usher in a new generation and become the first steps to a longer lasting competitive community.
Title: Re: Starcraft 2
Post by: Buttfranklin on 25 Jul 2010, 07:06
beat mouse it sounds like you're making a campaign promise.
Title: Re: Starcraft 2
Post by: beat mouse on 25 Jul 2010, 11:19
No I've already stated I don't really care about the campaign. *soggy trumpet*

But I really do hope that SC2 is a major player in esports becoming popular outside of South Korea, idealistic or not.
Title: Re: Starcraft 2
Post by: snalin on 25 Jul 2010, 14:13
About that, the rather great SC2 commentators HD and Husky are a part of a pretty big, new project on youtube, The Game Station (http://www.youtube.com/user/TheGameStation). It's a collaboration between a lot of video game commentators and people like that, and the channel is going to contain the best of and important updates from all of those channels. One of the ones you should check out is PressHeartToContinue (http://www.youtube.com/user/PressHeartToContinue), which is a pretty cute girl talking pretty intelligently about gaming.
Title: Re: Starcraft 2
Post by: Buttfranklin on 25 Jul 2010, 16:25
She's probably reading from a script.  Everyone knows cute girls don't play video games, only fat and pimply ones.

You've been fooled.

edit: Korean girls might be an exception.
Title: Re: Starcraft 2
Post by: Boro_Bandito on 26 Jul 2010, 22:31
Screw everyone that has this game right now.
Title: Re: Starcraft 2
Post by: DavidGrohl on 27 Jul 2010, 08:11
Screw everyone that has this game right now.

I concur.  Stupid 5 day shipping . . .
Title: Re: Starcraft 2
Post by: McTaggart on 27 Jul 2010, 10:10
So one of the mutations Kerrigan's got are these spikes that come out of the bottom of her feet so it's like she's wearing heels. The more I think about it the less odd it seems, but it totally threw me for bit.
Title: Re: Starcraft 2
Post by: Caleb on 27 Jul 2010, 11:17
(http://i516.photobucket.com/albums/u330/Dreamcastguy/Pylons.jpg)

I am NOT paying full price for this game...

it's just not in me to do so...
Title: Re: Starcraft 2
Post by: DavidGrohl on 27 Jul 2010, 11:23
(http://i516.photobucket.com/albums/u330/Dreamcastguy/Pylons.jpg)

I am NOT paying full price for this game...

it's just not in me to do so...

I got mine for $40.  /shrug
Title: Re: Starcraft 2
Post by: Caleb on 27 Jul 2010, 11:25
Where???

How???

$40????  That is way better than any deal I found!!!
Title: Re: Starcraft 2
Post by: beat mouse on 27 Jul 2010, 13:39
I am NOT paying full price for this game...

it's just not in me to do so...

This is one of the few games I can justify paying for and you're going to give it shit for making a complicated joke referring to a commonly used term. This man is no nerd, he is an impostor.
Title: Re: Starcraft 2
Post by: scarred on 27 Jul 2010, 13:46
srsly guy fuck you, if any game is worth full price it's this one.
Title: Re: Starcraft 2
Post by: Storm Rider on 27 Jul 2010, 15:21
Also fuck Sony for making me pay for God of War 3 times and Rockstar for making me pay for GTA 7 times and Nintendo for making me pay for Zelda 180 times hurfdurfhurfdurf

Gonna get my Terran on, gonna have me some fun, gonna say fuck you to Bryan.

Tell me how Bobby Kotick's cock tastes, sellout.
Title: Re: Starcraft 2
Post by: DavidGrohl on 27 Jul 2010, 16:29
Where???

How???

$40????  That is way better than any deal I found!!!

Gamestop was having a 15% off sale (if I remember correctly) if you spend over $100.  My friend and I went in on a copy of SC2 and found an additional % off code. 

Brought us to $80+cents with shipping (5-10 day . . *grumble*).
Title: Re: Starcraft 2
Post by: Caleb on 27 Jul 2010, 17:15
Ok DavidGrohl so that is not paying less than $60 that is paying $80 for the CE and getting joint custody.

For all the people telling me to go fuck myself bear in mind I almost NEVER pay full price for video games.  (The exception being RE4)  I am just a cheap piece of shit.

My main gripe is that NOBODY is having any specials on this game.  Generally I can find a reduced price somewhere or SOME sort of incentive to buy the game.  But there are no worthy sales.  The only thing is the Kmart thing where you get an extra $20 certificate to spend on other games from Kmart.  (And there was that Dell thing for $15 off which I missed out on)

That pylon joke is GOLD dammit.  Gold.
Title: Re: Starcraft 2
Post by: DavidGrohl on 27 Jul 2010, 18:23
Ok DavidGrohl so that is not paying less than $60 that is paying $80 for the CE and getting joint custody.

For all the people telling me to go fuck myself bear in mind I almost NEVER pay full price for video games.  (The exception being RE4)  I am just a cheap piece of shit.

My main gripe is that NOBODY is having any specials on this game.  Generally I can find a reduced price somewhere or SOME sort of incentive to buy the game.  But there are no worthy sales.  The only thing is the Kmart thing where you get an extra $20 certificate to spend on other games from Kmart.  (And there was that Dell thing for $15 off which I missed out on)

That pylon joke is GOLD dammit.  Gold.

No, that's two copies of retail regular Starcraft 2 for $80.  One for myself and one for a friend split two ways, $40 a piece.  That was a few months ago.

Dell was selling pre-orders for $45 last Thursday with free shipping.

Newegg.com has a combo option with SC2 : http://slickdeals.net/permadeal/37282/thermaltake-element-g-(black)-atx-mid-tower-case-starcraft-ii-wings-of-liberty-(pc)-game

KMart has a deal going on :  SC2 for $60 with a $20 KMart giftcard towards future game purchases : http://slickdeals.net/permadeal/37268/starcraft-2-wings-of-liberty-$20-kmart-credit-for-future-game-purchase


If you didn't look for specials, don't complain about there not being any.
Title: Re: Starcraft 2
Post by: Caleb on 27 Jul 2010, 19:26
I was thinking it was the CE for $80 you were talking about for some reason.
http://www.cheapassgamer.com/forums/showthread.php?t=268508

In any case there will probably be a deal somewhere next week.
Title: Re: Starcraft 2
Post by: snalin on 28 Jul 2010, 14:53
Hell yeah! Got the Collectors edition today. The single player is pretty damn awesome, and the art book is pretty nice. I think I'll wait with the making off until I'm finished playing though the game, and I'll read the comics before I sleep today, so I'll get back to that tomorrow.

SPOLIERZ ON GAMEPLAY

Between each mission, you go to your ship (for the two first missions or so, it's a pub), and get as much plot exposition as you want. There's the support characters to talk to, a TV to watch (the propaganda machine only works halfways, there's a bit of humor in that), and so on.

You can also spend the money you earn on missions (there's a price set, no other fancy way of earning anything) on either upgrades for your units and buildings, or on new mercenary companies to hire. The merc companies can be trained in a special building, and are available in all missions after you've hired them. They're improved standard units that come at a rather high mineral price, and with a cool-down before you can use them again.

There's also the lab, where you research the protoss or zerg. You gain research points in during the missions by doing optional missions - kill some überzerg or steal some protoss thingy. If you fail to do this the first time, I think you can do the mission again to pick up whatever you missed out on. When you get enough points, you can pick between two upgrades, like making your units shoot faster, get a new turret, and so on. Between that and armory upgrades, a lot of the stuff in single player is way more powerful than in vanilla multiplayer. My bunkers can have six marines in them, and has an additional mounted turret atop of it, and they all have a +5% firing speed. Ca-ching! Some stuff, like the marauder's concussive shells, can only be gotten this way.

The missions are pretty fun as well, they've even managed to make an escort mission that was just plain fun, not a hassle, and you always have at least two to choose between. The story is playing out pretty well, the voice acting is... varying, but all over good enough, I guess, and all in all I'm happy with the game. It's starting to look pretty awesome.
Title: Re: Starcraft 2
Post by: DavidGrohl on 28 Jul 2010, 19:37
Thanks for the mini-review.  It's better than anything I've read on the game so far (description-wise).
Title: Re: Starcraft 2
Post by: ackblom12 on 28 Jul 2010, 19:42
One minor quibble is that I lost battle.net connection in the middle of a mission for some reason, and I never got my achievements for that mission and the one I did after. Punks.

Campaign is quite a bit of fun thus far though.
Title: Re: Starcraft 2
Post by: McTaggart on 28 Jul 2010, 23:07
I really want to love Zerg. I like the idea, I like the aesthetic but I can't macro hard enough and they feel kinda one dimensional.
Title: Re: Starcraft 2
Post by: LeeC on 28 Jul 2010, 23:21
I cant seem to find it on IMDB but I am fairly sure General Warfield is voiced by Micheal Clark Duncan!

edit: I beat the story mode and its actually not MCD, its Gary Anthony Williams who does the voice of uncle rukus on the boondocks.

Great game, great story, tons of twists and turns.
Title: Re: Starcraft 2
Post by: DavidGrohl on 29 Jul 2010, 04:57
I really want to love Zerg. I like the idea, I like the aesthetic but I can't macro hard enough and they feel kinda one dimensional.

They are one dimensional to me.  It's not about complexity, it's about the numbers.
Title: Re: Starcraft 2
Post by: McTaggart on 29 Jul 2010, 06:43
I'm so tired of games giving you minor choices to make about the story, especially when they're presented to you as bluntly as they are here. "Do you choose to side with A or B?". I don't fucking know, you're the narrator. I'd be fine with it if it was a game where you play a character of your own creation and who your character is and how they act is up to you, but in a game with a story already written and characters already envisaged it feels out of place. I don't know Jim Raynor. I only met him a couple of days ago. I don't know how he would respond to this and the decision he would make has an impact on the sort of person I see him as.

Hell I'd be fine with forking the story if it happened in an organic way so that you didn't have to explicitly choose and you didn't know that it was happening. For example you're given two objectives and after completing one of them the story forks before you get a chance to do the other.

It just throws you out of the story when you're forced to make decisions about it like that. I normally end up just leaving it for as long as possible and then grudgingly flipping a coin if I have to. I'd like to think that the writers put a little more thought into it than that.
Title: Re: Starcraft 2
Post by: snalin on 29 Jul 2010, 07:32
Meh, I liked the one choice I've gotten so far*. It was an important choice between two goals, both with clear pros and cons. Sure, it doesn't quite fit within the narrative style of the game, where the player isn't really there, unlike in SC and BW, where you were a commander in the different factions that worked with the protagonists. But I still think it's better than giving you two objectives, and then leaving you unable to pursue one after you've finished the other - that just makes the player feel tricked. "Hey! you promised me content, and now it's gone! fuck!". Then they'll reload to try if you could get the rewards from both missions if you did the other one first, and that'll detach the player from the story. Sure, you can probably pull it off, but I want to know when I'm potentially changing the story.



*(spoilz: kill the infected terrans, or save them?)
Title: Re: Starcraft 2
Post by: McTaggart on 29 Jul 2010, 08:02
I think "choose which of these two arcs you don't want to see" is even worse from that point of view because they're telling you outright that there's content you're not going to see. If you just make it consequences of what you actually do then people won't even notice that there's another way things can go.
Title: Re: Starcraft 2
Post by: DavidGrohl on 29 Jul 2010, 09:25
I think "choose which of these two arcs you don't want to see" is even worse from that point of view because they're telling you outright that there's content you're not going to see. If you just make it consequences of what you actually do then people won't even notice that there's another way things can go.

I agree, but I can see people arguing that it makes for more replayability, like the different Dragon Age Origin stories.
Title: Re: Starcraft 2
Post by: scarred on 29 Jul 2010, 12:25
Are you losers done with this stupid game yet? Because it's time to get pumped about Heart of the Swarm (http://kotaku.com/5599005/everything-we-know-about-the-next-starcraft-game).
Title: Re: Starcraft 2
Post by: satsugaikaze on 29 Jul 2010, 17:14
EDIT: Forum's not letting me... post spoiler tags? wat

Speaking of Zerg, they cleared up the Kerrigan issue awfully fast

I mean, I kinda thought it was going to go in that direction but I didn't expect them to do it in the *very first game*

 :-(
Title: Re: Starcraft 2
Post by: LeeC on 29 Jul 2010, 17:17
Speaking of Zerg, they cleared up the Kerrigan issue awfully fast

I mean, I kinda thought it was going to go in that direction but I didn't expect them to do it in the *very first game*

 :-(
spoiler alert?
Title: Re: Starcraft 2
Post by: ArcAirbender on 29 Jul 2010, 17:25
Without being emotional about it, I want to talk a little bit more about SC2 now that it is out.

Yes, I bought it. I feel wrong about it because there are a number of key game politics I feel strongly against. For one there is an online activation that must always be met before an install is done. They are in their right, and are not being deceptive about it (it clearly states it in the system requirements). I feel, however, that such decision would be negative in the very long run (and I'm talking about history here, not necessarily replayability). Imagine Beethoven's 9th could only be played by asking permission to Beethoven himself. All fine and dandy until he dies.

Starcraft 1 may or may not not end up in the halls of human heritage, but that is an open decision left to our future generations.
Starcraft 2 will not even have the option, unless a cracked version is kept within the archives.

In the end, I find it ironically appropriate that such greed might end up costing them their legacy.
Right on!
...corporate sellouts.

However, having established this will not be a (major) factor unless you do not have an internet connection, I do have a more practical quarrel with Blizzard. According to computers and videogame's (http://www.computerandvideogames.com/article.php?id=257438) website, there is a reference about the possibility of having to pay for "premium units". The news is not clear about it sources, nor if such premium units will be the ones introduced in future expansions (a la brood war), or if they are talking about a World of Warcraft dick move.

From the website:
Quote
To add insult to injury, one has to keep spending even more money if he wants any "premium maps" and "premium units" sold only via the BattleNet. Since this is a game that will be played mostly online don't be ready to dismiss this if you have a competitive streak.

I love playing competitively; an important part of my purchase decision was taking what the multiplayer component would bring to the longevity factor.
That would be moot the moment they start charging ANYTHING for the introduction of new units outside a full expansion set.

Another thing I feel very strong about is exactly what McTaggart just replied a few lines behind me:
I'm so tired of games giving you minor choices to make about the story ...I don't fucking know, you're the narrator. I'd be fine with it if it was a game where you play a character of your own creation and who your character is and how they act is up to you, but in a game with a story already written and characters already envisaged it feels out of place.
But in all honesty, I'm going to have to take it for a spin to form a more solid opinion about the subject, it might very well work out. Just want to state that longevity is not always a good thing (obvious fact is obvious).

On a final note: hell, having seen all the shitty stuff Blizzard is already doing (and the rumors of far worse stuff) makes me appreciate Valve's Steam service. Those Valve dudes are alright in my book.

The ultimate irony relies, then, within the game title. Wings of Liberty.
A more fitting title would definitely be: Wings of Slavery.

-Arc
Title: Re: Starcraft 2
Post by: satsugaikaze on 29 Jul 2010, 17:25
spoiler alert?

I probably should have, yes.

As for Blizzard making us pay excessively for nonsense, nothing surprises me anymore. In these cases I usually just sigh and say "I blame Activision".
Title: Re: Starcraft 2
Post by: Alex C on 29 Jul 2010, 19:24
The ultimate irony relies, then, within the game title. Wings of Liberty.
A more fitting title would definitely be: Wings of Slavery.


Ya know, when you end a post like this, it makes me feel dumber for having read it. The rest of it is pretty OK, even if I don't really agree with it, but this made me face palm Picard style.
Title: Re: Starcraft 2
Post by: Storm Rider on 29 Jul 2010, 20:05
The ultimate irony relies, then, within the game title. Wings of Liberty.
A more fitting title would definitely be: Wings of Slavery.

(http://img689.imageshack.us/img689/6135/rsz633pxswingingstrikeo.jpg)
Title: Re: Starcraft 2
Post by: scarred on 29 Jul 2010, 23:50
Yeah I am liking the mission variety a lot so far, especially because I rather enjoyed the escort mission, and no one likes those.
Title: Re: Starcraft 2
Post by: Dazed on 30 Jul 2010, 07:27
Welp, got it yesterday afternoon, done with the campaign now at 10:30 in the morning. It was good for me.
Title: Re: Starcraft 2
Post by: DavidGrohl on 30 Jul 2010, 09:05
I'm taking it slow -- playing through on Brutal.

It's very fun so far and the story is just starting to pick up . . or so I think.  (6th mission)
Title: Re: Starcraft 2
Post by: scarred on 30 Jul 2010, 11:00
yeah wtf i am not trying to rush this. I'm playing on Hard because I am a pussy but I just finished the zombie infested terran outbreak mission, which was a blast
Title: Re: Starcraft 2
Post by: McTaggart on 30 Jul 2010, 11:20
The best mission is the one on redstone, purely for the way the critters run to hills when the lava is coming.
Title: Re: Starcraft 2
Post by: scarred on 30 Jul 2010, 11:33
that mission was really frustrating until i realized i was retarded and that i should just invest in a medium-sized squad to follow around my ccs
Title: Re: Starcraft 2
Post by: DavidGrohl on 30 Jul 2010, 12:47
yeah wtf i am not trying to rush this. I'm playing on Hard because I am a pussy but I just finished the zombie infested terran outbreak mission, which was a blast

That was a huge pain in the ass on Brutal.  After the 5th day, you pretty much get one more shot at the buildings before they just overwhelm you (regardless of how well you've fortified).  I ended up winning the 5th day after barely surviving the base destruction at night.  I killed the last infected building just after night started.  I don't think I would have had as much fun if I weren't playing it on this difficulty.

I may replay through the missions on a easier difficulty to grab some of the achievements.  On one of the first holdout missions, it's nearly impossible to get the 'Destroy 4 hatcheries' achievement on Brutal.

Title: Re: Starcraft 2
Post by: Dazed on 30 Jul 2010, 14:29
I'll defintely replay on Brutal at some point. I wasn't even really trying to rush through, I was playing on hard. Some of the missions were absurdly easy still, but some of them were pretty challenging and i can definitely see them being a huge pain in the dick on brutal. (The Laser Drill mission comes to mind).
Title: Re: Starcraft 2
Post by: Alex C on 30 Jul 2010, 14:39
 On one of the first holdout missions, it's nearly impossible to get the 'Destroy 4 hatcheries' achievement on Brutal.

I had a tricky time of that on hard, actually, partly because I was also trying to get that "Give Up Nothing" achievement on the same go, and that apparently doesn't even let you salvage bunkers. I gave up on that pretty quick, since holding those stupid outer defense buildings while still having enough marines running around out there to go curb stomp the hatcheries is a pain in the ass, so I settled for just taking out the hatcheries. I'll probably just do "Give Up Nothing" on normal, since that shouldn't take anything more than a couple bunkers and an SCV to basically play itself.
Title: Re: Starcraft 2
Post by: A Wet Helmet on 30 Jul 2010, 17:08
Downloading now.

There goes my motivation for awhile.
Title: Re: Starcraft 2
Post by: est on 31 Jul 2010, 06:45
Holy shit, the digital version of this game is $90 AUD.  Can you get it from anywhere other than direct from Blizzard?  Because if not, fuck this shit until the price comes down.
Title: Re: Starcraft 2
Post by: est on 31 Jul 2010, 06:59
Also I am not sure why people get their panties all up in a bunch about online activation.  Once you activate the game online you can play it offline.  They are Blizzard, so battlenet is gonna be around for a while yet, and if they go bust then fuck it, just get a crack.

The thing I'm most annoyed about is this shit-tastic little nugget:

Quote
What exactly is region specific for activation?
Both game clients (downloaded or shipped) will only connect to the region for which they were made. Therefore, in order for you to log in to Battle.net and begin playing, both the StarCraft II: Wings of Liberty™ game license and the installed game client MUST be for the same region. If the game license and the game client don't match, you will not be unable to login.

Things like this is why Australians get screwed more often than not on game prices.  Like, I could kind of understand jacking up prices when it was physical distribution and you had to bring shit over on a boat or a plane and take a punt on selling your product in our pissant low-pop country, but when you are providing a fucking link on a website or some other digital distribution service and taking people's money via credit card there is no good reason why we should still be getting screwed (other than "because be can, and anyway you guys should be used to it by now")
Title: Re: Starcraft 2
Post by: satsugaikaze on 31 Jul 2010, 07:11
I don't entirely understand that, but I'm getting my game shipped to me via Amazon so it might be quite an issue for me.

What is that going to mean for me when I activate it? Will shitty hijinks ensue and make it unplayable or what?
Title: Re: Starcraft 2
Post by: snalin on 31 Jul 2010, 08:45
I can't get why that should be a problem - if you buy the game from the US, and register a US bnet account, wouldn't everything run perfectly regardless of where you are?
Title: Re: Starcraft 2
Post by: snalin on 01 Aug 2010, 11:29
Oh fuuuuck! I had my first try at multi today, realizing that there's a far way from watching replays and being able to play. but I play in the training thingies, so I guess everybody else is as bad. I've chosen zerg as my first race to try, since if I ever get lost when my macro faaar outraces my army count, i can just mash "spawn zergling" to my hearts content.

I lost the first game against a toss player who straight out stalker-rushed me twice, and I was completely unable to keep up in army count. Then I crushed another toss with my BROOD LORDS OF DOOM. Seriously, I could tell that he was as fresh as me, since his entire army fell to trying to kill the broodlings. He had spawned units in my base twice at that point, and the first one was close to gg (one out of place zealot that I spotted by chance allowed me to rush back and defend). It's pretty great, if anyone of you wants to show me the ropes in 1v1, send a PM!

Or even better: if you want to be bad together. I could so do that.
Title: Re: Starcraft 2
Post by: Alex C on 01 Aug 2010, 12:04
Yeah, that sounds like a pretty typical newbie experience. Stalkers will be a helluva lot more manageable for you as zerg once your macro gets up to snuff with some simple practice. Teching well makes a huge difference; a good speedling surround means they absolutely have to blink if they don't want to get shredded, and that can mean leaving their sentries to get trashed. And without sentries grooved hydras do really well against stalkers, blink or no blink.
Title: Re: Starcraft 2
Post by: Dazed on 01 Aug 2010, 12:18
So 4v4 random'ing is the dumbest thing ever. There is literally no way to stop straight teching mass void rays. I went 5-0 qualifying just by teching mass void rays and 4v1'ing the other team while my team covered my ass.
Title: Re: Starcraft 2
Post by: snalin on 01 Aug 2010, 14:31
4v4 seems like a massive slaughterfest of randomness. Like TF2 18v18 norespawnpubs.
Title: Re: Starcraft 2
Post by: scarred on 01 Aug 2010, 15:09
yeah 3v3 and 4v4 are typically insane unless you are playing with friends
Title: Re: Starcraft 2
Post by: DavidGrohl on 01 Aug 2010, 18:54
yeah 3v3 and 4v4 are typically insane unless you are playing with friends

Even then.  With the game mechanics like they are, you can't defend against a group of four armies without having a group of four armies. 

It's also impossible to cover an entire area and react in time to do so, making a typical 4v4 a slaughterfest for one side.

I'll stick with 1v1 and maybe the occasional 2v2, which is a bit more balanced.
Title: Re: Starcraft 2
Post by: scarred on 01 Aug 2010, 21:47
2v2 is alright if yr partner isn't a complete twat, which is usually the case. so for now i've been sticking to 1v1 and FFA
Title: Re: Starcraft 2
Post by: KvP on 01 Aug 2010, 23:50
Me and my friends are total lame-os so we only play Big Game Hunters variants, aka SUPER TURTLE maps. Contrary to my expectations, SC2 plays just as well as SC1 in this mode despite the increased focus on micro, largely because the AI has been so drastically updated and the ground war is so much more important. In SC1, AI bots would randomly be stricken dumb, leaving one or two out of four just sitting and endlessly collecting resources without advancing past the barracks / warp gate / spawning pool stage. With adjustable difficulties that's never a problem here, and AI allies will back up your forces and come to your rescue with a fair amount of intelligence.
Title: Re: Starcraft 2
Post by: DavidGrohl on 02 Aug 2010, 06:12
SPOILERS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Things I liked :
The story and interaction with the crew on the ship.
The upgrade system.
The mission variety.
Ticheus (and his voice acting)
The cinematics.
The game is still awesome.


Things I disliked :
Ticheus's betrayal fight. Why was he so upset that they were pursuing Kerrigan? Wasn't he trying to earn his freedom?
Who actually hired Ticheus, anyways?
The open-ended story. What the fuck will happen to the zerg? Won't this doom the galaxy to the Xel-Naga? I doubt Kerrigan is as powerful as The Queen of Blades.
The mercenary system makes the gameplay too static. At some point, I wasn't using any factories / starports (except for science vessels) / barracks (except for medics). I just kept my mercs alive.

Side Notes :
HOLY FUCK, the last stand mission with the Protoss is nearly impossible on brutal. 2500 kills? Are you serious?
I really, really hope they don't just add units they left out to the races with the expansion (like adding a lurker, goliath, wraith, spectre, etc.).
Title: Re: Starcraft 2
Post by: snalin on 02 Aug 2010, 09:32
Tychus. It's Tychus.

As far as I could understand (still spoilers here, folks), it was the mobius foundation under prince Valerian who wanted Sarah dead. I guess he didn't want to pursue Kerrigan because that would lead to a confrontation where he would a) die or b) have to kill Jim.


The merc system was pretty darn powerful, but so were all the things you could get. I want to try and go through the game again, and try to skip out on them entirely, and only get unit upgrades. Some of them were pretty overpowered too, but then again you were facing much larger enemy forces, so I never felt that stuff wasn't balanced. Even though being able to resurrect thors might've been overkill.

What choices did you guys make? I killed the colonists and stopped the flyers (do I want to fight brood lords or nitus worms in the final mission. WHAT A HARD DECISION!). I'm pretty interested in how not killing the colonists would've worked out, though. I'll have to try that too.
Title: Re: Starcraft 2
Post by: DavidGrohl on 02 Aug 2010, 09:54
Tychus. It's Tychus.

As far as I could understand (still spoilers here, folks), it was the mobius foundation under prince Valerian who wanted Sarah dead. I guess he didn't want to pursue Kerrigan because that would lead to a confrontation where he would a) die or b) have to kill Jim.

(still spoilers[/color)
OK, that's a good explanation.  It still doesn't make sense why he then attacks Jim, which from the looks of it a single punch would do him in with that suit.  So I'm not sure about a) or b), since killing Jim would most likely lead to a).

Anyways, I also killed the colonists.  I'm not sure what happens story-wise, but I'm sure you still end up letting the Protoss kill the colonists and get the cool cinematic aboard the ship.

I also stopped the flyers, but I think it might have been easier the other way around -- since the upgraded vikings and missile turrets are overkill against air.  It'd also take care of the Overlord drop in the mission (which isn't that big of a deal, I guess).

I played that mission on Brutal, and if you didn't kill off the nydus canals with banshees asap, you're pretty much done for.

I also missed out on the secret mission.  I'll have to grab it on a replay (it's accessed on the mission with the huge Thor whose name escapes my mind; you have to kill a building in the lower right in the fog of war).
Title: Re: Starcraft 2
Post by: Dazed on 04 Aug 2010, 01:07
I love Thors. LOOOOOOOOOVE.
Title: Re: Starcraft 2
Post by: snalin on 04 Aug 2010, 11:53
Am I the only guy in the world who plays zerg? I was going to try out all the races, but since I've only matched up against toss and terran (and 3 toss for every terran), I'm guessing that playing something that nobody else wants to play gives me an edge.

And God damn, it's hard to keep up with my macro. In the slowed down practise leagues, I usually end up with 1k+ minerals that I just can't spend on anything, since I tend to forget to spawn larvae. I've got no problem saving up for upgrades, because the money are always there, and that's kinda bad, because I'd prefer to have 10 extra banelings to crush everything.

Banelings are pretty damn awesome. Is the m&m ball moving, but not attack moving? BANELINGS! Is the Collossus aiming for my lings/roaches/hydras? BANELINGS! Is there a bunch of production facilities blocking their ramp? LOT'S OF BANELINGS!
Title: Re: Starcraft 2
Post by: scarred on 04 Aug 2010, 13:10
I like Zerg a lot in anything but 1v1, provided I don't have to tech any higher than Hydras (and I usually don't, hehehehe)
Title: Re: Starcraft 2
Post by: Damnable Fiend on 04 Aug 2010, 14:29
Right now, in Ontario anyway, EB is offering the game for 9.99 if you trade in two other games (I assume they have to be new-ish games)
Title: Re: Starcraft 2
Post by: est on 05 Aug 2010, 05:19
Trading in games is not really a thing I do, and also EB can suck a dick and/or dicks.
Title: Re: Starcraft 2
Post by: DavidGrohl on 05 Aug 2010, 06:53
Banelings are pretty damn awesome. Is the m&m ball moving, but not attack moving? BANELINGS!

Burrow them and manually detonate them.

If you time it right you get a better effect anyways, since when you attack initially, half the explosion is behind the baneling.  Underground, if you time it right, you can get the full AoE effect for each baneling.

If they have a raven, forget about it.  Most Terran players won't make those for quite a while anyways.
Title: Re: Starcraft 2
Post by: beat mouse on 05 Aug 2010, 12:35
I am a bad man. I decided to say yes to the practice league matches, (thinking it would be 5 again not 50) and without fail reapers win me every game in under 10 minutes. i played nice once and got a banshee out to mix it up a little and then my opponent just quit as soon as he saw it :(
Title: Re: Starcraft 2
Post by: Ozymandias on 05 Aug 2010, 13:19
Best map editor ever (http://www.youtube.com/watch?v=lj6nSaYY4Ts&feature=player_embedded)
Title: Re: Starcraft 2
Post by: beat mouse on 05 Aug 2010, 13:25
I remember that. Son of a bitch must pay.
Title: Re: Starcraft 2
Post by: Alex C on 05 Aug 2010, 14:33
(thinking it would be 5 again not 50)

Yeah, I dunno, 50 seems like a lot, but then 5 was obviously waaaay too few, particularly if they're going to be using that shit to seed things up for team ladders, since it's entirely possible to get carried out of your league. 2v2 was one of the first things I tried in the beta and I won twice on my own to other guys who clearly had no idea what was going on and got carried the other 3 times. Result? Gold league and so many consecutive curb stompings I just kinda slinked off to 1vs1 rather than keep handicapping whatever poor bastard got stuck with me.
Title: Re: Starcraft 2
Post by: Dazed on 05 Aug 2010, 15:34
Practice league and placement matches are different animals, though. I think you're referring to placement matches.
Title: Re: Starcraft 2
Post by: DavidGrohl on 05 Aug 2010, 23:38
My God, every friggen' opponent I played in multiplayer (out of 10 games total) was playing Terran. 

I don't mind, because they all do the same damn thing which is easy to beat (MMM -- sometimes with a tank or two), but I'd like some variety in my opponents.
Title: Re: Starcraft 2
Post by: scarred on 05 Aug 2010, 23:43
holy shit i almost played that exact map like 2 days ago. now i wish i had :(
Title: Re: Starcraft 2
Post by: Cire27 on 06 Aug 2010, 00:44
So is there a demo or something, because I have never played an RTS before.  Just not prepared to pay $60 for a game that I don't know if I would enjoy no matter what the internet says about it.
Title: Re: Starcraft 2
Post by: Ozymandias on 06 Aug 2010, 00:55
Yes.

It's called Starcraft 1.
Title: Re: Starcraft 2
Post by: scarred on 06 Aug 2010, 01:14
the battle chest is $20, you could probably find it used for like $5 though
Title: Re: Starcraft 2
Post by: satsugaikaze on 06 Aug 2010, 04:49
This game is in no way going to replace my love for the original, I'm still going to play the fuck out of both of them. Hell, might even go over the original campaigns just for recaps.

What's the chance some bloke is going to mod maps to resemble the original campaign?  :-P
Title: Re: Starcraft 2
Post by: snalin on 06 Aug 2010, 08:10
FUUUUUUCK

http://www.teamliquid.net/forum/viewmessage.php?topic_id=141496

over 1 million dollaz each year goes into this. Pretty damn big.
Title: Re: Starcraft 2
Post by: scarred on 06 Aug 2010, 16:00
What's the chance some bloke is going to mod maps to resemble the original campaign?  :-P

I give it a month.
Title: Re: Starcraft 2
Post by: snalin on 07 Aug 2010, 09:38
That'll probably go the same way as Moblivion and similar projects. Which is a shame, because it's a pretty damn great idea.
Title: Re: Starcraft 2
Post by: scarred on 08 Aug 2010, 15:18
so there's a lot of them on starcraft 2 mapster.

anyway just finished a 3v3 where one of my allies got annihilated early and the other was sort of useless but was a good punching bag while i mass'd MM, tanks, and vacs, it was really stressful but somehow i managed to come out on top. part of the reason was that one of the opps stupidly decided to tech bcs instead of churning out infantry. ha ha, i love it when people make mistakes that end in their defeat.
Title: Re: Starcraft 2
Post by: ackblom12 on 08 Aug 2010, 16:11
So, this may just be me being a pansy, but goddamn fuck the last Protoss mission so fucking much. Been playing through the campaign on hard and I can barely hit the 1000 mark on this damn mission.
Title: Re: Starcraft 2
Post by: Ozymandias on 08 Aug 2010, 16:39
There are two people who are real bastards: the bastard who thought putting achievements in SC2 was a good idea and the bastard who thought 4 of them should involve playing a bullet hell.
Title: Re: Starcraft 2
Post by: DavidGrohl on 08 Aug 2010, 16:49
So, this may just be me being a pansy, but goddamn fuck the last Protoss mission so fucking much. Been playing through the campaign on hard and I can barely hit the 1000 mark on this damn mission.

I beat it on brutal a few times (for fun) by doing the following :

Immortals / Collossai -- Cannon the two chokes leading to your base.  Retreat around the time you finish the archive defense.

When the Voids come available, mass them (and keep making collossai and replenishing cannons).


Another method : (I haven't tried, but a friend did)  mass carriers (with some voids).

Another method : Archon, Collassai, Immortals, Zealots

If you're really having a hard time :  Save often -- if something goes wrong, try to correct it.  If an unexpected wave comes, reload and you'll know it's coming.


There are two people who are real bastards: the bastard who thought putting achievements in SC2 was a good idea and the bastard who thought 4 of them should involve playing a bullet hell.

Not sure what you're talking about?
Title: Re: Starcraft 2
Post by: Alex C on 08 Aug 2010, 17:12
There are two people who are real bastards: the bastard who thought putting achievements in SC2 was a good idea and the bastard who thought 4 of them should involve playing a bullet hell.

Correction: playing a bullet hell with a fucking keyboard.
Title: Re: Starcraft 2
Post by: snalin on 09 Aug 2010, 07:14
So, this may just be me being a pansy, but goddamn fuck the last Protoss mission so fucking much. Been playing through the campaign on hard and I can barely hit the 1000 mark on this damn mission.

Is it in any way possible to mine the gold without loosing the game? I think that even though that'd force you to split your forces, It could let you afford having 10-15 gateways spawning zealots and stalkers like a madman to protect the gold, while getting the bigger units to hold of the other holes. I haven't tried it, but I'm guessing that it could work, especially if backed up with some cannons.

I've also figured out that HT are a waste on that map - there's no way you can micro storms at three chokes at the same time.
Title: Re: Starcraft 2
Post by: A Wet Helmet on 09 Aug 2010, 11:38
Ugh SPOILERS

Maw of the Void gave me hell for a bout six playthroughs until I realized that it really was just as completely one-dimensional as build a bunch of battle cruisers and nothing else.   That's so fucking obvious I'm really kind of disappointed there weren't some twists in that one.   They got kind of lazy on a pretty good premise.
Title: Re: Starcraft 2
Post by: snalin on 09 Aug 2010, 12:53
Yeah, I kind of threw in some tanks just because, but it wasn't really necessary. I'm not sure if I've played it on normal or hard, but does HT's use feedback at harder difficulty levels? Because that's really one of the few things that toss can do to stop cruisers.


Is there anyone who hasn't finished singleplaye that wants to be warned about spoilers? Or can we just drop the spoiler tags now? Speak up!
Title: Re: Starcraft 2
Post by: ackblom12 on 09 Aug 2010, 15:58
Woo! Got that Protoss mission down. Didn't have to reload, just managed to pay a bit more attention and keep up the building speed with the resource collection speed this time around.

After the last Human mission, can I go back and play my finished missions or would I have to start a new campaign afterwards?
Title: Re: Starcraft 2
Post by: Dazed on 09 Aug 2010, 16:03
Either load an old save, and thus lose the end of your campaign progress, or start anew, yes. I recommend if you want to go back, do it just before you go to Char.
Title: Re: Starcraft 2
Post by: ackblom12 on 09 Aug 2010, 16:14
That seems like an awfully odd choice. I suppose I'll have to go achievement hunting before I finish the campaign off then. Punks.

Title: Re: Starcraft 2
Post by: satsugaikaze on 10 Aug 2010, 00:19
Anybody feel like throwing around theories for the next games' plotlines?

I mean, after everyone on this thread's actually finished the single-player and its achievements.
Title: Re: Starcraft 2
Post by: snalin on 10 Aug 2010, 10:49
Well, that toss group (the ones who were protecting all of the artifacts) does need a bit more explaining. Other themes that should be interesting is if Kerrigan has become completely normal (I mean, she picked up some pretty heavy psy-tech from the ghost research program after she got turned into the QOB, does she keep that? Does she keep any of her zerg influence?) And why did Kerrigan want the artifact? It turned her back to human - does it have any other functions, or was that her goal all the way? And of course there's the hybrids that needs dealing with. The next game is going to be Heart of the Swarm, so I guess there will be a pretty heavy emphasis on "who rules the swarm now?"

I mean, the old info was that it was about evolving Kerrigan, so either there's something they're not showing us in the ending of WoL, or they just straight lied about what HotS was going to be about. I hope for nr.2
Title: Re: Starcraft 2
Post by: Dazed on 10 Aug 2010, 11:54
I just sort of assumed she wanted them so other people couldn't have them. Since y'know, they turned her into a human. And she didn't want that.
Title: Re: Starcraft 2
Post by: snalin on 10 Aug 2010, 14:50
Well, that is the obvious answer, but it feels a bit too easy. Like, why would the Xel'Naga make an artifact that undid a hybrid, when, as far as I've understood, hybrids is a gold of their's?
Title: Re: Starcraft 2
Post by: satsugaikaze on 11 Aug 2010, 05:04
Some people I know think that she's still going to be able to exert control over zerg. I mean, she's human again, but technically speaking even as a ghost her telepathic abilities were massive.
The fact that this has actually happened to Kerrigan already really confirms that the Zerg aren't going to be the final ultimate villains in this trilogy. My money is on the Xel'Naga coming back from the Void to clean up the mess they've made, perhaps revealing where the Protoss got their ideas from of glassing planets to exterminate the threats.

Or something. I just think it sounds fitting as a reference by the name of the third title.
Title: Re: Starcraft 2
Post by: Caleb on 14 Aug 2010, 08:32
Welp.  I purchased starcraft 2 with a coupon and some certificates and it looks like the offline "Play as Guest" mode isn't really an offline mode.

I mean considering that every time you restart your computer you have to have an active internet connection and log in to play offline as a guest it's not that great of an "offline mode".

Looks like I am finally going to have to get some internet access at home.
Title: Re: Starcraft 2
Post by: Cire27 on 14 Aug 2010, 11:52
Hated that lava mission so much.
Title: Re: Starcraft 2
Post by: scarred on 18 Aug 2010, 11:01
The protoss missions were so much fun. Hate that the Prote campaign is the last one to come out.
Title: Re: Starcraft 2
Post by: A Wet Helmet on 18 Aug 2010, 13:02
Question:  How big a jump in player skill is there once I'm done with the practice matches?

I've got 20ish practice games left, but I've been doing pretty well lately winning more than I'm losing, so I thought about skipping the rest of them.   I am also self-aware enough to realize that I could very well be getting paired up with someone who has no fricking idea what they're doing more often than not, hence the question.

Title: Re: Starcraft 2
Post by: Ozymandias on 18 Aug 2010, 13:30
Skip them. You have placement matches before entering the ladder and, after a few matches into the ladder, will be pretty reliably placed among appropriate opponents.
Title: Re: Starcraft 2
Post by: DavidGrohl on 19 Aug 2010, 12:11
Well, that is the obvious answer, but it feels a bit too easy. Like, why would the Xel'Naga make an artifact that undid a hybrid, when, as far as I've understood, hybrids is a gold of their's?

I don't think it undoes hybrids so much as just eradicate Zerg, which is what you use it for throughout most of the mission.  She wasn't completely Zerg, so she wasn't annihilated like the rest of the Zerg under the artifact's range.

It would make sense that they'd build an artifact to repel forms of their creations.
Title: Re: Starcraft 2
Post by: Dazed on 19 Aug 2010, 12:57
Failsafe or something was my guess.
Title: Re: Starcraft 2
Post by: satsugaikaze on 20 Aug 2010, 17:38
Probably like what the Xel'Naga Temple from Brood War was for. I suspect it just wasn't an object for standing around and worshipping.
Title: Re: Starcraft 2
Post by: maxusy3k on 20 Aug 2010, 19:30
This makes me wish I still had my original SC manual so I could remember the order in which the Xel'Naga created the Protoss and the Zerg. Either way, after the failed experiment that was the Zerg, it makes perfect sense the survivors would create something to destroy them... the Zerg were a terrifying creation gone wrong, incapable of understanding or reason. They're a biological version of the Borg and I'm pretty sure that is not something the Xel'Naga wanted running around freely.
Title: Re: Starcraft 2
Post by: KvP on 20 Aug 2010, 19:51
Protoss were made first, then Zerg.
Title: Re: Starcraft 2
Post by: Alex C on 21 Aug 2010, 01:03
Yeah, hence why the protoss refer to themselves as the first born of the gods.
Title: Re: Starcraft 2
Post by: snalin on 21 Aug 2010, 02:26
Seeing about ten banelings crash into the side of a ball of one hundred fucking marines made my day. Does the first placement match pitch you against the bottom of bronze or something?


Also, what's the best bet against massed tanks as zerg? If I charge headfront with anything I'm pretty dead, so the alternatives are burried roaches, which is usually downed by detection, rushing headlongs with lings to draw fire while the rest comes in on their tails, alternatively hope the guy doesn't macro, and draw fire with lings while banelinging the tanks line. The last alternative is mutas, but vikings or marines is so common that I've pretty much got no way to make an effective dent in the tanks army. Flanking with drops is pretty effective, but if they choose to push out instead of retreating, I'll still loose to sieged tanks without any effective counter.
Title: Re: Starcraft 2
Post by: Dazed on 21 Aug 2010, 07:36
Broodlords and/or infestors.

Or just mercilessly outmacro them and keep expanding and sending mutas to murder their supply line while slowly whittling their forces down. Live for the swarm etc.
Title: Re: Starcraft 2
Post by: DavidGrohl on 21 Aug 2010, 10:26
Also, what's the best bet against massed tanks as zerg?

There are a few counters.  Mutas, mass zerglings, infestors are great if they're already seiged (just pop an infestor out and watch the friendly fire splash damage eat them away), and broodlords (though they're a tier 3).
Title: Re: Starcraft 2
Post by: scarred on 21 Aug 2010, 11:05
Had a dream I was fighting some Terran as Protoss, but I also had medivacs? this game. I must like it a lot, or something.
Title: Re: Starcraft 2
Post by: Ozymandias on 21 Aug 2010, 14:13
Weird. I had a dream I was fighting Terran as Terran, but I had nydus worms.
Title: Re: Starcraft 2
Post by: Dazed on 21 Aug 2010, 15:28
You had mind-control towers in your dream, obviously. There was clearly a third party zerg force.
Title: Re: Starcraft 2
Post by: A Wet Helmet on 25 Aug 2010, 10:58
Damnit!   I cannot seem to get the "The Best Defense..." achievement.  I just can't seem to mass enough Marines to take the hatcheries down, despite having read a couple of different strategies to do it.  I must need to work on my micro.
Title: Re: Starcraft 2
Post by: Ozymandias on 25 Aug 2010, 11:17
Just take down the easy ones, let them rebuild them, then take them again.
Title: Re: Starcraft 2
Post by: snalin on 25 Aug 2010, 11:52
Have you tried pulling back to the second ramp? If you fill six bunkers with marines and back them up with turrets up there, that'll keep off anything you get against you if you have two or three auto-repairing SCVs (watch out for muta splash, as that will kill repairing SCVs after a while. Having one medic hanging back can be an idea if it turns into a problem). Wait until it's four or so minutes left, and move out with a MASSIVE ball of marines and medics. Medics are important, I ran with a 1:3 medic/marine ratio. Constantly pumping SCVs is also pretty damn important - without doing that, getting enough units will probably be impossible.

The way I did it, I went for the leftmost hatches first, and then the top left ones, there's two hatches on each spot. Whenever you run into a spine crawler, you will loose marines, so you'll want to be pumping reinforcements non-stop.

Also remember to save, and reload if something went terribly wrong (a bunker went down/you overextended and lost half your marines etc.). Reloading doesn't fuck up the achievements, as far as I know.
Title: Re: Starcraft 2
Post by: DavidGrohl on 25 Aug 2010, 12:59
Have you tried pulling back to the second ramp? If you fill six bunkers with marines and back them up with turrets up there, that'll keep off anything you get against you if you have two or three auto-repairing SCVs (watch out for muta splash, as that will kill repairing SCVs after a while. Having one medic hanging back can be an idea if it turns into a problem). Wait until it's four or so minutes left, and move out with a MASSIVE ball of marines and medics. Medics are important, I ran with a 1:3 medic/marine ratio. Constantly pumping SCVs is also pretty damn important - without doing that, getting enough units will probably be impossible.

The way I did it, I went for the leftmost hatches first, and then the top left ones, there's two hatches on each spot. Whenever you run into a spine crawler, you will loose marines, so you'll want to be pumping reinforcements non-stop.

Also remember to save, and reload if something went terribly wrong (a bunker went down/you overextended and lost half your marines etc.). Reloading doesn't fuck up the achievements, as far as I know.

Good advice.  Also, it's important to note that an earlier attack is better than waiting until you're maxed out.  The zerg continually masses both units and extra spine crawlers over time (and will rebuild them).
Title: Re: Starcraft 2
Post by: snalin on 25 Aug 2010, 13:22
it depends on how fast you are able to macro up. I think that an ideal time to attack might be right after picking up the last survivors, as that gives you a extra boost to your army size, but is still before the PC starts making crawlers all over the place (On brutal, you get the things coming up just bellow your damned ramp in the ending minutes).
Title: Re: Starcraft 2
Post by: beat mouse on 06 Sep 2010, 21:12
just jumped up from silver to platinum in about 15 games, upward and onward woop woop
Title: Re: Starcraft 2
Post by: scarred on 08 Oct 2010, 01:44
So I decided to grab some easy achievements by doing custom games

cut to 4 hours later I decide to take a 'break' with some new featured RPG

2 hours after that it's 1:45 in the morning and I want to keep playing.

that's the starcraft I know and love
Title: Re: Starcraft 2
Post by: satsugaikaze on 10 Oct 2010, 02:27
Damnit I have a degree I need to work for


Freakin' time sinks
Title: Re: Starcraft 2
Post by: snalin on 11 Oct 2010, 14:49
I found some micro tournaments. Horribly imba, but it's nice to be able to practice ling vs. bane/ling or even better, practice infestor use. Infestors are so good against everything terran has! Growth against m&m, infested terrans against sieged tanks or anti-banshee if they hit you before you get mutas out, and neural against thors. They're pretty damn good against toss as well. Problem is that it's more apm-intensive to use them than none-spellcasters, they are fragile as hell, and it's all over a safer choice for a noob to go with moar roach/hydra. Which are great, but will only win you a game if you've got better macro and are able to fight where and when you want. Since infestors are the only real spellcaster zerg has (against the two for terran and toss), it's a big shame that I'm unable to use them properly. So micro tournaments are great practice. I recommend it strongly.
Title: Re: Starcraft 2
Post by: scarred on 11 Oct 2010, 15:16
if someone can use infestors right, it's a goddamn nightmare. I've only had it happen a few times in league play but when it does I almost surely lose.
Title: Re: Starcraft 2
Post by: scarred on 23 Oct 2010, 20:03
speaking of zerg, did the latest patch just completely nuke them in terms of builds and stats? or did protoss get nerfed? because i never used to lose as protoss against zerg and now i can't win.
Title: Re: Starcraft 2
Post by: snalin on 24 Oct 2010, 13:03
The biggest change in the latest patch was a massive upgrade of the roaches, from 3 to 4 in range, meaning that you can't really wall off as toss any more in the early game. Fungal growth now preventing blink is also pretty damn epic.
Other effects was that all races got more hitpoints on some of their buildings (making terran marauder drops slightly less powerful). The only toss change was an upgrade of the normal void ray damage, and a nerf of the charged damage. Which could possibly mean that you can now stop them more easily with queens.
Title: Re: Starcraft 2
Post by: scarred on 23 Dec 2010, 16:53
so I might be addicted to the new DotA variation

this does not bode well for whenever they decide to release the official DotA 2
Title: Re: Starcraft 2
Post by: satsugaikaze on 03 Jan 2011, 05:55
Star Battle is my favorite custom

It's so simple yet so complex
Title: Re: Starcraft 2
Post by: Nick and Marla on 24 Jan 2011, 06:37
Some ASSHOLE IN MY DIVISION plays nonstop and I can't get to the 1st spot in my Diamond division because he's not good enough to get to Master, but he plays enough to keep ahead of me in points. Unless this guy screws off I'll be stuck in Diamond for a while.
Title: Re: Starcraft 2
Post by: Nick and Marla on 24 Jan 2011, 07:25
So...

I've had some thoughts tumbling around my head recently, and applying them have gotten me pretty far in a very short amount of time, going from 55% of my games won to 65%. Part of me thinks that I've just gotten a bit better, but I really feel like I've knocked down a wall in the learning process. Of course, I'm incredibly tired and I'm not sure if this is something I could stand behind or if I'm just being silly, and with that in mind I'm a bit timid about sharing ideas on websites more dedicated to SC2, despite the fact that I think I do have a place there. That in mind, I was hoping I could run some ideas past the humble community here, where at least I know that if my ideas are rubbish I at least won't be laughed at by hundreds and hundreds of avid SC2 fans which would break my heart considering how much I love the game.

When I switched to Terran I noticed a big uncertainty that I hadn't felt before. Most of these feelings revolved around timings, such as when to attack and expand. I had the time windows for certain tech deviations from all the races down, but all that helped with was immediate defense and an idea of when to scout. I would play what I thought was decently only to run my army into the ground, doing absolutely no damage, or putting down an expansion that I simply couldn't hold. I thought that it was just my unfamiliarity with the race and my general lack of understanding of appropriate responses to certain unit combinations, having only taken the games from a Zerg point of view prior to my switch. To clear up with issue in a way that wouldn't tank my W/L ration in the ladder, considering I was mid-Diamond at the time prior to the Master League, which I wanted to preserve, I began joining 1v1 practice games after the chat channels were introduced in Patch 1.2. I soon found that my general unit compositions and macro were perfectly fine and it was just my timing that was awkward.

Watching others and thinking about the idea of timings, I considered an idea that really improved my Zerg play when it found a place in my head. As Zerg, I wouldn't be grabbing for any sort of tech or unit after a very early point in the game, but rather a safe way to expand. Get two bases ahead safely, and I would win as Zerg. The safe part was tricky, until I considered units such as Banelings and Infestors. It seems like an obvious idea, but if I see a 4-Barracks opening I would know that it wouldn't be safe to expand until I had Banelings. Banelings wouldn't win me the game, but they would put me in a position to do what I needed to do in order to use the strength of the race. Same with Infestor/Ling in Thor/Marine play off 2 base.

I thought that even though these weren't specific time frames, it was a set pacing to the game, which was normal considering how reactionary Zerg plays. Considering that Terran isn't reactionary, I thought that these times of safety weren't applicable to Terran. Then I realized that with the more streamlined way of Terran tech and preperation for certain styles of play, these safe times could be applied, but at more precise moments. These windows of safety included rather obvious things. A scout showing no early pressure meant you could open without sacrificing economy based on the threat of an early attack. An early Raven was devastating against Protoss once it reached 100 energy for the PDD. Scouting Templar tech woul result in Ghosts, and then another safe period. Thors against Mutalisks. Tanks against Banelings. Less specific, but air dominance in standard TvT play with Tanks. These general ideas, as well as many others, were indications that for the next few minutes in the game, you had control. As Zerg this would mean expanding, and I followed that trend with Terran. I still had the issue of ending the game, because expanding past the second base is so much less meaningful as Terran compared to Zerg.

The reason for that was that Zerg was the macro race, designed to be strong in economy. Terran is supposed to be aggressive, so rather than using the time that Terran is secure to expand, it would always be more useful to attack at that strong point and get the expansion with the money that you save in supply buildings upon trading armies (in your favor), picking up the production buildings once the expansion kicked in. Using ideas from earlier, a strong push against Protoss as soon as a Raven gets enough energy for two PDDs. If you opened 1/1/1 and Raven before any other air, the timing window for this attack is before a strong number of high tech units such as Colossus or High Templar can hit the field. This Raven focused opening also protects you from DT rushes, and with all your gas going to a Raven, Tanks, and a small group of a third air unit of your choice, the minerals leftover from such a gas heavy army are all put towards Marines, which completely shuts down air. It's essentially safe against all openings with a strong timing window. At that point, you'll be in a good position, and you'll also see his tech patch of choice, so you can begin working towards your next safety window while reaping the benefits of a positive army exchange and safe expansion.

This has been working for me fairly well, and it is the same general idea for both the Terran and Zerg play that I used. I've never played Protoss in a serious manner, so I'm not sure that this sits as well on this end of the field, but with the Zerg safety windows being used to expand, Terran windows to attack, I believe Protoss windows are designed for pure tech, considering how much stronger Protoss gets with tech compared to the other races. Not having an in-depth view of Protoss play at a high level, I'm not entirely sure how Protoss find safe times throughout the game past the obvious key number of Sentries to constantly deny pressure with Forcefields. The time given from that will at least grant plenty of time to get down your primary production buildings, expand, and begin pursuing one tech path for a period of time. An expample would be opening two Gate/Robo, getting a solid army with 5 or so Sentries with enough energy for multiple Forcefields. Then the Protoss is safe to expand and throw down a Support Bay. The best point after that would be 3 Colossus with the range upgrade. You can make strong use of that tech until they respond to it (Corruptors or Vikings), at which point you've been in a strong position long enough to have moved up to Templar or Stargates after your third expansion.

The general idea seems to work fairly well across the races, and while it's obviously not flawless, like my play or ideas, it's been something that I've been considering for a while. Zerg reach a larva efficient way to hold off an attack, followed by expanding and droning until that larva efficient safety net is countered. Terran reach a strong counter-unit to the other players unit composition, followed and expanding following the army trade behind a net of Bunkers and Siege Tanks. Protoss reaches a critical mass of certain tech-based units that can't be dealt with by the majority of unit compositions, requiring a tech switch by the other race, providing Protoss with the time to expand and explore another tech path, followed by the production buildings making use of that tech.

All the races, and the game itself for that matter, completely revolves around the idea of timing windows where each race uses unique strength of that race, and it begins at the very first scout. A short example, Terran opens 1/1/1, Zerg sees this and knows that it is reasonably safe to 14 hatch. With the added production and income, Zerg is safe from a push until either Siege Tanks or Thors hit the field in reasonable numbers. At that point Terran is in control until Zerg reaches Mutalisks (for Tanks) or heavy Roach numbers (for Thors), at which point the Terran has a (usually) last chance to respond to the Mutas or Roaches with a higher number of Barracks units, and if Zerg manages to hold off that final Terran window by reaching Infestors, Zerg has reached the numbers of bases that is just too difficult to stop considering how strong Zerg is late game. At any one of those time frames the game can be won or lost by one of the races not responding effectively, but this is how the game progresses provided it doesn't end at those times. That's how I've decided to sum up SC2 metagame.

Any ideas and criticism is more than welcome, because it's just in the theory point in my head right now, so I won't be offended and I'm actually looking build upon the ideas.
Title: Re: Starcraft 2
Post by: Nick and Marla on 24 Jan 2011, 07:27
I'm sorry, I'm really tired and it seemed like a good idea at the time, but then I realized how much I posted and how much most of you probably don't give a shit, I feel like an idiot.
Title: Re: Starcraft 2
Post by: ackblom12 on 24 Jan 2011, 08:08
Dude, no worries. I spent at least as much text rambling about Civilization on two different occasions. It's actually interesting to read if you are into SC! WoW isn't the only game that gets nerd theory talk on here.
Title: Re: Starcraft 2
Post by: Caleb on 24 Jan 2011, 15:33
How dare he post about SC2 in the SC2 thread!

How Dare He!
Title: Re: Starcraft 2
Post by: Nick and Marla on 24 Jan 2011, 16:00
How dare he post about me posting about SC2 in the SC2 thread!

etc.

It was unprovoked and long, and to be quite honest I don't think I'm qualified to rant about my thoughts until I'm in Master League.
Title: Re: Starcraft 2
Post by: Dazed on 24 Jan 2011, 16:52
Uh, I don't know how highly placed the rest of the people here are to be quite honest, but I'm in all diamond/platinum leagues and I'd feel perfectly justified in posting my thoughts, if I felt like it.
Title: Re: Starcraft 2
Post by: cyro on 25 Jan 2011, 03:15
I suck at SC2.

That is all.
Title: Re: Starcraft 2
Post by: snalin on 25 Jan 2011, 05:26
I've started replying to this thread three times already, and I've forgotten about it and closed the browser every damn time.

As a zerg player (currently in hiatus) I've got some experience with comfort zones. I usually 15-hatch/14-pool/13-gas or some such, and unless any offense is coming up, I'll be making drones. Safety windows are important to get into the style you want, but you can force them instead of waiting for their timings - and that'll probably give you a good edge in the game. Usually, the first safety window for zergs is from start until the push/harass shows up at his door, but you can force them to be longer or safer through successful 5-roach harass (be sure not to loose too many roaches), or pure trickery. Just recently day9 casted a zvp where the zerg went for 8-pool or some such, saw that the toss as expected walled in with canons, and went straight for a super-safe expo. Toss and Terran can do something similar by faking voidrays or banshees during a scout (toss canceling the stargate, terran switching the core back to the factory and start pumping vikings or medivacs) - your opponent will be getting anti-air, and you can fight it effectively with strong ground pushes, or be safe while he's reading for your harass.

For terran, it's very effective to do 2-marine or 4-marine harasses against any match-up, it'll force your opponent to make units that's no threat to your wall off, while you can macro as you want - you'll retain your safety window, and decrease the window of your opponent.
Title: Re: Starcraft 2
Post by: Odal on 16 Feb 2011, 05:03
So, I just got this game and it took forever to download and install + all of the patches (took about 40 hours in total ._.).  I'm really not interested in custom maps.  I eventually want to get into ladder games.  I played ladder games back in Wc3, and have played the original SC albeit not very seriously, so I do have some feel for what to expect in SC2.

I still have my 50 matches to practice and I'd like to find one race and stick with it.  Could someone give me a good source of info races and build orders and whatnot?  I guess a starter's guide to SC2 ladder games?  Or perhaps give me some tips here even.  I can't check right now (at work), but last I checked Blizzard's forums weren't very good for this sort of thing.

I'm leaning towards going with Zerg, but that's mostly for aesthetic reasons.  I really don't know which race's playstyle I'll like most.  I tend to lean towards the macro aspect of games than the micro, though I know I'll need both if I want to get serious.

Edit - I guess I should clarify that I'm only interested in 1v1.  Though I'm not quite sure yet if there is even ladder for team matches.  I imagine so.
Title: Re: Starcraft 2
Post by: snalin on 16 Feb 2011, 10:17
I'm mostly familiar with zerg myself, and they are a very macro oriented race - you are probably not winning if your opponent is matching you in army size. It's a pretty hard race to play - while the other two races pumps harvesters non-stop until they hit a certain number, you'll have to vary between making drones and making attack units.

You should probably get to know the race through some training matches before you start thinking of builds, or perhaps some games against very easy/easy PC. A basic grasp of hotkeys is necessary for a good gameplay, so you should get used to at least making drones and lings or scvs and marines or whatever you are going for as fast as possible. I recommend going though the single player campaign as well as it is excellent, and shows you most of the units in the game (as well as some not in multi).

As far as race choice goes, going for a protoss 4-gate build will probably beeline you up to platinum or even diamond pretty fast if you can pull it off, as most players are unable to stand against that kind of pressure. Zerg will teach you to react to enemy movements and scout pretty well - if you're not expecting air harass as zerg, you are dead, dead, dead. Terran gives you a fast intro to micro, as the marine/marauder/medivac ball is heavily reliant on you using stims properly. I like zerg since you have fewer hotkeys to take care of since the hatches makes everything.

If you get through the training league and still want to play, I recommend watching replays - Husky or HDStarcraft if you simply want to watch the pros, or Day9 if you want some pretty smart analysis of the games. He's fairly fun too.


Builds for zerg are:

all: 9-overlord or 10-overlord (pretty much the same, the extractor trick where you start building two extractors and cancel them again so you can get 12 drones before overlord isn't worth it at lower levels)

expansion heavy: 15 hatch, 14/15 pool (scout, scout, scout! if an early push is coming, you'll need spine crawlers), then gas.

offensive: 14 pool, 13 gas, banelings nest a bit later.


You'll probably always need zergling speed as fast as possible, as that allows your zerglings to surround enemy armies and kill them. use your first 100 gas from one extractor for that. Later on you can pull the drones of gas after 100 unless you want to build roaches or banelings, and put them back on later.

Building two or four zerglings right as your pool is finished is recommended, as that allows you to get onto the watchtowers and scout the enemy front, to see whenever he moves out.

Always get at least one queen per expansion, and try to inject larva as often as you can, even if that's hard. Hotkey the hatches and queens to make that easier.

Link your bases up though creep tumors - early on you can spend whatever's left after you forget some injections on making one, later on you'll want an extra queen (which is okay anyways, as it's the only early game air defense you have.

That's all I can think off. Send me a PM if you want some training games.
Title: Re: Starcraft 2
Post by: Dazed on 16 Feb 2011, 13:56
I personally find Terran a boring race, they only have so many unit comps that really work (although guys like iEchoic apparently do a bunch of weird shit and make it work on ladder). You'll never play a game without marines and tanks though, and the playstyle is just boring to me, although highly effective.

Protoss are fun, and can be very strong early and late game. They tend to suffer a little midgame when Terran are strongest with the marine/tank death march incoming, or zergs pushing with roach/hydra or mut harrassing. Early game, as Snalin said, 4gate pressure can be hard to stop, and force fields are goddamn ridiculous. Late game, if you can remember to keep expanding and adding on gateways etc, your macro can be extremely potent, and nothing beats a late-game, upgraded protoss deathball of colossi/templar/voidrays/chargelots etc. The only downside to protoss is that unless you win quick, you pretty much have to get colossi at some point in the game. Being so heavily reliant on 1 expensive tech unit is kind of a pain.

Zerg are (in my opinion) probably the hardest race right now, just because of the relative fragility of all their units, and the complete reliance on insane macro/expansion. If you want to macro all the time, zerg is your race. I honestly find them the most fun, but they are definitely challenging. Expect to lose a lot to 4gate rushes and terran contains until you can figure out how to defend and push out against early pressure. There really is nothing better than fungal growth'ing a massed up bio ball then rolling banelings/ultralisks through it though, its just very very satisfying. At the end of a zerg win, you can pretty much always say you earned it.
Title: Re: Starcraft 2
Post by: Alex C on 16 Feb 2011, 17:45
On Zerg fragility: I once ended up losing a ridiculous number of hydralisks because I sneezed twice when I should have been using that second or two to get into the perfect spot for a concave. Zerg and early game terran almost make me wish Faster wasn't the default ladder speed sometimes.
Title: Re: Starcraft 2
Post by: imagist42 on 16 Feb 2011, 17:56
Man guys, this game is too nerdy for me. Too much strategy in my RTS.
Title: Re: Starcraft 2
Post by: Odal on 16 Feb 2011, 21:16
Thank you, Snalin, for that post.  Okay, well I've done a little more research and played a few practice games against a very easy comp.  I do see how Zerg are quite a macro race now.  Reliant on scouting and knowing what you're opponent is doing and then suddenly coming up with a massive army when needed to overwhelm the opponent.  But now I have a general question regarding hotkeys.

I like the default grid setup "QWERT" etc. because that's what I got used to in WC3 (though it was 4 columns, QWER), however I can't get used to attack on my units being "T"  In both SC and WC3, attack was "A"  It's like the only muscle memory that has stuck as far as letter to command (instead of keyboard location to UI location).  Is there a way to actually move the attack button so that it's in the second row, first button?  For pretty much everything I think I can get used to thinking in terms of position on the UI to position on the keyboard.  But it's petty uncomfortable to have to spam "T" for attack.  Any suggestions here, if moving the actual button is not an option?
Title: Re: Starcraft 2
Post by: Dazed on 16 Feb 2011, 22:01
My attack is 'A'?
Title: Re: Starcraft 2
Post by: Odal on 17 Feb 2011, 02:18
My attack is 'A'?
That's because you're using the standard setup probably, not the grid setup.  I don't want to have to remember every hotkey in the game, so I like the grid setup.  It matches your UI to your keyboard... what I mean is:

QWERT
ASDFG
ZXCVB

I no longer have to remember the keybinds, so thought process is not "What was that keybind again?" and fumbling around with the mouse to figure it out.  It's, for example, "Okay, 3rd row, 2nd button from the left, Push X"  and eventually it'll just be muscle memory.

I don't simply want to change the attack to "A", I want to change where it is located on the UI so that it'll be in the position as "A" without having to modify my grid setup.
Title: Re: Starcraft 2
Post by: snalin on 17 Feb 2011, 02:22
You can do custom keybinds, it's just hidden deep within weird menus. It came in a pretty recent update.
Title: Re: Starcraft 2
Post by: Odal on 18 Feb 2011, 00:40
I haven't been able to figure out how.  I mean it's annoying to me that every units' attack button is in the upper right button when hardly any units have an ability in the second row first slot.  And none of the zerg units do AFAIK.

If that doesn't work, I may have to manually change everything in the standard setup to be just like the grid setup, except for the attack button being A.  It might not be too bad, though I imagine it'll take a while to actually set up :P
Title: Re: Starcraft 2
Post by: Caleb on 12 Mar 2011, 13:21
http://www.youtube.com/watch?v=JJbAT1wzS8U

Also does anyone want to play a few rounds tonight?
Title: Re: Starcraft 2
Post by: scarred on 12 Mar 2011, 14:47
That's one of the best trailer mash-up videos I've seen.
Title: Re: Starcraft 2
Post by: satsugaikaze on 31 May 2011, 05:30
So, for anyone who actually still cares about the story (like me!):

http://www.youtube.com/watch?v=0ZMj1NqirH0 (http://www.youtube.com/watch?v=0ZMj1NqirH0)

and these (http://www.insidegamer.nl/pc/starcraftiiheartoftheswarm/screenshots/?utm_source=twitterfeed&utm_medium=twitter) seem to look like real early alpha screenshots.


I'm pretty excite for Heart of the Swarm.
Anyone totally not surprised by Kerrigan's new rasta hairdo?  :mrgreen:
Title: Re: Starcraft 2
Post by: snalin on 31 May 2011, 07:40
Looks awesome. Can't see any new units yet, but I hope there will be some. There's the snow things, but they look more like mobs (WC3-style), but you never know.
Title: Re: Starcraft 2
Post by: LeeC on 31 May 2011, 08:40
Looks awesome. Can't see any new units yet, but I hope there will be some. There's the snow things, but they look more like mobs (WC3-style), but you never know.
one of the first pictures looks like they have a lurker. also some extra prickly looking zerglings.

also bam
http://www.youtube.com/watch?v=lnAw4PcuLgo&feature=player_embedded (http://www.youtube.com/watch?v=lnAw4PcuLgo&feature=player_embedded)
Title: Re: Starcraft 2
Post by: snalin on 31 May 2011, 14:50
iiiiiiiii
Title: Re: Starcraft 2
Post by: LeeC on 20 Jan 2013, 17:02
Every frakken (http://www.youtube.com/watch?v=COV2GfUnxFc&list=UU1uug_uZrVmylfPVBLBvitQ) time!
anywho HotS is slated for 3/12/2013  I was never really a zergy player but we'll see what happens.
Title: Re: Starcraft 2
Post by: Valdís on 18 Jun 2013, 12:51
Reinstalled SC2 after some chatting with a friend (started with him mentioning he thinks HerO (http://wiki.teamliquid.net/starcraft/images2/2/28/HerO-R1CH_MG_8967.jpg) is cute, watching the WCS. <_< ), so might as well throw in my BattleTag here in case anyone wants to bully an utterly incompetent newbie sometime later. Still on the Wings of Liberty campaign, though. :-)

Valdís#2121
Title: Re: Starcraft 2
Post by: ev4n on 25 Jul 2013, 07:29
Did not buy HoS, but oh man am I bad at this game.
Title: Re: Starcraft 2
Post by: Valdís on 25 Jul 2013, 18:21
I'm playing HotS now instead of WoL since a bit back. The Mothership Core is helping me out a lot with early Terran pushes, since I like early expanding. Reliably and safely beating the AI of any race at Harder now, at least. Should start going up another step of difficulty to see if it gives me trouble.

Yay, learning!
Title: Re: Starcraft 2
Post by: kyomi on 26 Jul 2013, 05:32
Did not buy HoS, but oh man am I bad at this game.

<Scruffy> Second </>

It's a fun game.. but I can never get anywhere since everyone always kills me in the first 1 minute :(
Title: Re: Starcraft 2
Post by: snalin on 22 Jan 2014, 02:04
Yo bros and brodettes, I heard you like games, so heres like thousands for free:

Title: Re: Starcraft 2
Post by: ev4n on 30 May 2014, 07:28
I am back to playing this game, oddly, and finding myself wishing I had played it more earlier.  I'm still bad, but I love the challenges it presents.
Title: Re: Starcraft 2
Post by: ev4n on 16 Jul 2014, 06:31
Trying out ladder, and every single thing I"m seeing is new to me.  Such a learning curve.  :(